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<!DOCTYPE html
>
<
html
lang
="
en
"
data-content_root
="
../
"
>
<
head
>
<
meta
charset
="
utf-8
"
/>
<
meta
name
="
viewport
"
content
="
width=device-width, initial-scale=1.0
"
/>
<
title
>
effects — Source.Python v743 documentation
</
title
>
<
link
rel
="
stylesheet
"
type
="
text/css
"
href
="
../_static/pygments.css?v=03e43079
"
/>
<
link
rel
="
stylesheet
"
type
="
text/css
"
href
="
../_static/classic.css?v=2780edc4
"
/>
<
script
src
="
../_static/documentation_options.js?v=b6beb2eb
"
>
</
script
>
<
script
src
="
../_static/doctools.js?v=9bcbadda
"
>
</
script
>
<
script
src
="
../_static/sphinx_highlight.js?v=dc90522c
"
>
</
script
>
<
link
rel
="
icon
"
href
="
../_static/sp_wiki_favicon.png
"
/>
<
link
rel
="
index
"
title
="
Index
"
href
="
../genindex.html
"
/>
<
link
rel
="
search
"
title
="
Search
"
href
="
../search.html
"
/>
</
head
>
<
body
>
<
div
class
="
related
"
role
="
navigation
"
aria-label
="
Related
"
>
<
h3
>
Navigation
</
h3
>
<
ul
>
<
li
class
="
right
"
style
="
margin-right: 10px
"
>
<
a
href
="
../genindex.html
"
title
="
General Index
"
accesskey
="
I
"
>
index
</
a
>
</
li
>
<
li
class
="
right
"
>
<
a
href
="
../py-modindex.html
"
title
="
Python Module Index
"
>
modules
</
a
>
|
</
li
>
<
li
class
="
nav-item nav-item-0
"
>
<
a
href
="
../index.html
"
>
Source.Python v743 documentation
</
a
>
»
</
li
>
<
li
class
="
nav-item nav-item-1
"
>
<
a
href
="
index.html
"
accesskey
="
U
"
>
Module code
</
a
>
»
</
li
>
<
li
class
="
nav-item nav-item-this
"
>
<
a
href
=""
>
effects
</
a
>
</
li
>
</
ul
>
</
div
>
<
div
class
="
document
"
>
<
div
class
="
documentwrapper
"
>
<
div
class
="
bodywrapper
"
>
<
div
class
="
body
"
role
="
main
"
>
<
h1
>
Source code for effects
</
h1
>
<
div
class
="
highlight
"
>
<
pre
>
<
span
>
</
span
>
<
span
class
="
c1
"
>
# ../effects/__init__.py
</
span
>
<
span
class
="
sd
"
>
"""Provides access to all effects within the engine."""
</
span
>
<
span
class
="
c1
"
>
# ============================================================================
</
span
>
<
span
class
="
c1
"
>
# >> IMPORTS
</
span
>
<
span
class
="
c1
"
>
# ============================================================================
</
span
>
<
span
class
="
c1
"
>
# Source.Python Imports
</
span
>
<
span
class
="
c1
"
>
# Effects
</
span
>
<
span
class
="
kn
"
>
from
</
span
>
<
span
class
="
w
"
>
</
span
>
<
span
class
="
nn
"
>
effects.base
</
span
>
<
span
class
="
w
"
>
</
span
>
<
span
class
="
kn
"
>
import
</
span
>
<
span
class
="
n
"
>
TempEntity
</
span
>
<
span
class
="
c1
"
>
# Mathlib
</
span
>
<
span
class
="
kn
"
>
from
</
span
>
<
span
class
="
w
"
>
</
span
>
<
span
class
="
nn
"
>
mathlib
</
span
>
<
span
class
="
w
"
>
</
span
>
<
span
class
="
kn
"
>
import
</
span
>
<
span
class
="
n
"
>
Vector
</
span
>
<
span
class
="
c1
"
>
# Memory
</
span
>
<
span
class
="
kn
"
>
from
</
span
>
<
span
class
="
w
"
>
</
span
>
<
span
class
="
nn
"
>
memory.manager
</
span
>
<
span
class
="
w
"
>
</
span
>
<
span
class
="
kn
"
>
import
</
span
>
<
span
class
="
n
"
>
manager
</
span
>
<
span
class
="
c1
"
>
# Entities
</
span
>
<
span
