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Commits · SebastianUtzig/InputSystem · GitHub
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InputSystem
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Commits on Apr 10, 2022
RELEASE: 1.4.0
ekcoh
committed
27c5453
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Commits on Apr 8, 2022
CI workaround via extended ignore ranges for UIToolkit and IL2CPP mac issue relating to XBox controller (#1532)
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ekcoh
authored
224aa41
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FIX: Input devices sometimes marked as disabled on reconnect (#1524).
unity-cwells
authored
524455d
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Commits on Apr 6, 2022
FIX: Workaround for System.CodeDom test failures relating to Unity 2022 and .NET Standard (#1529)
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ekcoh
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e0b76e2
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Commits on Apr 5, 2022
Star complaince docs - batch 1 (#1523)
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ekcoh
and
jamesmcgill
authored
22f79a0
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Added Third Party Notices.md doc (#1519)
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ekcoh
authored
0217c2d
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Commits on Apr 4, 2022
FIX: Formatting fix for CI formatting check
ekcoh
authored
aec7000
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CHANGE: Make 'Both' the default 'Active Input Handling' (#1527).
Rene Damm
authored
e9f3ac5
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Commits on Mar 31, 2022
FIX: Exceptions in Path.Combine() in editor (#1497).
turboj
authored
d6950e6
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DOCS: Fix typo in AddAction method summary (#1517).
emadkhezri
authored
9154ade
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NEW: Added CursorLockBehavior to InputSystemUIInputModule to enable pointer events when the cursor is locked. (#1518)
andrew-oc
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352b6c5
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Commits on Mar 30, 2022
NEW: Game Core now supported with XR classes (#1525).
chris-massie
authored
880c959
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Commits on Mar 28, 2022
DOCS: Add docs for Unity Remote support (#1421).
Rene Damm
authored
d9674c5
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FIX: AddComposite().With() not triggering reresolving correctly (#1510).
Rene Damm
authored
6221c7b
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FIX: TwoModifiersComposite only accepting buttons (#1514).
Rene Damm
authored
e02e7b2
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Commits on Mar 24, 2022
FIX: Ensure BackgroundBehavior.IgnoreFocus is respected even when Application.runInBackground is false
jamesmcgill
authored
e033f61
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NEW: Can dynamically get/set parameters on actions (#1516).
Rene Damm
authored
82f8a77
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NEW: Actions now consume their inputs (#1405).
Rene Damm
authored
a843d1e
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Commits on Mar 23, 2022
DOCS: Extended README based on content mentioned from UCS spec
ekcoh
authored
a5fdedc
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Commits on Mar 18, 2022
FIX: Adding support for DualShock 4 extended mode to fix various issues (#1513)
jimon
authored
ea8048a
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Commits on Mar 14, 2022
FIX: Add missing tooltips on PlayerInputManagerEditor (#1511)
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jamesmcgill
authored
8bbbb13
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NEW: Added a setting to enable Windows.Gaming.Input on relevant platforms (#1512)
jimon
authored
4c31647
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Commits on Feb 21, 2022
NEW: Adding more Switch gamepads (#1509)
stefanunity
authored
d69c077
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Commits on Feb 17, 2022
NEW: Adding newly supported 3rd party Nintendo gamepads (#1508)
stefanunity
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da59f1f
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Commits on Feb 8, 2022
Nimbus+ mac HID support (#1502)
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ekcoh
authored
c1602e7
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FIX: Fixed event merger ignoring timeslicing boundaries (#1482)
jimon
authored
61a8bf4
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Commits on Feb 7, 2022
FIX: Ignoring error if more than max amount of touches present (#1506)
jimon
authored
c3badc6
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Commits on Feb 4, 2022
CHANGE: Move initialization to SubsystemRegistration (case 1292358, #1494).
Rene Damm
authored
3ab2f4e
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FIX: Device picker not showing some device layouts (#1476).
Rene Damm
authored
f3a9409
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NEW: Add DeltaControl type (#1505).
Rene Damm
authored
db67a7c
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FIX: Processors are now always applied when reading the value of an action. (#1501)
andrew-oc
authored
fc56d28
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Commits on Feb 2, 2022
FIX: NRE from OnScreenButton with custom devices (case 1380790, #1489).
renedamm
authored
6d06b70
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CHANGE: Adding or removing device no longer temp-disables actions (case 1379932, #1500).
Rene Damm
authored
dd36533
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CHANGE: Make a few Android-specific state structs public (#1498).
todi1856
authored
aeff87c
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FIX: Exceptions when accessing actions during startup (case 1378614, #1496).
Rene Damm
authored
2aafb75
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