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#
clean
-
code
-
javascript
##
Table
of
Contents
1.
[
Introduction
]
(
#introduction
)
2.
[
Variables
]
(
#variables
)
3.
[
Functions
]
(
#functions
)
4.
[
Objects
and
Data
Structures
]
(
#objects
-
and
-
data
-
structures
)
5.
[
Classes
]
(
#classes
)
6.
[
Testing
]
(
#testing
)
7.
[
Concurrency
]
(
#concurrency
)
8.
[
Error
Handling
]
(
#error
-
handling
)
9.
[
Formatting
]
(
#formatting
)
10.
[
Comments
]
(
#comments
)
11.
[
Translation
]
(
#translation
)
##
Introduction
!
[
Humorous
image
of
software
quality
estimation
as
a
count
of
how
many
expletives
you
shout
when
reading
code
]
(
http
:
/
/
www
.
osnews
.
com
/
images
/
comics
/
wtfm
.
jpg
)
Software
engineering
principles
,
from
Robert
C
.
Martin
's book
[
*
Clean
Code
*
]
(
https
:
/
/
www
.
amazon
.
com
/
Clean
-
Code
-
Handbook
-
Software
-
Craftsmanship
/
dp
/
0132350882
)
,
adapted
for
JavaScript
.
This
is
not
a
style
guide
.
It
's a guide to producing
readable
,
reusable
,
and
refactorable
software
in
JavaScript
.
Not
every
principle
herein
has
to
be
strictly
followed
,
and
even
fewer
will
be
universally
agreed
upon
.
These
are
guidelines
and
nothing
more
,
but
they
are
ones
codified
over
many
years
of
collective
experience
by
the
authors
of
*
Clean
Code
*
.
Our
craft
of
software
engineering
is
just
a
bit
over
50
years
old
,
and
we
are
still
learning
a
lot
.
When
software
architecture
is
as
old
as
architecture
itself
,
maybe
then
we
will
have
harder
rules
to
follow
.
For
now
,
let
these
guidelines
serve
as
a
touchstone
by
which
to
assess
the
quality
of
the
JavaScript
code
that
you
and
your
team
produce
.
One
more
thing
:
knowing
these
won
't immediately make you a better software
developer
,
and
working
with
them
for
many
years
doesn
't mean you won'
t
make
mistakes
.
Every
piece
of
code
starts
as
a
first
draft
,
like
wet
clay
getting
shaped
into
its
final
form
.
Finally
,
we
chisel
away
the
imperfections
when
we
review
it
with
our
peers
.
Don
't beat yourself up for first drafts that need
improvement
.
Beat
up
the
code
instead
!
##
**
Variables
**
###
Use
meaningful
and
pronounceable
variable
names
**
Bad
:
**
``
`javascript
const yyyymmdstr = moment().format('YYYY/MM/DD');
`
``
**
Good
:
**
``
`javascript
const currentDate = moment().format('YYYY/MM/DD');
`
``
**
[
⬆
back
to
top
]
(
#table
-
of
-
contents
)
**
###
Use
the
same
vocabulary
for
the
same
type
of
variable
**
Bad
:
**
``
`javascript
getUserInfo();
getClientData();
getCustomerRecord();
`
``
**
Good
:
**
``
`javascript
getUser();
`
``
**
[
⬆
back
to
top
]
(
#table
-
of
-
contents
)
**
###
Use
searchable
names
We
will
read
more
code
than
we
will
ever
write
.
It
's important that the code we
do
write
is
readable
and
searchable
.
By
*
not
*
naming
variables
that
end
up
being
meaningful
for
understanding
our
program
,
we
hurt
our
readers
.
Make
your
names
searchable
.
Tools
like
[
buddy
.
js
]
(
https
:
/
/
github
.
com
/
danielstjules
/
buddy
.
js
)
and
[
ESLint
]
(
https
:
/
/
github
.
com
/
eslint
/
eslint
/
blob
/
660e0918933
e6e7fede26bc675a0763a6b357c94
/
docs
/
rules
/
no
-
magic
-
numbers
.
md
)
can
help
identify
unnamed
constants
.
