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ActivityPredictor/Utility.cpp at master · RideReport/ActivityPredictor · GitHub
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#
include
<
stdio.h
>
#
include
<
math.h
>
#
include
"
Utility.h
"
#
include
<
iostream
>
using
namespace
std
;
//
spline interpolator from:
//
http://blog.ivank.net/interpolation-with-cubic-splines.html
//
(MIT license, translated from JS)
void
swapRows
(cv::Mat M,
int
k,
int
l) {
float
temp;
for
(
int
i =
0
; i < M.
cols
; ++i) {
temp = M.
at
<
float
>(k, i);
M.
at
<
float
>(k, i) = M.
at
<
float
>(l, i);
M.
at
<
float
>(l, i) = temp;
}
}
void
printMatrix
(cv::Mat A) {
cerr <<
"
Matrix
"
<< A.
rows
<<
"
x
"
<< A.
cols
<< endl;
for
(
int
i =
0
; i < A.
rows
; ++i) {
for
(
int
j =
0
; j < A.
cols
; ++j) {
cerr << A.
at
<
float
>(i, j) <<
"
"
;
}
cerr << endl;
}
}
void
printVector
(
float
* x,
int
len) {
cerr <<
"
Vector
"
<< len << endl;
for
(
int
i =
0
; i < len; ++i) {
cerr << x[i] <<
"
"
;
}
cerr << endl;
}
void
solveTDMatrixThomas
(cv::Mat A,
float
* x) {
//
Solve for x in the matrix equation Ax = b.
//
//
The first `A.rows` columns of parameter A are the matrix A; the last
//
column is the result vector b.
cv::Mat d = A.
col
(A.
rows
);
int
n = A.
rows
;
for
(
int
i =
0
; i < n; ++i) {
assert
(A.
at
<
float
>(i, i) !=
0
.
f
);
}
float
m;
for
(
int
k =
1
; k < n; k++) {
//
m = a_k / b_(k-1)
m = A.
at
<
float
>(k, k-
1
) / A.
at
<
float
>(k-
1
, k-
1
);
//
b_k = b_k - m*c_(k-1)
A.
at
<
float
>(k, k) -= m * A.
at
<
float
>(k-
1
, k);
//
d_k = d_k - m*d_(k-1)
d.
at
<
float
>(k) -= m * d.
at
<
float
>(k-
1
);
}
x[n-
1
] = d.
at
<
float
>(n-
1
) / A.
at
<
float
>(n-
1
, n-
1
);
for
(
int
k = n-
2
; k >=
0
; k--) {
x[k] = (d.
at
<
float
>(k) - A.
at
<
float
>(k, k+
1
) * x[k+
1
]) / A.
at
<
float
>(k, k);
}
}
void
solveMatrixGaussJordan
(cv::Mat A,
float
* x) {
int
rows = A.
rows
;
for
(
int
k=
0
; k<rows; k++)
//
column
{
//
pivot for column
int
i_max =
0
;
double
vali = -
1
;
for
(
int
i=k; i<rows; i++)
{
if
(
abs
(A.
at
<
float
>(i, k))>vali)
{
i_max = i;
vali =
abs
(A.
at
<
float
>(i, k));
}
}
swapRows
(A, k, i_max);
//
for all rows below pivot
for
(
int
i=k+
1
; i<rows; i++)
{
double
cf = (A.
at
<
float
>(i, k) / A.
at
<
float
>(k, k));
for
(
int
j=k; j<rows+
1
; j++) {
A.
at
<
float
>(i, j) -= A.
at
<
float
>(k, j) * cf;
}
}
}
for
(
int
i=rows-
1
; i>=
0
; i--)
//
rows = columns
{
double
v = A.
at
<
float
>(i, rows) / A.
at
<
float
>(i, i);
x[i] = v;
for
(
int
j=i-
1
; j>=
0
; j--)
//
rows
{
A.
at
<
float
>(j, rows) -= A.
at
<
float
>(j, i) * v;
A.
at
<
float
>(j, i) =
0
;
}
}
}
void
getNaturalKs
(
float
* xs,
int
xCount,
float
* ys,
float
* ks)
{
cv::Mat
A
(xCount, xCount+
1
,
CV_32F
);
for
(
int
x =
0
; x < xCount; x++) {
for
(
int
y =
0
; y < xCount +
1
; y ++) {
A.
