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import
imgui
.
ImGui
;
import
imgui
.
extension
.
imguizmo
.
ImGuizmo
;
import
imgui
.
extension
.
imguizmo
.
flag
.
Mode
;
import
imgui
.
extension
.
imguizmo
.
flag
.
Operation
;
import
imgui
.
flag
.
ImGuiCond
;
import
imgui
.
flag
.
ImGuiInputTextFlags
;
import
imgui
.
flag
.
ImGuiKey
;
import
imgui
.
flag
.
ImGuiWindowFlags
;
import
imgui
.
type
.
ImBoolean
;
import
imgui
.
type
.
ImFloat
;
import
java
.
awt
.
Desktop
;
import
java
.
net
.
URI
;
import
java
.
util
.
Arrays
;
public
class
ExampleImGuizmo
{
private
static
final
String
URL
=
"https://github.com/CedricGuillemet/ImGuizmo/tree/f7bbbe"
;
private
static
final
int
CAM_DISTANCE
=
8
;
private
static
final
float
CAM_Y_ANGLE
=
165.f
/
180.f
* (
float
)
Math
.
PI
;
private
static
final
float
CAM_X_ANGLE
=
32.f
/
180.f
* (
float
)
Math
.
PI
;
private
static
final
float
FLT_EPSILON
=
1.19209290E-07f
;
private
static
final
float
[][]
OBJECT_MATRICES
= {
{
1.f
,
0.f
,
0.f
,
0.f
,
0.f
,
1.f
,
0.f
,
0.f
,
0.f
,
0.f
,
1.f
,
0.f
,
0.f
,
0.f
,
0.f
,
1.f
},
{
1.f
,
0.f
,
0.f
,
0.f
,
0.f
,
1.f
,
0.f
,
0.f
,
0.f
,
0.f
,
1.f
,
0.f
,
2.f
,
0.f
,
0.f
,
1.f
},
{
1.f
,
0.f
,
0.f
,
0.f
,
0.f
,
1.f
,
0.f
,
0.f
,
0.f
,
0.f
,
1.f
,
0.f
,
2.f
,
0.f
,
2.f
,
1.f
},
{
1.f
,
0.f
,
0.f
,
0.f
,
0.f
,
1.f
,
0.f
,
0.f
,
0.f
,
0.f
,
1.f
,
0.f
,
0.f
,
0.f
,
2.f
,
1.f
}
};
private
static
final
float
[]
IDENTITY_MATRIX
= {
1.f
,
0.f
,
0.f
,
0.f
,
0.f
,
1.f
,
0.f
,
0.f
,
0.f
,
0.f
,
1.f
,
0.f
,
0.f
,
0.f
,
0.f
,
1.f
};
private
static
final
float
[]
EMPTY
=
new
float
[]{
0
};
private
static
final
float
[]
INPUT_CAMERA_VIEW
= {
1.f
,
0.f
,
0.f
,
0.f
,
0.f
,
1.f
,
0.f
,
0.f
,
0.f
,
0.f
,
1.f
,
0.f
,
0.f
,
0.f
,
0.f
,
1.f
};
private
static
final
float
[]
INPUT_BOUNDS
=
new
float
[]{-
0.5f
, -
0.5f
, -
0.5f
,
0.5f
,
0.5f
,
0.5f
};
private
static
final
float
[]
INPUT_BOUNDS_SNAP
=
new
float
[]{
1f
,
1f
,
1f
};
private
static
final
float
[]
INPUT_SNAP_VALUE
=
new
float
[]{
1f
,
1f
,
1f
};
private
static
final
float
[]
INPUT_MATRIX_TRANSLATION
=
new
float
[
3
];
private
static
final
float
[]
INPUT_MATRIX_SCALE
=
new
float
[
3
];
private
static
final
float
[]
INPUT_MATRIX_ROTATION
=
new
float
[
3
];
private
static
final
ImFloat
INPUT_FLOAT
=
new
ImFloat
();
private
static
final
ImBoolean
BOUNDING_SIZE
=
new
ImBoolean
(
false
);
private
static
final
ImBoolean
USE_SNAP
=
new
ImBoolean
(
false
);
private
static
int
currentMode
=
Mode
.
