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Battlecode2016_Simulation/src/Simulation/Main.java at master · TheSimpleSoldier/Battlecode2016_Simulation · GitHub
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Simulation
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Main.java
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package
Simulation
;
public
class
Main
{
static
boolean
zombie
=
false
;
static
boolean
soldier
=
false
;
static
boolean
viper
=
false
;
static
boolean
guard
=
false
;
static
final
int
soldierIndex
=
0
;
static
final
int
archonIndex
=
1
;
static
final
int
viperIndex
=
2
;
static
final
int
guardIndex
=
3
;
static
final
int
turretIndex
=
4
;
static
final
int
ttmIndex
=
5
;
static
final
int
scoutIndex
=
6
;
static
boolean
[]
units
=
new
boolean
[
3
];
static
final
boolean
[][]
unitCombos
=
new
boolean
[][] {
{
true
,
false
,
false
,
false
,
false
,
false
,
false
},
{
false
,
true
,
false
,
false
,
false
,
false
,
false
},
{
false
,
false
,
true
,
false
,
false
,
false
,
false
},
{
false
,
false
,
false
,
true
,
false
,
false
,
false
},
{
false
,
false
,
false
,
false
,
false
,
true
,
false
},
{
false
,
false
,
false
,
false
,
false
,
false
,
true
},
{
true
,
false
,
false
,
true
,
false
,
false
,
false
},
{
true
,
false
,
true
,
false
,
false
,
false
,
false
},
{
false
,
false
,
false
,
true
,
true
,
false
,
false
},
{
true
,
true
,
true
,
true
,
true
,
true
,
true
},
};
/**
* This is the main function which triggers simulations
* @param args
*/
public
static
void
main
(
String
[]
args
)
{
double
mutationRate
=
0.3
;
double
crossOverRate
=
0.1
;
double
mutationAmount
=
0.1
;
boolean
verbose
=
false
;
double
globalScale
=
0.1
;
double
localScale
=
0.2
;
double
randomScale
=
0.3
;
long
unitStartTime
=
0
;
long
unitEndTime
=
0
;
//runFightSimulation(gaWeights, gaWeights, 0, 0, true, 0);
reset
();
System
.
out
.
println
(
"Training"
);
long
startTime
=
System
.
currentTimeMillis
();
PSO
pso
=
new
PSO
(
globalScale
,
localScale
,
randomScale
);
setPSO
(
pso
);
double
[][][]
idealWeights
=
pso
.
getInitialPopulation
(
1
,
20
);
double
startScore
=
getResultsForCurrentMaps
(
idealWeights
[
0
],
idealWeights
[
0
],
0
,
1
)[
0
];
double
currentScore
;
double
newScore
;
// this loop runs over all map training sessions
for
(
int
i
=
0
;
i
<
unitCombos
.
length
;
i
++)
{
unitStartTime
=
System
.
currentTimeMillis
();
setUnits
(
unitCombos
[
i
]);
currentScore
=
getResultsForCurrentMaps
(
idealWeights
[
0
],
idealWeights
[
0
],
0
,
1
)[
0
];
setPSO
(
pso
);
idealWeights
=
pso
.
getBestFromStartingPop
(
idealWeights
,
1000
,
20
);
newScore
=
getResultsForCurrentMaps
(
idealWeights
[
0
],
idealWeights
[
0
],
0
,
1
)[
0
];
System
.
out
.
println
(
"Current Score: "
+
currentScore
+
" New Score: "
+
newScore
);
System
.
out
.
println
(
"Round "
+
i
+
" of training took:"
);
unitEndTime
=
System
.
currentTimeMillis
();
printTime
(
unitStartTime
,
unitEndTime
);
printCurrentWeights
(
idealWeights
[
0
]);
}
double
[][]
bestWeights
=
getBestWeights
(
idealWeights
);
newScore
=
getScores
(
bestWeights
,
bestWeights
,
0
,
1
)[
0
];
System
.
