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import
pygame
import
random
from
pygame
.
locals
import
*
pygame
.
init
()
screen
=
pygame
.
display
.
set_mode
((
6
*
50
,
50
*
12
))
background
=
pygame
.
Surface
(
screen
.
get_size
())
background
.
fill
((
0
,
0
,
0
))
DOWNEV
=
pygame
.
USEREVENT
+
1
inter
=
1000
pygame
.
time
.
set_timer
(
DOWNEV
,
inter
)
mat
=
[[],[],[],[],[],[],[],[],[],[],[],[],[],[]]
for
i
in
range
(
14
):
for
j
in
range
(
6
):
mat
[
i
].
append
(
0
)
n
=
4
# WARNING : THIS VARIABLE MUST BE FROM 3 UP TO 8
color_m1
=
random
.
randint
(
1
,
n
)
color_m2
=
random
.
randint
(
1
,
n
)
color_m3
=
random
.
randint
(
1
,
n
)
mat
[
0
][
2
]
=
color_m1
mat
[
1
][
2
]
=
color_m2
mat
[
2
][
2
]
=
color_m3
sabz
=
0
ghermez
=
1
abi
=
2
z
=
1
stop
=
0
idx
=
0
#Left Or Right
score
=
0
def
tek
():
global
color_m1
,
color_m2
,
color_m3
,
mat
,
sabz
,
ghermez
,
abi
,
idx
,
inter
,
pygame
,
n
,
running
color_m1
=
random
.
randint
(
1
,
n
)
color_m2
=
random
.
randint
(
1
,
n
)
color_m3
=
random
.
randint
(
1
,
n
)
if
mat
[
2
][
2
]
==
0
:
mat
[
0
][
2
]
=
color_m1
mat
[
1
][
2
]
=
color_m2
mat
[
2
][
2
]
=
color_m3
idx
=
0
else
:
if
0
not
in
mat
[
2
]:
running
=
False
else
:
rnd
=
random
.
randint
(
0
,
5
)
while
(
mat
[
2
][
rnd
]
!=
0
):
rnd
=
random
.
randint
(
0
,
5
)
mat
[
0
][
rnd
]
=
color_m1
mat
[
1
][
rnd
]
=
color_m2
mat
[
2
][
rnd
]
=
color_m3
idx
=
rnd
-
2
sabz
=
0
ghermez
=
1
abi
=
2
inter
=
1000
pygame
.
time
.
set_timer
(
DOWNEV
,
inter
)
def
check_delete
(
m
):
result
=
False
for
i
in
range
(
2
,
14
):
for
j
in
range
(
6
):
if
(
m
[
i
][
j
]
!=
0
and
i
<=
11
and
m
[
i
][
j
]
==
m
[
i
+
1
][
j
]
and
m
[
i
+
1
][
j
]
==
m
[
i
+
2
][
j
]):
result
=
True
if
(
m
[
i
][
j
]
!=
0
and
j
<=
3
and
m
[
i
][
j
]
==
m
[
i
][
j
+
1
]
and
m
[
i
][
j
+
1
]
==
m
[
i
][
j
+
2
]):
result
=
True
if
(
m
[
i
][
j
]
!=
0
and
i
<=
11
and
j
<=
3
and
m
[
i
][
j
]
==
m
[
i
+
1
][
j
+
1
]
and
m
[
i
+
1
][
j
+
1
]
==
m
[
i
+
2
][
j
+
2
]):
result
=
True
if
(
m
[
i
][
j
]
!=
0
and
i
>=
4
and
j
<=
3
and
m
[
i
][
j
]
==
m
[
i
-
1
][
j
+
1
]
and
m
[
i
-
1
][
j
+
1
]
==
m
[
i
-
2
][
j
+
2
]):
result
=
True
return
result
def
check_down
(
m
):
for
i
in
range
(
2
,
14
):
for
j
in
range
(
6
):
if
(
m
[
i
][
j
]
!=
0
and
i
<=
12
and
m
[
i
+
1
][
j
]
==
0
):
return
1
return
0
def
delete
(
m
):
d
=
[]
global
score
k
=
3
for
i
in
range
(
2
,
14
):
for
j
in
range
(
6
):
if
(
m
[
i
][
j
]
!=
0
and
i
<=
11
and
m
[
i
][
j
]
==
m
[
i
+
1
][
j
]
and
m
[
i
+
1
][
j
]
==
m
[
i
+
2
][
j
]):
while
(
k
+
i
<=
13
and
m
[
i
][
j
]
==
m
[
i
+
k
][
j
]):
d
.
append
([
i
+
k
,
j
])
k
+=
1
d
.
append
([
i
,
j
])
d
.
append
([
i
+
1
,
j
])
d
.
