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/**
* Adelson-Velsky and Landis Tree
* [Wikipedia](https://en.wikipedia.org/wiki/AVL_tree)
* [A video lecture](http://www.youtube.com/watch?v=TbvhGcf6UJU)
*/
'use strict'
/**
* A utility class for comparator
* A comparator is expected to have following structure
*
* comp(a, b) RETURN < 0 if a < b
* RETURN > 0 if a > b
* MUST RETURN 0 if a == b
*/
let
utils
;
(
function
(
_utils
)
{
function
comparator
(
)
{
return
function
(
v1
,
v2
)
{
if
(
v1
<
v2
)
return
-
1
if
(
v2
<
v1
)
return
1
return
0
}
}
_utils
.
comparator
=
comparator
}
)
(
utils
||
(
utils
=
{
}
)
)
/**
*
@constructor
* A class for AVL Tree
*
@argument
comp - A function used by AVL Tree For Comparison
* If no argument is sent it uses utils.comparator
*/
class
AVLTree
{
constructor
(
comp
)
{
/**
@public
comparator function */
this
.
_comp
=
undefined
this
.
_comp
=
comp
!==
undefined
?
comp
:
utils
.
comparator
(
)
/**
@public
root of the AVL Tree */
this
.
root
=
null
/**
@public
number of elements in AVL Tree */
this
.
size
=
0
}
/* Public Functions */
/**
* For Adding Elements to AVL Tree
*
@param
{
any
} _val
* Since in AVL Tree an element can only occur once so
* if a element exists it return false
*
@returns
{
Boolean
} element added or not
*/
add
(
_val
)
{
const
prevSize
=
this
.
size
this
.
root
=
insert
(
this
.
root
,
_val
,
this
)
return
this
.
size
!==
prevSize
}
/**
* TO check is a particular element exists or not
*
@param
{
any
} _val
*
@returns
{
Boolean
} exists or not
*/
find
(
_val
)
{
const
temp
=
searchAVLTree
(
this
.
root
,
_val
,
this
)
return
temp
!=
null
}
/**
*
*
@param
{
any
} _val
* It is possible that element doesn't exists in tree
* in that case it return false
*
@returns
{
Boolean
} if element was found and deleted
*/
remove
(
_val
)
{
const
prevSize
=
this
.
size
this
.
root
=
deleteElement
(
this
.
root
,
_val
,
this
)
return
prevSize
!==
this
.
size
}
}
// creates new Node Object
class
Node
{
constructor
(
val
)
{
this
.
_val
=
val
this
.
_left
=
null
this
.
_right
=
null
this
.
_height
=
1
}
}
// get height of a node
const
getHeight
=
function
(
node
)
{
if
(
node
==
null
)
{
return
0
}
return
node
.
_height
}
// height difference or balance factor of a node
const
getHeightDifference
=
function
(
node
)
{
return
node
==
null
?
0
:
getHeight
(
node
.
_left
)
-
getHeight
(
node
.
_right
)
}
// update height of a node based on children's heights
const
updateHeight
=
function
(
node
)
{
if
(
node
==
null
)
{
return
}
node
.
_height
=
Math
.
max
(
getHeight
(
node
.
_left
)
,
getHeight
(
node
.
_right
)
)
+
1
}
// Helper: To check if the balanceFactor is valid
const
isValidBalanceFactor
=
(
balanceFactor
)
=>
[
0
,
1
,
-
1
]
.
includes
(
balanceFactor
)
// rotations of AVL Tree
const
leftRotate
=
function
(
node
)
{
const
temp
=
node
.
_right
node
.
_right
=
temp
.
_left
temp
.
_left
=
node
updateHeight
(
node
)
updateHeight
(
temp
)
return
temp
}
const
rightRotate
=
function
(
node
)
{
const
temp
=
node
.
_left
node
.
_left
=
temp
.
_right
temp
.
_right
=
node
updateHeight
(
node
)
updateHeight
(
temp
)
return
temp
}
// check if tree is balanced else balance it for insertion
const
insertBalance
=
function
(
node
,
_val
,
balanceFactor
,
tree
)
{
if
(
balanceFactor
>
1
&&
tree
.
_comp
(
_val
,
node
.
_left
.
_val
)
<
0
)
{
return
rightRotate
(
node
)
// Left Left Case
}
if
(
balanceFactor
<
1
&&
tree
.
_comp
(
_val
,
node
.
_right
.
_val
)
>
0
)
{
return
leftRotate
(
node
)
// Right Right Case
}
if
(
balanceFactor
>
1
&&
tree
.
_comp
(
_val
,
node
.
_left
.
_val
)
>
0
)
{
node
.
_left
=
leftRotate
(
node
.
