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fix(animations): check if target is present before removing its animation by sis0k0 · Pull Request #4586 · NativeScript/NativeScript · GitHub

fix(animations): check if target is present before removing its animation - #4586

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vakrilov merged 1 commit into
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vlaeva/remove-animation-check
Jul 25, 2017
Merged

vakrilov merged 1 commit into
masterfrom
vlaeva/remove-animation-check

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sis0k0 commented Jul 23, 2017

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In NativeScript Angular, if the NativeScriptAnimationModule is imported in another
NgModule more than once (which shouldn't be done), the renderer will be instantiated twice. This
causes animations with empty targets to be created. If such animation is
removed, the app will crash. The additional check if the target is present
will prevent this.

…tion

In Angular, if the NativeScriptAnimationModule is imported in another
NgModule more than once (which shouldn't be done), the renderer is instantiated twice. This
causes animation with empty targets to be created. If such animation is
removed, the app will crash. Additional check if the target is present
will prevent this.
sis0k0 requested a review from vakrilov July 23, 2017 09:59

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run ci

vakrilov merged commit 4bd3a94 into master Jul 25, 2017
vakrilov deleted the vlaeva/remove-animation-check branch July 25, 2017 07:28
sis0k0 added this to the 3.1.1 milestone Aug 1, 2017
sis0k0 added the done label Aug 1, 2017

lock Bot commented Aug 27, 2019

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This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.

lock Bot locked and limited conversation to collaborators Aug 27, 2019
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