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06_NativeContainers.lua
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--[[
说明:创建原生容器时通常需要指定参数类型,来确定容器内存放的数据类型
例如:
local array = TArray({ElementType})
local set = TSet({ElementType})
local map = TMap({KeyType}, {ValueType})
参数类型 示例 实际类型
boolean true Boolean
number 0 Interger
string "" String
table FVector Vector
userdata FVector(1,1,1) Vector
创建完成后,和原来的原生容器类型使用方式是相同的,更多接口可以参考源码:
TArray Plugins\UnLua\Source\UnLua\Private\BaseLib\LuaLib_Array.cpp
TSet Plugins\UnLua\Source\UnLua\Private\BaseLib\LuaLib_Set.cpp
TMap Plugins\UnLua\Source\UnLua\Private\BaseLib\LuaLib_Map.cpp
]]
--
local
Screen
=
require
"
Tutorials.Screen
"
local
M
=
UnLua
.
Class
()
local
function
print_intro
()
local
msg
=
[[
使用以下按键执行各个示例,并在控制台查看输出:
数字1:TArray
数字2:TSet
数字3:TMap
—— 本示例来自 "Content/Script/Tutorials.06_NativeContainers.lua"
]]
..
"
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
"
Screen
.
Print
(
msg
)
end
function
M
:
ReceiveBeginPlay
()
print_intro
()
end
local
function
dump_array
(
array
)
local
ret
=
{}
for
i
=
1
,
array
:
Length
()
do
table.insert
(
ret
,
array
:
Get
(
i
))
end
return
"
[
"
..
table.concat
(
ret
,
"
,
"
)
..
"
]
"
end
function
M
:
One_Pressed
()
print_intro
()
Screen
.
Print
(
"
TArray
"
)
print
(
"
========== TArray ==========
"
)
print
(
"
注:索引从1开始
"
)
local
array
=
UE
.
TArray
(
0
)
print
(
"
New:
"
,
dump_array
(
array
))
array
:
Add
(
1
)
array
:
Add
(
2
)
array
:
Add
(
3
)
array
:
Add
(
3
)
print
(
"
Add:
"
,
dump_array
(
array
))
local
index
=
array
:
AddUnique
(
1
)
print
(
"
AddUnique(1):
"
,
dump_array
(
array
),
"
Returns:
"
,
index
)
array
:
Remove
(
1
)
print
(
"
Remove(1):
"
,
dump_array
(
array
))
array
:
RemoveItem
(
3
)
print
(
"
RemoveItem(3):
"
,
dump_array
(
array
))
array
:
Insert
(
4
,
1
)
print
(
"
Insert(1, 4):
"
,
dump_array
(
array
))
array
:
Shuffle
()
print
(
"
Shuffle():
"
,
dump_array
(
array
))
array
:
Clear
()
print
(
"
Clear:
"
,
dump_array
(
array
))
end
local
function
dump_set
(
set
)
local
array
=
set
:
ToArray
()
local
ret
=
{}
for
i
=
1
,
array
:
Length
()
do
table.insert
(
ret
,
array
:
Get
(
i
))
end
return
"
(
"
..
table.concat
(
ret
,
"
,
"
)
..
"
)
"
end
function
M
:
Two_Pressed
()
print_intro
()
Screen
.
Print
(
"
TSet
"
)
print
(
"
========== TSet ==========
"
)
local
set
=
UE
.
TSet
(
0
)
print
(
"
New:
"
,
dump_set
(
set
))
set
:
Add
(
1
)
set
:
Add
(
1
)
set
:
Add
(
2
)
set
:
Add
(
2
)
set
:
Add
(
3
)
set
:
Add
(
3
)
print
(
"
Add:
"
,
dump_set
(
set
))
print
(
"
Length:
"
,
set
:
Length
())
print
(
"
Contains(3):
"
,
set
:
Contains
(
3
))
set
:
Clear
()
print
(
"
Clear:
"
,
dump_set
(
set
))
end
local
function
dump_map
(
map
)
local
ret
=
{}
local
keys
=
map
:
Keys
()
for
i
=
1
,
keys
:
Length
()
do
local
key
=
keys
:
Get
(
i
)
local
value
=
map
:
Find
(
key
)
table.insert
(
ret
,
key
..
"
:
"
..
tostring
(
value
))
end
return
"
{
"
..
table.concat
(
ret
,
"
,
"
)
..
"
}
"
end
function
M
:
Three_Pressed
()
print_intro
()
Screen
.
Print
(
"
TMap
"
)
print
(
"
========== TMap ==========
"
)
local
map
=
UE
.
TMap
(
0
,
true
)
print
(
"
New:
"
,
dump_map
(
map
))
map
:
Add
(
1
,
true
)
map
:
Add
(
2
,
false
)
map
:
Add
(
3
,
true
)
print
(
"
Add:
"
,
dump_map
(
map
))
map
:
Remove
(
2
)
print
(
"
Remove(2):
"
,
dump_map
(
map
))
local
value
=
map
:
Find
(
3
)
print
(
"
Find(3):
"
,
dump_map
(
map
),
"
Returns:
"
,
value
)
map
:
Clear
()
print
(
"
Clear:
"
,
dump_map
(
map
))
end
return
M
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