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SharpMap/SharpMap/Base/DisposableObject.cs at main · SharpMap/SharpMap · GitHub
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SharpMap
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SharpMap
/
Base
/
DisposableObject.cs
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SharpMap
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Base
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DisposableObject.cs
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using
System
;
namespace
SharpMap
.
Base
{
/// <summary>
///
/// </summary>
public
interface
IDisposableEx
:
IDisposable
{
/// <summary>
/// Gets whether this object was already disposed
/// </summary>
bool
IsDisposed
{
get
;
}
}
/// <summary>
/// Disposable object template
/// </summary>
/// <remarks>
/// This template was taken from phil haack's blog (
/// <see href="http://haacked.com/archive/2005/11/18/ACloserLookAtDisposePattern.aspx"/>) and further enhanced
/// </remarks>
[
Serializable
]
public
abstract
class
DisposableObject
:
IDisposableEx
{
#region Implementation of IDisposable
/// <summary>
/// Finalizer
/// </summary>
~
DisposableObject
(
)
{
ReleaseUnmanagedResources
(
)
;
}
/// <summary>
/// Executes specific tasks that are concerned with freeing or initializing resources.
/// </summary>
public
void
Dispose
(
)
{
Dispose
(
true
)
;
GC
.
SuppressFinalize
(
this
)
;
IsDisposed
=
true
;
}
private
void
Dispose
(
bool
disposing
)
{
ReleaseUnmanagedResources
(
)
;
if
(
disposing
)
ReleaseManagedResources
(
)
;
}
/// <summary>
/// Releases unmanaged resources
/// </summary>
protected
virtual
void
ReleaseUnmanagedResources
(
)
{
}
/// <summary>
/// Releases managed resources
/// </summary>
protected
virtual
void
ReleaseManagedResources
(
)
{
}
#endregion
/// <summary>
/// Method to check if this object has already been disposed
/// </summary>
protected
void
CheckDisposed
(
)
{
if
(
IsDisposed
)
throw
new
ObjectDisposedException
(
GetType
(
)
.
Name
)
;
}
[
NonSerialized
]
private
bool
_isDisposed
;
/// <summary>
/// Gets whether this object is disposed
/// </summary>
public
bool
IsDisposed
{
get
{
return
_isDisposed
;
}
private
set
{
_isDisposed
=
value
;
}
}
}
}
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