out
.
println
(
"Start Score: "
+
startScore
+
" End Score: "
+
newScore
);
System
.
out
.
println
(
"The best weights so far"
);
printCurrentWeights
(
bestWeights
);
System
.
out
.
println
(
"Training is complete"
);
printTime
(
startTime
,
System
.
currentTimeMillis
());
}
public
static
void
printCurrentWeights
(
double
[][]
bestWeights
)
{
System
.
out
.
println
(
"PSO Weights:"
);
for
(
int
i
=
0
;
i
<
bestWeights
.
length
;
i
++)
{
for
(
int
j
=
0
;
j
<
bestWeights
[
i
].
length
;
j
++)
{
System
.
out
.
print
(
bestWeights
[
i
][
j
] +
", "
);
}
System
.
out
.
println
();
}
}
public
static
void
printTime
(
long
startTime
,
long
stopTime
)
{
long
diff
=
stopTime
-
startTime
;
diff
/=
1000
;
long
hours
=
diff
/ (
60
*
60
);
long
minutes
= (
diff
% (
60
*
60
)) /
60
;
long
seconds
=
diff
%
60
;
System
.
out
.
println
(
"Running Time was "
+
hours
+
" hours, "
+
minutes
+
" minutes and "
+
seconds
+
" seconds"
);
}
/**
* This method loops over a population and finds the one with the highest scores
*
* @param currentPop
* @return
*/
public
static
double
[][]
getBestWeights
(
double
[][][]
currentPop
)
{
double
[][]
bestWeights
=
null
;
double
[]
scores
=
new
double
[
currentPop
.
length
];
for
(
int
i
=
0
;
i
<
currentPop
.
length
;
i
++)
{
for
(
int
j
=
0
;
j
<
currentPop
.
length
;
j
++)
{
if
(
i
!=
j
)
{
double
[]
currentScores
=
getScores
(
currentPop
[
i
],
currentPop
[
j
],
0
,
0
);
scores
[
i
] +=
currentScores
[
0
];
scores
[
j
] +=
currentScores
[
1
];
}
}
}
double
bestScore
=
0
;
for
(
int
i
=
0
;
i
<
scores
.
length
;
i
++)
{
if
(
bestScore
<
scores
[
i
])
{
bestScore
=
scores
[
i
];
bestWeights
=
currentPop
[
i
];
}
}
return
bestWeights
;
}
/**
* This method returns the total score for two teams after running them on every map
*
* @param weights1
* @param weights2
* @param teamA
* @param teamB
* @return
*/
public
static
double
[]
getScores
(
double
[][]
weights1
,
double
[][]
weights2
,
int
teamA
,
int
teamB
)
{
double
[]
results
=
new
double
[
2
];
double
[][][]
currentResults
=
new
double
[
80
][
2
][
7
];
int
index
=
0
;
for
(
int
j
=
0
;
j
<
unitCombos
.
length
;
j
++)
{
setUnits
(
unitCombos
[
j
]);
for
(
int
i
=
0
;
i
<
4
;
i
++)
{
currentResults
[
index
] =
runFightSimulation
(
weights1
,
weights2
,
teamA
,
teamB
,
false
,
i
);
index
++;
currentResults
[
index
] =
runFightSimulation
(
weights2
,
weights1
,
teamB
,
teamA
,
false
,
i
);
index
++;
}
}
for
(
int
i
=
0
;
i
<
currentResults
.
