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algorithms.h
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algorithms.h
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#
ifndef
ALGORITHMS_H
#
define
ALGORITHMS_H
#
include
"
../microsim/microsim.h
"
class
IRobotController
{
public:
virtual
~IRobotController
() =
default
;
virtual
void
Setup
(Microsim::Robot robot,
void
* data) = 0;
virtual
void
Loop
(
float
dtf) = 0;
};
class
IMotorController
{
public:
enum
MoveState :
uint32_t
{
Idle,
Turning,
Moving,
MovingGridPos
};
virtual
~IMotorController
() =
default
;
virtual
void
Setup
(Microsim::Robot robot,
void
* data) = 0;
virtual
void
UpdateMovement
(
float
dt, RobotPosition position) = 0;
virtual
MoveState
GetMoveState
() = 0;
virtual
float
GetDistanceCovered
() = 0;
virtual
float
GetTargetDistance
() = 0;
virtual
void
SetGyroNull
() = 0;
virtual
void
SetRpm
(
int
rpm) = 0;
virtual
void
Stop
() = 0;
virtual
void
MoveDistance
(
float
distance) = 0;
virtual
void
MoveToGridPos
(v2i target,
float
cellSize) = 0;
virtual
void
RotateToAngle
(
int
wantedAngle) = 0;
virtual
void
RotateDegrees
(
int
degrees) = 0;
};
class
IPositionTracker
{
public:
virtual
~IPositionTracker
() =
default
;
virtual
void
Setup
(Microsim::Robot robot,
void
* data) = 0;
virtual
void
Process
(RobotPosition* robotPosition) = 0;
};
class
IObjectDetectorAlgorithm
{
public:
virtual
~IObjectDetectorAlgorithm
() =
default
;
virtual
void
Setup
(Microsim::Robot robot,
void
* data) = 0;
virtual
void
Process
(Map map, RobotPosition position) = 0;
};
class
IPathfinder
{
public:
virtual
~IPathfinder
() =
default
;
virtual
void
Setup
(Microsim::Robot robot,
void
* data) = 0;
virtual
int
Pathfind
(Map map, RobotPosition position, v2i target, v2i* path) = 0;
};
class
SimulatorMotorController
: IMotorController, Microsim::Object {
public:
SimulatorMotorController
(
const
char
* algorithm);
~SimulatorMotorController
()
override
;
void
Setup
(Microsim::Robot robot,
void
* data)
override
;
void
UpdateMovement
(
float
dt, RobotPosition position)
override
;
MoveState
GetMoveState
()
override
;
float
GetDistanceCovered
()
override
;
float
GetTargetDistance
()
override
;
void
SetGyroNull
()
override
;
void
SetRpm
(
int
rpm)
override
;
void
Stop
()
override
;
void
MoveDistance
(
float
distance)
override
;
void
MoveToGridPos
(v2i target,
float
cellSize)
override
;
void
RotateToAngle
(
int
wantedAngle)
override
;
void
RotateDegrees
(
int
degrees)
override
;
};
class
SimulatorPositionTracker
: IPositionTracker, Microsim::Object {
public:
SimulatorPositionTracker
(
const
char
* algorithm);
~SimulatorPositionTracker
()
override
;
void
Setup
(Microsim::Robot robot,
void
* data)
override
;
void
Process
(RobotPosition* robotPosition)
override
;
};
#
endif
//
ALGORITHMS_H
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