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Vulkan/examples/texturearray/texturearray.cpp at master · SaschaWillems/Vulkan · GitHub
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texturearray
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/*
* Vulkan Example - Texture arrays and instanced rendering
*
* This sample shows how to load and render a texture array. This is a single layered texture where each layer contains different image data.
* The different layers are displayed on cubes using instancing, where each instance selects a different layer from the texture
*
* Copyright (C) 2016-2025 Sascha Willems - www.saschawillems.de
*
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
*/
#
include
"
vulkanexamplebase.h
"
#
include
<
ktx.h
>
#
include
<
ktxvulkan.h
>
constexpr
auto
MAX_LAYERS
=
8
;
//
Vertex layout for this example
struct
Vertex
{
float
pos[
3
];
float
uv[
2
];
};
class
VulkanExample
:
public
VulkanExampleBase
{
public:
//
Number of array layers in texture array
//
Also used as instance count
uint32_t
layerCount{
0
};
vks::Texture textureArray{};
vks::Buffer vertexBuffer;
vks::Buffer indexBuffer;
uint32_t
indexCount{
0
};
//
Values passed to the shader per drawn instance
struct
alignas
(
16
) PerInstanceData {
//
Model matrix
glm::mat4 model;
//
Layer index from which this instance will sample in the fragment shader
float
arrayIndex{
0
};
};
struct
UniformData
{
//
Global matrices
struct
{
glm::mat4 projection;
glm::mat4 view;
} matrices;
//
Separate data for each instance
PerInstanceData instance[
MAX_LAYERS
];
} uniformData;
std::array<vks::Buffer, maxConcurrentFrames> uniformBuffers;
VkPipeline pipeline{
VK_NULL_HANDLE
};
VkPipelineLayout pipelineLayout{
VK_NULL_HANDLE
};
VkDescriptorSetLayout descriptorSetLayout{
VK_NULL_HANDLE
};
std::array<VkDescriptorSet, maxConcurrentFrames> descriptorSets{};
VulkanExample
() : VulkanExampleBase()
{
title =
"
Texture arrays
"
;
camera.
type
= Camera::CameraType::lookat;
camera.
setPosition
(
glm::vec3
(
0
.
0f
,
0
.
0f
, -
7
.
5f
));
camera.
setRotation
(
glm::vec3
(-
35
.
0f
,
0
.
0f
,
0
.
0f
));
camera.
setPerspective
(
45
.
0f
, (
float
)width / (
float
)height,
0
.
1f
,
256
.
0f
);
}
~VulkanExample
()
{
if
(device) {
vkDestroyImageView
(device, textureArray.
view
,
nullptr
);
vkDestroyImage
(device, textureArray.
image
,
nullptr
);
vkDestroySampler
(device, textureArray.
sampler
,
nullptr
);
vkFreeMemory
(device, textureArray.
deviceMemory
,
nullptr
);
vkDestroyPipeline
(device, pipeline,
nullptr
);
vkDestroyPipelineLayout
(device, pipelineLayout,
nullptr
);
vkDestroyDescriptorSetLayout
(device, descriptorSetLayout,
nullptr
);
vertexBuffer.
destroy
();
indexBuffer.
destroy
();
for
(
auto
& buffer : uniformBuffers) {
buffer.
destroy
();
}
}
}
void
loadTextureArray
(std::string filename, VkFormat format)
{
ktxResult result;
ktxTexture* ktxTexture;
#
if
defined(__ANDROID__)
//
Textures are stored inside the apk on Android (compressed)
//
So they need to be loaded via the asset manager
AAsset* asset =
AAssetManager_open
(androidApp->
activity
->
assetManager
, filename.
c_str
(),
AASSET_MODE_STREAMING
);
if
(!asset) {
vks::tools::exitFatal
(
"
Could not load texture from
"
+ filename +
"
\n\n
Make sure the assets submodule has been checked out and is up-to-date.