length
;
i
++)
{
if
(
i
%
2
==
0
)
{
for
(
int
j
=
0
;
j
<
7
;
j
++)
{
results
[
0
] +=
currentResults
[
i
][
0
][
j
];
results
[
1
] +=
currentResults
[
i
][
1
][
j
];
}
}
else
{
for
(
int
j
=
0
;
j
<
7
;
j
++)
{
results
[
0
] +=
currentResults
[
i
][
1
][
j
];
results
[
1
] +=
currentResults
[
i
][
0
][
j
];
}
}
}
return
results
;
}
/**
* This method gets the results for running on just the current set maps
*
* @param weights1
* @param weights2
* @param teamA
* @param teamB
* @return
*/
public
static
double
[]
getResultsForCurrentMaps
(
double
[][]
weights1
,
double
[][]
weights2
,
int
teamA
,
int
teamB
)
{
double
[]
results
=
new
double
[
2
];
double
[][][]
currentResults
=
new
double
[
80
][
2
][
7
];
int
index
=
0
;
for
(
int
i
=
0
;
i
<
4
;
i
++)
{
currentResults
[
index
] =
runFightSimulation
(
weights1
,
weights2
,
teamA
,
teamB
,
false
,
i
);
index
++;
currentResults
[
index
] =
runFightSimulation
(
weights2
,
weights1
,
teamB
,
teamA
,
false
,
i
);
index
++;
}
for
(
int
i
=
0
;
i
<
currentResults
.
length
;
i
++)
{
if
(
i
%
2
==
0
)
{
for
(
int
j
=
0
;
j
<
7
;
j
++)
{
results
[
0
] +=
currentResults
[
i
][
0
][
j
];
results
[
1
] +=
currentResults
[
i
][
1
][
j
];
}
}
else
{
for
(
int
j
=
0
;
j
<
7
;
j
++)
{
results
[
0
] +=
currentResults
[
i
][
1
][
j
];
results
[
1
] +=
currentResults
[
i
][
0
][
j
];
}
}
}
return
results
;
}
/**
* This method sets the current unit run types to pso
*
* @param pso
*/
public
static
void
setPSO
(
PSO
pso
)
{
pso
.
setRunSoldier
(
soldier
);
pso
.
setRunGuard
(
guard
);
// pso.setRunArchon(archon);
// pso.setRunScout(scout);
pso
.
setRunViper
(
viper
);
// pso.setRunTTM(ttm);
// pso.setRunTurret(turret);
}
/**
* This method sets all run types to false
*/
public
static
void
reset
()
{
soldier
=
false
;
viper
=
false
;
guard
=
false
;
}
public
static
void
setUnits
(
boolean
[]
units
)
{
soldier
=
units
[
soldierIndex
];
viper
=
units
[
viperIndex
];
guard
=
units
[
guardIndex
];
}
/**
* This method returns an array with the total fitness values of all units
* for both teams in the form
*
* [
* Team 1: [
* Soldiers: [
*
* ]
* Tanks: [
*
* ]
* etc...
* ]
*
* Team 2: [
*
* ]
* ]
*
*
* @param team1Inputs
* @param team2Inputs
* @return
*/
public
static
double
[][]
runFightSimulation
(
double
[][]
team1Inputs
,
double
[][]
team2Inputs
,
int
teamA
,
int
teamB
,
boolean
verbose
,
int
round
)
{
if
(
verbose
)
{
System
.
out
.
