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circuitpython/shared-module/vectorio/VectorShape.c at master · ProGamerCode/circuitpython · GitHub
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#include
"stdlib.h"
#include
"shared-module/vectorio/__init__.h"
#include
"shared-bindings/vectorio/VectorShape.h"
#include
"py/runtime.h"
#include
"shared-bindings/time/__init__.h"
#include
"shared-bindings/displayio/ColorConverter.h"
#include
"shared-bindings/displayio/Palette.h"
#include
"shared-bindings/vectorio/Circle.h"
#include
"shared-bindings/vectorio/Polygon.h"
#include
"shared-bindings/vectorio/Rectangle.h"
// Lifecycle actions.
#define
VECTORIO_SHAPE_DEBUG
(...) (void)0
// #define VECTORIO_SHAPE_DEBUG(...) mp_printf(&mp_plat_print __VA_OPT__(,) __VA_ARGS__)
// Used in both logging and ifdefs, for extra variables
// #define VECTORIO_PERF(...) mp_printf(&mp_plat_print __VA_OPT__(,) __VA_ARGS__)
// Really verbose.
#define
VECTORIO_SHAPE_PIXEL_DEBUG
(...) (void)0
// #define VECTORIO_SHAPE_PIXEL_DEBUG(...) mp_printf(&mp_plat_print __VA_OPT__(,) __VA_ARGS__)
inline
__attribute__((
always_inline
))
static
int32_t
max
(
int32_t
a
,
int32_t
b
) {
return
a
>
b
?
a
:
b
;
}
inline
__attribute__((
always_inline
))
static
void
_get_screen_area
(
vectorio_vector_shape_t
*
self
,
displayio_area_t
*
out_area
) {
VECTORIO_SHAPE_DEBUG
(
"%p get_screen_area tform:{x:%d y:%d dx:%d dy:%d scl:%d w:%d h:%d mx:%d my:%d tr:%d}"
,
self
,
self
->
absolute_transform
->
x
,
self
->
absolute_transform
->
y
,
self
->
absolute_transform
->
dx
,
self
->
absolute_transform
->
dy
,
self
->
absolute_transform
->
scale
,
self
->
absolute_transform
->
width
,
self
->
absolute_transform
->
height
,
self
->
absolute_transform
->
mirror_x
,
self
->
absolute_transform
->
mirror_y
,
self
->
absolute_transform
->
transpose_xy
);
self
->
ishape
.
get_area
(
self
->
ishape
.
shape
,
out_area
);
VECTORIO_SHAPE_DEBUG
(
" in:{(%5d,%5d), (%5d,%5d)}"
,
out_area
->
x1
,
out_area
->
y1
,
out_area
->
x2
,
out_area
->
y2
);
if
(
self
->
absolute_transform
->
transpose_xy
) {
int16_t
swap
=
out_area
->
x1
;
out_area
->
x1
=
(
out_area
->
y1
+
self
->
y
)
*
self
->
absolute_transform
->
dx
+
self
->
absolute_transform
->
x
;
out_area
->
y1
=
(
swap
+
self
->
x
)
*
self
->
absolute_transform
->
dy
+
self
->
absolute_transform
->
y
;
swap
=
out_area
->
x2
;
out_area
->
x2
=
(
out_area
->
y2
+
self
->
y
)
*
self
->
absolute_transform
->
dx
+
self
->
absolute_transform
->
x
;
out_area
->
y2
=
(
swap
+
self
->
x
)
*
self
->
absolute_transform
->
dy
+
self
->
absolute_transform
->
y
;
}
else
{
out_area
->
x1
=
(
out_area
->
x1
+
self
->
x
)
*
self
->
absolute_transform
->
dx
+
self
->
absolute_transform
->
x
;
out_area
->
y1
=
(
out_area
->
y1
+
self
->
y
)
*
self
->
absolute_transform
->
dy
+
self
->
absolute_transform
->
y
;
out_area
->
x2
=
(
out_area
->
x2
+
self
->
x
)
*
self
->
absolute_transform
->
dx
+
self
->
absolute_transform
->
x
;
out_area
->
y2
=
(
out_area
->
y2
+
self
->
y
)
*
self
->
absolute_transform
->
dy
+
self
->
absolute_transform
->
y
;
}
// We might have mirrored due to dx
if
(
out_area
->
x2
<
out_area
->
x1
) {
int16_t
swap
=
out_area
->
x1
;
out_area
->
x1
=
out_area
->
x2
;
out_area
->
x2
=
swap
;
}
if
(
out_area
->
y2
<
out_area
->
y1
) {
int16_t
swap
=
out_area
->
y1
;
out_area
->
y1
=
out_area
->
y2
;
out_area
->
y2
=
swap
;
}
VECTORIO_SHAPE_DEBUG
(
" out:{(%5d,%5d), (%5d,%5d)}\n"
,
out_area
->
x1
,
out_area
->
y1
,
out_area
->
x2
,
out_area
->
y2
);
}
// For use by Group to know where it needs to redraw on layer removal.
