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NetCoreServer/source/NetCoreServer/SslServer.cs at master · WarfareCode/NetCoreServer · GitHub
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using
System
;
using
System
.
Collections
.
Concurrent
;
using
System
.
Diagnostics
;
using
System
.
Net
;
using
System
.
Net
.
Sockets
;
using
System
.
Text
;
using
System
.
Threading
;
namespace
NetCoreServer
{
/// <summary>
/// SSL server is used to connect, disconnect and manage SSL sessions
/// </summary>
/// <remarks>Thread-safe</remarks>
public
class
SslServer
:
IDisposable
{
/// <summary>
/// Initialize SSL server with a given IP address and port number
/// </summary>
/// <param name="context">SSL context</param>
/// <param name="address">IP address</param>
/// <param name="port">Port number</param>
public
SslServer
(
SslContext
context
,
IPAddress
address
,
int
port
)
:
this
(
context
,
new
IPEndPoint
(
address
,
port
)
)
{
}
/// <summary>
/// Initialize SSL server with a given IP address and port number
/// </summary>
/// <param name="context">SSL context</param>
/// <param name="address">IP address</param>
/// <param name="port">Port number</param>
public
SslServer
(
SslContext
context
,
string
address
,
int
port
)
:
this
(
context
,
new
IPEndPoint
(
IPAddress
.
Parse
(
address
)
,
port
)
)
{
}
/// <summary>
/// Initialize SSL server with a given DNS endpoint
/// </summary>
/// <param name="context">SSL context</param>
/// <param name="endpoint">DNS endpoint</param>
public
SslServer
(
SslContext
context
,
DnsEndPoint
endpoint
)
:
this
(
context
,
endpoint
as
EndPoint
,
endpoint
.
Host
,
endpoint
.
Port
)
{
}
/// <summary>
/// Initialize SSL server with a given IP endpoint
/// </summary>
/// <param name="context">SSL context</param>
/// <param name="endpoint">IP endpoint</param>
public
SslServer
(
SslContext
context
,
IPEndPoint
endpoint
)
:
this
(
context
,
endpoint
as
EndPoint
,
endpoint
.
Address
.
ToString
(
)
,
endpoint
.
Port
)
{
}
/// <summary>
/// Initialize SSL server with a given SSL context, endpoint, address and port
/// </summary>
/// <param name="context">SSL context</param>
/// <param name="endpoint">Endpoint</param>
/// <param name="address">Server address</param>
/// <param name="port">Server port</param>
private
SslServer
(
SslContext
context
,
EndPoint
endpoint
,
string
address
,
int
port
)
{
Id
=
Guid
.
NewGuid
(
)
;
Address
=
address
;
Port
=
port
;
Context
=
context
;
Endpoint
=
endpoint
;
}
/// <summary>
/// Server Id
/// </summary>
public
Guid
Id
{
get
;
}
/// <summary>
/// SSL server address
/// </summary>
public
string
Address
{
get
;
}
/// <summary>
/// SSL server port
/// </summary>
public
int
Port
{
get
;
}
/// <summary>
/// SSL context
/// </summary>
public
SslContext
Context
{
get
;
}
/// <summary>
/// Endpoint
/// </summary>
public
EndPoint
Endpoint
{
get
;
private
set
;
}
/// <summary>
/// Number of sessions connected to the server
/// </summary>
public
long
ConnectedSessions
{
get
{
return
Sessions
.
Count
;
}
}
/// <summary>
/// Number of bytes pending sent by the server
/// </summary>
public
long
BytesPending
{
get
{
return
_bytesPending
;
}
}
/// <summary>
/// Number of bytes sent by the server
/// </summary>
public
long
BytesSent
{
get
{
return
_bytesSent
;
}
}
/// <summary>
/// Number of bytes received by the server
/// </summary>
public
long
BytesReceived
{
get
{
return
_bytesReceived
;
}
}
/// <summary>
/// Option: acceptor backlog size
/// </summary>
/// <remarks>
/// This option will set the listening socket's backlog size
/// </remarks>
public
int
OptionAcceptorBacklog
{
get
;
set
;
}
=
1024
;
/// <summary>
/// Option: dual mode socket
/// </summary>
/// <remarks>
/// Specifies whether the Socket is a dual-mode socket used for both IPv4 and IPv6.