**
Bad
:
**
``
`javascript
// What the heck is 86400000 for?
setTimeout(blastOff, 86400000);
`
``
**
Good
:
**
``
`javascript
// Declare them as capitalized `
const
` globals.
const MILLISECONDS_IN_A_DAY = 86400000;
setTimeout(blastOff, MILLISECONDS_IN_A_DAY);
`
``
**
[
⬆
back
to
top
]
(
#table
-
of
-
contents
)
**
###
Use
explanatory
variables
**
Bad
:
**
``
`javascript
const address = 'One Infinite Loop, Cupertino 95014';
const cityZipCodeRegex = /^[^,\\]+[,\\\s]+(.+?)\s*(\d{5})?$/;
saveCityZipCode(address.match(cityZipCodeRegex)[1], address.match(cityZipCodeRegex)[2]);
`
``
**
Good
:
**
``
`javascript
const address = 'One Infinite Loop, Cupertino 95014';
const cityZipCodeRegex = /^[^,\\]+[,\\\s]+(.+?)\s*(\d{5})?$/;
const [, city, zipCode] = address.match(cityZipCodeRegex) || [];
saveCityZipCode(city, zipCode);
`
``
**
[
⬆
back
to
top
]
(
#table
-
of
-
contents
)
**
###
Avoid
Mental
Mapping
Explicit
is
better
than
implicit
.
**
Bad
:
**
``
`javascript
const locations = ['Austin', 'New York', 'San Francisco'];
locations.forEach((l) => {
doStuff();
doSomeOtherStuff();
// ...
// ...
// ...
// Wait, what is `
l
` for again?
dispatch(l);
});
`
``
**
Good
:
**
``
`javascript
const locations = ['Austin', 'New York', 'San Francisco'];
locations.forEach((location) => {
doStuff();
doSomeOtherStuff();
// ...
// ...
// ...
dispatch(location);
});
`
``
**
[
⬆
back
to
top
]
(
#table
-
of
-
contents
)
**
###
Don
't add unneeded context
If
your
class
/
o
b
j
e
c
t
n
a
m
e
t
e
l
l
s
y
o
u
s
o
m
e
t
h
i
n
g
,
d
o
n
'
t
r
e
p
e
a
t
t
h
a
t
i
n
y
o
u
r
variable
name
.
**
Bad
:
**
``
`javascript
const Car = {
carMake: 'Honda',
carModel: 'Accord',
carColor: 'Blue'
};
function paintCar(car) {
car.carColor = 'Red';
}
`
``
**
Good
:
**
``
`javascript
const Car = {
make: 'Honda',
model: 'Accord',
color: 'Blue'
};
function paintCar(car) {
car.color = 'Red';
}
`
``
**
[
⬆
back
to
top
]
(
#table
-
of
-
contents
)
**
###
Use
default
arguments
instead
of
short
circuiting
or
conditionals
**
Bad
:
**
``
`javascript
function createMicrobrewery(name) {
const breweryName = name || 'Hipster Brew Co.';
// ...
}
`
``
**
Good
:
**
``
`javascript
function createMicrobrewery(breweryName = 'Hipster Brew Co.') {
// ...
}
`
``
**
[
⬆
back
to
top
]
(
#table
-
of
-
contents
)
**
##
**
Functions
**
###
Function
arguments
(
2
or
fewer
ideally
)
Limiting
the
amount
of
function
parameters
is
incredibly
important
because
it
makes
testing
your
function
easier
.
Having
more
than
three
leads
to
a
combinatorial
explosion
where
you
have
to
test
tons
of
different
cases
with
each
separate
argument
.
Zero
arguments
is
the
ideal
case
.
One
or
two
arguments
is
ok
,
and
three
should
be
avoided
.
Anything
more
than
that
should
be
consolidated
.
Usually
,
if
you
have
more
than
two
arguments
then
your
function
is
trying
to
do
too
much
.
In
cases
where
it
's not, most of the time a higher-level object will suffice as an
argument
.