bool
vectorio_vector_shape_get_dirty_area
(
vectorio_vector_shape_t
*
self
,
displayio_area_t
*
out_area
) {
displayio_area_copy
(
&
self
->
ephemeral_dirty_area
,
out_area
);
return
true;
// For now just always redraw.
}
// This must be invoked each time a shape changes its position or its shape in any way.
void
common_hal_vectorio_vector_shape_set_dirty
(
void
*
vector_shape
) {
vectorio_vector_shape_t
*
self
=
vector_shape
;
// In screen space. Need to offset the shape space.
displayio_area_t
current_area
;
_get_screen_area
(
self
,
&
current_area
);
VECTORIO_SHAPE_DEBUG
(
"%p shape_dirty current:{(%3d,%3d), (%3d,%3d)} dirty:{(%3d,%3d), (%3d,%3d)}"
,
self
,
current_area
.
x1
,
current_area
.
y1
,
current_area
.
x2
,
current_area
.
y2
,
self
->
ephemeral_dirty_area
.
x1
,
self
->
ephemeral_dirty_area
.
y1
,
self
->
ephemeral_dirty_area
.
x2
,
self
->
ephemeral_dirty_area
.
y2
);
self
->
dirty
=
true;
// Dirty area tracks the shape's footprint between draws. It's reset on refresh finish,
displayio_area_expand
(
&
self
->
ephemeral_dirty_area
,
&
current_area
);
VECTORIO_SHAPE_DEBUG
(
" -> expanded:{(%3d,%3d), (%3d,%3d)}\n"
,
self
->
ephemeral_dirty_area
.
x1
,
self
->
ephemeral_dirty_area
.
y1
,
self
->
ephemeral_dirty_area
.
x2
,
self
->
ephemeral_dirty_area
.
y2
);
}
static
displayio_buffer_transform_t
null_transform
=
{
.
x
=
0
,
.
y
=
0
,
.
dx
=
1
,
.
dy
=
1
,
.
scale
=
1
,
.
width
=
0
,
.
height
=
0
,
.
mirror_x
=
false,
.
mirror_y
=
false,
.
transpose_xy
=
false
};
void
common_hal_vectorio_vector_shape_construct
(
vectorio_vector_shape_t
*
self
,
vectorio_ishape_t
ishape
,
mp_obj_t
pixel_shader
,
uint16_t
x
,
uint16_t
y
) {
VECTORIO_SHAPE_DEBUG
(
"%p vector_shape_construct x:%3d, y:%3d\n"
,
self
,
x
,
y
);
self
->
x
=
x
;
self
->
y
=
y
;
self
->
pixel_shader
=
pixel_shader
;
self
->
ishape
=
ishape
;
self
->
dirty
=
true;
self
->
absolute_transform
=
&
null_transform
;
// Critical to have a valid transform before getting screen area.
