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cpp.react/include/react/engine/ToposortEngine.h at master · Schroedi/cpp.react · GitHub
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//
Copyright Sebastian Jeckel 2014.
//
Distributed under the Boost Software License, Version 1.0.
//
(See accompanying file LICENSE_1_0.txt or copy at
//
http://www.boost.org/LICENSE_1_0.txt)
#
ifndef
REACT_DETAIL_ENGINE_TOPOSORTENGINE_H_INCLUDED
#
define
REACT_DETAIL_ENGINE_TOPOSORTENGINE_H_INCLUDED
#
pragma
once
#
include
"
react/detail/Defs.h
"
#
include
<
atomic
>
#
include
<
utility
>
#
include
<
type_traits
>
#
include
<
vector
>
#
include
"
tbb/concurrent_vector.h
"
#
include
"
tbb/spin_mutex.h
"
#
include
"
react/common/Containers.h
"
#
include
"
react/common/TopoQueue.h
"
#
include
"
react/common/Types.h
"
#
include
"
react/detail/EngineBase.h
"
/*
*************************************
*/
REACT_IMPL_BEGIN
/*
************************************
*/
namespace
toposort
{
using
std::atomic;
using
std::vector;
using
tbb::concurrent_vector;
using
tbb::spin_mutex;
//
/////////////////////////////////////////////////////////////////////////////////////////////////
//
/ Parameters
//
/////////////////////////////////////////////////////////////////////////////////////////////////
static
const
uint min_weight =
1
;
static
const
uint grain_size =
100
;
//
/////////////////////////////////////////////////////////////////////////////////////////////////
//
/ SeqNode
//
/////////////////////////////////////////////////////////////////////////////////////////////////
class
SeqNode
:
public
IReactiveNode
{
public:
int
Level {
0
};
int
NewLevel {
0
};
bool
Queued {
false
};
NodeVector<SeqNode> Successors;
};
//
/////////////////////////////////////////////////////////////////////////////////////////////////
//
/ ParNode
//
/////////////////////////////////////////////////////////////////////////////////////////////////
class
ParNode
:
public
IReactiveNode
{
public:
using
InvalidateMutexT = spin_mutex;
int
Level {
0
};
int
NewLevel {
0
};
atomic<
bool
> Collected {
false
};
NodeVector<ParNode> Successors;
InvalidateMutexT InvalidateMutex;
};
//
/////////////////////////////////////////////////////////////////////////////////////////////////
//
/ ShiftRequestData
//
/////////////////////////////////////////////////////////////////////////////////////////////////
struct
DynRequestData
{
bool
ShouldAttach;
ParNode* Node;
ParNode* Parent;
};
//
/////////////////////////////////////////////////////////////////////////////////////////////////
//
/ ExclusiveSeqTurn
//
/////////////////////////////////////////////////////////////////////////////////////////////////
class
SeqTurn
:
public
TurnBase
{
public:
SeqTurn
(TurnIdT id, TransactionFlagsT flags);
};
//
/////////////////////////////////////////////////////////////////////////////////////////////////
//
/ ExclusiveParTurn
//
/////////////////////////////////////////////////////////////////////////////////////////////////
class
ParTurn
:
public
TurnBase
{
public:
ParTurn
(TurnIdT id, TransactionFlagsT flags);
};
//
/////////////////////////////////////////////////////////////////////////////////////////////////
//
/ Functors
//
/////////////////////////////////////////////////////////////////////////////////////////////////
template
<
typename
T>
struct
GetLevelFunctor
{
int
operator
()(
const
T* x)
const
{
return
x->
Level
; }
};
template
<
typename
T>
struct
GetWeightFunctor
{
uint
operator
()(T* x)
const
{
return
x->
IsHeavyweight
() ? grain_size :
1
; }
};
//
/////////////////////////////////////////////////////////////////////////////////////////////////
//
/ EngineBase
//
/////////////////////////////////////////////////////////////////////////////////////////////////
template
<
typename
TNode,
typename
TTurn>
class
EngineBase
:
public
IReactiveEngine
<TNode,TTurn>
{
public:
void
OnNodeAttach
(TNode& node, TNode& parent);
void
OnNodeDetach
(TNode& node, TNode& parent);
void
OnInputChange
(TNode& node, TTurn& turn);
void
OnNodePulse
(TNode& node, TTurn& turn);
protected:
virtual
void
processChildren
(TNode& node, TTurn& turn) = 0;
};
//
/////////////////////////////////////////////////////////////////////////////////////////////////
//
/ SeqEngineBase
//
/////////////////////////////////////////////////////////////////////////////////////////////////
class
SeqEngineBase
:
public
EngineBase
<SeqNode,SeqTurn>
{
public:
using
TopoQueueT = TopoQueue<SeqNode*, GetLevelFunctor<SeqNode>>;
void
Propagate
(SeqTurn& turn);
void
OnDynamicNodeAttach
(SeqNode& node, SeqNode& parent, SeqTurn& turn);
void
OnDynamicNodeDetach
(SeqNode& node, SeqNode& parent, SeqTurn& turn);
private:
void
invalidateSuccessors
(SeqNode& node);
virtual
void
processChildren
(SeqNode& node, SeqTurn& turn)
override
;
TopoQueueT scheduledNodes_;
};
//
/////////////////////////////////////////////////////////////////////////////////////////////////
//
/ ParEngineBase
//
/////////////////////////////////////////////////////////////////////////////////////////////////
class
ParEngineBase
:
public
EngineBase
<ParNode,ParTurn>
{
public:
using
DynRequestVectT = concurrent_vector<DynRequestData>;
using
TopoQueueT = ConcurrentTopoQueue
<
ParNode*,
grain_size,
GetLevelFunctor<ParNode>,
GetWeightFunctor<ParNode>
>;
void
Propagate
(ParTurn& turn);
void
OnDynamicNodeAttach
(ParNode& node, ParNode& parent, ParTurn& turn);
void
OnDynamicNodeDetach
(ParNode& node, ParNode& parent, ParTurn& turn);
private:
void
applyDynamicAttach
(ParNode& node, ParNode& parent, ParTurn& turn);
void
applyDynamicDetach
(ParNode& node, ParNode& parent, ParTurn& turn);
void
invalidateSuccessors
(ParNode& node);
virtual
void
processChildren
(ParNode& node, ParTurn& turn)
override
;
TopoQueueT topoQueue_;
DynRequestVectT dynRequests_;
};
}
//
~namespace toposort
/*
**************************************
*/
REACT_IMPL_END
/*
*************************************
*/
/*
***************************************
*/
REACT_BEGIN
/*
***************************************
*/
template
<
REACT_IMPL
::EPropagationMode>
class
ToposortEngine
;
template
<>
class
ToposortEngine
<
REACT_IMPL
::sequential_propagation> :
public
REACT_IMPL
::toposort::SeqEngineBase
{};
template
<>
class
ToposortEngine
<
REACT_IMPL
::parallel_propagation> :
public
REACT_IMPL
::toposort::ParEngineBase
{};
/*
****************************************
*/
REACT_END
/*
****************************************
*/
/*
*************************************
*/
REACT_IMPL_BEGIN
/*
************************************
*/
template
<>
struct
NodeUpdateTimerEnabled
<ToposortEngine<parallel_propagation>> : std::true_type {};
/*
**************************************
*/
REACT_IMPL_END
/*
*************************************
*/
#
endif
//
REACT_DETAIL_ENGINE_TOPOSORTENGINE_H_INCLUDED
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