Since
JavaScript
allows
us
to
make
objects
on
the
fly
,
without
a
lot
of
class
boilerplate
,
you
can
use
an
object
if
you
are
finding
yourself
needing
a
lot
of
arguments
.
**
Bad
:
**
``
`javascript
function createMenu(title, body, buttonText, cancellable) {
// ...
}
`
``
**
Good
:
**
``
`javascript
function createMenu(config) {
// ...
}
createMenu({
title: 'Foo',
body: 'Bar',
buttonText: 'Baz',
cancellable: true
});
`
``
**
[
⬆
back
to
top
]
(
#table
-
of
-
contents
)
**
###
Functions
should
do
one
thing
This
is
by
far
the
most
important
rule
in
software
engineering
.
When
functions
do
more
than
one
thing
,
they
are
harder
to
compose
,
test
,
and
reason
about
.
When
you
can
isolate
a
function
to
just
one
action
,
they
can
be
refactored
easily
and
your
code
will
read
much
cleaner
.
If
you
take
nothing
else
away
from
this
guide
other
than
this
,
you
'll be ahead of many developers.
**
Bad
:
**
``
`javascript
function emailClients(clients) {
clients.forEach((client) => {
const clientRecord = database.lookup(client);
if (clientRecord.isActive()) {
email(client);
}
});
}
`
``
**
Good
:
**
``
`javascript
function emailClients(clients) {
clients
.filter(isClientActive)
.forEach(email);
}
function isClientActive(client) {
const clientRecord = database.lookup(client);
return clientRecord.isActive();
}
`
``
**
[
⬆
back
to
top
]
(
#table
-
of
-
contents
)
**
###
Function
names
should
say
what
they
do
**
Bad
:
**
``
`javascript
function addToDate(date, month) {
// ...
}
const date = new Date();
// It's hard to to tell from the function name what is added
addToDate(date, 1);
`
``
**
Good
:
**
``
`javascript
function addMonthToDate(month, date) {
// ...
}
const date = new Date();
addMonthToDate(1, date);
`
``
**
[
⬆
back
to
top
]
(
#table
-
of
-
contents
)
**
###
Functions
should
only
be
one
level
of
abstraction
When
you
have
more
than
one
level
of
abstraction
your
function
is
usually
doing
too
much
.
Splitting
up
functions
leads
to
reusability
and
easier
testing
.
**
Bad
:
**
``
`javascript
function parseBetterJSAlternative(code) {
const REGEXES = [
// ...
];
const statements = code.split(' ');
const tokens = [];
REGEXES.forEach((REGEX) => {
statements.forEach((statement) => {
// ...
});
});
const ast = [];
tokens.forEach((token) => {
// lex...
});
ast.forEach((node) => {
// parse...
});
}
`
``
**
Good
:
**
``
`javascript
function tokenize(code) {
const REGEXES = [
// ...
];
const statements = code.split(' ');
const tokens = [];
REGEXES.forEach((REGEX) => {
statements.forEach((statement) => {
tokens.push( /* ... */ );
});
});
return tokens;
}
function lexer(tokens) {
const ast = [];
tokens.forEach((token) => {
ast.push( /* ... */ );
});
return ast;
}
function parseBetterJSAlternative(code) {
const tokens = tokenize(code);
const ast = lexer(tokens);
ast.forEach((node) => {
// parse...
});
}
`
``
**
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back
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top
]
(
#table
-
of
-
contents
)
**
###
Remove
duplicate
code
Do
your
absolute
best
to
avoid
duplicate
code
.
Duplicate
code
is
bad
because
it
means
that
there
's more than one place to alter something if you need to change
some
logic
.
Imagine
if
you
run
a
restaurant
and
you
keep
track
of
your
inventory
:
all
your
tomatoes
,
onions
,
garlic
,
spices
,
etc
.
If
you
have
multiple
lists
that
you
keep
this
on
,
then
all
have
to
be
updated
when
you
serve
a
dish
with
tomatoes
in
them
.
If
you
only
have
one
list
,
there
's only one place to update!