"
, -
1
);
}
size_t
size =
AAsset_getLength
(asset);
assert
(size >
0
);
ktx_uint8_t
*textureData =
new
ktx_uint8_t
[size];
AAsset_read
(asset, textureData, size);
AAsset_close
(asset);
result =
ktxTexture_CreateFromMemory
(textureData, size,
KTX_TEXTURE_CREATE_LOAD_IMAGE_DATA_BIT
, &ktxTexture);
delete[]
textureData;
#
else
if
(!
vks::tools::fileExists
(filename)) {
vks::tools::exitFatal
(
"
Could not load texture from
"
+ filename +
"
\n\n
Make sure the assets submodule has been checked out and is up-to-date.
"
, -
1
);
}
result =
ktxTexture_CreateFromNamedFile
(filename.
c_str
(),
KTX_TEXTURE_CREATE_LOAD_IMAGE_DATA_BIT
, &ktxTexture);
#
endif
assert
(result ==
KTX_SUCCESS
);
//
Get properties required for using and upload texture data from the ktx texture object
textureArray.
width
= ktxTexture->
baseWidth
;
textureArray.
height
= ktxTexture->
baseHeight
;
layerCount = ktxTexture->
numLayers
;
assert
(layerCount <=
MAX_LAYERS
);
ktx_uint8_t
*ktxTextureData =
ktxTexture_GetData
(ktxTexture);
ktx_size_t
ktxTextureSize =
ktxTexture_GetSize
(ktxTexture);
VkMemoryAllocateInfo memAllocInfo =
vks::initializers::memoryAllocateInfo
();
VkMemoryRequirements memReqs;
//
Create a host-visible staging buffer that contains the raw image data
VkBuffer stagingBuffer;
VkDeviceMemory stagingMemory;
VkBufferCreateInfo bufferCreateInfo =
vks::initializers::bufferCreateInfo
();
bufferCreateInfo.
size
= ktxTextureSize;
//
This buffer is used as a transfer source for the buffer copy
bufferCreateInfo.
usage
=
VK_BUFFER_USAGE_TRANSFER_SRC_BIT
;
bufferCreateInfo.
sharingMode
=
VK_SHARING_MODE_EXCLUSIVE
;
VK_CHECK_RESULT
(
vkCreateBuffer
(device, &bufferCreateInfo,
nullptr
, &stagingBuffer));
//
Get memory requirements for the staging buffer (alignment, memory type bits)
vkGetBufferMemoryRequirements
(device, stagingBuffer, &memReqs);
memAllocInfo.
allocationSize
= memReqs.
size
;
//
Get memory type index for a host visible buffer
memAllocInfo.
memoryTypeIndex
= vulkanDevice->
getMemoryType
(memReqs.
memoryTypeBits
,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
|
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
);
VK_CHECK_RESULT
(
vkAllocateMemory
(device, &memAllocInfo,
nullptr
, &stagingMemory));
VK_CHECK_RESULT
(
vkBindBufferMemory
(device, stagingBuffer, stagingMemory,
0
));
//
Copy texture data into staging buffer
uint8_t
*data;
VK_CHECK_RESULT
(
vkMapMemory
(device, stagingMemory,
0
, memReqs.
size
,
0
, (
void
**)&data));
memcpy
(data, ktxTextureData, ktxTextureSize);
vkUnmapMemory
(device, stagingMemory);
//
Setup buffer copy regions for array layers
std::vector<VkBufferImageCopy> bufferCopyRegions;
//
To keep this simple, we will only load layers and no mip level
for
(
uint32_t
layer =
0
; layer < layerCount; layer++)
{
//
Calculate offset into staging buffer for the current array layer
ktx_size_t
offset;
KTX_error_code ret =
ktxTexture_GetImageOffset
(ktxTexture,
0
, layer,
0
, &offset);
assert
(ret ==
KTX_SUCCESS
);
//
Setup a buffer image copy structure for the current array layer
VkBufferImageCopy bufferCopyRegion = {};
bufferCopyRegion.
imageSubresource
.
