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PlatformPlayStation.cmake
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include
(
inspector/remote/Socket.cmake
)
#
This overrides the default x64 value of 1GB for the memory pool size
list
(
APPEND
JavaScriptCore_PRIVATE_DEFINITIONS
FIXED_EXECUTABLE_MEMORY_POOL_SIZE_IN_MB=64
)
list
(
APPEND
JavaScriptCore_PRIVATE_INCLUDE_DIRECTORIES
${MEMORY_EXTRA_INCLUDE_DIR}
)
target_link_libraries
(
LLIntSettingsExtractor
PRIVATE
${MEMORY_EXTRA_LIB}
)
target_link_libraries
(
LLIntOffsetsExtractor
PRIVATE
${MEMORY_EXTRA_LIB}
)
if
(DEVELOPER_MODE)
add_subdirectory
(
testmem
)
endif
()
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