Oftentimes
you
have
duplicate
code
because
you
have
two
or
more
slightly
different
things
,
that
share
a
lot
in
common
,
but
their
differences
force
you
to
have
two
or
more
separate
functions
that
do
much
of
the
same
things
.
Removing
duplicate
code
means
creating
an
abstraction
that
can
handle
this
set
of
different
things
with
just
one
function
/
m
o
d
u
l
e
/
class
.
Getting
the
abstraction
right
is
critical
,
that
's why you should follow the
SOLID
principles
laid
out
in
the
*
Classes
*
section
.
Bad
abstractions
can
be
worse
than
duplicate
code
,
so
be
careful
!
Having
said
this
,
if
you
can
make
a
good
abstraction
,
do
it
!
Don
't repeat yourself, otherwise you'
ll
find
yourself
updating
multiple
places
anytime
you
want
to
change
one
thing
.
**
Bad
:
**
``
`javascript
function showDeveloperList(developers) {
developers.forEach((developer) => {
const expectedSalary = developer.calculateExpectedSalary();
const experience = developer.getExperience();
const githubLink = developer.getGithubLink();
const data = {
expectedSalary,
experience,
githubLink
};
render(data);
});
}
function showManagerList(managers) {
managers.forEach((manager) => {
const expectedSalary = manager.calculateExpectedSalary();
const experience = manager.getExperience();
const portfolio = manager.getMBAProjects();
const data = {
expectedSalary,
experience,
portfolio
};
render(data);
});
}
`
``
**
Good
:
**
``
`javascript
function showList(employees) {
employees.forEach((employee) => {
const expectedSalary = employee.calculateExpectedSalary();
const experience = employee.getExperience();
let portfolio = employee.getGithubLink();
if (employee.type === 'manager') {
portfolio = employee.getMBAProjects();
}
const data = {
expectedSalary,
experience,
portfolio
};
render(data);
});
}
`
``
**
[
⬆
back
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top
]
(
#table
-
of
-
contents
)
**
###
Set
default
objects
with
Object
.
assign
**
Bad
:
**
``
`javascript
const menuConfig = {
title: null,
body: 'Bar',
buttonText: null,
cancellable: true
};
function createMenu(config) {
config.title = config.title || 'Foo';
config.body = config.body || 'Bar';
config.buttonText = config.buttonText || 'Baz';
config.cancellable = config.cancellable === undefined ? config.cancellable : true;
}
createMenu(menuConfig);
`
``
**
Good
:
**
``
`javascript
const menuConfig = {
title: 'Order',
// User did not include 'body' key
buttonText: 'Send',
cancellable: true
};
function createMenu(config) {
config = Object.assign({
title: 'Foo',
body: 'Bar',
buttonText: 'Baz',
cancellable: true
}, config);
// config now equals: {title: "Order", body: "Bar", buttonText: "Send", cancellable: true}
// ...
}
createMenu(menuConfig);
`
``
**
[
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back
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top
]
(
#table
-
of
-
contents
)
**
###
Don
't use flags as function parameters
Flags
tell
your
user
that
this
function
does
more
than
one
thing
.
Functions
should
do
one
thing
.
Split
out
your
functions
if
they
are
following
different
code
paths
based
on
a
boolean
.
**
Bad
:
**
``
`javascript
function createFile(name, temp) {
if (temp) {
fs.create(`
.
/
temp
/
$
{
name
}
`);
} else {
fs.create(name);
}
}
`
``
**
Good
:
**
``
`javascript
function createFile(name) {
fs.create(name);
}
function createTempFile(name) {
createFile(`
.
/
temp
/
$
{
name
}
`);
}
`
``
**
[
⬆
back
to
top
]
(
#table
-
of
-
contents
)
**
###
Avoid
Side
Effects
(
part
1
)
A
function
produces
a
side
effect
if
it
does
anything
other
than
take
a
value
in
and
return
another
value
or
values
.
A
side
effect
could
be
writing
to
a
file
,
modifying
some
global
variable
,
or
accidentally
wiring
all
your
money
to
a
stranger
.