append
([
i
+
2
,
j
])
score
+=
k
k
=
3
if
(
m
[
i
][
j
]
!=
0
and
j
<=
3
and
m
[
i
][
j
]
==
m
[
i
][
j
+
1
]
and
m
[
i
][
j
+
1
]
==
m
[
i
][
j
+
2
]):
while
(
k
+
j
<=
5
and
m
[
i
][
j
]
==
m
[
i
][
j
+
k
]):
d
.
append
([
i
,
j
+
k
])
k
+=
1
d
.
append
([
i
,
j
])
d
.
append
([
i
,
j
+
1
])
d
.
append
([
i
,
j
+
2
])
score
+=
k
k
=
3
if
(
m
[
i
][
j
]
!=
0
and
i
<=
11
and
j
<=
3
and
m
[
i
][
j
]
==
m
[
i
+
1
][
j
+
1
]
and
m
[
i
+
1
][
j
+
1
]
==
m
[
i
+
2
][
j
+
2
]):
while
(
i
+
k
<=
13
and
k
+
j
<=
5
and
m
[
i
][
j
]
==
m
[
i
+
k
][
j
+
k
]):
d
.
append
([
i
+
k
,
j
+
k
])
k
+=
1
d
.
append
([
i
,
j
])
d
.
append
([
i
+
1
,
j
+
1
])
d
.
append
([
i
+
2
,
j
+
2
])
score
+=
k
k
=
3
if
(
m
[
i
][
j
]
!=
0
and
i
<=
11
and
j
>=
2
and
m
[
i
][
j
]
==
m
[
i
+
1
][
j
-
1
]
and
m
[
i
+
1
][
j
-
1
]
==
m
[
i
+
2
][
j
-
2
]):
while
(
i
+
k
<=
13
and
k
+
j
>=
4
and
m
[
i
][
j
]
==
m
[
i
+
k
][
j
-
k
]):
d
.
append
([
i
+
k
,
j
-
k
])
k
+=
1
d
.
append
([
i
,
j
])
d
.
append
([
i
+
1
,
j
-
1
])
d
.
append
([
i
+
2
,
j
-
2
])
score
+=
k
k
=
3
res
=
[]
for
i
in
d
:
if
i
not
in
res
:
res
.
append
(
i
)
for
i
in
res
:
m
[
i
[
0
]][
i
[
1
]]
=
0
return
m
def
down
(
m
):
for
i
in
range
(
2
,
14
):
for
j
in
range
(
6
):
if
(
m
[
i
][
j
]
!=
0
and
i
<=
12
and
m
[
i
+
1
][
j
]
==
0
):
(
m
[
i
][
j
] ,
m
[
i
+
1
][
j
])
=
(
m
[
i
+
1
][
j
] ,
m
[
i
][
j
])
return
m
running
=
True
while
(
running
):
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
KEYDOWN
:
if
event
.
key
==
K_ESCAPE
:
running
=
False
if
event
.
key
==
K_q
:
running
=
False
if
event
.
key
==
K_RIGHT
:
if
(
idx
<
3
):
if
(
mat
[
abi
][
2
+
idx
+
1
]
==
0
and
mat
[
ghermez
][
2
+
idx
+
1
]
==
0
and
mat
[
sabz
][
2
+
idx
+
1
]
==
0
):
(
mat
[
abi
][
2
+
idx
] ,
mat
[
abi
][
2
+
idx
+
1
])
=
(
mat
[
abi
][
2
+
idx
+
1
],
mat
[
abi
][
2
+
idx
])
(
mat
[
sabz
][
2
+
idx
] ,
mat
[
sabz
][
2
+
idx
+
1
])
=
(
mat
[
sabz
][
2
+
idx
+
1
],
mat
[
sabz
][
2
+
idx
])
(
mat
[
ghermez
][
2
+
idx
] ,
mat
[
ghermez
][
2
+
idx
+
1
])
=
(
mat
[
ghermez
][
2
+
idx
+
1
],
mat
[
ghermez
][
2
+
idx
])
idx
+=
1
if
(
abi
<
13
and
mat
[
abi
+
1
][
2
+
idx
]
!=
0
):
if
(
sabz
==
1
or
sabz
==
0
):
running
=
False
print
(
"Cant Place"
)
if
event
.
key
==
K_LEFT
:
if
(
idx
>
-
2
):
if
(
mat
[
abi
][
2
+
idx
-
1
]
==
0
and
mat
[
ghermez
][
2
+
idx
-
1
]
==
0
and
mat
[
sabz
][
2
+
idx
-
1
]
==
0
):
(
mat
[
abi
][
2
+
idx
] ,
mat
[
abi
][
2
+
idx
-
1
])
=
(
mat
[
abi
][
2
+
idx
-
1
],
mat
[
abi
][
2
+
idx
])
(
mat
[
sabz
][
2
+
idx
] ,
mat
[
sabz
][
2
+
idx
-
1
])
=
(
mat
[
sabz
][
2
+
idx
-
1
],
mat
[
sabz
][
2
+
idx
])
(
mat
[
ghermez
][
2
+
idx
] ,
mat
[
ghermez
][
2
+
idx
-
1
])
=
(
mat
[
ghermez
][
2
+
idx
-
1
],
mat
[
ghermez
][
2
+
idx
])
idx
+=
-
1
if
(
abi
<
13
and
mat
[
abi
+
1
][
2
+
idx
]
!=
0
):
if
(
sabz
==
1
or
sabz
==
0
):
running
=
False
print
(
"Cant Place"
)
if
event
.