aspectMask
=
VK_IMAGE_ASPECT_COLOR_BIT
;
bufferCopyRegion.
imageSubresource
.
mipLevel
=
0
;
bufferCopyRegion.
imageSubresource
.
baseArrayLayer
= layer;
bufferCopyRegion.
imageSubresource
.
layerCount
=
1
;
bufferCopyRegion.
imageExtent
.
width
= ktxTexture->
baseWidth
;
bufferCopyRegion.
imageExtent
.
height
= ktxTexture->
baseHeight
;
bufferCopyRegion.
imageExtent
.
depth
=
1
;
bufferCopyRegion.
bufferOffset
= offset;
bufferCopyRegions.
push_back
(bufferCopyRegion);
}
//
Create optimal tiled target image
VkImageCreateInfo imageCreateInfo =
vks::initializers::imageCreateInfo
();
imageCreateInfo.
imageType
=
VK_IMAGE_TYPE_2D
;
imageCreateInfo.
format
= format;
imageCreateInfo.
mipLevels
=
1
;
imageCreateInfo.
samples
=
VK_SAMPLE_COUNT_1_BIT
;
imageCreateInfo.
tiling
=
VK_IMAGE_TILING_OPTIMAL
;
imageCreateInfo.
sharingMode
=
VK_SHARING_MODE_EXCLUSIVE
;
imageCreateInfo.
initialLayout
=
VK_IMAGE_LAYOUT_UNDEFINED
;
imageCreateInfo.
extent
= { textureArray.
width
, textureArray.
height
,
1
};
imageCreateInfo.
usage
=
VK_IMAGE_USAGE_TRANSFER_DST_BIT
|
VK_IMAGE_USAGE_SAMPLED_BIT
;
imageCreateInfo.
arrayLayers
= layerCount;
VK_CHECK_RESULT
(
vkCreateImage
(device, &imageCreateInfo,
nullptr
, &textureArray.
image
));
vkGetImageMemoryRequirements
(device, textureArray.
image
, &memReqs);
memAllocInfo.
allocationSize
= memReqs.
size
;
memAllocInfo.
memoryTypeIndex
= vulkanDevice->
getMemoryType
(memReqs.
memoryTypeBits
,
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
);
VK_CHECK_RESULT
(
vkAllocateMemory
(device, &memAllocInfo,
nullptr
, &textureArray.
deviceMemory
));
VK_CHECK_RESULT
(
vkBindImageMemory
(device, textureArray.
image
, textureArray.
deviceMemory
,
0
));
VkCommandBuffer copyCmd = vulkanDevice->
createCommandBuffer
(
VK_COMMAND_BUFFER_LEVEL_PRIMARY
,
true
);
//
Image barrier for optimal image (target)
//
Set initial layout for all array layers (faces) of the optimal (target) tiled texture
VkImageSubresourceRange subresourceRange = {};
subresourceRange.
aspectMask
=
VK_IMAGE_ASPECT_COLOR_BIT
;
subresourceRange.
baseMipLevel
=
0
;
subresourceRange.
levelCount
=
1
;
subresourceRange.
layerCount
= layerCount;
vks::tools::setImageLayout
(
copyCmd,
textureArray.
image
,
VK_IMAGE_LAYOUT_UNDEFINED
,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
,
subresourceRange);
//
Copy the cube map faces from the staging buffer to the optimal tiled image
vkCmdCopyBufferToImage
(
copyCmd,
stagingBuffer,
textureArray.
image
,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
,
static_cast
<
uint32_t
>(bufferCopyRegions.
size
()),
bufferCopyRegions.
data
());
//
Change texture image layout to shader read after all faces have been copied
textureArray.
imageLayout
=
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
;
vks::tools::setImageLayout
(
copyCmd,
textureArray.
image
,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
,
textureArray.
imageLayout
,
subresourceRange);
vulkanDevice->
flushCommandBuffer
(copyCmd, queue,
true
);
//
Create sampler
VkSamplerCreateInfo sampler =
vks::initializers::samplerCreateInfo
();
sampler.
magFilter
=
VK_FILTER_LINEAR
;
sampler.
minFilter
=
VK_FILTER_LINEAR
;
sampler.
mipmapMode
=
VK_SAMPLER_MIPMAP_MODE_LINEAR
;
sampler.
addressModeU
=
VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE
;
sampler.
addressModeV
= sampler.
addressModeU
;
sampler.
addressModeW
= sampler.
addressModeU
;
sampler.
mipLodBias
=
0
.