/// Will work only if socket is bound on IPv6 address.
/// </remarks>
public
bool
OptionDualMode
{
get
;
set
;
}
/// <summary>
/// Option: keep alive
/// </summary>
/// <remarks>
/// This option will setup SO_KEEPALIVE if the OS support this feature
/// </remarks>
public
bool
OptionKeepAlive
{
get
;
set
;
}
/// <summary>
/// Option: no delay
/// </summary>
/// <remarks>
/// This option will enable/disable Nagle's algorithm for SSL protocol
/// </remarks>
public
bool
OptionNoDelay
{
get
;
set
;
}
/// <summary>
/// Option: reuse address
/// </summary>
/// <remarks>
/// This option will enable/disable SO_REUSEADDR if the OS support this feature
/// </remarks>
public
bool
OptionReuseAddress
{
get
;
set
;
}
/// <summary>
/// Option: enables a socket to be bound for exclusive access
/// </summary>
/// <remarks>
/// This option will enable/disable SO_EXCLUSIVEADDRUSE if the OS support this feature
/// </remarks>
public
bool
OptionExclusiveAddressUse
{
get
;
set
;
}
/// <summary>
/// Option: receive buffer size
/// </summary>
public
int
OptionReceiveBufferSize
{
get
;
set
;
}
=
8192
;
/// <summary>
/// Option: send buffer size
/// </summary>
public
int
OptionSendBufferSize
{
get
;
set
;
}
=
8192
;
#region Start/Stop server
// Server acceptor
private
Socket
_acceptorSocket
;
private
SocketAsyncEventArgs
_acceptorEventArg
;
// Server statistic
internal
long
_bytesPending
;
internal
long
_bytesSent
;
internal
long
_bytesReceived
;
/// <summary>
/// Is the server started?
/// </summary>
public
bool
IsStarted
{
get
;
private
set
;
}
/// <summary>
/// Is the server accepting new clients?
/// </summary>
public
bool
IsAccepting
{
get
;
private
set
;
}
/// <summary>
/// Create a new socket object
/// </summary>
/// <remarks>
/// Method may be override if you need to prepare some specific socket object in your implementation.
/// </remarks>
/// <returns>Socket object</returns>
protected
virtual
Socket
CreateSocket
(
)
{
return
new
Socket
(
Endpoint
.
AddressFamily
,
SocketType
.
Stream
,
ProtocolType
.
Tcp
)
;
}
/// <summary>
/// Start the server
/// </summary>
/// <returns>'true' if the server was successfully started, 'false' if the server failed to start</returns>
public
virtual
bool
Start
(
)
{
Debug
.
Assert
(
!
IsStarted
,
"SSL server is already started!"
)
;
if
(
IsStarted
)
return
false
;
// Setup acceptor event arg
_acceptorEventArg
=
new
SocketAsyncEventArgs
(
)
;
_acceptorEventArg
.
Completed
+=
OnAsyncCompleted
;
// Create a new acceptor socket
_acceptorSocket
=
CreateSocket
(
)
;
// Update the acceptor socket disposed flag
IsSocketDisposed
=
false
;
// Apply the option: reuse address
_acceptorSocket
.
SetSocketOption
(
SocketOptionLevel
.
Socket
,
SocketOptionName
.
ReuseAddress
,
OptionReuseAddress
)
;
// Apply the option: exclusive address use
_acceptorSocket
.
SetSocketOption
(
SocketOptionLevel
.
Socket
,
SocketOptionName
.
