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cpp.react/examples/src/BasicComposition.cpp at master · TheKK/cpp.react · GitHub
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//
Copyright Sebastian Jeckel 2017.
//
Distributed under the Boost Software License, Version 1.0.
//
(See accompanying file LICENSE_1_0.txt or copy at
//
http://www.boost.org/LICENSE_1_0.txt)
#
include
<
iostream
>
#
include
<
string
>
#
include
<
utility
>
#
include
"
react/state.h
"
#
include
"
react/event.h
"
#
include
"
react/observer.h
"
//
/////////////////////////////////////////////////////////////////////////////////////////////////
//
/ Example 1 - Reactive class members
//
/////////////////////////////////////////////////////////////////////////////////////////////////
namespace
example1
{
using
namespace
std
;
using
namespace
react
;
Group g;
class
Shape
{
public:
StateVar<
int
> width = StateVar<
int
>::Create(g,
0
);
StateVar<
int
> height = StateVar<
int
>::Create(g,
0
);
State<
int
> size = State<
int
>::Create(g, CalcSize, width, height);
auto
GetReactiveMembers
()
const
-> decltype(
auto
)
{
return
std::tie
(width, height, size); }
private:
static
int
CalcSize
(
int
w,
int
h)
{
return
w * h; }
};
void
Run
()
{
cout <<
"
Example 1 - Reactive class members
"
<< endl;
auto
myShape = ObjectState<Shape>::
Create
(g,
Shape
());
auto
obs =
Observer::Create
([] (
const
auto
& ctx)
{
const
Shape& shape = ctx.
GetObject
();
cout <<
"
Size is
"
<< ctx.
Get
(shape.
size
) << endl;
}, myShape);
g.
DoTransaction
([&]
{
myShape->
width
.
Set
(
4
);
myShape->
height
.
Set
(
4
);
});
//
output: Size changed to 16
cout << endl;
}
}
//
/////////////////////////////////////////////////////////////////////////////////////////////////
//
/ Example 2 - Slots
//
/////////////////////////////////////////////////////////////////////////////////////////////////
namespace
example2
{
using
namespace
std
;
using
namespace
react
;
Group g;
class
Company
{
public:
StateVar<string> name;
Company
(
const
char
* name) :
name
( StateVar<string>::Create(g, name) )
{ }
bool
operator
==(
const
Company& other)
const
{
return
name == other.
name
; }
};
class
Employee
{
public:
StateSlot<string> myCompanyName;
Employee
(
const
Company& company) :
myCompanyName
( StateSlot<string>::Create(company.name) )
{ }
void
SetCompany
(
const
Company& company)
{ myCompanyName.
Set
(company.
name
); }
};
void
Run
()
{
cout <<
"
Example 2 - Slots
"
<< endl;
Company
company1
(
"
MetroTec
"
);
Company
company2
(
"
ACME
"
);
Employee
alice
( company1 );
auto
obs =
Observer::Create
([] (
const
string& name)
{
cout <<
"
Alice now works for
"
<< name << endl;
}, alice.
myCompanyName
);
company1.
name
.
Set
(
string
(
"
ModernTec
"
));
//
output: Alice now works for ModernTec
alice.
SetCompany
(company2);
//
output: Alice now works for ACME
company2.
name
.
Set
(
string
(
"
A.C.M.E.
"
));
//
output: Alice now works for A.C.M.E.
cout << endl;
}
}
//
/////////////////////////////////////////////////////////////////////////////////////////////////
//
/ Run examples
//
/////////////////////////////////////////////////////////////////////////////////////////////////
int
main
()
{
example1::Run
();
example2::Run
();
return
0
;
}
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