0f
;
sampler.
maxAnisotropy
=
8
;
sampler.
compareOp
=
VK_COMPARE_OP_NEVER
;
sampler.
minLod
=
0
.
0f
;
sampler.
maxLod
=
0
.
0f
;
sampler.
borderColor
=
VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE
;
VK_CHECK_RESULT
(
vkCreateSampler
(device, &sampler,
nullptr
, &textureArray.
sampler
));
//
Create image view
VkImageViewCreateInfo view =
vks::initializers::imageViewCreateInfo
();
view.
viewType
=
VK_IMAGE_VIEW_TYPE_2D_ARRAY
;
view.
format
= format;
view.
subresourceRange
= {
VK_IMAGE_ASPECT_COLOR_BIT
,
0
,
1
,
0
,
1
};
view.
subresourceRange
.
layerCount
= layerCount;
view.
subresourceRange
.
levelCount
=
1
;
view.
image
= textureArray.
image
;
VK_CHECK_RESULT
(
vkCreateImageView
(device, &view,
nullptr
, &textureArray.
view
));
//
Clean up staging resources
vkFreeMemory
(device, stagingMemory,
nullptr
);
vkDestroyBuffer
(device, stagingBuffer,
nullptr
);
ktxTexture_Destroy
(ktxTexture);
}
void
loadAssets
()
{
loadTextureArray
(
getAssetPath
() +
"
textures/texturearray_rgba.ktx
"
,
VK_FORMAT_R8G8B8A8_UNORM
);
}
//
Creates a vertex and index buffer for a cube
//
This is used to display the texture on
void
generateCube
()
{
std::vector<Vertex> vertices = {
{ { -
1
.
0f
, -
1
.
0f
,
1
.
0f
}, {
0
.
0f
,
0
.
0f
} },
{ {
1
.
0f
, -
1
.
0f
,
1
.
0f
}, {
1
.
0f
,
0
.
0f
} },
{ {
1
.
0f
,
1
.
0f
,
1
.
0f
}, {
1
.
0f
,
1
.
0f
} },
{ { -
1
.
0f
,
1
.
0f
,
1
.
0f
}, {
0
.
0f
,
1
.
0f
} },
{ {
1
.
0f
,
1
.
0f
,
1
.
0f
}, {
0
.
0f
,
0
.
0f
} },
{ {
1
.
0f
,
1
.
0f
, -
1
.
0f
}, {
1
.
0f
,
0
.
0f
} },
{ {
1
.
0f
, -
1
.
0f
, -
1
.
0f
}, {
1
.
0f
,
1
.
0f
} },
{ {
1
.
0f
, -
1
.
0f
,
1
.
0f
}, {
0
.
0f
,
1
.
0f
} },
{ { -
1
.
0f
, -
1
.
0f
, -
1
.
0f
}, {
0
.
0f
,
0
.
0f
} },
{ {
1
.
0f
, -
1
.
0f
, -
1
.
0f
}, {
1
.
0f
,
0
.
0f
} },
{ {
1
.
0f
,
1
.
0f
, -
1
.
0f
}, {
1
.
0f
,
1
.
0f
} },
{ { -
1
.
0f
,
1
.
0f
, -
1
.
0f
}, {
0
.
0f
,
1
.
0f
} },
{ { -
1
.
0f
, -
1
.
0f
, -
1
.
0f
}, {
0
.
0f
,
0
.
0f
} },
{ { -
1
.
0f
, -
1
.
0f
,
1
.
0f
}, {
1
.
0f
,
0
.