class
="
kn
"
>
from
</
span
>
<
span
class
="
w
"
>
</
span
>
<
span
class
="
nn
"
>
entities.entity
</
span
>
<
span
class
="
w
"
>
</
span
>
<
span
class
="
kn
"
>
import
</
span
>
<
span
class
="
n
"
>
BaseEntity
</
span
>
<
span
class
="
kn
"
>
from
</
span
>
<
span
class
="
w
"
>
</
span
>
<
span
class
="
nn
"
>
entities.entity
</
span
>
<
span
class
="
w
"
>
</
span
>
<
span
class
="
kn
"
>
import
</
span
>
<
span
class
="
n
"
>
Entity
</
span
>
<
span
class
="
c1
"
>
# =============================================================================
</
span
>
<
span
class
="
c1
"
>
# >> FORWARD IMPORTS
</
span
>
<
span
class
="
c1
"
>
# =============================================================================
</
span
>
<
span
class
="
c1
"
>
# Source.Python Imports
</
span
>
<
span
class
="
c1
"
>
# Effects
</
span
>
<
span
class
="
kn
"
>
from
</
span
>
<
span
class
="
w
"
>
</
span
>
<
span
class
="
nn
"
>
_effects
</
span
>
<
span
class
="
w
"
>
</
span
>
<
span
class
="
kn
"
>
import
</
span
>
<
span
class
="
n
"
>
ShatterSurface
</
span
>
<
span
class
="
kn
"
>
from
</
span
>
<
span
class
="
w
"
>
</
span
>
<
span
class
="
nn
"
>
_effects
</
span
>
<
span
class
="
w
"
>
</
span
>
<
span
class
="
kn
"
>
import
</
span
>
<
span
class
="
n
"
>
BloodColor
</
span
>
<
span
class
="
c1
"
>
# =============================================================================
</
span
>
<
span
class
="
c1
"
>
# >> ALL DECLARATION
</
span
>
<
span
class
="
c1
"
>
# =============================================================================
</
span
>
<
span
class
="
n
"
>
__all__
</
span
>
<
span
class
="
o
"
>
=
</
span
>
<
span
class
="
p
"
>
(
</
span
>
<
span
class
="
s1
"
>
'BloodColor'
</
span
>
<
span
class
="
p
"
>
,
</
span
>
<
span
class
="
s1
"
>
'ShatterSurface'
</
span
>
<
span
class
="
p
"
>
,
</
span
>
<
span
class
="
s1
"
>
'ball'
</
span
>
<
span
class
="
p
"
>
,
</
span
>
<
span
class
="
s1
"
>
'beam'
</
span
>
<
span
class
="
p
"
>
,
</
span
>
<
span
class
="
s1
"
>
'box'
</
span
>
<
span
class
="
p
"
>
,
</
span
>
<
span
class
="
s1
"
>
'polygon'
</
span
>
<
span
class
="
p
"
>
,
</
span
>
<
span
class
="
s1
"
>
'square'
</
span
>
<
span
class
="
p
"
>
,
</
span
>
<
span
class
="
p
"
>
)
</
span
>
<
span
class
="
c1
"
>
# ============================================================================
</
span
>
<
span
class
="
c1
"
>
# >> GLOBAL VARIABLES
</
span
>
<
span
class
="
c1
"
>
# ============================================================================
</
span
>
<
span
class
="
c1
"
>
# Get the first temp entity in the chain...
</
span
>
<
span
class
="
k
"
>
try
</
span
>
<
span
class
="
p
"
>
:
</
span
>
<
span
class
="
kn
"
>
from
</
span
>
<
span
class
="
w
"
>
</
span
>
<
span
class
="
nn
"
>
_effects._base
</
span
>
<
span
class
="
w
"
>
</
span
>
<
span
class
="
kn
"
>
import
</
span
>
<
span
class
="
n
"
>
_first_temp_entity
</
span
>
<
span
class
="
k
"
>
except
</
span
>
<
span
class
="
ne
"
>
ImportError
</
span
>
<
span
class
="
p
"
>
:
</
span
>
<
span
class
="
n
"
>
_first_temp_entity
</
span
>
<
span
class
="
o
"
>
=
</
span
>
<
span
class
="
n
"
>
manager
</
span
>
<
span
class
="
o
"
>
.
