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PythonConsole/PythonConsole/UnityPythonObject.cs at master · Strdate/PythonConsole · GitHub
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UnityPythonObject.cs
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using
System
;
using
System
.
Collections
.
Generic
;
using
System
.
Linq
;
using
System
.
Text
;
using
UnityEngine
;
namespace
PythonConsole
{
public
class
UnityPythonObject
:
MonoBehaviour
{
public
static
UnityPythonObject
Instance
;
public
const
string
settingsFileName
=
"PythonConsoleMod"
;
private
const
string
ConfigPath
=
"PythonConsoleMod.xml"
;
internal
ScriptEditor
scriptEditor
;
private
bool
_keyPressProcessed
;
public
ModConfiguration
Config
{
get
;
set
;
}
=
new
ModConfiguration
(
)
;
public
void
Start
(
)
{
scriptEditor
=
gameObject
.
AddComponent
<
ScriptEditor
>
(
)
;
LoadConfig
(
)
;
}
public
void
Print
(
string
text
)
{
scriptEditor
.
PrintOutput
(
text
)
;
}
public
void
PrintError
(
string
text
)
{
scriptEditor
.
PrintError
(
text
)
;
}
public
void
Update
(
)
{
scriptEditor
.
OnUpdate
(
)
;
if
(
ModInfo
.
ScriptEditorShortcut
.
IsPressed
(
)
)
{
if
(
!
_keyPressProcessed
)
{
_keyPressProcessed
=
true
;
if
(
PythonConsole
.
Instance
==
null
)
{
PythonConsole
.
CreateInstance
(
)
;
}
scriptEditor
.
Visible
=
!
scriptEditor
.
Visible
;
}
}
else
{
_keyPressProcessed
=
false
;
}
}
public
void
OnGUI
(
)
{
SelectionTool
.
Instance
.
DrawVarLabels
(
)
;
}
public
void
SaveConfig
(
)
{
if
(
Config
==
null
)
{
return
;
}
Config
.
Serialize
(
ConfigPath
)
;
}
public
void
LoadConfig
(
)
{
Config
=
ModConfiguration
.
Deserialize
(
ConfigPath
)
;
if
(
Config
==
null
)
{
Config
=
new
ModConfiguration
(
)
;
SaveConfig
(
)
;
}
scriptEditor
.
ReloadProjectWorkspace
(
)
;
}
}
}
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