Now
,
you
do
need
to
have
side
effects
in
a
program
on
occasion
.
Like
the
previous
example
,
you
might
need
to
write
to
a
file
.
What
you
want
to
do
is
to
centralize
where
you
are
doing
this
.
Don
'
t
have
several
functions
and
classes
that
write
to
a
particular
file
.
Have
one
service
that
does
it
.
One
and
only
one
.
The
main
point
is
to
avoid
common
pitfalls
like
sharing
state
between
objects
without
any
structure
,
using
mutable
data
types
that
can
be
written
to
by
anything
,
and
not
centralizing
where
your
side
effects
occur
.
If
you
can
do
this
,
you
will
be
happier
than
the
vast
majority
of
other
programmers
.
**
Bad
:
**
``
`javascript
// Global variable referenced by following function.
// If we had another function that used this name, now it'd be an array and it could break it.
let name = 'Ryan McDermott';
function splitIntoFirstAndLastName() {
name = name.split(' ');
}
splitIntoFirstAndLastName();
console.log(name); // ['Ryan', 'McDermott'];
`
``
**
Good
:
**
``
`javascript
function splitIntoFirstAndLastName(name) {
return name.split(' ');
}
const name = 'Ryan McDermott';
const newName = splitIntoFirstAndLastName(name);
console.log(name); // 'Ryan McDermott';
console.log(newName); // ['Ryan', 'McDermott'];
`
``
**
[
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back
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top
]
(
#table
-
of
-
contents
)
**
###
Avoid
Side
Effects
(
part
2
)
In
JavaScript
,
primitives
are
passed
by
value
and
objects
/
arrays
are
passed
by
reference
.
In
the
case
of
objects
and
arrays
,
if
our
function
makes
a
change
in
a
shopping
cart
array
,
for
example
,
by
adding
an
item
to
purchase
,
then
any
other
function
that
uses
that
`cart`
array
will
be
affected
by
this
addition
.
That
may
be
great
,
however
it
can
be
bad
too
.
Let
's imagine a bad
situation
:
The
user
clicks
the
"Purchase"
,
button
which
calls
a
`purchase`
function
that
spawns
a
network
request
and
sends
the
`cart`
array
to
the
server
.
Because
of
a
bad
network
connection
,
the
`purchase`
function
has
to
keep
retrying
the
request
.
Now
,
what
if
in
the
meantime
the
user
accidentally
clicks
"Add to Cart"
button
on
an
item
they
don
't actually want before the network request begins?
If
that
happens
and
the
network
request
begins
,
then
that
purchase
function
will
send
the
accidentally
added
item
because
it
has
a
reference
to
a
shopping
cart
array
that
the
`addItemToCart`
function
modified
by
adding
an
unwanted
item
.
A
great
solution
would
be
for
the
`addItemToCart`
to
always
clone
the
`cart`
,
edit
it
,
and
return
the
clone
.
This
ensures
that
no
other
functions
that
are
holding
onto
a
reference
of
the
shopping
cart
will
be
affected
by
any
changes
.
Two
caveats
to
mention
to
this
approach
:
1.
There
might
be
cases
where
you
actually
want
to
modify
the
input
object
,
but
when
you
adopt
this
programming
practice
you
will
find
that
those
case
are
pretty
rare
.
Most
things
can
be
refactored
to
have
no
side
effects
!
2.
Cloning
big
objects
can
be
very
expensive
in
terms
of
performance
.
Luckily
,
this
isn
't a big issue in practice because there are
[
great
libraries
]
(
https
:
/
/
facebook
.
github
.
io
/
immutable
-
js
/
)
that
allow
this
kind
of
programming
approach
to
be
fast
and
not
as
memory
intensive
as
it
would
be
for
you
to
manually
clone
objects
and
arrays
.
