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Source.Python/src/core/sp_hooks.h at master · Source-Python-Dev-Team/Source.Python · GitHub
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/*
*
* =============================================================================
* Source Python
* Copyright (C) 2012-2018 Source Python Development Team. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, the Source Python Team gives you permission
* to link the code of this program (as well as its derivative works) to
* "Half-Life 2," the "Source Engine," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, the Source.Python
* Development Team grants this exception to all derivative works.
*/
#
ifndef
_SP_HOOKS_H
#
define
_SP_HOOKS_H
//
---------------------------------------------------------------------------------
//
Includes
//
---------------------------------------------------------------------------------
//
C++
#
include
<
vector
>
//
DynamicHooks
#
include
"
hook.h
"
//
---------------------------------------------------------------------------------
//
IEntityHook
//
---------------------------------------------------------------------------------
class
CBaseEntity
;
class
IEntityHook
{
public:
/*
This method is called for every existing entity and all future entities
* that are created. If true is returned, this object is removed from the
* queue and deleted.
*/
virtual
bool
Initialize
(CBaseEntity* pEntity) = 0;
virtual
~IEntityHook
() {}
};
extern
std::vector<IEntityHook*> g_EntityHooks;
//
---------------------------------------------------------------------------------
//
ISimpleEntityHook
//
---------------------------------------------------------------------------------
class
ISimpleEntityHook
:
public
IEntityHook
{
public:
ISimpleEntityHook
(
const
char
* func_name, HookHandlerFn* hook_handler, HookType_t hook_type);
virtual
bool
Initialize
(CBaseEntity* pEntity);
virtual
bool
Test
(CBaseEntity* pEntity) = 0;
public:
const
char
* func_name;
HookHandlerFn* hook_handler;
HookType_t hook_type;
};
//
---------------------------------------------------------------------------------
//
PlayerHook
//
---------------------------------------------------------------------------------
class
PlayerHook
:
public
ISimpleEntityHook
{
public:
PlayerHook
(
const
char
* func_name, HookHandlerFn* hook_handler, HookType_t hook_type);
virtual
bool
Test
(CBaseEntity* pEntity);
};
//
---------------------------------------------------------------------------------
//
FUNCTIONS
//
---------------------------------------------------------------------------------
void
InitHooks
();
void
InitHooks
(CBaseEntity* pEntity);
//
---------------------------------------------------------------------------------
//
HOOKS
//
---------------------------------------------------------------------------------
bool
PrePlayerRunCommand
(HookType_t hook_type, CHook* pHook);
#
endif
//
_SP_HOOKS_H
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