LOCAL
;
private
static
int
currentGizmoOperation
;
private
static
boolean
boundSizingSnap
=
false
;
private
static
boolean
firstFrame
=
true
;
public
static
void
show
(
final
ImBoolean
showImGuizmoWindow
) {
ImGuizmo
.
beginFrame
();
if
(
ImGui
.
begin
(
"ImGuizmo Demo"
,
showImGuizmoWindow
)) {
ImGui
.
text
(
"This a demo for ImGuizmo"
);
ImGui
.
alignTextToFramePadding
();
ImGui
.
text
(
"Repo:"
);
ImGui
.
sameLine
();
if
(
ImGui
.
button
(
URL
)) {
try
{
Desktop
.
getDesktop
().
browse
(
new
URI
(
URL
));
}
catch
(
Exception
e
) {
e
.
printStackTrace
();
}
}
ImGui
.
separator
();
if
(
firstFrame
) {
float
[]
eye
=
new
float
[]{
(
float
) (
Math
.
cos
(
CAM_Y_ANGLE
) *
Math
.
cos
(
CAM_X_ANGLE
) *
CAM_DISTANCE
),
(
float
) (
Math
.
sin
(
CAM_X_ANGLE
) *
CAM_DISTANCE
),
(
float
) (
Math
.
sin
(
CAM_Y_ANGLE
) *
Math
.
cos
(
CAM_X_ANGLE
) *
CAM_DISTANCE
)
};
float
[]
at
=
new
float
[]{
0.f
,
0.f
,
0.f
};
float
[]
up
=
new
float
[]{
0.f
,
1.f
,
0.f
};
lookAt
(
eye
,
at
,
up
,
INPUT_CAMERA_VIEW
);
firstFrame
=
false
;
}
ImGui
.
text
(
"Keybindings:"
);
ImGui
.
text
(
"T - Translate"
);
ImGui
.
text
(
"R - Rotate"
);
ImGui
.
text
(
"S - Scale"
);
ImGui
.
separator
();
if
(
ImGuizmo
.
isUsing
()) {
ImGui
.
text
(
"Using gizmo"
);
if
(
ImGuizmo
.
isOver
()) {
ImGui
.
text
(
"Over a gizmo"
);
}
if
(
ImGuizmo
.
isOver
(
Operation
.
TRANSLATE
)) {
ImGui
.
text
(
"Over translate gizmo"
);
}
else
if
(
ImGuizmo
.
isOver
(
Operation
.
ROTATE
)) {
ImGui
.
text
(
"Over rotate gizmo"
);
}
else
if
(
ImGuizmo
.
isOver
(
Operation
.
SCALE
)) {
ImGui
.
text
(
"Over scale gizmo"
);
}
}
else
{
ImGui
.
text
(
"Not using gizmo"
);
}
editTransform
(
showImGuizmoWindow
);
ImGui
.
end
();
}
}
private
static
void
editTransform
(
final
ImBoolean
showImGuizmoWindow
) {
if
(
ImGui
.
isKeyPressed
(
ImGuiKey
.
T
)) {
currentGizmoOperation
=
Operation
.
TRANSLATE
;
}
else
if
(
ImGui
.
isKeyPressed
(
ImGuiKey
.
R
)) {
currentGizmoOperation
=
Operation
.
ROTATE
;
}
else
if
(
ImGui
.
isKeyPressed
(
ImGuiKey
.
S
)) {
currentGizmoOperation
=
Operation
.
SCALE
;
}
else
if
(
ImGui
.
isKeyPressed
(
ImGuiKey
.
LeftShift
)) {
USE_SNAP
.
set
(!
