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assimp/code/FBXAnimation.cpp at master · Tidal-Loop/assimp · GitHub
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/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/*
* @file FBXAnimation.cpp
* @brief Assimp::FBX::AnimationCurve, Assimp::FBX::AnimationCurveNode,
* Assimp::FBX::AnimationLayer, Assimp::FBX::AnimationStack
*/
#
ifndef
ASSIMP_BUILD_NO_FBX_IMPORTER
#
include
"
FBXParser.h
"
#
include
"
FBXDocument.h
"
#
include
"
FBXImporter.h
"
#
include
"
FBXImportSettings.h
"
#
include
"
FBXDocumentUtil.h
"
#
include
"
FBXProperties.h
"
#
include
<
boost/foreach.hpp
>
namespace
Assimp
{
namespace
FBX
{
using
namespace
Util
;
//
------------------------------------------------------------------------------------------------
AnimationCurve::AnimationCurve
(
uint64_t
id,
const
Element& element,
const
std::string& name,
const
Document&
/*
doc
*/
)
: Object(id, element, name)
{
const
Scope& sc =
GetRequiredScope
(element);
const
Element& KeyTime =
GetRequiredElement
(sc,
"
KeyTime
"
);
const
Element& KeyValueFloat =
GetRequiredElement
(sc,
"
KeyValueFloat
"
);
ParseVectorDataArray
(keys, KeyTime);
ParseVectorDataArray
(values, KeyValueFloat);
if
(keys.
size
() != values.
size
()) {
DOMError
(
"
the number of key times does not match the number of keyframe values
"
,&KeyTime);
}
//
check if the key times are well-ordered
if
(!
std::equal
(keys.
begin
(), keys.
end
() -
1
, keys.
begin
() +
1
, std::less<KeyTimeList::value_type>())) {
DOMError
(
"
the keyframes are not in ascending order
"
,&KeyTime);
}
const
Element* KeyAttrDataFloat = sc[
"
KeyAttrDataFloat
"
];
if
(KeyAttrDataFloat) {
ParseVectorDataArray
(attributes, *KeyAttrDataFloat);
}
const
Element* KeyAttrFlags = sc[
"
KeyAttrFlags
"
];
if
(KeyAttrFlags) {
ParseVectorDataArray
(flags, *KeyAttrFlags);
}
}
//
------------------------------------------------------------------------------------------------
AnimationCurve::~AnimationCurve
()
{
}
//
------------------------------------------------------------------------------------------------
AnimationCurveNode::AnimationCurveNode
(
uint64_t
id,
const
Element& element,
const
std::string& name,
const
Document& doc,
const
char
*
const
* target_prop_whitelist
/*
= NULL
*/
,
size_t
whitelist_size
/*
= 0
*/
)
: Object(id, element, name)
, target()
, doc(doc)
{
const
Scope& sc =
GetRequiredScope
(element);
//
find target node
const
char
* whitelist[] = {
"
Model
"
,
"
NodeAttribute
"
};
const
std::vector<
const
Connection*>& conns = doc.
GetConnectionsBySourceSequenced
(
ID
(),whitelist,
2
);
BOOST_FOREACH
(
const
Connection* con, conns) {
//
link should go for a property
if
(!con->
PropertyName
().
length
()) {
continue
;
}
if
(target_prop_whitelist) {
const
char
*
const
s = con->
PropertyName
().
c_str
();
bool
ok =
false
;
for
(
size_t
i =
0
; i < whitelist_size; ++i) {
if
(!
strcmp
(s, target_prop_whitelist[i])) {
ok =
true
;
break
;
}
}
if
(!ok) {
throw
std::range_error
(
"
AnimationCurveNode target property is not in whitelist
"
);
}
}
const
Object*
const
ob = con->
DestinationObject
();
if
(!ob) {
DOMWarning
(
"
failed to read destination object for AnimationCurveNode->Model link, ignoring
"
,&element);
continue
;
}
//
XXX support constraints as DOM class
//
ai_assert(dynamic_cast<const Model*>(ob) || dynamic_cast<const NodeAttribute*>(ob));
target = ob;
if
(!target) {
continue
;
}
prop = con->
PropertyName
();
break
;
}
if
(!target) {
DOMWarning
(
"
failed to resolve target Model/NodeAttribute/Constraint for AnimationCurveNode
"
,&element);
}
props =
GetPropertyTable
(doc,
"
AnimationCurveNode.FbxAnimCurveNode
"
,element,sc,
false
);
}
//
------------------------------------------------------------------------------------------------
AnimationCurveNode::~AnimationCurveNode
()
{
}
//
------------------------------------------------------------------------------------------------
const
AnimationCurveMap&
AnimationCurveNode::Curves
()
const
{
if
(curves.
empty
()) {
//
resolve attached animation curves
const
std::vector<
const
Connection*>& conns = doc.