</
span
>
<
span
class
="
n
"
>
get_global_pointer
</
span
>
<
span
class
="
p
"
>
(
</
span
>
<
span
class
="
s1
"
>
'BaseTempEntity'
</
span
>
<
span
class
="
p
"
>
)
</
span
>
<
span
class
="
c1
"
>
# =============================================================================
</
span
>
<
span
class
="
c1
"
>
# >> FUNCTIONS
</
span
>
<
span
class
="
c1
"
>
# =============================================================================
</
span
>
<
div
class
="
viewcode-block
"
id
="
beam
"
>
<
a
class
="
viewcode-back
"
href
="
../developing/modules/effects.html#effects.beam
"
>
[docs]
</
a
>
<
span
class
="
k
"
>
def
</
span
>
<
span
class
="
w
"
>
</
span
>
<
span
class
="
nf
"
>
beam
</
span
>
<
span
class
="
p
"
>
(
</
span
>
<
span
class
="
n
"
>
recipients
</
span
>
<
span
class
="
p
"
>
,
</
span
>
<
span
class
="
n
"
>
start
</
span
>
<
span
class
="
p
"
>
,
</
span
>
<
span
class
="
n
"
>
end
</
span
>
<
span
class
="
p
"
>
,
</
span
>
<
span
class
="
n
"
>
parent
</
span
>
<
span
class
="
o
"
>
=
</
span
>
<
span
class
="
kc
"
>
False
</
span
>
<
span
class
="
p
"
>
,
</
span
>
<
span
class
="
o
"
>
**
</
span
>
<
span
class
="
n
"
>
kwargs
</
span
>
<
span
class
="
p
"
>
):
</
span
>
<
span
class
="
w
"
>
</
span
>
<
span
class
="
sd
"
>
"""A simple wrapper for the temporary effect ``BeamEntPoint``.
</
span
>
<
span
class
="
sd
"
>
:param RecipientFilter recipients:
</
span
>
<
span
class
="
sd
"
>
Players that should see the beam.
</
span
>
<
span
class
="
sd
"
>
:param int/BaseEntity/Vector start:
</
span
>
<
span
class
="
sd
"
>
The start location of the beam.
</
span
>
<
span
class
="
sd
"
>
:param int/BaseEntity/Vector end:
</
span
>
<
span
class
="
sd
"
>
The end location of the beam.
</
span
>
<
span
class
="
sd
"
>
:param bool parent:
</
span
>
<
span
class
="
sd
"
>
If True, the beam will be parented to the given entities.
</
span
>
<
span
class
="
sd
"
>
:param kwargs:
</
span
>
<
span
class
="
sd
"
>
Additional attributes that will be send to the effect.
</
span
>
<
span
class
="
sd
"
>
"""
</
span
>
<
span
class
="
n
"
>
_entity
</
span
>
<
span
class
="
o
"
>
=
</
span
>
<
span
class
="
n
"
>
kwargs
</
span
>
<
span
class
="
o
"
>
.
</
span
>
<
span
class
="
n
"
>
pop
</
span
>
<
span
class
="
p
"
>
(
</
span
>
<
span
class
="
s1
"
>
'_entity'
</
span
>
<
span
class
="
p
"
>
,
</
span
>
<
span
class
="
kc
"
>
None
</
span
>
<
span
class
="
p
"
>
)
</
span
>
<
span
class
="
k
"
>
if
</
span
>
<
span
class
="
n
"
>
_entity
</
span
>
<
span
class
="
ow
"
>
is
</
span
>
<
span
class
="
kc
"
>
None
</
span
>
<
span
class
="
p
"
>
:
</
span
>
<
span
class
="
n
"
>
entity
</
span
>
<
span
class
="
o
"
>
=
</
span
>
<
span
class
="
n
"
>
TempEntity
</
span
>
<
span
class
="
p
"
>
(
</
span
>
<
span
class
="
s1
"
>
'BeamEntPoint'
</
span
>
<
span
class
="
p
"
>
)
</
span
>
<
span
class
="
k
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</
div
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<
div
class
="
viewcode-block
"
id
="
polygon
"
>
<
a
class
="
viewcode-back
"
href
="
../developing/modules/effects.html#effects.polygon
"
>
[docs]
</
a
>
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def
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class
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sd
"
>
"""Create a polygon using :func:`beam`.