USE_SNAP
.
get
());
}
if
(
ImGuizmo
.
isUsing
()) {
ImGuizmo
.
decomposeMatrixToComponents
(
OBJECT_MATRICES
[
0
],
INPUT_MATRIX_TRANSLATION
,
INPUT_MATRIX_ROTATION
,
INPUT_MATRIX_SCALE
);
}
ImGui
.
inputFloat3
(
"Tr"
,
INPUT_MATRIX_TRANSLATION
,
"%.3f"
,
ImGuiInputTextFlags
.
ReadOnly
);
ImGui
.
inputFloat3
(
"Rt"
,
INPUT_MATRIX_ROTATION
,
"%.3f"
,
ImGuiInputTextFlags
.
ReadOnly
);
ImGui
.
inputFloat3
(
"Sc"
,
INPUT_MATRIX_SCALE
,
"%.3f"
,
ImGuiInputTextFlags
.
ReadOnly
);
if
(
ImGuizmo
.
isUsing
()) {
ImGuizmo
.
recomposeMatrixFromComponents
(
INPUT_MATRIX_TRANSLATION
,
INPUT_MATRIX_ROTATION
,
INPUT_MATRIX_SCALE
,
OBJECT_MATRICES
[
0
]);
}
if
(
currentGizmoOperation
!=
Operation
.
SCALE
) {
if
(
ImGui
.
radioButton
(
"Local"
,
currentMode
==
Mode
.
LOCAL
)) {
currentMode
=
Mode
.
LOCAL
;
}
ImGui
.
sameLine
();
if
(
ImGui
.
radioButton
(
"World"
,
currentMode
==
Mode
.
WORLD
)) {
currentMode
=
Mode
.
WORLD
;
}
}
ImGui
.
checkbox
(
"Snap Checkbox"
,
USE_SNAP
);
INPUT_FLOAT
.
set
(
INPUT_SNAP_VALUE
[
0
]);
switch
(
currentGizmoOperation
) {
case
Operation
.
TRANSLATE
:
ImGui
.
inputFloat3
(
"Snap Value"
,
INPUT_SNAP_VALUE
);
break
;
case
Operation
.
ROTATE
:
ImGui
.
inputFloat
(
"Angle Value"
,
INPUT_FLOAT
);
float
rotateValue
=
INPUT_FLOAT
.
get
();
Arrays
.
fill
(
INPUT_SNAP_VALUE
,
rotateValue
);
//avoiding allocation
break
;
case
Operation
.
SCALE
:
ImGui
.
inputFloat
(
"Scale Value"
,
INPUT_FLOAT
);
float
scaleValue
=
INPUT_FLOAT
.
get
();
Arrays
.
fill
(
INPUT_SNAP_VALUE
,
scaleValue
);
break
;
}
ImGui
.
checkbox
(
"Show Bound Sizing"
,
BOUNDING_SIZE
);
if
(
BOUNDING_SIZE
.
get
()) {
if
(
ImGui
.
checkbox
(
"BoundSizingSnap"
,
boundSizingSnap
)) {
boundSizingSnap
= !
boundSizingSnap
;
}
ImGui
.
sameLine
();
ImGui
.
inputFloat3
(
"Snap"
,
INPUT_BOUNDS_SNAP
);
}
ImGui
.
setNextWindowPos
(
ImGui
.
getMainViewport
().
getPosX
() +
100
,
ImGui
.
getMainViewport
().
getPosY
() +
100
,
ImGuiCond
.
Once
);
ImGui
.
setNextWindowSize
(
800
,
400
,
ImGuiCond
.
Once
);
ImGui
.
begin
(
"Gizmo"
,
showImGuizmoWindow
);
ImGui
.
beginChild
(
"prevent_window_from_moving_by_drag"
,
0
,
0
,
false
,
ImGuiWindowFlags
.