**
Bad
:
**
``
`javascript
const addItemToCart = (cart, item) => {
cart.push({ item, date: Date.now() });
};
`
``
**
Good
:
**
``
`javascript
const addItemToCart = (cart, item) => {
return [...cart, { item, date : Date.now() }];
};
`
``
**
[
⬆
back
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top
]
(
#table
-
of
-
contents
)
**
###
Don
't write to global functions
Polluting
globals
is
a
bad
practice
in
JavaScript
because
you
could
clash
with
another
library
and
the
user
of
your
API
would
be
none
-
the
-
wiser
until
they
get
an
exception
in
production
.
Let
's think about an example: what if you wanted to
extend
JavaScript
's native Array method to have a `diff` method that could
show
the
difference
between
two
arrays
?
You
could
write
your
new
function
to
the
`Array.prototype`
,
but
it
could
clash
with
another
library
that
tried
to
do
the
same
thing
.
What
if
that
other
library
was
just
using
`diff`
to
find
the
difference
between
the
first
and
last
elements
of
an
array
?
This
is
why
it
would
be
much
better
to
just
use
ES2015
/
ES6
classes
and
simply
extend
the
`Array`
global
.
**
Bad
:
**
``
`javascript
Array.prototype.diff = function diff(comparisonArray) {
const hash = new Set(comparisonArray);
return this.filter(elem => !hash.has(elem));
};
`
``
**
Good
:
**
``
`javascript
class SuperArray extends Array {
diff(comparisonArray) {
const hash = new Set(comparisonArray);
return this.filter(elem => !hash.has(elem));
}
}
`
``
**
[
⬆
back
to
top
]
(
#table
-
of
-
contents
)
**
###
Favor
functional
programming
over
imperative
programming
JavaScript
isn
't a functional language in the way that Haskell is, but it has
a
functional
flavor
to
it
.
Functional
languages
are
cleaner
and
easier
to
test
.
Favor
this
style
of
programming
when
you
can
.
**
Bad
:
**
``
`javascript
const programmerOutput = [
{
name: 'Uncle Bobby',
linesOfCode: 500
}, {
name: 'Suzie Q',
linesOfCode: 1500
}, {
name: 'Jimmy Gosling',
linesOfCode: 150
}, {
name: 'Gracie Hopper',
linesOfCode: 1000
}
];
let totalOutput = 0;
for (let i = 0; i < programmerOutput.length; i++) {
totalOutput += programmerOutput[i].linesOfCode;
}
`
``
**
Good
:
**
``
`javascript
const programmerOutput = [
{
name: 'Uncle Bobby',
linesOfCode: 500
}, {
name: 'Suzie Q',
linesOfCode: 1500
}, {
name: 'Jimmy Gosling',
linesOfCode: 150
}, {
name: 'Gracie Hopper',
linesOfCode: 1000
}
];
const INITIAL_VALUE = 0;
const totalOutput = programmerOutput
.map((programmer) => programmer.linesOfCode)
.reduce((acc, linesOfCode) => acc + linesOfCode, INITIAL_VALUE);
`
``
**
[
⬆
back
to
top
]
(
#table
-
of
-
contents
)
**
###
Encapsulate
conditionals
**
Bad
:
**
``
`javascript
if (fsm.state === 'fetching' && isEmpty(listNode)) {
// ...
}
`
``
**
Good
:
**
``
`javascript
function shouldShowSpinner(fsm, listNode) {
return fsm.state === 'fetching' && isEmpty(listNode);
}
if (shouldShowSpinner(fsmInstance, listNodeInstance)) {
// ...
}
`
``
**
[
⬆
back
to
top
]
(
#table
-
of
-
contents
)
**
###
Avoid
negative
conditionals
**
Bad
:
**
``
`javascript
function isDOMNodeNotPresent(node) {
// ...
}
if (!isDOMNodeNotPresent(node)) {
// ...
}
`
``
**
Good
:
**
``
`javascript
function isDOMNodePresent(node) {
// ...
}
if (isDOMNodePresent(node)) {
// ...
}
`
``
**
[
⬆
back
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top
]
(
#table
-
of
-
contents
)
**
###
Avoid
conditionals
This
seems
like
an
impossible
task
.