at
<
float
>(x, y) =
0
;
}
}
for
(
int
i=
1
; i<xCount-
1
; i++) {
A.
at
<
float
>(i, i-
1
) =
1
/(xs[i] - xs[i-
1
]);
A.
at
<
float
>(i, i) =
2
* (
1
/(xs[i] - xs[i-
1
]) +
1
/(xs[i+
1
] - xs[i])) ;
A.
at
<
float
>(i, i+
1
) =
1
/(xs[i+
1
] - xs[i]);
A.
at
<
float
>(i, xCount) =
3
*( (ys[i]-ys[i-
1
])/((xs[i] - xs[i-
1
])*(xs[i] - xs[i-
1
])) + (ys[i+
1
]-ys[i])/ ((xs[i+
1
] - xs[i])*(xs[i+
1
] - xs[i])) );
}
A.
at
<
float
>(
0
,
0
) =
2
/(xs[
1
] - xs[
0
]);
A.
at
<
float
>(
0
,
1
) =
1
/(xs[
1
] - xs[
0
]);
A.
at
<
float
>(
0
, xCount) =
3
* (ys[
1
] - ys[
0
]) / ((xs[
1
]-xs[
0
])*(xs[
1
]-xs[
0
]));
A.
at
<
float
>(xCount-
1
, xCount-
2
) =
1
/(xs[xCount-
1
] - xs[xCount-
2
]);
A.
at
<
float
>(xCount-
1
, xCount-
1
) =
2
/(xs[xCount-
1
] - xs[xCount-
2
]);
A.
at
<
float
>(xCount-
1
, xCount) =
3
* (ys[xCount-
1
] - ys[xCount-
2
]) / ((xs[xCount-
1
]-xs[xCount-
2
])*(xs[xCount-
1
]-xs[xCount-
2
]));
solveTDMatrixThomas
(A, ks);
}
float
evaluateSpline
(
float
x,
float
* xs,
float
*ys,
float
*ks)
{
int
i =
1
;
while
(xs[i]<x) {
i++;
}
float
t = (x - xs[i-
1
]) / (xs[i] - xs[i-
1
]);
float
a = ks[i-
1
]*(xs[i]-xs[i-
1
]) - (ys[i]-ys[i-
1
]);
float
b = -ks[i ]*(xs[i]-xs[i-
1
]) + (ys[i]-ys[i-
1
]);
float
q = (
1
-t)*ys[i-
1
] + t*ys[i] + t*(
1
-t)*(a*(
1
-t)+b*t);
return
q;
}
bool
interpolateSplineRegular
(
float
* inputX,
float
* inputY,
int
inputLength,
float
* outputY,
int
outputLength,
float
newSpacing,
float
initialOffset) {
LOCAL_TIMING_START
();
if
(inputLength <
4
) {
//
getNaturalKs may fail without inputLength of at least 4
return
false
;
}
float
ks[inputLength];
float
maxX = inputX[inputLength-
1
];
getNaturalKs
(inputX, inputLength, inputY, ks);
int
outputIndex;
for
(outputIndex =
0
; outputIndex < outputLength; ++outputIndex) {
float
newX = inputX[
0
] + initialOffset + outputIndex * newSpacing;
if
(newX > maxX) {
break
;
}
outputY[outputIndex] =
evaluateSpline
(newX, inputX, inputY, ks);
}
LOCAL_TIMING_FINISH
(
"
interpolateSplineRegular
"
);
return
outputIndex == outputLength;
}
float
max
(cv::Mat mat)
{
float
max =
0
;
for
(
int
i=
0
;i<mat.
rows
;i++)
{
float
elem = mat.
at
<
float
>(i,
0
);
if
(elem > max) {
max = elem;
}
}
return
max;
}
double
maxMean
(cv::Mat mat,
int
windowSize)
{
if
(windowSize>mat.
rows
) {
return
0
;
}
cv::Mat rollingMeans =
cv::Mat::zeros
(mat.
rows
- windowSize,
1
,
CV_32F
);
for
(
int
i=
0
;i<=(mat.
rows
- windowSize);i++)
{
float
sum =
0
;
for
(
int
j=
0
;j<windowSize;j++) {
sum += mat.
at
<
float
>(i+j,
0
);
}
rollingMeans.