println
(
"Simulating a match"
);
}
Game
game
=
new
Game
(
team1Inputs
,
team2Inputs
,
verbose
,
zombie
);
// Battlecode2016_Simulation/src/Simulation
String
map
=
"/Users/fred/Desktop/battlecode-scaffold-master/Battlecode2016_Simulation/src/Simulation/maps/SoldierTest1.xml"
;
if
(
zombie
)
{
if
(
soldier
&&
viper
&&
guard
)
{
if
(
round
%
4
==
0
)
{
map
=
"/Users/fred/Desktop/battlecode-scaffold-master/Battlecode2016_Simulation/src/Simulation/maps/AllZombie1.xml"
;
}
else
if
(
round
%
4
==
1
)
{
map
=
"/Users/fred/Desktop/battlecode-scaffold-master/Battlecode2016_Simulation/src/Simulation/maps/AllZombie2.xml"
;
}
else
if
(
round
%
4
==
2
)
{
map
=
"/Users/fred/Desktop/battlecode-scaffold-master/Battlecode2016_Simulation/src/Simulation/maps/AllZombie3.xml"
;
}
else
if
(
round
%
4
==
3
)
{
map
=
"/Users/fred/Desktop/battlecode-scaffold-master/Battlecode2016_Simulation/src/Simulation/maps/AllZombie4.xml"
;
}
}
else
if
(
soldier
&&
guard
)
{
if
(
round
%
4
==
0
)
{
map
=
"/Users/fred/Desktop/battlecode-scaffold-master/Battlecode2016_Simulation/src/Simulation/maps/SoldierGuardZombie1.xml"
;
}
else
if
(
round
%
4
==
1
)
{
map
=
"/Users/fred/Desktop/battlecode-scaffold-master/Battlecode2016_Simulation/src/Simulation/maps/SoldierGuardZombie2.xml"
;
}
else
if
(
round
%
4
==
2
)
{
map
=
"/Users/fred/Desktop/battlecode-scaffold-master/Battlecode2016_Simulation/src/Simulation/maps/SoldierGuardZombie3.xml"
;
}
else
if
(
round
%
4
==
3
)
{
map
=
"/Users/fred/Desktop/battlecode-scaffold-master/Battlecode2016_Simulation/src/Simulation/maps/SoldierGuardZombie4.xml"
;
}
}
else
if
(
soldier
&&
viper
)
{
if
(
round
%
4
==
0
)
{
map
=
"/Users/fred/Desktop/battlecode-scaffold-master/Battlecode2016_Simulation/src/Simulation/maps/SoldierViperZombie1.xml"
;
}
else
if
(
round
%
4
==
1
)
{
map
=
"/Users/fred/Desktop/battlecode-scaffold-master/Battlecode2016_Simulation/src/Simulation/maps/SoldierViperZombie2.xml"
;
}
else
if
(
round
%
4
==
2
)
{
map
=
"/Users/fred/Desktop/battlecode-scaffold-master/Battlecode2016_Simulation/src/Simulation/maps/SoldierViperZombie3.xml"
;
}
else
if
(
round
%
4
==
3
)
{
map
=
"/Users/fred/Desktop/battlecode-scaffold-master/Battlecode2016_Simulation/src/Simulation/maps/SoldierViperZombie4.xml"
;
}
}
else
if
(
guard
)
{
if
(
round
%
4
==
0
)
{
map
=
"/Users/fred/Desktop/battlecode-scaffold-master/Battlecode2016_Simulation/src/Simulation/maps/GuardTurretZombie1.xml"
;
}
else
if
(
round
%
4
==
1
)
{
map
=
"/Users/fred/Desktop/battlecode-scaffold-master/Battlecode2016_Simulation/src/Simulation/maps/GuardTurretZombie2.xml"
;
}
else
if
(
round
%
4
==
2
)
{
map
=
"/Users/fred/Desktop/battlecode-scaffold-master/Battlecode2016_Simulation/src/Simulation/maps/GuardTurretZombie3.xml"
;
}
else
if
(
round
%
4
==
3
)
{
map
=
"/Users/fred/Desktop/battlecode-scaffold-master/Battlecode2016_Simulation/src/Simulation/maps/GuardTurretZombie4.xml"
;
}
}
else
if
(
soldier
)
{