_get_screen_area
(
self
,
&
self
->
ephemeral_dirty_area
);
self
->
ephemeral_dirty_area
.
next
=
NULL
;
}
mp_int_t
common_hal_vectorio_vector_shape_get_x
(
vectorio_vector_shape_t
*
self
) {
VECTORIO_SHAPE_DEBUG
(
"%p get_x\n"
,
self
);
return
self
->
x
;
}
void
common_hal_vectorio_vector_shape_set_x
(
vectorio_vector_shape_t
*
self
,
mp_int_t
x
) {
VECTORIO_SHAPE_DEBUG
(
"%p set_x %d\n"
,
self
,
x
);
if
(
self
->
x
==
x
) {
return
;
}
self
->
x
=
x
;
common_hal_vectorio_vector_shape_set_dirty
(
self
);
}
mp_int_t
common_hal_vectorio_vector_shape_get_y
(
vectorio_vector_shape_t
*
self
) {
VECTORIO_SHAPE_DEBUG
(
"%p get_y\n"
,
self
);
return
self
->
y
;
}
void
common_hal_vectorio_vector_shape_set_y
(
vectorio_vector_shape_t
*
self
,
mp_int_t
y
) {
VECTORIO_SHAPE_DEBUG
(
"%p set_y %d\n"
,
self
,
y
);
if
(
self
->
y
==
y
) {
return
;
}
self
->
y
=
y
;
common_hal_vectorio_vector_shape_set_dirty
(
self
);
}
mp_obj_t
common_hal_vectorio_vector_shape_get_pixel_shader
(
vectorio_vector_shape_t
*
self
) {
VECTORIO_SHAPE_DEBUG
(
"%p get_pixel_shader\n"
,
self
);
return
self
->
pixel_shader
;
}
void
common_hal_vectorio_vector_shape_set_pixel_shader
(
vectorio_vector_shape_t
*
self
,
mp_obj_t
pixel_shader
) {
VECTORIO_SHAPE_DEBUG
(
"%p set_pixel_shader\n"
,
self
);
self
->
pixel_shader
=
pixel_shader
;
common_hal_vectorio_vector_shape_set_dirty
(
self
);
}
bool
vectorio_vector_shape_fill_area
(
vectorio_vector_shape_t
*
self
,
const
_displayio_colorspace_t
*
colorspace
,
const
displayio_area_t
*
area
,
uint32_t
*
mask
,
uint32_t
*
buffer
) {
// Shape areas are relative to 0,0. This will allow rotation about a known axis.
// The consequence is that the area reported by the shape itself is _relative_ to 0,0.
// To make it relative to the VectorShape position, we must shift it.
// Pixels are drawn on the screen_area (shifted) coordinate space, while pixels are _determined_ from
// the shape_area (unshifted) space.
#ifdef
VECTORIO_PERF
uint64_t
start
=
common_hal_time_monotonic_ns
();
uint64_t
pixel_time
=
0
;
#endif
displayio_area_t
overlap
;
VECTORIO_SHAPE_DEBUG
(
"%p fill_area dirty:%d fill: {(%5d,%5d), (%5d,%5d)} dirty: {(%5d,%5d), (%5d,%5d)}"
,
self
,
self
->
dirty
,
area
->
x1
,
area
->
y1
,
area
->
x2
,
area
->
y2
,
self
->
ephemeral_dirty_area
.
x1
,
self
->
ephemeral_dirty_area
.
y1
,
self
->
ephemeral_dirty_area
.
x2
,
self
->
ephemeral_dirty_area
.
y2
);
if
(!
displayio_area_compute_overlap
(
area
,
&
self
->
ephemeral_dirty_area
,
&
overlap
)) {
VECTORIO_SHAPE_DEBUG
(
" no overlap\n"
);
return
false;
}
VECTORIO_SHAPE_DEBUG
(
", overlap: {(%3d,%3d), (%3d,%3d)}"
,
overlap
.
x1
,
overlap
.
y1
,
overlap
.
x2
,
overlap
.
