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Comfortable display density
Compact display density
Deprecate cuda::cuda_error::status() in favor of status<cudaError_t>() and raw_code()
NVIDIA/cccl#11887
·
opened
on Oct 6, 2026
Bump the libcu++ ABI version after the cuda::cuda_error layout change
NVIDIA/cccl#11886
·
opened
on Oct 6, 2026
[BUG]: cuda-cccl 1.2.1 on Windows + CTK 12.4: NVVM link error, __half(__nv_bfloat16) multiply defined
Bug
NVIDIA/cccl#11885
·
opened
on Oct 6, 2026
[clang-tidy] Check that internal headers include cuda/std/__meow/foo.h instead of cuda/std/meow
NVIDIA/cccl#11868
·
opened
on Oct 5, 2026
[spike]: Speed-of-Light Fancy Iterators
NVIDIA/cccl#11840
·
opened
on Oct 3, 2026
[BUG]: DeviceBatchedTopK deterministic tie-break ranks -0.0 below +0.0
NVIDIA/cccl#11834
·
opened
on Oct 3, 2026
1
[BUG]: CUB env APIs silently ignore stream types whose conversion to cudaStream_t is not const-qualified
NVIDIA/cccl#11824
·
opened
on Oct 2, 2026
Make SASS diff CI job blocking, with commit-pinned maintainer override
NVIDIA/cccl#11821
·
opened
on Oct 2, 2026
[BUG]: reduce_by_keys with __half
Bug
NVIDIA/cccl#11816
·
opened
on Oct 2, 2026
2
Range histogram benchmarks generate zero-width bins for narrow integer samples
NVIDIA/cccl#11814
·
opened
on Oct 2, 2026
cub::(Multi)RangeHistogram I8 significantly regresses after negative bins bug fix
NVIDIA/cccl#11809
·
opened
on Oct 2, 2026
Replace topk inline ptx atomics with cluster scope atomic_ref
NVIDIA/cccl#11803
·
opened
on Oct 1, 2026
[FEA]: honor/exploit allocator hints for "locality" optimizations
NVIDIA/cccl#11778
·
opened
on Oct 1, 2026
1
Unpin breathe<5 once breathe-doc/breathe#1085 is released
NVIDIA/cccl#11777
·
opened
on Sep 30, 2026
[BUG]: cub::DeviceTransform fill with a large power-of-two value type reserves gigabytes of local memory
NVIDIA/cccl#11758
·
opened
on Sep 29, 2026
[BUG] Tuning search might attribute a stale variant binary's timings to a new variant
NVIDIA/cccl#11745
·
opened
on Sep 29, 2026
Extend per-call overhead fixes to scan, segmented reduce, and segmented sort
NVIDIA/cccl#11734
·
opened
on Sep 29, 2026
Cache the validated stream handle by identity
NVIDIA/cccl#11733
·
opened
on Sep 29, 2026
1
Add an explicit-invalidation call path for reduce to skip redundant per-call work
NVIDIA/cccl#11732
·
opened
on Sep 29, 2026
Improve and reenable compile time comparison results on PRs
NVIDIA/cccl#11731
·
opened
on Sep 29, 2026
Present on new group design
NVIDIA/cccl#11729
·
opened
on Sep 29, 2026
DeviceFor: migrate two-phase overloads to Env (multi-dimensional)
NVIDIA/cccl#11714
·
opened
on Sep 29, 2026
DeviceFor: migrate two-phase overloads to Env (core)
NVIDIA/cccl#11713
·
opened
on Sep 29, 2026
DeviceSegmentedSort: migrate two-phase overloads to Env (pairs)
NVIDIA/cccl#11712
·
opened
on Sep 29, 2026
DeviceSegmentedSort: migrate two-phase overloads to Env (keys)
NVIDIA/cccl#11711
·
opened
on Sep 29, 2026
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