if
(
round
%
4
==
0
)
{
map
=
"/Users/fred/Desktop/battlecode-scaffold-master/Battlecode2016_Simulation/src/Simulation/maps/SoldierZombie1.xml"
;
}
else
if
(
round
%
4
==
1
)
{
map
=
"/Users/fred/Desktop/battlecode-scaffold-master/Battlecode2016_Simulation/src/Simulation/maps/SoldierZombie2.xml"
;
}
else
if
(
round
%
4
==
2
)
{
map
=
"/Users/fred/Desktop/battlecode-scaffold-master/Battlecode2016_Simulation/src/Simulation/maps/SoldierZombie3.xml"
;
}
else
if
(
round
%
4
==
3
)
{
map
=
"/Users/fred/Desktop/battlecode-scaffold-master/Battlecode2016_Simulation/src/Simulation/maps/SoldierZombie4.xml"
;
}
}
else
if
(
viper
)
{
if
(
round
%
4
==
0
)
{
map
=
"/Users/fred/Desktop/battlecode-scaffold-master/Battlecode2016_Simulation/src/Simulation/maps/ViperZombie1.xml"
;
}
else
if
(
round
%
4
==
1
)
{
map
=
"/Users/fred/Desktop/battlecode-scaffold-master/Battlecode2016_Simulation/src/Simulation/maps/ViperZombie2.xml"
;
}
else
if
(
round
%
4
==
2
)
{
map
=
"/Users/fred/Desktop/battlecode-scaffold-master/Battlecode2016_Simulation/src/Simulation/maps/ViperZombie3.xml"
;
}
else
if
(
round
%
4
==
3
)
{
map
=
"/Users/fred/Desktop/battlecode-scaffold-master/Battlecode2016_Simulation/src/Simulation/maps/ViperZombie4.xml"
;
}
}
else
if
(
guard
)
{
if
(
round
%
4
==
0
)
{
map
=
"/Users/fred/Desktop/battlecode-scaffold-master/Battlecode2016_Simulation/src/Simulation/maps/GuardZombie1.xml"
;
}
else
if
(
round
%
4
==
1
)
{
map
=
"/Users/fred/Desktop/battlecode-scaffold-master/Battlecode2016_Simulation/src/Simulation/maps/GuardZombie2.xml"
;
}
else
if
(
round
%
4
==
2
)
{
map
=
"/Users/fred/Desktop/battlecode-scaffold-master/Battlecode2016_Simulation/src/Simulation/maps/GuardZombie3.xml"
;
}
else
if
(
round
%
4
==
3
)
{
map
=
"/Users/fred/Desktop/battlecode-scaffold-master/Battlecode2016_Simulation/src/Simulation/maps/GuardZombie4.xml"
;
}
}
}
else
{
if
(
soldier
&&
viper
&&
guard
)
{
if
(
round
%
4
==
0
)
{
map
=
"/Users/fred/Desktop/battlecode-scaffold-master/Battlecode2016_Simulation/src/Simulation/maps/All1.xml"
;
}
else
if
(
round
%
4
==
1
)
{
map
=
"/Users/fred/Desktop/battlecode-scaffold-master/Battlecode2016_Simulation/src/Simulation/maps/All2.xml"
;
}
else
if
(
round
%
4
==
2
)
{
map
=
"/Users/fred/Desktop/battlecode-scaffold-master/Battlecode2016_Simulation/src/Simulation/maps/All3.xml"
;
}
else
if
(
round
%
4
==
3
)
{
map
=
"/Users/fred/Desktop/battlecode-scaffold-master/Battlecode2016_Simulation/src/Simulation/maps/All4.xml"
;
}
}
else
if
(
soldier
&&
guard
)
{
if
(
round
%
4
==
0
)
{
map
=
"/Users/fred/Desktop/battlecode-scaffold-master/Battlecode2016_Simulation/src/Simulation/maps/SoldierGaurd1.xml"
;
}
else
if
(
round
%
4
==
1
)
{
map
=
"/Users/fred/Desktop/battlecode-scaffold-master/Battlecode2016_Simulation/src/Simulation/maps/SoldierGuard2.xml"
;
}
else
if
(
round
%
4
==
2
)
{
map
=
"/Users/fred/Desktop/battlecode-scaffold-master/Battlecode2016_Simulation/src/Simulation/maps/SoldierGuard3.xml"