y2
);
bool
full_coverage
=
displayio_area_equal
(
area
,
&
overlap
);
uint8_t
pixels_per_byte
=
8
/
colorspace
->
depth
;
uint32_t
linestride_px
=
displayio_area_width
(
area
);
uint32_t
line_dirty_offset_px
=
(
overlap
.
y1
-
area
->
y1
)
*
linestride_px
;
uint32_t
column_dirty_offset_px
=
overlap
.
x1
-
area
->
x1
;
VECTORIO_SHAPE_DEBUG
(
", linestride:%3d line_offset:%3d col_offset:%3d depth:%2d ppb:%2d shape:%s"
,
linestride_px
,
line_dirty_offset_px
,
column_dirty_offset_px
,
colorspace
->
depth
,
pixels_per_byte
,
mp_obj_get_type_str
(
self
->
ishape
.
shape
));
displayio_input_pixel_t
input_pixel
;
displayio_output_pixel_t
output_pixel
;
uint32_t
mask_start_px
=
line_dirty_offset_px
;
for
(
input_pixel
.
y
=
overlap
.
y1
;
input_pixel
.
y
<
overlap
.
y2
;
++
input_pixel
.
y
) {
mask_start_px
+=
column_dirty_offset_px
;
for
(
input_pixel
.
x
=
overlap
.
x1
;
input_pixel
.
x
<
overlap
.
x2
;
++
input_pixel
.
x
) {
// Check the mask first to see if the pixel has already been set.
uint32_t
pixel_index
=
mask_start_px
+
(
input_pixel
.
x
-
overlap
.
x1
);
uint32_t
*
mask_doubleword
=
&
(
mask
[
pixel_index
/
32
]);
uint8_t
mask_bit
=
pixel_index
%
32
;
VECTORIO_SHAPE_PIXEL_DEBUG
(
"%p pixel_index: %5u mask_bit: %2u"
,
self
,
pixel_index
,
mask_bit
);
if
((
*
mask_doubleword
&
(
1u
<<
mask_bit
))
!=
0
) {
VECTORIO_SHAPE_PIXEL_DEBUG
(
" masked\n"
);
continue
;
}
output_pixel
.
pixel
=
0
;
// Get the target pixel based on the shape's coordinate space
int16_t
pixel_to_get_x
;
int16_t
pixel_to_get_y
;
if
(
self
->
absolute_transform
->
transpose_xy
) {
pixel_to_get_x
=
(
input_pixel
.
y
-
self
->
absolute_transform
->
dy
*
self
->
x
-
self
->
absolute_transform
->
y
) /
self
->
absolute_transform
->
dy
;
pixel_to_get_y
=
(
input_pixel
.
x
-
self
->
absolute_transform
->
dx
*
self
->
y
-
self
->
absolute_transform
->
x
) /
self
->
absolute_transform
->
dx
;
}
else
{
pixel_to_get_x
=
(
input_pixel
.
x
-
self
->
absolute_transform
->
dx
*
self
->
x
) /
self
->
absolute_transform
->
dx
;
pixel_to_get_y
=
(
input_pixel
.
y
-
self
->
absolute_transform
->
dy
*
self
->
y
) /
self
->
absolute_transform
->
dy
;
}
VECTORIO_SHAPE_PIXEL_DEBUG
(
" get_pixel %p (%3d, %3d) -> ( %3d, %3d )"
,
self
->
ishape
.
shape
,
input_pixel
.
x
,
input_pixel
.
y
,
pixel_to_get_x
,
pixel_to_get_y
);
#ifdef
VECTORIO_PERF
uint64_t
pre_pixel
=
common_hal_time_monotonic_ns
();
#endif
input_pixel
.
pixel
=
self
->
ishape
.
get_pixel
(
self
->
ishape
.