0f
} },
{ { -
1
.
0f
,
1
.
0f
,
1
.
0f
}, {
1
.
0f
,
1
.
0f
} },
{ { -
1
.
0f
,
1
.
0f
, -
1
.
0f
}, {
0
.
0f
,
1
.
0f
} },
{ {
1
.
0f
,
1
.
0f
,
1
.
0f
}, {
0
.
0f
,
0
.
0f
} },
{ { -
1
.
0f
,
1
.
0f
,
1
.
0f
}, {
1
.
0f
,
0
.
0f
} },
{ { -
1
.
0f
,
1
.
0f
, -
1
.
0f
}, {
1
.
0f
,
1
.
0f
} },
{ {
1
.
0f
,
1
.
0f
, -
1
.
0f
}, {
0
.
0f
,
1
.
0f
} },
{ { -
1
.
0f
, -
1
.
0f
, -
1
.
0f
}, {
0
.
0f
,
0
.
0f
} },
{ {
1
.
0f
, -
1
.
0f
, -
1
.
0f
}, {
1
.
0f
,
0
.
0f
} },
{ {
1
.
0f
, -
1
.
0f
,
1
.
0f
}, {
1
.
0f
,
1
.
0f
} },
{ { -
1
.
0f
, -
1
.
0f
,
1
.
0f
}, {
0
.
0f
,
1
.
0f
} },
};
std::vector<
uint32_t
> indices = {
0
,
1
,
2
,
0
,
2
,
3
,
4
,
5
,
6
,
4
,
6
,
7
,
8
,
9
,
10
,
8
,
10
,
11
,
12
,
13
,
14
,
12
,
14
,
15
,
16
,
17
,
18
,
16
,
18
,
19
,
20
,
21
,
22
,
20
,
22
,
23
};
indexCount =
static_cast
<
uint32_t
>(indices.
size
());
//
Create buffers and upload data to the GPU
struct
StagingBuffers
{
vks::Buffer vertices;
vks::Buffer indices;
} stagingBuffers;
//
Host visible source buffers (staging)
VK_CHECK_RESULT
(vulkanDevice->
createBuffer
(
VK_BUFFER_USAGE_TRANSFER_SRC_BIT
,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
|
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
, &stagingBuffers.
vertices
, vertices.
size
() *
sizeof
(Vertex), vertices.
data
()));
VK_CHECK_RESULT
(vulkanDevice->
createBuffer
(
VK_BUFFER_USAGE_TRANSFER_SRC_BIT
,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
|
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
, &stagingBuffers.
indices
, indices.
size
() *
sizeof
(
uint32_t
), indices.
data
()));
//
Device local destination buffers
VK_CHECK_RESULT
(vulkanDevice->
createBuffer
(
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT
|
VK_BUFFER_USAGE_TRANSFER_DST_BIT
,
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
, &vertexBuffer, vertices.
size
() *
sizeof
(Vertex)));
VK_CHECK_RESULT
(vulkanDevice->
createBuffer
(
VK_BUFFER_USAGE_INDEX_BUFFER_BIT
|
VK_BUFFER_USAGE_TRANSFER_DST_BIT
,
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
, &indexBuffer, indices.
size
() *
sizeof
(
uint32_t
)));
//
Copy from host do device
vulkanDevice->
copyBuffer
(&stagingBuffers.
vertices
, &vertexBuffer, queue);
vulkanDevice->
copyBuffer
(&stagingBuffers.
indices
, &indexBuffer, queue);
//
Clean up
stagingBuffers.
vertices
.
destroy
();
stagingBuffers.
indices
.