;
}
else
if
(
round
%
4
==
3
)
{
map
=
"/Users/fred/Desktop/battlecode-scaffold-master/Battlecode2016_Simulation/src/Simulation/maps/SoldierGuard4.xml"
;
}
}
else
if
(
soldier
&&
viper
)
{
if
(
round
%
4
==
0
)
{
map
=
"/Users/fred/Desktop/battlecode-scaffold-master/Battlecode2016_Simulation/src/Simulation/maps/SoldierViper1.xml"
;
}
else
if
(
round
%
4
==
1
)
{
map
=
"/Users/fred/Desktop/battlecode-scaffold-master/Battlecode2016_Simulation/src/Simulation/maps/SoldierViper2.xml"
;
}
else
if
(
round
%
4
==
2
)
{
map
=
"/Users/fred/Desktop/battlecode-scaffold-master/Battlecode2016_Simulation/src/Simulation/maps/SoldierViper3.xml"
;
}
else
if
(
round
%
4
==
3
)
{
map
=
"/Users/fred/Desktop/battlecode-scaffold-master/Battlecode2016_Simulation/src/Simulation/maps/SoldierViper4.xml"
;
}
}
else
if
(
soldier
)
{
if
(
round
%
4
==
0
)
{
map
=
"/Users/fred/Desktop/battlecode-scaffold-master/Battlecode2016_Simulation/src/Simulation/maps/SoldierTest1.xml"
;
}
else
if
(
round
%
4
==
1
)
{
map
=
"/Users/fred/Desktop/battlecode-scaffold-master/Battlecode2016_Simulation/src/Simulation/maps/SoldierTest2.xml"
;
}
else
if
(
round
%
4
==
2
)
{
map
=
"/Users/fred/Desktop/battlecode-scaffold-master/Battlecode2016_Simulation/src/Simulation/maps/SoldierTest3.xml"
;
}
else
if
(
round
%
4
==
3
)
{
map
=
"/Users/fred/Desktop/battlecode-scaffold-master/Battlecode2016_Simulation/src/Simulation/maps/SoldierTest4.xml"
;
}
}
else
if
(
viper
)
{
if
(
round
%
4
==
0
)
{
map
=
"/Users/fred/Desktop/battlecode-scaffold-master/Battlecode2016_Simulation/src/Simulation/maps/Viper1.xml"
;
}
else
if
(
round
%
4
==
1
)
{
map
=
"/Users/fred/Desktop/battlecode-scaffold-master/Battlecode2016_Simulation/src/Simulation/maps/Viper2.xml"
;
}
else
if
(
round
%
4
==
2
)
{
map
=
"/Users/fred/Desktop/battlecode-scaffold-master/Battlecode2016_Simulation/src/Simulation/maps/Viper3.xml"
;
}
else
if
(
round
%
4
==
3
)
{
map
=
"/Users/fred/Desktop/battlecode-scaffold-master/Battlecode2016_Simulation/src/Simulation/maps/Viper4.xml"
;
}
}
else
if
(
guard
)
{
if
(
round
%
4
==
0
)
{
map
=
"/Users/fred/Desktop/battlecode-scaffold-master/Battlecode2016_Simulation/src/Simulation/maps/GuardTest1.xml"
;
}
else
if
(
round
%
4
==
1
)
{
map
=
"/Users/fred/Desktop/battlecode-scaffold-master/Battlecode2016_Simulation/src/Simulation/maps/GuardTest2.xml"
;
}
else
if
(
round
%
4
==
2
)
{
map
=
"/Users/fred/Desktop/battlecode-scaffold-master/Battlecode2016_Simulation/src/Simulation/maps/GuardTest3.xml"
;
}
else
if
(
round
%
4
==
3
)
{
map
=
"/Users/fred/Desktop/battlecode-scaffold-master/Battlecode2016_Simulation/src/Simulation/maps/GuardTest4.xml"
;
}
}
}
game
.
runMatch
(
map
,
teamA
,
teamB
);
double
[][]
results
=
new
double
[
2
][];
results
[
0
] =
game
.
getTeamResults
(
0
);
results
[
1
] =
game
.
getTeamResults
(
1
);
return
results
;
}
}
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