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/*
* Copyright 2003-2006, 2009, 2017, 2020 United States Government, as represented
* by the Administrator of the National Aeronautics and Space Administration.
* All rights reserved.
*
* The NASAWorldWind/WebWorldWind platform is licensed under the Apache License,
* Version 2.0 (the "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License
* at http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed
* under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
* CONDITIONS OF ANY KIND, either express or implied. See the License for the
* specific language governing permissions and limitations under the License.
*
* NASAWorldWind/WebWorldWind also contains the following 3rd party Open Source
* software:
*
* ES6-Promise – under MIT License
* libtess.js – SGI Free Software License B
* Proj4 – under MIT License
* JSZip – under MIT License
*
* A complete listing of 3rd Party software notices and licenses included in
* WebWorldWind can be found in the WebWorldWind 3rd-party notices and licenses
* PDF found in code directory.
*/
/**
* Illustrates how to build a basic WorldWind globe.
*/
requirejs
(
[
'./WorldWindShim'
,
'./LayerManager'
]
,
function
(
WorldWind
,
LayerManager
)
{
"use strict"
;
// Tell WorldWind to log only warnings and errors.
WorldWind
.
Logger
.
setLoggingLevel
(
WorldWind
.
Logger
.
LEVEL_WARNING
)
;
// Create the WorldWindow.
var
wwd
=
new
WorldWind
.
WorldWindow
(
"canvasOne"
)
;
// Create and add layers to the WorldWindow.
var
layers
=
[
// Imagery layers.
{
layer
:
new
WorldWind
.
BMNGLayer
(
)
,
enabled
:
true
}
,
{
layer
:
new
WorldWind
.
BMNGLandsatLayer
(
)
,
enabled
:
false
}
,
// {layer: new WorldWind.BingAerialLayer(null), enabled: false},
// {layer: new WorldWind.BingAerialWithLabelsLayer(null), enabled: true},
// {layer: new WorldWind.BingRoadsLayer(null), enabled: false},
{
layer
:
new
WorldWind
.
OpenStreetMapImageLayer
(
"osm"
)
,
enabled
:
true
}
,
// Add atmosphere layer on top of all base layers.
{
layer
:
new
WorldWind
.
AtmosphereLayer
(
)
,
enabled
:
true
}
,
// WorldWindow UI layers.
{
layer
:
new
WorldWind
.
CompassLayer
(
)
,
enabled
:
true
}
,
{
layer
:
new
WorldWind
.
CoordinatesDisplayLayer
(
wwd
)
,
enabled
:
true
}
,
{
layer
:
new
WorldWind
.
ViewControlsLayer
(
wwd
)
,
enabled
:
true
}
]
;
for
(
var
l
=
0
;
l
<
layers
.
length
;
l
++
)
{
layers
[
l
]
.
layer
.
enabled
=
layers
[
l
]
.
enabled
;
wwd
.
addLayer
(
layers
[
l
]
.
layer
)
;
}
// Create a layer manager for controlling layer visibility.
var
layerManager
=
new
LayerManager
(
wwd
)
;
}
)
;
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