NoMove
);
float
aspect
=
ImGui
.
getWindowWidth
() /
ImGui
.
getWindowHeight
();
float
[]
cameraProjection
=
perspective
(
27
,
aspect
,
0.1f
,
100f
);
ImGuizmo
.
setOrthographic
(
false
);
ImGuizmo
.
enable
(
true
);
ImGuizmo
.
setDrawList
();
float
windowWidth
=
ImGui
.
getWindowWidth
();
float
windowHeight
=
ImGui
.
getWindowHeight
();
ImGuizmo
.
setRect
(
ImGui
.
getWindowPosX
(),
ImGui
.
getWindowPosY
(),
windowWidth
,
windowHeight
);
ImGuizmo
.
drawGrid
(
INPUT_CAMERA_VIEW
,
cameraProjection
,
IDENTITY_MATRIX
,
100
);
ImGuizmo
.
setID
(
0
);
ImGuizmo
.
drawCubes
(
INPUT_CAMERA_VIEW
,
cameraProjection
,
OBJECT_MATRICES
[
0
]);
if
(
USE_SNAP
.
get
() &&
BOUNDING_SIZE
.
get
() &&
boundSizingSnap
) {
ImGuizmo
.
manipulate
(
INPUT_CAMERA_VIEW
,
cameraProjection
,
currentGizmoOperation
,
currentMode
,
OBJECT_MATRICES
[
0
],
null
,
INPUT_SNAP_VALUE
,
INPUT_BOUNDS
,
INPUT_BOUNDS_SNAP
);
}
else
if
(
USE_SNAP
.
get
() &&
BOUNDING_SIZE
.
get
()) {
ImGuizmo
.
manipulate
(
INPUT_CAMERA_VIEW
,
cameraProjection
,
currentGizmoOperation
,
currentMode
,
OBJECT_MATRICES
[
0
],
null
,
INPUT_SNAP_VALUE
,
INPUT_BOUNDS
);
}
else
if
(
BOUNDING_SIZE
.
get
() &&
boundSizingSnap
) {
ImGuizmo
.
manipulate
(
INPUT_CAMERA_VIEW
,
cameraProjection
,
currentGizmoOperation
,
currentMode
,
OBJECT_MATRICES
[
0
],
null
,
EMPTY
,
INPUT_BOUNDS
,
INPUT_BOUNDS_SNAP
);
}
else
if
(
BOUNDING_SIZE
.
get
()) {
ImGuizmo
.
manipulate
(
INPUT_CAMERA_VIEW
,
cameraProjection
,
currentGizmoOperation
,
currentMode
,
OBJECT_MATRICES
[
0
],
null
,
EMPTY
,
INPUT_BOUNDS
);
}
else
if
(
USE_SNAP
.
get
()) {
ImGuizmo
.
manipulate
(
INPUT_CAMERA_VIEW
,
cameraProjection
,
currentGizmoOperation
,
currentMode
,
OBJECT_MATRICES
[
0
],
null
,
INPUT_SNAP_VALUE
);
}
else
{
ImGuizmo
.
manipulate
(
INPUT_CAMERA_VIEW
,
cameraProjection
,
currentGizmoOperation
,
currentMode
,
OBJECT_MATRICES
[
0
]);
}
float
viewManipulateRight
=
ImGui
.
getWindowPosX
() +
windowWidth
;
float
viewManipulateTop
=
ImGui
.
getWindowPosY
();
ImGuizmo
.
viewManipulate
(
INPUT_CAMERA_VIEW
,
CAM_DISTANCE
,
viewManipulateRight
-
128
,
viewManipulateTop
,
128
,
128
,
0x10101010
);
ImGui
.
endChild
();
ImGui
.
end
();
}
private
static
float
[]
perspective
(
float
fovY
,
float
aspect
,
float
near
,
float
far
) {
float
ymax
,
xmax
;
ymax
= (
float
) (
near
*
Math
.
tan
(
fovY
*
Math
.