_left
)
// Left Right Case
return
rightRotate
(
node
)
}
node
.
_right
=
rightRotate
(
node
.
_right
)
return
leftRotate
(
node
)
}
// check if tree is balanced after deletion
const
delBalance
=
function
(
node
)
{
const
balanceFactor1
=
getHeightDifference
(
node
)
if
(
isValidBalanceFactor
(
balanceFactor1
)
)
{
return
node
}
if
(
balanceFactor1
>
1
)
{
if
(
getHeightDifference
(
node
.
_left
)
>=
0
)
{
return
rightRotate
(
node
)
// Left Left
}
node
.
_left
=
leftRotate
(
node
.
_left
)
return
rightRotate
(
node
)
// Left Right
}
if
(
getHeightDifference
(
node
.
_right
)
>
0
)
{
node
.
_right
=
rightRotate
(
node
.
_right
)
return
leftRotate
(
node
)
// Right Left
}
return
leftRotate
(
node
)
// Right Right
}
// implement avl tree insertion
const
insert
=
function
(
root
,
val
,
tree
)
{
if
(
root
==
null
)
{
tree
.
size
++
return
new
Node
(
val
)
}
if
(
tree
.
_comp
(
root
.
_val
,
val
)
<
0
)
{
root
.
_right
=
insert
(
root
.
_right
,
val
,
tree
)
}
else
if
(
tree
.
_comp
(
root
.
_val
,
val
)
>
0
)
{
root
.
_left
=
insert
(
root
.
_left
,
val
,
tree
)
}
else
{
return
root
}
updateHeight
(
root
)
const
balanceFactor
=
getHeightDifference
(
root
)
return
isValidBalanceFactor
(
balanceFactor
)
?
root
:
insertBalance
(
root
,
val
,
balanceFactor
,
tree
)
}
// delete am element
const
deleteElement
=
function
(
root
,
_val
,
tree
)
{
if
(
root
==
null
)
{
return
root
}
if
(
tree
.
_comp
(
root
.
_val
,
_val
)
===
0
)
{
// key found case
if
(
root
.
_left
===
null
&&
root
.
_right
===
null
)
{
root
=
null
tree
.
size
--
}
else
if
(
root
.
_left
===
null
)
{
root
=
root
.
_right
tree
.
size
--
}
else
if
(
root
.
_right
===
null
)
{
root
=
root
.
_left
tree
.
size
--
}
else
{
let
temp
=
root
.
_right
while
(
temp
.
_left
!=
null
)
{
temp
=
temp
.
_left
}
root
.
_val
=
temp
.
_val
root
.
_right
=
deleteElement
(
root
.
_right
,
temp
.
_val
,
tree
)
}
}
else
{
if
(
tree
.
_comp
(
root
.
_val
,
_val
)
<
0
)
{
root
.
_right
=
deleteElement
(
root
.
_right
,
_val
,
tree
)
}
else
{
root
.
_left
=
deleteElement
(
root
.
_left
,
_val
,
tree
)
}
}
updateHeight
(
root
)
root
=
delBalance
(
root
)
return
root
}
// search tree for a element
const
searchAVLTree
=
function
(
root
,
val
,
tree
)
{
if
(
root
==
null
)
{
return
null
}
if
(
tree
.
_comp
(
root
.
_val
,
val
)
===
0
)
{
return
root
}
if
(
tree
.
_comp
(
root
.
_val
,
val
)
<
0
)
{
return
searchAVLTree
(
root
.
_right
,
val
,
tree
)
}
return
searchAVLTree
(
root
.
_left
,
val
,
tree
)
}
/**
* A Code for Testing the AVLTree
*/
// (function test () {
// const newAVL = new AVLTree()
// const size = Math.floor(Math.random() * 1000000)
// let uniques = 0
// let i, temp, j
// const array = []
// for (i = 0; i < size; i++) {
// temp = Math.floor(Math.random() * Number.MAX_VALUE)
// if (newAVL.add(temp)) {
// uniques++
// array.push(temp)
// }
// }
// if (newAVL.size !== uniques) {
// throw new Error('elements not inserted properly')
// }
// const findTestSize = Math.floor(Math.random() * uniques)
// for (i = 0; i < findTestSize; i++) {
// j = Math.floor(Math.random() * uniques)
// if (!newAVL.find(array[j])) {
// throw new Error('inserted elements not found')
// }
// }
// const deleteTestSize = Math.floor(uniques * Math.random())
// for (i = 0; i < deleteTestSize; i++) {
// j = Math.floor(Math.random() * uniques)
// temp = array[j]
// if (newAVL.find(temp)) {
// if (!newAVL.remove(temp)) {
// throw new Error('delete not working properly')
// }
// }
// }
// })()
export
{
AVLTree
}
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