shape
,
pixel_to_get_x
,
pixel_to_get_y
);
#ifdef
VECTORIO_PERF
uint64_t
post_pixel
=
common_hal_time_monotonic_ns
();
pixel_time
+=
post_pixel
-
pre_pixel
;
#endif
VECTORIO_SHAPE_PIXEL_DEBUG
(
" -> %d"
,
input_pixel
.
pixel
);
output_pixel
.
opaque
=
true;
if
(
self
->
pixel_shader
==
mp_const_none
) {
output_pixel
.
pixel
=
input_pixel
.
pixel
;
}
else
if
(
MP_OBJ_IS_TYPE
(
self
->
pixel_shader
,
&
displayio_palette_type
)) {
output_pixel
.
opaque
=
displayio_palette_get_color
(
self
->
pixel_shader
,
colorspace
,
input_pixel
.
pixel
,
&
output_pixel
.
pixel
);
}
else
if
(
MP_OBJ_IS_TYPE
(
self
->
pixel_shader
,
&
displayio_colorconverter_type
)) {
displayio_colorconverter_convert
(
self
->
pixel_shader
,
colorspace
,
&
input_pixel
,
&
output_pixel
);
}
if
(!
output_pixel
.
opaque
) {
VECTORIO_SHAPE_PIXEL_DEBUG
(
" (encountered transparent pixel; input area is not fully covered)\n"
);
full_coverage
=
false;
}
else
{
*
mask_doubleword
|=
1u
<<
mask_bit
;
if
(
colorspace
->
depth
==
16
) {
VECTORIO_SHAPE_PIXEL_DEBUG
(
" buffer = %04x 16\n"
,
output_pixel
.
pixel
);
*
(((
uint16_t
*
)
buffer
)
+
pixel_index
)
=
output_pixel
.
pixel
;
}
else
if
(
colorspace
->
depth
==
8
) {
VECTORIO_SHAPE_PIXEL_DEBUG
(
" buffer = %02x 8\n"
,
output_pixel
.
pixel
);
*
(((
uint8_t
*
)
buffer
)
+
pixel_index
)
=
output_pixel
.
pixel
;
}
else
if
(
colorspace
->
depth
<
8
) {
// Reorder the offsets to pack multiple rows into a byte (meaning they share a column).
if
(!
colorspace
->
pixels_in_byte_share_row
) {
uint16_t
width
=
linestride_px
;
uint16_t
row
=
pixel_index
/
width
;
uint16_t
col
=
pixel_index
%
width
;
pixel_index
=
col
*
pixels_per_byte
+
(
row
/
pixels_per_byte
)
*
pixels_per_byte
*
width
+
row
%
pixels_per_byte
;
}
uint8_t
shift
=
(
pixel_index
%
pixels_per_byte
)
*
colorspace
->
depth
;
if
(
colorspace
->
reverse_pixels_in_byte
) {
// Reverse the shift by subtracting it from the leftmost shift.
shift
=
(
pixels_per_byte
-
1
)
*
colorspace
->
depth
-
shift
;
}
VECTORIO_SHAPE_PIXEL_DEBUG
(
" buffer = %2d %d\n"
,
output_pixel
.
pixel
,
colorspace
->
depth
);
((
uint8_t
*
)
buffer
)[
pixel_index
/
pixels_per_byte
] |=
output_pixel
.
pixel
<<
shift
;
}
}
}
mask_start_px
+=
linestride_px
-
column_dirty_offset_px
;
}
#ifdef
VECTORIO_PERF
uint64_t
end
=
common_hal_time_monotonic_ns
();
uint32_t
pixels
=
(
overlap
.
x2
-
overlap
.
x1
)
*
(
overlap
.
y2
-
overlap
.
y1
);
VECTORIO_PERF
(
"draw %16s -> shape:{%4dpx, %4.1fms,%9.1fpps fill} shape_pixels:{%6.1fus total, %4.1fus/px}\n"
,
mp_obj_get_type_str
(
self
->
ishape
.
shape
),
(
overlap
.
x2
-
overlap
.
x1
)
*
(
overlap
.
y2
-
overlap
.