destroy
();
}
void
setupDescriptors
()
{
//
Pool
std::vector<VkDescriptorPoolSize> poolSizes = {
vks::initializers::descriptorPoolSize
(
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER
, maxConcurrentFrames),
vks::initializers::descriptorPoolSize
(
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER
, maxConcurrentFrames)
};
VkDescriptorPoolCreateInfo descriptorPoolInfo =
vks::initializers::descriptorPoolCreateInfo
(poolSizes, maxConcurrentFrames);
VK_CHECK_RESULT
(
vkCreateDescriptorPool
(device, &descriptorPoolInfo,
nullptr
, &descriptorPool));
//
Layout
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
//
Binding 0 : Vertex shader uniform buffer
vks::initializers::descriptorSetLayoutBinding
(
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER
,
VK_SHADER_STAGE_VERTEX_BIT
,
0
),
//
Binding 1 : Fragment shader image sampler
vks::initializers::descriptorSetLayoutBinding
(
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER
,
VK_SHADER_STAGE_FRAGMENT_BIT
,
1
)
};
VkDescriptorSetLayoutCreateInfo descriptorLayout =
vks::initializers::descriptorSetLayoutCreateInfo
(setLayoutBindings);
VK_CHECK_RESULT
(
vkCreateDescriptorSetLayout
(device, &descriptorLayout,
nullptr
, &descriptorSetLayout));
//
Image descriptor for the texture array
VkDescriptorImageInfo textureDescriptor =
vks::initializers::descriptorImageInfo
(textureArray.
sampler
, textureArray.
view
, textureArray.
imageLayout
);
//
Sets per frame, just like the buffers themselves
//
Images do not need to be duplicated per frame, we reuse the same one for each frame
VkDescriptorSetAllocateInfo allocInfo =
vks::initializers::descriptorSetAllocateInfo
(descriptorPool, &descriptorSetLayout,
1
);
for
(
auto
i =
0
; i < uniformBuffers.
size
(); i++) {
VK_CHECK_RESULT
(
vkAllocateDescriptorSets
(device, &allocInfo, &descriptorSets[i]));
std::vector<VkWriteDescriptorSet> writeDescriptorSets = {
vks::initializers::writeDescriptorSet
(descriptorSets[i],
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER
,
0
, &uniformBuffers[i].
descriptor
),
vks::initializers::writeDescriptorSet
(descriptorSets[i],
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER
,
1
, &textureDescriptor),
};
vkUpdateDescriptorSets
(device,
static_cast
<
uint32_t
>(writeDescriptorSets.
size
()), writeDescriptorSets.
data
(),
0
,
nullptr
);
}
}
void
preparePipelines
()
{
//
Layout
VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo =
vks::initializers::pipelineLayoutCreateInfo
(&descriptorSetLayout,
1
);
VK_CHECK_RESULT
(
vkCreatePipelineLayout
(device, &pipelineLayoutCreateInfo,
nullptr
, &pipelineLayout));
//
Pipeline
VkPipelineInputAssemblyStateCreateInfo inputAssemblyStateCI =
vks::initializers::pipelineInputAssemblyStateCreateInfo
(
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST
,
0
,
VK_FALSE
);
VkPipelineRasterizationStateCreateInfo rasterizationStateCI =
vks::initializers::pipelineRasterizationStateCreateInfo
(
VK_POLYGON_MODE_FILL
,
VK_CULL_MODE_NONE
,
VK_FRONT_FACE_COUNTER_CLOCKWISE
,
0
);
VkPipelineColorBlendAttachmentState blendAttachmentState =
vks::initializers::pipelineColorBlendAttachmentState
(
0xf
,
VK_FALSE
);
VkPipelineColorBlendStateCreateInfo colorBlendStateCI =
vks::initializers::pipelineColorBlendStateCreateInfo
(
1
, &blendAttachmentState);
VkPipelineDepthStencilStateCreateInfo depthStencilStateCI =
vks::initializers::pipelineDepthStencilStateCreateInfo
(
VK_TRUE
,
VK_TRUE
,
VK_COMPARE_OP_LESS_OR_EQUAL
);
VkPipelineViewportStateCreateInfo viewportStateCI =
vks::initializers::pipelineViewportStateCreateInfo
(
1
,
1
,
0
);
VkPipelineMultisampleStateCreateInfo multisampleStateCI =
vks::initializers::pipelineMultisampleStateCreateInfo
(
VK_SAMPLE_COUNT_1_BIT
,
0
);
std::vector<VkDynamicState> dynamicStateEnables = {
VK_DYNAMIC_STATE_VIEWPORT
,
VK_DYNAMIC_STATE_SCISSOR
};
VkPipelineDynamicStateCreateInfo dynamicStateCI =
vks::initializers::pipelineDynamicStateCreateInfo
(dynamicStateEnables,
0
);
//
Vertex bindings and attributes
VkVertexInputBindingDescription vertexInputBinding = {
0
,
sizeof
(Vertex),
VK_VERTEX_INPUT_RATE_VERTEX
};
std::vector<VkVertexInputAttributeDescription> vertexInputAttributes = {
{
0
,
0
,
VK_FORMAT_R32G32B32_SFLOAT
,
offsetof
(Vertex, pos) },
{
1
,
0
,
VK_FORMAT_R32G32_SFLOAT
,
offsetof
(Vertex, uv) },
};
VkPipelineVertexInputStateCreateInfo vertexInputStateCI =
vks::initializers::pipelineVertexInputStateCreateInfo
();
vertexInputStateCI.