ExclusiveAddressUse
,
OptionExclusiveAddressUse
)
;
// Apply the option: dual mode (this option must be applied before listening)
if
(
_acceptorSocket
.
AddressFamily
==
AddressFamily
.
InterNetworkV6
)
_acceptorSocket
.
DualMode
=
OptionDualMode
;
// Bind the acceptor socket to the endpoint
_acceptorSocket
.
Bind
(
Endpoint
)
;
// Refresh the endpoint property based on the actual endpoint created
Endpoint
=
_acceptorSocket
.
LocalEndPoint
;
// Call the server starting handler
OnStarting
(
)
;
// Start listen to the acceptor socket with the given accepting backlog size
_acceptorSocket
.
Listen
(
OptionAcceptorBacklog
)
;
// Reset statistic
_bytesPending
=
0
;
_bytesSent
=
0
;
_bytesReceived
=
0
;
// Update the started flag
IsStarted
=
true
;
// Call the server started handler
OnStarted
(
)
;
// Perform the first server accept
IsAccepting
=
true
;
StartAccept
(
_acceptorEventArg
)
;
return
true
;
}
/// <summary>
/// Stop the server
/// </summary>
/// <returns>'true' if the server was successfully stopped, 'false' if the server is already stopped</returns>
public
virtual
bool
Stop
(
)
{
Debug
.
Assert
(
IsStarted
,
"SSL server is not started!"
)
;
if
(
!
IsStarted
)
return
false
;
// Stop accepting new clients
IsAccepting
=
false
;
// Reset acceptor event arg
_acceptorEventArg
.
Completed
-=
OnAsyncCompleted
;
// Call the server stopping handler
OnStopping
(
)
;
try
{
// Close the acceptor socket
_acceptorSocket
.
Close
(
)
;
// Dispose the acceptor socket
_acceptorSocket
.
Dispose
(
)
;
// Dispose event arguments
_acceptorEventArg
.
Dispose
(
)
;
// Update the acceptor socket disposed flag
IsSocketDisposed
=
true
;
}
catch
(
ObjectDisposedException
)
{
}
// Disconnect all sessions
DisconnectAll
(
)
;
// Update the started flag
IsStarted
=
false
;
// Call the server stopped handler
OnStopped
(
)
;
return
true
;
}
/// <summary>
/// Restart the server
/// </summary>
/// <returns>'true' if the server was successfully restarted, 'false' if the server failed to restart</returns>
public
virtual
bool
Restart
(
)
{
if
(
!
Stop
(
)
)
return
false
;
while
(
IsStarted
)
Thread
.
Yield
(
)
;
return
Start
(
)
;
}
#endregion
#region Accepting clients
/// <summary>
/// Start accept a new client connection
/// </summary>
private
void
StartAccept
(
SocketAsyncEventArgs
e
)
{
// Socket must be cleared since the context object is being reused
e
.
AcceptSocket
=
null
;
// Async accept a new client connection
if
(
!
_acceptorSocket
.
AcceptAsync
(
e
)
)
ProcessAccept
(
e
)
;
}
/// <summary>
/// Process accepted client connection
/// </summary>
private
void
ProcessAccept
(
SocketAsyncEventArgs
e
)
{
if
(
e
.
SocketError
==
SocketError
.
Success
)
{
// Create a new session to register
var
session
=
CreateSession
(
)
;
// Register the session
RegisterSession
(
session
)
;
// Connect new session
session
.
Connect
(
e
.
AcceptSocket
)
;
}
else
SendError
(
e
.
