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node/src/node_buffer.h at autoconf · Nase/node · GitHub
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#
ifndef
NODE_BUFFER_H_
#
define
NODE_BUFFER_H_
#
include
<
node.h
>
#
include
<
node_object_wrap.h
>
#
include
<
v8.h
>
#
include
<
assert.h
>
namespace
node
{
/*
A buffer is a chunk of memory stored outside the V8 heap, mirrored by an
* object in javascript. The object is not totally opaque, one can access
* individual bytes with [] and slice it into substrings or sub-buffers
* without copying memory.
*
* // return an ascii encoded string - no memory is copied
* buffer.asciiSlice(0, 3)
*/
class
Buffer
:
public
ObjectWrap
{
public:
~Buffer
();
typedef
void
(*free_callback)(
char
*data,
void
*hint);
//
C++ API for constructing fast buffer
static
v8::Handle<v8::Object>
New
(v8::Handle<v8::String> string);
static
void
Initialize
(v8::Handle<v8::Object> target);
static
Buffer*
New
(
size_t
length);
//
public constructor
static
Buffer*
New
(
char
*data,
size_t
len);
//
public constructor
static
Buffer*
New
(
char
*data,
size_t
length,
free_callback callback,
void
*hint);
//
public constructor
static
bool
HasInstance
(v8::Handle<v8::Value> val);
static
char
*
Data
(v8::Handle<v8::Object>);
static
size_t
Length
(v8::Handle<v8::Object>);
private:
static
v8::Persistent<v8::FunctionTemplate> constructor_template;
static
v8::Handle<v8::Value>
New
(
const
v8::Arguments &args);
static
v8::Handle<v8::Value>
BinarySlice
(
const
v8::Arguments &args);
static
v8::Handle<v8::Value>
AsciiSlice
(
const
v8::Arguments &args);
static
v8::Handle<v8::Value>
Base64Slice
(
const
v8::Arguments &args);
static
v8::Handle<v8::Value>
Utf8Slice
(
const
v8::Arguments &args);
static
v8::Handle<v8::Value>
BinaryWrite
(
const
v8::Arguments &args);
static
v8::Handle<v8::Value>
Base64Write
(
const
v8::Arguments &args);
static
v8::Handle<v8::Value>
AsciiWrite
(
const
v8::Arguments &args);
static
v8::Handle<v8::Value>
Utf8Write
(
const
v8::Arguments &args);
static
v8::Handle<v8::Value>
ByteLength
(
const
v8::Arguments &args);
static
v8::Handle<v8::Value>
MakeFastBuffer
(
const
v8::Arguments &args);
static
v8::Handle<v8::Value>
Copy
(
const
v8::Arguments &args);
Buffer
(v8::Handle<v8::Object> wrapper,
size_t
length);
void
Replace
(
char
*data,
size_t
length, free_callback callback,
void
*hint);
size_t
length_;
char
* data_;
free_callback callback_;
void
* callback_hint_;
};
}
//
namespace node buffer
#
endif
//
NODE_BUFFER_H_
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