vertexBindingDescriptionCount
=
1
;
vertexInputStateCI.
pVertexBindingDescriptions
= &vertexInputBinding;
vertexInputStateCI.
vertexAttributeDescriptionCount
=
static_cast
<
uint32_t
>(vertexInputAttributes.
size
());
vertexInputStateCI.
pVertexAttributeDescriptions
= vertexInputAttributes.
data
();
//
Instancing pipeline
std::array<VkPipelineShaderStageCreateInfo,
2
> shaderStages;
shaderStages[
0
] =
loadShader
(
getShadersPath
() +
"
texturearray/instancing.vert.spv
"
,
VK_SHADER_STAGE_VERTEX_BIT
);
shaderStages[
1
] =
loadShader
(
getShadersPath
() +
"
texturearray/instancing.frag.spv
"
,
VK_SHADER_STAGE_FRAGMENT_BIT
);
VkGraphicsPipelineCreateInfo pipelineCI =
vks::initializers::pipelineCreateInfo
(pipelineLayout, renderPass,
0
);
pipelineCI.
pVertexInputState
= &vertexInputStateCI;
pipelineCI.
pInputAssemblyState
= &inputAssemblyStateCI;
pipelineCI.
pRasterizationState
= &rasterizationStateCI;
pipelineCI.
pColorBlendState
= &colorBlendStateCI;
pipelineCI.
pMultisampleState
= &multisampleStateCI;
pipelineCI.
pViewportState
= &viewportStateCI;
pipelineCI.
pDepthStencilState
= &depthStencilStateCI;
pipelineCI.
pDynamicState
= &dynamicStateCI;
pipelineCI.
stageCount
=
static_cast
<
uint32_t
>(shaderStages.
size
());
pipelineCI.
pStages
= shaderStages.
data
();
VK_CHECK_RESULT
(
vkCreateGraphicsPipelines
(device, pipelineCache,
1
, &pipelineCI,
nullptr
, &pipeline));
}
void
prepareUniformBuffers
()
{
//
Static part of the uniform buffer to translate/scale the cube instances
float
offset = -
1
.
5f
;
float
center = (layerCount * offset) /
2
.
0f
- (offset *
0
.
5f
);
for
(
uint32_t
i =
0
; i < layerCount; i++) {
//
Instance model matrix
uniformData.
instance
[i].
model
=
glm::translate
(
glm::mat4
(
1
.
0f
),
glm::vec3
(i * offset - center,
0
.
0f
,
0
.
0f
));
uniformData.
instance
[i].
model
=
glm::scale
(uniformData.
instance
[i].
model
,
glm::vec3
(
0
.
