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algorithms/matrix/bomb_enemy.py at master · MLucien/algorithms · GitHub
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bomb_enemy.py
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# Given a 2D grid, each cell is either a wall 'W',
# an enemy 'E' or empty '0' (the number zero),
# return the maximum enemies you can kill using one bomb.
# The bomb kills all the enemies in the same row and column from
# the planted point until it hits the wall since the wall is too strong
# to be destroyed.
# Note that you can only put the bomb at an empty cell.
# Example:
# For the given grid
# 0 E 0 0
# E 0 W E
# 0 E 0 0
# return 3. (Placing a bomb at (1,1) kills 3 enemies)
def
max_killed_enemies
(
grid
):
if
not
grid
:
return
0
m
,
n
=
len
(
grid
),
len
(
grid
[
0
])
max_killed
=
0
row_e
,
col_e
=
0
, [
0
]
*
n
for
i
in
range
(
m
):
for
j
in
range
(
n
):
if
j
==
0
or
grid
[
i
][
j
-
1
]
==
'W'
:
row_e
=
row_kills
(
grid
,
i
,
j
)
if
i
==
0
or
grid
[
i
-
1
][
j
]
==
'W'
:
col_e
[
j
]
=
col_kills
(
grid
,
i
,
j
)
if
grid
[
i
][
j
]
==
'0'
:
max_killed
=
max
(
max_killed
,
row_e
+
col_e
[
j
])
return
max_killed
# calculate killed enemies for row i from column j
def
row_kills
(
grid
,
i
,
j
):
num
=
0
while
j
<
len
(
grid
[
0
])
and
grid
[
i
][
j
]
!=
'W'
:
if
grid
[
i
][
j
]
==
'E'
:
num
+=
1
j
+=
1
return
num
# calculate killed enemies for column j from row i
def
col_kills
(
grid
,
i
,
j
):
num
=
0
while
i
<
len
(
grid
)
and
grid
[
i
][
j
]
!=
'W'
:
if
grid
[
i
][
j
]
==
'E'
:
num
+=
1
i
+=
1
return
num
grid
=
[
[
"0"
,
"E"
,
"0"
,
"E"
],
[
"E"
,
"E"
,
"E"
,
"0"
],
[
"E"
,
"0"
,
"W"
,
"E"
],
[
"0"
,
"E"
,
"0"
,
"0"
]]
print
(
grid
)
print
(
max_killed_enemies
(
grid
))
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