</
span
>
<
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class
="
sd
"
>
:param RecipientFilter recipients:
</
span
>
<
span
class
="
sd
"
>
Players that should see the beam.
</
span
>
<
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class
="
sd
"
>
:param iterable points:
</
span
>
<
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class
="
sd
"
>
An iterable that contains at least 3 :class:`mathlib.Vector` instances.
</
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>
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class
="
sd
"
>
:param bool parent:
</
span
>
<
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class
="
sd
"
>
If True, the beam will be parented to the given entities.
</
span
>
<
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class
="
sd
"
>
:param kwargs:
</
span
>
<
span
class
="
sd
"
>
Additional attributes that will be send to the effect.
</
span
>
<
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class
="
sd
"
>
"""
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span
>
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"
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span
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>
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</
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viewcode-block
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id
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square
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<
a
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viewcode-back
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href
="
../developing/modules/effects.html#effects.square
"
>
[docs]
</
a
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:param RecipientFilter recipients:
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Players that should see the beam.
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</
div
>
<
div
class
="
viewcode-block
"
id
="
box
"
>
<
a
class
="
viewcode-back
"
href
="
../developing/modules/effects.html#effects.box
"
>
[docs]
</
a
>
<
span
class
="
k
"
>
def
</
span
>
<
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class
="
w
"
>
</
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>
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="
nf
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box
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="
sd
"
>
"""Create a box using the temporary effect ``BeamPoints``.
</
span
>
<
span
class
="
sd
"
>
:param RecipientFilter recipients:
</
span
>
<
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class
="
sd
"
>
Players that should see the beam.
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>
<
span
class
="
sd
"
>
:param Vector start:
</
span
>
<
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class
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sd
"
>
Upper left corner of the box.
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sd
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>
:param Vector end:
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sd
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Lower right corner of the box.
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sd
"
>
:param kwargs:
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sd
"
>
Additional attributes that will be send to the effect.
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>
"""
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="
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"
>
y1
</
span
>
<
span
class
="
p
"
>
,
</
span
>
<
span
class
="
n
"
>
z2
</
span
>
<
span
class
="
p
"
>
)
</
span
>
<
span
class
="
n
"
>
d
</
span
>
<
span
class
="
o
"
>
=
</
span
>
<
span
class
="
n
"
>
Vector
</
span
>
<
span
class
="
p
"
>
(
</
span
>
<
span
class
="
n
"
>
x1
</
span
>
<
span
class
="
p
"
>
,
</
span
>
<
span
class
="
n
"
>
y1
</
span
>
<
span
class
="
p
"
>
,
</
span
>
<
span
class
="
n
"
>
z2
</
span
>
<