SocketError
)
;
// Accept the next client connection
if
(
IsAccepting
)
StartAccept
(
e
)
;
}
/// <summary>
/// This method is the callback method associated with Socket.AcceptAsync()
/// operations and is invoked when an accept operation is complete
/// </summary>
private
void
OnAsyncCompleted
(
object
sender
,
SocketAsyncEventArgs
e
)
{
if
(
IsSocketDisposed
)
return
;
ProcessAccept
(
e
)
;
}
#endregion
#region Session factory
/// <summary>
/// Create SSL session factory method
/// </summary>
/// <returns>SSL session</returns>
protected
virtual
SslSession
CreateSession
(
)
{
return
new
SslSession
(
this
)
;
}
#endregion
#region Session management
// Server sessions
protected
readonly
ConcurrentDictionary
<
Guid
,
SslSession
>
Sessions
=
new
ConcurrentDictionary
<
Guid
,
SslSession
>
(
)
;
/// <summary>
/// Disconnect all connected sessions
/// </summary>
/// <returns>'true' if all sessions were successfully disconnected, 'false' if the server is not started</returns>
public
virtual
bool
DisconnectAll
(
)
{
if
(
!
IsStarted
)
return
false
;
// Disconnect all sessions
foreach
(
var
session
in
Sessions
.
Values
)
session
.
Disconnect
(
)
;
return
true
;
}
/// <summary>
/// Find a session with a given Id
/// </summary>
/// <param name="id">Session Id</param>
/// <returns>Session with a given Id or null if the session it not connected</returns>
public
SslSession
FindSession
(
Guid
id
)
{
// Try to find the required session
return
Sessions
.
TryGetValue
(
id
,
out
SslSession
result
)
?
result
:
null
;
}
/// <summary>
/// Register a new session
/// </summary>
/// <param name="session">Session to register</param>
internal
void
RegisterSession
(
SslSession
session
)
{
// Register a new session
Sessions
.
TryAdd
(
session
.
Id
,
session
)
;
}
/// <summary>
/// Unregister session by Id
/// </summary>
/// <param name="id">Session Id</param>
internal
void
UnregisterSession
(
Guid
id
)
{
// Unregister session by Id
Sessions
.
TryRemove
(
id
,
out
SslSession
temp
)
;
}
#endregion
#region Multicasting
/// <summary>
/// Multicast data to all connected sessions
/// </summary>
/// <param name="buffer">Buffer to multicast</param>
/// <returns>'true' if the data was successfully multicasted, 'false' if the data was not multicasted</returns>
public
virtual
bool
Multicast
(
byte
[
]
buffer
)
{
return
Multicast
(
buffer
,
0
,
buffer
.
Length
)
;
}
/// <summary>
/// Multicast data to all connected clients
/// </summary>
/// <param name="buffer">Buffer to multicast</param>
/// <param name="offset">Buffer offset</param>
/// <param name="size">Buffer size</param>
/// <returns>'true' if the data was successfully multicasted, 'false' if the data was not multicasted</returns>
public
virtual
bool
Multicast
(
byte
[
]
buffer
,
long
offset
,
long
size
)
{
if
(
!
IsStarted
)
return
false
;
if
(
size
==
0
)
return
true
;
// Multicast data to all sessions
foreach
(
var
session
in
Sessions
.
Values
)
session
.
SendAsync
(
buffer
,
offset
,
size
)
;
return
true
;
}
/// <summary>
/// Multicast text to all connected clients
/// </summary>
/// <param name="text">Text string to multicast</param>
/// <returns>'true' if the text was successfully multicasted, 'false' if the text was not multicasted</returns>
public
virtual
bool
Multicast
(
string
text
)
{
return
Multicast
(
Encoding
.
UTF8
.