PI
/
180.0f
));
xmax
=
ymax
*
aspect
;
return
frustum
(-
xmax
,
xmax
, -
ymax
,
ymax
,
near
,
far
);
}
private
static
float
[]
frustum
(
float
left
,
float
right
,
float
bottom
,
float
top
,
float
near
,
float
far
) {
float
[]
r
=
new
float
[
16
];
float
temp
=
2.0f
*
near
;
float
temp2
=
right
-
left
;
float
temp3
=
top
-
bottom
;
float
temp4
=
far
-
near
;
r
[
0
] =
temp
/
temp2
;
r
[
1
] =
0.0f
;
r
[
2
] =
0.0f
;
r
[
3
] =
0.0f
;
r
[
4
] =
0.0f
;
r
[
5
] =
temp
/
temp3
;
r
[
6
] =
0.0f
;
r
[
7
] =
0.0f
;
r
[
8
] = (
right
+
left
) /
temp2
;
r
[
9
] = (
top
+
bottom
) /
temp3
;
r
[
10
] = (-
far
-
near
) /
temp4
;
r
[
11
] = -
1.0f
;
r
[
12
] =
0.0f
;
r
[
13
] =
0.0f
;
r
[
14
] = (-
temp
*
far
) /
temp4
;
r
[
15
] =
0.0f
;
return
r
;
}
private
static
float
[]
cross
(
float
[]
a
,
float
[]
b
) {
float
[]
r
=
new
float
[
3
];
r
[
0
] =
a
[
1
] *
b
[
2
] -
a
[
2
] *
b
[
1
];
r
[
1
] =
a
[
2
] *
b
[
0
] -
a
[
0
] *
b
[
2
];
r
[
2
] =
a
[
0
] *
b
[
1
] -
a
[
1
] *
b
[
0
];
return
r
;
}
private
static
float
dot
(
float
[]
a
,
float
[]
b
) {
return
a
[
0
] *
b
[
0
] +
a
[
1
] *
b
[
1
] +
a
[
2
] *
b
[
2
];
}
private
static
float
[]
normalize
(
float
[]
a
) {
float
[]
r
=
new
float
[
3
];
float
il
= (
float
) (
1.f
/ (
Math
.
sqrt
(
dot
(
a
,
a
)) +
FLT_EPSILON
));
r
[
0
] =
a
[
0
] *
il
;
r
[
1
] =
a
[
1
] *
il
;
r
[
2
] =
a
[
2
] *
il
;
return
r
;
}
private
static
void
lookAt
(
float
[]
eye
,
float
[]
at
,
float
[]
up
,
float
[]
m16
) {
float
[]
x
;
float
[]
y
;
float
[]
z
;
float
[]
tmp
=
new
float
[
3
];
tmp
[
0
] =
eye
[
0
] -
at
[
0
];
tmp
[
1
] =
eye
[
1
] -
at
[
1
];
tmp
[
2
] =
eye
[
2
] -
at
[
2
];
z
=
normalize
(
tmp
);
y
=
normalize
(
up
);
tmp
=
cross
(
y
,
z
);
x
=
normalize
(
tmp
);
tmp
=
cross
(
z
,
x
);
y
=
normalize
(
tmp
);
m16
[
0
] =
x
[
0
];
m16
[
1
] =
y
[
0
];
m16
[
2
] =
z
[
0
];
m16
[
3
] =
0.0f
;
m16
[
4
] =
x
[
1
];
m16
[
5
] =
y
[
1
];
m16
[
6
] =
z
[
1
];
m16
[
7
] =
0.0f
;
m16
[
8
] =
x
[
2
];
m16
[
9
] =
y
[
2
];
m16
[
10
] =
z
[
2
];
m16
[
11
] =
0.0f
;
m16
[
12
] = -
dot
(
x
,
eye
);
m16
[
13
] = -
dot
(
y
,
eye
);
m16
[
14
] = -
dot
(
z
,
eye
);
m16
[
15
] =
1.0f
;
}
}
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