span
class
="
p
"
>
)
</
span
>
<
span
class
="
n
"
>
e
</
span
>
<
span
class
="
o
"
>
=
</
span
>
<
span
class
="
n
"
>
Vector
</
span
>
<
span
class
="
p
"
>
(
</
span
>
<
span
class
="
n
"
>
x1
</
span
>
<
span
class
="
p
"
>
,
</
span
>
<
span
class
="
n
"
>
y2
</
span
>
<
span
class
="
p
"
>
,
</
span
>
<
span
class
="
n
"
>
z1
</
span
>
<
span
class
="
p
"
>
)
</
span
>
<
span
class
="
n
"
>
f
</
span
>
<
span
class
="
o
"
>
=
</
span
>
<
span
class
="
n
"
>
Vector
</
span
>
<
span
class
="
p
"
>
(
</
span
>
<
span
class
="
n
"
>
x2
</
span
>
<
span
class
="
p
"
>
,
</
span
>
<
span
class
="
n
"
>
y2
</
span
>
<
span
class
="
p
"
>
,
</
span
>
<
span
class
="
n
"
>
z1
</
span
>
<
span
class
="
p
"
>
)
</
span
>
<
span
class
="
n
"
>
h
</
span
>
<
span
class
="
o
"
>
=
</
span
>
<
span
class
="
n
"
>
Vector
</
span
>
<
span
class
="
p
"
>
(
</
span
>
<
span
class
="
n
"
>
x1
</
span
>
<
span
class
="
p
"
>
,
</
span
>
<
span
class
="
n
"
>
y2
</
span
>
<
span
class
="
p
"
>
,
</
span
>
<
span
class
="
n
"
>
z2
</
span
>
<
span
class
="
p
"
>
)
</
span
>
<
span
class
="
n
"
>
g
</
span
>
<
span
class
="
o
"
>
=
</
span
>
<
span
class
="
n
"
>
end
</
span
>
<
span
class
="
n
"
>
lines
</
span
>
<
span
class
="
o
"
>
=
</
span
>
<
span
class
="
p
"
>
(
</
span
>
<
span
class
="
c1
"
>
# First square
</
span
>
<
span
class
="
p
"
>
(
</
span
>
<
span
class
="
n
"
>
a
</
span
>
<
span
class
="
p
"
>
,
</
span
>
<
span
class
="
n
"
>
b
</
span
>
<
span
class
="
p
"
>
),
</
span
>
<
span
class
="
p
"
>
(
</
span
>
<
span
class
="
n
"
>
b
</
span
>
<
span
class
="
p
"
>
,
</
span
>
<
span
class
="
n
"
>
c
</
span
>
<
span
class
="
p
"
>
),
</
span
>
<
span
class
="
p
"
>
(
</
span
>
<
span
class
="
n
"
>
c
</
span
>
<
span
class
="
p
"
>
,
</
span
>
<
span
class
="
n
"
>
d
</
span
>
<
span
class
="
p
"
>
),
</
span
>
<
span
class
="
p
"
>
(
</
span
>
<
span
class
="
n
"
>
d
</
span
>
<
span
class
="
p
"
>
,
</
span
>
<
span
class
="
n
"
>
a
</
span
>
<
span
class
="
p
"
>
),
</
span
>
<
span
class
="
c1
"
>
# Second square
</
span
>
<
span
class
="
p
"
>
(
</
span
>
<
span
class
="
n
"
>
e
</
span
>
<
span
class
="
p
"
>
,
</
span
>
<
span
class
="
n
"
>
f
</
span
>
<
span
class
="
p
"
>
),
</
span
>
<
span
class
="
p
"
>
(
</
span
>
<
span
class
="
n
"
>
f
</
span
>
<
span
class
="
p
"
>
,
</
span
>
<
span
class
="
n
"
>
g
</
span
>
<
span
class
="
p
"
>
),
</
span
>
<
span
class
="
p
"
>
(
</
span
>
<
span
class
="
n
"
>
g
</
span
>
<
span
class
="
p
"
>
,
</
span
>
<
span
class
="
n
"
>
h
</
span
>
<
span
class
="
p
"
>
),
</
span
>
<
span
class
="
p
"
>
(
</
span
>
<
span
class
="
n
"
>
h
</
span
>
<
span
class
="
p
"
>
,
</
span
>
<
span
class
="
n
"
>
e
</
span
>
<
span
class
="
p
"
>
),
</
span
>
<
span
class
="
c1
"
>
# Connection between both squares
</
span
>
<
span
class
="
p
"
>
(
</
span
>
<
span
class
="
n
"
>
a
</
span
>
<
span
class
="
p
"
>
,
</
span
>
<
span
class
="
n
"
>
e
</
span
>
<
span
class
="
p
"
>
),
</
span
>
<
span
class
="
p
"
>
(
</
span
>
<
span
class
="
n
"
>
b
</
span
>
<
span
class
="
p
"
>
,
</
span
>
<
span
class
="
n
"
>
f
</
span
>
<
span
class
="
p
"
>
),
</
span
>
<
span
class
="
p
"
>
(
</
span
>
<
span
class
="
n
"
>
c
</
span
>
<
span
class
="
p
"
>
,
</
span
>
<
span
class
="
n
"
>
g
</
span
>
<
span
class
="
p
"
>
),
</
span
>
<
span
class
="
p
"
>
(
</
span
>
<
span
class
="
n
"
>
d
</
span
>
<
span
class
="
p
"
>
,
</
span
>
<
span
class
="
n
"
>
h
</
span
>
<
span
class
="
p
"
>
)
</
span
>
<
span
class
="
p
"
>
)
</
span
>
<
span
class
="
n
"
>
entity
</
span
>
<
span
class
="
o
"
>
=
</
span
>
<
span
class
="
n
"
>
TempEntity
</
span
>
<
span
class
="
p
"
>
(
</
span
>
<
span
class
="
s1
"
>
'BeamPoints'
</
span
>
<
span
class
="
p
"
>
)
</
span
>
<
span
class
="
k
"
>
for
</
span
>
<
span
class
="
n
"
>
attr
</
span
>
<
span
class
="
p
"
>
,
</
span
>
<
span
class
="
n
"
>
value
</
span
>
<
span
class
="
ow
"
>
in
</
span
>
<
span
class
="
n
"
>
kwargs
</
span
>
<
span
class
="
o
"
>
.