GetBytes
(
text
)
)
;
}
#endregion
#region Server handlers
/// <summary>
/// Handle server starting notification
/// </summary>
protected
virtual
void
OnStarting
(
)
{
}
/// <summary>
/// Handle server started notification
/// </summary>
protected
virtual
void
OnStarted
(
)
{
}
/// <summary>
/// Handle server stopping notification
/// </summary>
protected
virtual
void
OnStopping
(
)
{
}
/// <summary>
/// Handle server stopped notification
/// </summary>
protected
virtual
void
OnStopped
(
)
{
}
/// <summary>
/// Handle session connecting notification
/// </summary>
/// <param name="session">Connecting session</param>
protected
virtual
void
OnConnecting
(
SslSession
session
)
{
}
/// <summary>
/// Handle session connected notification
/// </summary>
/// <param name="session">Connected session</param>
protected
virtual
void
OnConnected
(
SslSession
session
)
{
}
/// <summary>
/// Handle session handshaking notification
/// </summary>
/// <param name="session">Handshaking session</param>
protected
virtual
void
OnHandshaking
(
SslSession
session
)
{
}
/// <summary>
/// Handle session handshaked notification
/// </summary>
/// <param name="session">Handshaked session</param>
protected
virtual
void
OnHandshaked
(
SslSession
session
)
{
}
/// <summary>
/// Handle session disconnecting notification
/// </summary>
/// <param name="session">Disconnecting session</param>
protected
virtual
void
OnDisconnecting
(
SslSession
session
)
{
}
/// <summary>
/// Handle session disconnected notification
/// </summary>
/// <param name="session">Disconnected session</param>
protected
virtual
void
OnDisconnected
(
SslSession
session
)
{
}
/// <summary>
/// Handle error notification
/// </summary>
/// <param name="error">Socket error code</param>
protected
virtual
void
OnError
(
SocketError
error
)
{
}
internal
void
OnConnectingInternal
(
SslSession
session
)
{
OnConnecting
(
session
)
;
}
internal
void
OnConnectedInternal
(
SslSession
session
)
{
OnConnected
(
session
)
;
}
internal
void
OnHandshakingInternal
(
SslSession
session
)
{
OnHandshaking
(
session
)
;
}
internal
void
OnHandshakedInternal
(
SslSession
session
)
{
OnHandshaked
(
session
)
;
}
internal
void
OnDisconnectingInternal
(
SslSession
session
)
{
OnDisconnecting
(
session
)
;
}
internal
void
OnDisconnectedInternal
(
SslSession
session
)
{
OnDisconnected
(
session
)
;
}
#endregion
#region Error handling
/// <summary>
/// Send error notification
/// </summary>
/// <param name="error">Socket error code</param>
private
void
SendError
(
SocketError
error
)
{
// Skip disconnect errors
if
(
(
error
==
SocketError
.
ConnectionAborted
)
||
(
error
==
SocketError
.
ConnectionRefused
)
||
(
error
==
SocketError
.
ConnectionReset
)
||
(
error
==
SocketError
.
OperationAborted
)
||
(
error
==
SocketError
.
Shutdown
)
)
return
;
OnError
(
error
)
;
}
#endregion
#region IDisposable implementation
/// <summary>
/// Disposed flag
/// </summary>
public
bool
IsDisposed
{
get
;
private
set
;
}
/// <summary>
/// Acceptor socket disposed flag
/// </summary>
public
bool
IsSocketDisposed
{
get
;
private
set
;
}
=
true
;
// Implement IDisposable.
public
void
Dispose
(
)
{
Dispose
(
true
)
;
GC
.
SuppressFinalize
(
this
)
;
}
protected
virtual
void
Dispose
(
bool
disposingManagedResources
)
{
// The idea here is that Dispose(Boolean) knows whether it is
// being called to do explicit cleanup (the Boolean is true)
// versus being called due to a garbage collection (the Boolean
// is false). This distinction is useful because, when being
// disposed explicitly, the Dispose(Boolean) method can safely
// execute code using reference type fields that refer to other
// objects knowing for sure that these other objects have not been
// finalized or disposed of yet. When the Boolean is false,
// the Dispose(Boolean) method should not execute code that
// refer to reference type fields because those objects may
// have already been finalized."
if
(
!
IsDisposed
)
{
if
(
disposingManagedResources
)
{
// Dispose managed resources here...
Stop
(
)
;
}
// Dispose unmanaged resources here...
// Set large fields to null here...
// Mark as disposed.
IsDisposed
=
true
;
}
}
#endregion
}
}
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