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UnrealEnginePython/examples/multi_in_editor_capture.py at master · SlayerLeon/UnrealEnginePython · GitHub
SlayerLeon
UnrealEnginePython
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examples
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multi_in_editor_capture.py
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examples
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multi_in_editor_capture.py
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import
unreal_engine
as
ue
from
unreal_engine
.
classes
import
AutomatedLevelSequenceCapture
,
World
from
unreal_engine
.
structs
import
SoftObjectPath
level_sequence_mappings
=
{
'/Game/SequenceForDefault001'
:
'/Game/Default001'
,
'/Game/SequenceForVR001'
:
'/Game/VR001'
}
def
setup_sequence
(
capture
):
ue
.
open_editor_for_asset
(
ue
.
load_object
(
World
,
level_sequence_mappings
[
capture
.
LevelSequenceAsset
.
AssetPathName
]))
captures
=
[]
for
sequence_asset
in
level_sequence_mappings
:
capture
=
AutomatedLevelSequenceCapture
()
capture
.
LevelSequenceAsset
=
SoftObjectPath
(
AssetPathName
=
sequence_asset
)
captures
.
append
(
capture
)
ue
.
in_editor_capture
(
captures
,
setup_sequence
)
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