</
span
>
<
span
class
="
n
"
>
items
</
span
>
<
span
class
="
p
"
>
():
</
span
>
<
span
class
="
nb
"
>
setattr
</
span
>
<
span
class
="
p
"
>
(
</
span
>
<
span
class
="
n
"
>
entity
</
span
>
<
span
class
="
p
"
>
,
</
span
>
<
span
class
="
n
"
>
attr
</
span
>
<
span
class
="
p
"
>
,
</
span
>
<
span
class
="
n
"
>
value
</
span
>
<
span
class
="
p
"
>
)
</
span
>
<
span
class
="
k
"
>
for
</
span
>
<
span
class
="
n
"
>
p1
</
span
>
<
span
class
="
p
"
>
,
</
span
>
<
span
class
="
n
"
>
p2
</
span
>
<
span
class
="
ow
"
>
in
</
span
>
<
span
class
="
n
"
>
lines
</
span
>
<
span
class
="
p
"
>
:
</
span
>
<
span
class
="
n
"
>
entity
</
span
>
<
span
class
="
o
"
>
.
</
span
>
<
span
class
="
n
"
>
start_point
</
span
>
<
span
class
="
o
"
>
=
</
span
>
<
span
class
="
n
"
>
p1
</
span
>
<
span
class
="
n
"
>
entity
</
span
>
<
span
class
="
o
"
>
.
</
span
>
<
span
class
="
n
"
>
end_point
</
span
>
<
span
class
="
o
"
>
=
</
span
>
<
span
class
="
n
"
>
p2
</
span
>
<
span
class
="
n
"
>
entity
</
span
>
<
span
class
="
o
"
>
.
</
span
>
<
span
class
="
n
"
>
create
</
span
>
<
span
class
="
p
"
>
(
</
span
>
<
span
class
="
n
"
>
recipients
</
span
>
<
span
class
="
p
"
>
)
</
span
>
</
div
>
<
div
class
="
viewcode-block
"
id
="
ball
"
>
<
a
class
="
viewcode-back
"
href
="
../developing/modules/effects.html#effects.ball
"
>
[docs]
</
a
>
<
span
class
="
k
"
>
def
</
span
>
<
span
class
="
w
"
>
</
span
>
<
span
class
="
nf
"
>
ball
</
span
>
<
span
class
="
p
"
>
(
</
span
>
<
span
class
="
n
"
>
recipients
</
span
>
<
span
class
="
p
"
>
,
</
span
>
<
span
class
="
n
"
>
center
</
span
>
<
span
class
="
p
"
>
,
</
span
>
<
span
class
="
n
"
>
radius
</
span
>
<
span
class
="
p
"
>
,
</
span
>
<
span
class
="
n
"
>
steps
</
span
>
<
span
class
="
o
"
>
=
</
span
>
<
span
class
="
mi
"
>
15
</
span
>
<
span
class
="
p
"
>
,
</
span
>
<
span
class
="
n
"
>
upper_half
</
span
>
<
span
class
="
o
"
>
=
</
span
>
<
span
class
="
kc
"
>
True
</
span
>
<
span
class
="
p
"
>
,
</
span
>
<
span
class
="
n
"
>
lower_half
</
span
>
<
span
class
="
o
"
>
=
</
span
>
<
span
class
="
kc
"
>
True
</
span
>
<
span
class
="
p
"
>
,
</
span
>
<
span
class
="
o
"
>
**
</
span
>
<
span
class
="
n
"
>
kwargs
</
span
>
<
span
class
="
p
"
>
):
</
span
>
<
span
class
="
w
"
>
</
span
>
<
span
class
="
sd
"
>
"""Create a ball by using the remporary effect ``BeamRingPoint``.