key
==
K_DOWN
:
inter
=
50
pygame
.
time
.
set_timer
(
DOWNEV
,
inter
)
if
event
.
key
==
K_SPACE
:
(
mat
[
ghermez
][
2
+
idx
],
mat
[
abi
][
2
+
idx
])
=
(
mat
[
abi
][
2
+
idx
],
mat
[
ghermez
][
2
+
idx
])
(
mat
[
ghermez
][
2
+
idx
],
mat
[
sabz
][
2
+
idx
])
=
(
mat
[
sabz
][
2
+
idx
],
mat
[
ghermez
][
2
+
idx
])
if
event
.
key
==
K_s
:
if
(
stop
==
1
):
stop
=
0
else
:
stop
=
1
elif
event
.
type
==
QUIT
:
running
=
False
elif
event
.
type
==
DOWNEV
:
if
(
abi
<
13
and
ghermez
<
13
and
sabz
<
13
):
if
(
mat
[
abi
+
1
][
2
+
idx
]
!=
0
and
mat
[
ghermez
+
1
][
2
+
idx
]
!=
0
and
mat
[
sabz
+
1
][
2
+
idx
]
!=
0
):
while
(
check_delete
(
mat
)
==
1
or
check_down
(
mat
)
==
1
):
mat
=
delete
(
mat
)
mat
=
down
(
mat
)
tek
()
z
=
1
#Go Down
if
(
mat
[
abi
+
1
][
2
+
idx
]
==
0
and
z
!=
1
and
stop
==
0
):
(
mat
[
abi
+
1
][
2
+
idx
] ,
mat
[
abi
][
2
+
idx
])
=
(
mat
[
abi
][
2
+
idx
] ,
mat
[
abi
+
1
][
2
+
idx
])
abi
+=
1
if
(
mat
[
ghermez
+
1
][
2
+
idx
]
==
0
and
z
!=
1
and
stop
==
0
):
(
mat
[
ghermez
+
1
][
2
+
idx
] ,
mat
[
ghermez
][
2
+
idx
])
=
(
mat
[
ghermez
][
2
+
idx
] ,
mat
[
ghermez
+
1
][
2
+
idx
])
ghermez
+=
1
if
(
mat
[
sabz
+
1
][
2
+
idx
]
==
0
and
z
!=
1
and
stop
==
0
):
(
mat
[
sabz
+
1
][
2
+
idx
] ,
mat
[
sabz
][
2
+
idx
])
=
(
mat
[
sabz
][
2
+
idx
] ,
mat
[
sabz
+
1
][
2
+
idx
])
sabz
+=
1
#Check Not Finish Game
if
(
abi
<
13
and
mat
[
abi
+
1
][
2
+
idx
]
!=
0
):
if
(
sabz
==
1
or
sabz
==
0
):
running
=
False
print
(
"Cant Place"
)
z
=
0
else
:
while
(
check_delete
(
mat
)
==
1
or
check_down
(
mat
)
==
1
):
mat
=
delete
(
mat
)
mat
=
down
(
mat
)
tek
()
for
i
in
range
(
2
,
14
):
for
j
in
range
(
6
):
if
(
mat
[
i
][
j
]
!=
0
):
if
(
mat
[
i
][
j
]
==
1
):
color
=
(
0
,
255
,
0
)
elif
(
mat
[
i
][
j
]
==
2
):
color
=
(
255
,
0
,
0
)
elif
(
mat
[
i
][
j
]
==
3
):
color
=
(
0
,
0
,
255
)
elif
(
mat
[
i
][
j
]
==
4
):
color
=
(
255
,
140
,
0
)
elif
(
mat
[
i
][
j
]
==
5
):
color
=
(
255
,
0
,
255
)
elif
(
mat
[
i
][
j
]
==
6
):
color
=
(
139
,
69
,
19
)
elif
(
mat
[
i
][
j
]
==
7
):
color
=
(
255
,
255
,
0
)
elif
(
mat
[
i
][
j
]
==
8
):
color
=
(
128
,
0
,
128
)
pygame
.
draw
.
rect
(
screen
,(
color
),(
j
*
50
,(
i
-
2
)
*
50
,
50
,
50
))
pygame
.
display
.
flip
()
screen
.
blit
(
background
, (
0
,
0
))
print
()
for
i
in
mat
:
print
(
i
)
print
()
print
()
print
()
print
(
"YOUR SCORE :"
,
score
)
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