Upon
first
hearing
this
,
most
people
say
,
"how am I supposed to do anything without an `if` statement?"
The
answer
is
that
you
can
use
polymorphism
to
achieve
the
same
task
in
many
cases
.
The
second
question
is
usually
,
"well that's great but why would I want to do that?"
The
answer
is
a
previous
clean
code
concept
we
learned
:
a
function
should
only
do
one
thing
.
When
you
have
classes
and
functions
that
have
`if`
statements
,
you
are
telling
your
user
that
your
function
does
more
than
one
thing
.
Remember
,
just
do
one
thing
.
**
Bad
:
**
``
`javascript
class Airplane {
// ...
getCruisingAltitude() {
switch (this.type) {
case '777':
return this.getMaxAltitude() - this.getPassengerCount();
case 'Air Force One':
return this.getMaxAltitude();
case 'Cessna':
return this.getMaxAltitude() - this.getFuelExpenditure();
}
}
}
`
``
**
Good
:
**
``
`javascript
class Airplane {
// ...
}
class Boeing777 extends Airplane {
// ...
getCruisingAltitude() {
return this.getMaxAltitude() - this.getPassengerCount();
}
}
class AirForceOne extends Airplane {
// ...
getCruisingAltitude() {
return this.getMaxAltitude();
}
}
class Cessna extends Airplane {
// ...
getCruisingAltitude() {
return this.getMaxAltitude() - this.getFuelExpenditure();
}
}
`
``
**
[
⬆
back
to
top
]
(
#table
-
of
-
contents
)
**
###
Avoid
type
-
checking
(
part
1
)
JavaScript
is
untyped
,
which
means
your
functions
can
take
any
type
of
argument
.
Sometimes
you
are
bitten
by
this
freedom
and
it
becomes
tempting
to
do
type
-
checking
in
your
functions
.
There
are
many
ways
to
avoid
having
to
do
this
.
The
first
thing
to
consider
is
consistent
APIs
.
**
Bad
:
**
``
`javascript
function travelToTexas(vehicle) {
if (vehicle instanceof Bicycle) {
vehicle.peddle(this.currentLocation, new Location('texas'));
} else if (vehicle instanceof Car) {
vehicle.drive(this.currentLocation, new Location('texas'));
}
}
`
``
**
Good
:
**
``
`javascript
function travelToTexas(vehicle) {
vehicle.move(this.currentLocation, new Location('texas'));
}
`
``
**
[
⬆
back
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top
]
(
#table
-
of
-
contents
)
**
###
Avoid
type
-
checking
(
part
2
)
If
you
are
working
with
basic
primitive
values
like
strings
,
integers
,
and
arrays
,
and
you
can
't use polymorphism but you still feel the need to type-check,
you
should
consider
using
TypeScript
.
It
is
an
excellent
alternative
to
normal
JavaScript
,
as
it
provides
you
with
static
typing
on
top
of
standard
JavaScript
syntax
.
The
problem
with
manually
type
-
checking
normal
JavaScript
is
that
doing
it
well
requires
so
much
extra
verbiage
that
the
faux
"type-safety"
you
get
doesn
't make up for the lost readability. Keep your JavaScript clean, write
good
tests
,
and
have
good
code
reviews
.
Otherwise
,
do
all
of
that
but
with
TypeScript
(
which
,
like
I
said
,
is
a
great
alternative
!
)
.
**
Bad
:
**
``
`javascript
function combine(val1, val2) {
if (typeof val1 === 'number' && typeof val2 === 'number' ||
typeof val1 === 'string' && typeof val2 === 'string') {
return val1 + val2;
}
throw new Error('Must be of type String or Number');
}
`
``
**
Good
:
**
``
`javascript
function combine(val1, val2) {
return val1 + val2;
}
`
``
**
[
⬆
back
to
top
]
(
#table
-
of
-
contents
)
**
###
Don
't over-optimize
Modern
browsers
do
a
lot
of
optimization
under
-
the
-
hood
at
runtime
.
A
lot
of
times
,
if
you
are
optimizing
then
you
are
just
wasting
your
time
.