at
<
float
>(i,
0
) = sum/windowSize;
}
double
min, max;
cv::minMaxLoc
(rollingMeans, &min, &max);
return
max;
}
double
skewness
(cv::Mat mat)
{
cv::Scalar skewness,mean,stddev;
skewness.
val
[
0
]=
0
;
skewness.
val
[
1
]=
0
;
skewness.
val
[
2
]=
0
;
meanStdDev
(mat,mean,stddev,
cv::Mat
());
int
sum0, sum1, sum2;
float
den0=
0
,den1=
0
,den2=
0
;
int
N=mat.
rows
*mat.
cols
;
for
(
int
i=
0
;i<mat.
rows
;i++)
{
for
(
int
j=
0
;j<mat.
cols
;j++)
{
sum0=mat.
ptr
<uchar>(i)[
3
*j]-mean.
val
[
0
];
sum1=mat.
ptr
<uchar>(i)[
3
*j+
1
]-mean.
val
[
1
];
sum2=mat.
ptr
<uchar>(i)[
3
*j+
2
]-mean.
val
[
2
];
skewness.
val
[
0
]+=sum0*sum0*sum0;
skewness.
val
[
1
]+=sum1*sum1*sum1;
skewness.
val
[
2
]+=sum2*sum2*sum2;
den0+=sum0*sum0;
den1+=sum1*sum1;
den2+=sum2*sum2;
}
}
skewness.
val
[
0
]=skewness.
val
[
0
]*
sqrt
(N)/(den0*
sqrt
(den0));
skewness.
val
[
1
]=skewness.
val
[
1
]*
sqrt
(N)/(den1*
sqrt
(den1));
skewness.
val
[
2
]=skewness.
val
[
2
]*
sqrt
(N)/(den2*
sqrt
(den2));
return
skewness.
val
[
0
];
}
double
kurtosis
(cv::Mat mat)
{
cv::Scalar kurt,mean,stddev;
kurt.
val
[
0
]=
0
;
kurt.
val
[
1
]=
0
;
kurt.
val
[
2
]=
0
;
meanStdDev
(mat,mean,stddev,
cv::Mat
());
int
sum0, sum1, sum2;
int
N=mat.
rows
*mat.
cols
;
float
den0=
0
,den1=
0
,den2=
0
;
for
(
int
i=
0
;i<mat.
rows
;i++)
{
for
(
int
j=
0
;j<mat.
cols
;j++)
{
sum0=mat.
ptr
<uchar>(i)[
3
*j]-mean.
val
[
0
];
sum1=mat.
ptr
<uchar>(i)[
3
*j+
1
]-mean.
val
[
1
];
sum2=mat.
ptr
<uchar>(i)[
3
*j+
2
]-mean.
val
[
2
];
kurt.
val
[
0
]+=sum0*sum0*sum0*sum0;
kurt.
val
[
1
]+=sum1*sum1*sum1*sum1;
kurt.
val
[
2
]+=sum2*sum2*sum2*sum2;
den0+=sum0*sum0;
den1+=sum1*sum1;
den2+=sum2*sum2;
}
}
kurt.
val
[
0
]= (kurt.
val
[
0
]*N*(N+
1
)*(N-
1
)/(den0*den0*(N-
2
)*(N-
3
)))-(
3
*(N-
1
)*(N-
1
)/((N-
2
)*(N-
3
)));
kurt.
val
[
1
]= (kurt.
val
[
1
]*N/(den1*den1))-
3
;
kurt.
val
[
2
]= (kurt.
val
[
2
]*N/(den2*den2))-
3
;
return
kurt.
val
[
0
];
}
/*
*
* Compute area under the curve for an evenly spaced vector `y` of length `length`
*
* We assume unit steps on the X-axis. Multiply the return value by a scaling
* factor to convert to real-world measurements.
*/
float
trapezoidArea
(vector<
float
>::iterator start, vector<
float
>::iterator end)
{
float
area =
0.0
;
if
(start != end) {
for
(
auto
it = start +
1
; it != end; it++) {
area += (*it + *(it -
1
)) /
2
.;
}
}
return
area;
}
float
percentile
(
float
*input,
int
length,
float
percentile)
{
std::vector<
float
>
sortedInput
(length);
//
using default comparison (operator <):
std::partial_sort_copy
(input, input+length, sortedInput.
begin
(), sortedInput.
end
());
return
sortedInput[
cvFloor
(length*percentile)-
1
];
}
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