5f
));
//
Instance texture array index
uniformData.
instance
[i].
arrayIndex
= (
float
)i;
}
for
(
auto
& buffer : uniformBuffers) {
const
size_t
uboSize =
sizeof
(uniformData.
matrices
) + (
MAX_LAYERS
*
sizeof
(PerInstanceData));
VK_CHECK_RESULT
(vulkanDevice->
createBuffer
(
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT
,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
|
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
, &buffer, uboSize, &uniformData));
VK_CHECK_RESULT
(buffer.
map
());
}
}
void
updateUniformBuffers
()
{
uniformData.
matrices
.
projection
= camera.
matrices
.
perspective
;
uniformData.
matrices
.
view
= camera.
matrices
.
view
;
memcpy
(uniformBuffers[currentBuffer].
mapped
, &uniformData,
sizeof
(UniformData));
}
void
prepare
()
{
VulkanExampleBase::prepare
();
loadAssets
();
generateCube
();
prepareUniformBuffers
();
setupDescriptors
();
preparePipelines
();
prepared =
true
;
}
void
buildCommandBuffer
()
{
VkCommandBuffer cmdBuffer = drawCmdBuffers[currentBuffer];
VkCommandBufferBeginInfo cmdBufInfo =
vks::initializers::commandBufferBeginInfo
();
VkClearValue clearValues[
2
]{};
clearValues[
0
].
color
= defaultClearColor;
clearValues[
1
].
depthStencil
= {
1
.
0f
,
0
};
VkRenderPassBeginInfo renderPassBeginInfo =
vks::initializers::renderPassBeginInfo
();
renderPassBeginInfo.
renderPass
= renderPass;
renderPassBeginInfo.
renderArea
.
offset
.
x
=
0
;
renderPassBeginInfo.
renderArea
.
offset
.
y
=
0
;
renderPassBeginInfo.
renderArea
.
extent
.
width
= width;
renderPassBeginInfo.
renderArea
.
extent
.
height
= height;
renderPassBeginInfo.
clearValueCount
=
2
;
renderPassBeginInfo.
pClearValues
= clearValues;
renderPassBeginInfo.
framebuffer
= frameBuffers[currentImageIndex];
VK_CHECK_RESULT
(
vkBeginCommandBuffer
(cmdBuffer, &cmdBufInfo));
vkCmdBeginRenderPass
(cmdBuffer, &renderPassBeginInfo,
VK_SUBPASS_CONTENTS_INLINE
);
VkViewport viewport =
vks::initializers::viewport
((
float
)width, (
float
)height,
0
.
0f
,
1
.
0f
);
vkCmdSetViewport
(cmdBuffer,
0
,
1
, &viewport);
VkRect2D scissor =
vks::initializers::rect2D
(width, height,
0
,
0
);
vkCmdSetScissor
(cmdBuffer,
0
,
1
, &scissor);
vkCmdBindDescriptorSets
(cmdBuffer,
VK_PIPELINE_BIND_POINT_GRAPHICS
, pipelineLayout,
0
,
1
, &descriptorSets[currentBuffer],
0
,
nullptr
);
vkCmdBindPipeline
(cmdBuffer,
VK_PIPELINE_BIND_POINT_GRAPHICS
, pipeline);
VkDeviceSize offsets[
1
] = {
0
};
vkCmdBindVertexBuffers
(cmdBuffer,
0
,
1
, &vertexBuffer.
buffer
, offsets);
vkCmdBindIndexBuffer
(cmdBuffer, indexBuffer.
buffer
,
0
,
VK_INDEX_TYPE_UINT32
);
vkCmdDrawIndexed
(cmdBuffer, indexCount, layerCount,
0
,
0
,
0
);
drawUI
(cmdBuffer);
vkCmdEndRenderPass
(cmdBuffer);
VK_CHECK_RESULT
(
vkEndCommandBuffer
(cmdBuffer));
}
virtual
void
render
()
{
if
(!prepared)
return
;
VulkanExampleBase::prepareFrame
();
updateUniformBuffers
();
buildCommandBuffer
();
VulkanExampleBase::submitFrame
();
}
};
VULKAN_EXAMPLE_MAIN
()
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