GetConnectionsByDestinationSequenced
(
ID
(),
"
AnimationCurve
"
);
BOOST_FOREACH
(
const
Connection* con, conns) {
//
link should go for a property
if
(!con->
PropertyName
().
length
()) {
continue
;
}
const
Object*
const
ob = con->
SourceObject
();
if
(!ob) {
DOMWarning
(
"
failed to read source object for AnimationCurve->AnimationCurveNode link, ignoring
"
,&element);
continue
;
}
const
AnimationCurve*
const
anim =
dynamic_cast
<
const
AnimationCurve*>(ob);
if
(!anim) {
DOMWarning
(
"
source object for ->AnimationCurveNode link is not an AnimationCurve
"
,&element);
continue
;
}
curves[con->
PropertyName
()] = anim;
}
}
return
curves;
}
//
------------------------------------------------------------------------------------------------
AnimationLayer::AnimationLayer
(
uint64_t
id,
const
Element& element,
const
std::string& name,
const
Document& doc)
: Object(id, element, name)
, doc(doc)
{
const
Scope& sc =
GetRequiredScope
(element);
//
note: the props table here bears little importance and is usually absent
props =
GetPropertyTable
(doc,
"
AnimationLayer.FbxAnimLayer
"
,element,sc,
true
);
}
//
------------------------------------------------------------------------------------------------
AnimationLayer::~AnimationLayer
()
{
}
//
------------------------------------------------------------------------------------------------
AnimationCurveNodeList
AnimationLayer::Nodes
(
const
char
*
const
* target_prop_whitelist
/*
= NULL
*/
,
size_t
whitelist_size
/*
= 0
*/
)
const
{
AnimationCurveNodeList nodes;
//
resolve attached animation nodes
const
std::vector<
const
Connection*>& conns = doc.
GetConnectionsByDestinationSequenced
(
ID
(),
"
AnimationCurveNode
"
);
nodes.
reserve
(conns.
size
());
BOOST_FOREACH
(
const
Connection* con, conns) {
//
link should not go to a property
if
(con->
PropertyName
().
length
()) {
continue
;
}
const
Object*
const
ob = con->
SourceObject
();
if
(!ob) {
DOMWarning
(
"
failed to read source object for AnimationCurveNode->AnimationLayer link, ignoring
"
,&element);
continue
;
}
const
AnimationCurveNode*
const
anim =
dynamic_cast
<
const
AnimationCurveNode*>(ob);
if
(!anim) {
DOMWarning
(
"
source object for ->AnimationLayer link is not an AnimationCurveNode
"
,&element);
continue
;
}
if
(target_prop_whitelist) {
const
char
* s = anim->
TargetProperty
().
c_str
();
bool
ok =
false
;
for
(
size_t
i =
0
; i < whitelist_size; ++i) {
if
(!
strcmp
(s, target_prop_whitelist[i])) {
ok =
true
;
break
;
}
}
if
(!ok) {
continue
;
}
}
nodes.
push_back
(anim);
}
return
nodes;
//
pray for NRVO
}
//
------------------------------------------------------------------------------------------------
AnimationStack::AnimationStack
(
uint64_t
id,
const
Element& element,
const
std::string& name,
const
Document& doc)
: Object(id, element, name)
{
const
Scope& sc =
GetRequiredScope
(element);
//
note: we don't currently use any of these properties so we shouldn't bother if it is missing
props =
GetPropertyTable
(doc,
"
AnimationStack.FbxAnimStack
"
,element,sc,
true
);
//
resolve attached animation layers
const
std::vector<
const
Connection*>& conns = doc.
GetConnectionsByDestinationSequenced
(
ID
(),
"
AnimationLayer
"
);
layers.
reserve
(conns.
size
());
BOOST_FOREACH
(
const
Connection* con, conns) {
//
link should not go to a property
if
(con->
PropertyName
().
length
()) {
continue
;
}
const
Object*
const
ob = con->
SourceObject
();
if
(!ob) {
DOMWarning
(
"
failed to read source object for AnimationLayer->AnimationStack link, ignoring
"
,&element);
continue
;
}
const
AnimationLayer*
const
anim =
dynamic_cast
<
const
AnimationLayer*>(ob);
if
(!anim) {
DOMWarning
(
"
source object for ->AnimationStack link is not an AnimationLayer
"
,&element);
continue
;
}
layers.
push_back
(anim);
}
}
//
------------------------------------------------------------------------------------------------
AnimationStack::~AnimationStack
()
{
}
}
//
!FBX
}
//
!Assimp
#
endif
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