y1
),
(
double
)((
end
-
start
) /
1000000.0
),
(
double
)(
max
(
1
,
pixels
*
(
1000000000.0
/ (
end
-
start
)))),
(
double
)(
pixel_time
/
1000.0
),
(
double
)(
pixel_time
/
1000.0
/
pixels
)
);
#endif
VECTORIO_SHAPE_DEBUG
(
" -> pixels:%4d\n"
);
return
full_coverage
;
}
void
vectorio_vector_shape_finish_refresh
(
vectorio_vector_shape_t
*
self
) {
if
( !
self
->
dirty
) {
return
;
}
VECTORIO_SHAPE_DEBUG
(
"%p finish_refresh was:{(%3d,%3d), (%3d,%3d)}\n"
,
self
,
self
->
ephemeral_dirty_area
.
x1
,
self
->
ephemeral_dirty_area
.
y1
,
self
->
ephemeral_dirty_area
.
x2
,
self
->
ephemeral_dirty_area
.
y2
);
self
->
dirty
=
false;
// Reset dirty area tracking to current footprint
_get_screen_area
(
self
,
&
self
->
ephemeral_dirty_area
);
self
->
ephemeral_dirty_area
.
next
=
NULL
;
VECTORIO_SHAPE_DEBUG
(
"%p finish_refresh now:{(%3d,%3d), (%3d,%3d)}\n"
,
self
,
self
->
ephemeral_dirty_area
.
x1
,
self
->
ephemeral_dirty_area
.
y1
,
self
->
ephemeral_dirty_area
.
x2
,
self
->
ephemeral_dirty_area
.
y2
);
if
(
MP_OBJ_IS_TYPE
(
self
->
pixel_shader
,
&
displayio_palette_type
)) {
displayio_palette_finish_refresh
(
self
->
pixel_shader
);
}
else
if
(
MP_OBJ_IS_TYPE
(
self
->
pixel_shader
,
&
displayio_colorconverter_type
)) {
displayio_colorconverter_finish_refresh
(
self
->
pixel_shader
);
}
}
// Assembles a singly linked list of dirty areas from all components on the display.
displayio_area_t
*
vectorio_vector_shape_get_refresh_areas
(
vectorio_vector_shape_t
*
self
,
displayio_area_t
*
tail
) {
if
(
self
->
dirty
||
(
MP_OBJ_IS_TYPE
(
self
->
pixel_shader
,
&
displayio_palette_type
)
&&
displayio_palette_needs_refresh
(
self
->
pixel_shader
))
||
(
MP_OBJ_IS_TYPE
(
self
->
pixel_shader
,
&
displayio_colorconverter_type
)
&&
displayio_colorconverter_needs_refresh
(
self
->
pixel_shader
))
) {
VECTORIO_SHAPE_DEBUG
(
"%p get_refresh_area dirty:%d {(%3d,%3d), (%3d,%3d)}"
,
self
,
self
->
dirty
,
self
->
ephemeral_dirty_area
.
x1
,
self
->
ephemeral_dirty_area
.
y1
,
self
->
ephemeral_dirty_area
.
x2
,
self
->
ephemeral_dirty_area
.
y2
);
common_hal_vectorio_vector_shape_set_dirty
(
self
);
// vector.add_to_head
self
->
ephemeral_dirty_area
.
next
=
tail
;
VECTORIO_SHAPE_DEBUG
(
" this_area: %p next: %p after: %p\n"
,
&
self
->
ephemeral_dirty_area
,
tail
,
tail
==
NULL
?
NULL
:
tail
->
next
);
return
&
self
->
ephemeral_dirty_area
;
}
return
tail
;
}
void
vectorio_vector_shape_update_transform
(
vectorio_vector_shape_t
*
self
,
displayio_buffer_transform_t
*
group_transform
) {
self
->
absolute_transform
=
group_transform
==
NULL
?
&
null_transform
:
group_transform
;
common_hal_vectorio_vector_shape_set_dirty
(
self
);
}
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