[
There
are
good
resources
]
(
https
:
//github.com/petkaantonov/bluebird/wiki/Optimization-killers)
for
seeing
where
optimization
is
lacking
.
Target
those
in
the
meantime
,
until
they
are
fixed
if
they
can
be
.
**
Bad
:
**
``
`javascript
// On old browsers, each iteration with uncached `
list
.
length
` would be costly
// because of `
list
.
length
` recomputation. In modern browsers, this is optimized.
for (let i = 0, len = list.length; i < len; i++) {
// ...
}
`
``
**
Good
:
**
``
`javascript
for (let i = 0; i < list.length; i++) {
// ...
}
`
``
**
[
⬆
back
to
top
]
(
#table
-
of
-
contents
)
**
###
Remove
dead
code
Dead
code
is
just
as
bad
as
duplicate
code
.
There
's no reason to keep it in
your
codebase
.
If
it
's not being called, get rid of it! It will still be safe
in
your
version
history
if
you
still
need
it
.
**
Bad
:
**
``
`javascript
function oldRequestModule(url) {
// ...
}
function newRequestModule(url) {
// ...
}
const req = newRequestModule;
inventoryTracker('apples', req, 'www.inventory-awesome.io');
`
``
**
Good
:
**
``
`javascript
function newRequestModule(url) {
// ...
}
const req = newRequestModule;
inventoryTracker('apples', req, 'www.inventory-awesome.io');
`
``
**
[
⬆
back
to
top
]
(
#table
-
of
-
contents
)
**
##
**
Objects
and
Data
Structures
**
###
Use
getters
and
setters
JavaScript
doesn
't have interfaces or types so it is very hard to enforce this
pattern
,
because
we
don
't have keywords like `public` and `private`. As it is,
using
getters
and
setters
to
access
data
on
objects
is
far
better
than
simply
looking
for
a
property
on
an
object
.
"
Why
?" you might ask. Well, here's an
unorganized
list
of
reasons
why
:
*
When
you
want
to
do
more
beyond
getting
an
object
property
,
you
don
't have
to
look
up
and
change
every
accessor
in
your
codebase
.
*
Makes
adding
validation
simple
when
doing
a
`set`
.
*
Encapsulates
the
internal
representation
.
*
Easy
to
add
logging
and
error
handling
when
getting
and
setting
.
*
Inheriting
this
class
,
you
can
override
default
functionality
.
*
You
can
lazy
load
your
object
's properties, let'
s
say
getting
it
from
a
server
.
**
Bad
:
**
``
`javascript
class BankAccount {
constructor() {
this.balance = 1000;
}
}
const bankAccount = new BankAccount();
// Buy shoes...
bankAccount.balance -= 100;
`
``
**
Good
:
**
``
`javascript
class BankAccount {
constructor(balance = 1000) {
this._balance = balance;
}
// It doesn't have to be prefixed with `
get
` or `
set
` to be a getter/setter
set balance(amount) {
if (verifyIfAmountCanBeSetted(amount)) {
this._balance = amount;
}
}
get balance() {
return this._balance;
}
verifyIfAmountCanBeSetted(val) {
// ...
}
}
const bankAccount = new BankAccount();
// Buy shoes...
bankAccount.balance -= shoesPrice;
// Get balance
let balance = bankAccount.balance;
`
``
**
[
⬆
back
to
top
]
(
#table
-
of
-
contents
)
**
###
Make
objects
have
private
members
This
can
be
accomplished
through
closures
(
for
ES5
and
below
)
.
**
Bad
:
**
``
`javascript
const Employee = function(name) {
this.name = name;
};
Employee.prototype.getName = function getName() {
return this.name;
};
const employee = new Employee('John Doe');
console.log(`
Employee
name
:
$
{
employee
.
getName
(
)
}
`
)
;
// Employee name: John Doe
delete
employee
.
name
;
console
.
log
(
`Employee name:
${
employee
.
getName
(
)
}
`
)
;
// Employee name: undefined
```
**
Good
:
**
``
`javascript
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