</
span
>
<
span
class
="
sd
"
>
:param RecipientFilter recipients:
</
span
>
<
span
class
="
sd
"
>
Players that should see the beam.
</
span
>
<
span
class
="
sd
"
>
:param Vector center:
</
span
>
<
span
class
="
sd
"
>
The center location of the ball.
</
span
>
<
span
class
="
sd
"
>
:param float radius:
</
span
>
<
span
class
="
sd
"
>
The radius of the ball.
</
span
>
<
span
class
="
sd
"
>
:param int steps:
</
span
>
<
span
class
="
sd
"
>
Number of rings that should be used to create the ball.
</
span
>
<
span
class
="
sd
"
>
:param bool upper_half:
</
span
>
<
span
class
="
sd
"
>
If False, the upper half of the ball isn't created.
</
span
>
<
span
class
="
sd
"
>
:param bool lower_half:
</
span
>
<
span
class
="
sd
"
>
If False, the lower half of the ball isn't created.
</
span
>
<
span
class
="
sd
"
>
.. note::
</
span
>
<
span
class
="
sd
"
>
The number of steps is used for the lower and upper half. So, if you
</
span
>
<
span
class
="
sd
"
>
define 15 steps, 29 rings are created (the center ring is shared by
</
span
>
<
span
class
="
sd
"
>
both halves).
</
span
>
<
span
class
="
sd
"
>
"""
</
span
>
<
span
class
="
c1
"
>
# Make sure that at least one argument is True
</
span
>
<
span
class
="
k
"
>
assert
</
span
>
<
span
class
="
ow
"
>
not
</
span
>
<
span
class
="
p
"
>
(
</
span
>
<
span
class
="
n
"
>
upper_half
</
span
>
<
span
class
="
o
"
>
==
</
span
>
<
span
class
="
n
"
>
lower_half
</
span
>
<
span
class
="
o
"
>
==
</
span
>
<
span
class
="
kc
"
>
False
</
span
>
<
span
class
="
p
"
>
)
</
span
>
<
span
class
="
n
"
>
entity
</
span
>
<
span
class
="
o
"
>
=
</
span
>
<
span
class
="
n
"
>
TempEntity
</
span
>
<
span
class
="
p
"
>
(
</
span
>
<
span
class
="
s1
"
>
'BeamRingPoint'
</
span
>
<
span
class
="
p
"
>
)
</
span
>
<
span
class
="
k
"
>
for
</
span
>
<
span
class
="
n
"
>
attr
</
span
>
<
span
class
="
p
"
>
,
</
span
>
<
span
class
="
n
"
>
value
</
span
>
<
span
class
="
ow
"
>
in
</
span
>
<
span
class
="
n
"
>
kwargs
</
span
>
<
span
class
="
o
"
>
.
</
span
>
<
span
class
="
n
"
>
items
</
span
>
<
span
class
="
p
"
>
():
</
span
>
<
span
class
="
nb
"
>
setattr
</
span
>
<
span
class
="
p
"
>
(
</
span
>
<
span
class
="
n
"
>
entity
</
span
>
<
span
class
="
p
"
>
,
</
span
>
<
span
class
="
n
"
>
attr
</
span
>
<
span
class
="
p
"
>
,
</
span
>
<
span
class
="
n
"
>
value
</
span
>
<
span
class
="
p
"
>
)
</
span
>
<
span
class
="
n
"
>
step
</
span
>
<
span
class
="
o
"
>
=
</
span
>
<
span
class
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start_radius
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(
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