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SharpChess/SharpChess.Model/BoardDebug.cs at master · TheAppDevelopers/SharpChess · GitHub
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// --------------------------------------------------------------------------------------------------------------------
// <copyright file="BoardDebug.cs" company="SharpChess.com">
// SharpChess.com
// </copyright>
// <summary>
// Helper methods for debuging board positions.
// </summary>
// --------------------------------------------------------------------------------------------------------------------
#region License
// SharpChess
// Copyright (C) 2012 SharpChess.com
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#endregion
namespace
SharpChess
.
Model
{
#region Using
using
System
;
using
System
.
Diagnostics
;
using
System
.
Text
;
#endregion
/// <summary>
/// Helper methods for debuging board positions.
/// </summary>
public
static
class
BoardDebug
{
#region Public Properties
/// <summary>
/// Gets a Debug String representing the currnet board position.
/// </summary>
public
static
string
DebugString
{
get
{
string
strOutput
=
string
.
Empty
;
int
intOrdinal
=
Board
.
SquareCount
-
1
;
for
(
int
intRank
=
0
;
intRank
<
Board
.
RankCount
;
intRank
++
)
{
for
(
int
intFile
=
0
;
intFile
<
Board
.
FileCount
;
intFile
++
)
{
Square
square
=
Board
.
GetSquare
(
intOrdinal
)
;
if
(
square
!=
null
)
{
Piece
piece
;
if
(
(
piece
=
square
.
Piece
)
!=
null
)
{
strOutput
+=
piece
.
Abbreviation
;
}
else
{
strOutput
+=
square
.
Colour
==
Square
.
ColourNames
.
White
?
"."
:
"#"
;
}
}
strOutput
+=
Convert
.
ToChar
(
13
)
+
Convert
.
ToChar
(
10
)
;
intOrdinal
--
;
}
}
return
strOutput
;
}
}
#endregion
#region Public Methods
/// <summary>
/// Display the chessboard in the Immediate Windows
/// </summary>
/// <remarks>
/// VS.NET menu "Debug" / "Windows" / "Immediate"
/// </remarks>
/// <example>
/// Board. DebugDisplay()
/// </example>
public
static
void
DebugDisplay
(
)
{
Debug
.
Write
(
DebugGetBoard
(
)
)
;
Debug
.
Write
(
". "
)
;
}
#endregion
// end DebugDisplay
#region Methods
/// <summary>
/// Display info on the game at the right of the chessboard
/// </summary>
/// <param name="indRank">
/// the rank in the chessboard
/// </param>
/// <param name="strbBoard">
/// output buffer
/// </param>
/// <remarks>
/// Display the captured pieces and the MoveHistory
/// </remarks>
private
static
void
DebugGameInfo
(
int
indRank
,
ref
StringBuilder
strbBoard
)
{
strbBoard
.
Append
(
":"
)
;
strbBoard
.
Append
(
indRank
)
;
strbBoard
.
Append
(
" "
)
;
switch
(
indRank
)
{
case
0
:
case
7
:
Pieces
piecesCaptureList
=
(
indRank
==
7
)
?
Game
.
PlayerWhite
.
CapturedEnemyPieces
:
Game
.
PlayerBlack
.
CapturedEnemyPieces
;
if
(
piecesCaptureList
.
Count
>
1
)
{
strbBoard
.
Append
(
"x "
)
;
foreach
(
Piece
pieceCaptured
in
piecesCaptureList
)
{
strbBoard
.
Append
(
(
pieceCaptured
.
Name
==
Piece
.
PieceNames
.
Pawn
)
?
string
.
Empty
:
pieceCaptured
.
Abbreviation
+
pieceCaptured
.
Square
.
Name
+
" "
)
;
}
}
break
;
case
5
:
int
turnNumberOld
=
Game
.
TurnNo
;
// Backup TurNo
Game
.
TurnNo
-=
Game
.
PlayerToPlay
.
Brain
.
Search
.
SearchDepth
;
for
(
int
indMov
=
Math
.
Max
(
1
,
Game
.
MoveHistory
.
Count
-
Game
.
PlayerToPlay
.
Brain
.
Search
.
MaxSearchDepth
)
;
indMov
<
Game
.
MoveHistory
.
Count
;
indMov
++
)
{
Move
moveThis
=
Game
.
MoveHistory
[
indMov
]
;
if
(
moveThis
.
Piece
.
Player
.
Colour
==
Player
.
PlayerColourNames
.
White
)
{
strbBoard
.
Append
(
indMov
>>
1
)
;
strbBoard
.
Append
(
". "
)
;
}
// moveThis.PgnSanFormat(false); // Contextual to Game.TurNo
strbBoard
.
Append
(
moveThis
.
Description
+
" "
)
;
Game
.
TurnNo
++
;
}
Game
.
TurnNo
=
turnNumberOld
;
// Restore TurNo
break
;
}
strbBoard
.
Append
(
"
\n
"
)
;
}
/// <summary>
/// A string representation of the board position - useful for debugging.
/// </summary>
/// <returns>
/// Board position string.
/// </returns>
public
static
string
DebugGetBoard
(
)
{
var
strbBoard
=
new
StringBuilder
(
160
)
;
strbBoard
.
Append
(
" 0 1 2 3 4 5 6 7 :PlayerToPlay = "
)
;
strbBoard
.
Append
(
(
Game
.
PlayerToPlay
.
Colour
==
Player
.
PlayerColourNames
.
White
)
?
"White
\n
"
:
"Black
\n
"
)
;
for
(
int
indRank
=
7
;
indRank
>=
0
;
indRank
--
)
{
strbBoard
.
Append
(
indRank
+
1
)
;
strbBoard
.
Append
(
":"
)
;
for
(
int
indFile
=
0
;
indFile
<
8
;
indFile
++
)
{
Square
square
=
Board
.
GetSquare
(
indFile
,
indRank
)
;
if
(
square
!=
null
)
{
if
(
square
.
Piece
==
null
)
{
strbBoard
.
Append
(
". "
)
;
}
else
{
switch
(
square
.
Piece
.
Player
.
Colour
)
{
case
Player
.
PlayerColourNames
.
White
:
strbBoard
.
Append
(
square
.
Piece
.
Abbreviation
)
;
break
;
default
:
strbBoard
.
Append
(
square
.
Piece
.
Abbreviation
.
ToLower
(
)
)
;
break
;
}
strbBoard
.
Append
(
" "
)
;
}
}
}
DebugGameInfo
(
indRank
,
ref
strbBoard
)
;
}
strbBoard
.
Append
(
" a b c d e f g h :TurnNo = "
)
;
strbBoard
.
Append
(
Game
.
TurnNo
)
;
return
strbBoard
.
ToString
(
)
;
}
#endregion
}
}
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