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/*
* Copyright (C) 2016-2019 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#
include
"
config.h
"
#
include
"
B3FoldPathConstants.h
"
#
if
ENABLE(B3_JIT)
#
include
"
B3BasicBlockInlines.h
"
#
include
"
B3CaseCollectionInlines.h
"
#
include
"
B3Dominators.h
"
#
include
"
B3InsertionSet.h
"
#
include
"
B3PhaseScope.h
"
#
include
"
B3SwitchValue.h
"
#
include
"
B3ValueInlines.h
"
namespace
JSC
{
namespace
B3
{
namespace
{
namespace
B3FoldPathConstantsInternal
{
static
constexpr
bool
verbose =
false
;
}
class
FoldPathConstants
{
public:
FoldPathConstants
(Procedure& proc)
: m_proc(proc)
, m_insertionSet(proc)
{
}
void
run
()
{
bool
changed =
false
;
if
(B3FoldPathConstantsInternal::verbose)
dataLog
(
"
B3 before folding path constants:
\n
"
, m_proc,
"
\n
"
);
//
Find all of the values that are the subject of a branch or switch. For any successor
//
that we dominate, install a value override at that block.
UncheckedKeyHashMap<Value*, Vector<Override>> overrides;
Dominators& dominators = m_proc.
dominators
();
auto
addOverride = [&] (
BasicBlock* from, Value* value,
const
Override&
override
) {
if
(
override
.
block
->
numPredecessors
() !=
1
)
return
;
ASSERT
(
override
.
block
->
predecessor
(
0
) == from);
Vector<Override>& forValue =
overrides.
add
(value, Vector<Override>()).
iterator
->
value
;
if
(
ASSERT_ENABLED
) {
for
(
const
Override& otherOverride : forValue)
ASSERT_UNUSED
(otherOverride, otherOverride.
block
!=
override
.
block
);
}
if
(B3FoldPathConstantsInternal::verbose)
dataLog
(
"
Overriding
"
, *value,
"
from
"
, *from,
"
:
"
,
override
,
"
\n
"
);
forValue.
append
(
override
);
};
for
(BasicBlock* block : m_proc) {
Value* branch = block->
last
();
switch
(branch->
opcode
()) {
case
Branch:
if
(block->
successorBlock
(
0
) == block->
successorBlock
(
1
))
continue
;
addOverride
(
block, branch->
child
(
0
),
Override::nonZero
(block->
successorBlock
(
0
)));
addOverride
(
block, branch->
child
(
0
),
Override::constant
(block->
successorBlock
(
1
),
0
));
break
;
case
Switch: {
SwitchValue* switchValue = branch->
as
<SwitchValue>();
UncheckedKeyHashMap<BasicBlock*,
unsigned
> targetUses;
for
(SwitchCase switchCase : switchValue->
cases
(block))
targetUses.
add
(switchCase.
targetBlock
(),
0
).
iterator
->
value
++;
targetUses.
add
(switchValue->
fallThrough
(block),
0
).
iterator
->
value
++;
for
(SwitchCase switchCase : switchValue->
cases
(block)) {
if
(targetUses.
find
(switchCase.
targetBlock
())->
value
!=
1
)
continue
;
addOverride
(
block, branch->
child
(
0
),
Override::constant
(switchCase.
targetBlock
(), switchCase.
caseValue
()));
}
break
;
}
default
:
break
;
}
}
//
Install the constants in the override blocks. We use one-shot insertion sets because
//
each block will get at most one thing inserted into it anyway.
for
(
auto
& entry : overrides) {
for
(Override&
override
: entry.
value
) {
if
(!
override
.
hasValue
)
continue
;
override
.
valueNode
=
m_insertionSet.
insertIntConstant
(
0
, entry.
key
,
override
.
value
);
m_insertionSet.
execute
(
override
.
block
);
}
}
//
Replace all uses of a value that has an override with that override, if appropriate.
//
Certain instructions get special treatment.
auto
getOverride = [&] (BasicBlock* block, Value* value) -> Override {
auto
iter = overrides.
find
(value);
if
(iter == overrides.
end
())
return
Override
();
Vector<Override>& forValue = iter->
value
;
Override result;
for
(Override&
override
: forValue) {
if
(dominators.
dominates
(
override
.
block
, block)
&&
override
.
isBetterThan
(result))
result =
override
;
}
if
(B3FoldPathConstantsInternal::verbose)
dataLog
(
"
In block
"
, *block,
"
getting override for
"
, *value,
"
:
"
, result,
"
\n
"
);
return
result;
};
for
(BasicBlock* block : m_proc) {
for
(
unsigned
valueIndex =
0
; valueIndex < block->
size
(); ++valueIndex) {
Value* value = block->
at
(valueIndex);
switch
(value->
opcode
()) {
case
Branch: {
if
(
getOverride
(block, value->
child
(
0
)).
isNonZero
) {
value->
replaceWithJump
(block, block->
taken
());
changed =
true
;
}
break
;
}
case
Equal: {
if
(value->
child
(
1
)->
isInt
(
0
)
&&
getOverride
(block, value->
child
(
0
)).
isNonZero
) {
value->
replaceWithIdentity
(
m_insertionSet.
insertIntConstant
(valueIndex, value,
0
));
}
break
;
}
case
NotEqual: {
if
(value->
child
(
1
)->
isInt
(
0
)
&&
getOverride
(block, value->
child
(
0
)).
isNonZero
) {
value->
replaceWithIdentity
(
m_insertionSet.
insertIntConstant
(valueIndex, value,
1
));
}
break
;
}
default
:
break
;
}
for
(Value*& child : value->
children
()) {
Override
override
=
getOverride
(block, child);
if
(
override
.
valueNode
)
child =
override
.
valueNode
;
}
}
m_insertionSet.
execute
(block);
}
if
(changed) {
m_proc.
resetReachability
();
m_proc.
invalidateCFG
();
}
}
private:
struct
Override
{
Override
()
{
}
static
Override
NODELETE
constant
(BasicBlock* block,
int64_t
value)
{
Override result;
result.
block
= block;
result.
hasValue
=
true
;
result.
value
= value;
if
(value)
result.
isNonZero
=
true
;
return
result;
}
static
Override
NODELETE
nonZero
(BasicBlock* block)
{
Override result;
result.
block
= block;
result.
isNonZero
=
true
;
return
result;
}
bool
NODELETE
isBetterThan
(
const
Override&
override
)
{
if
(hasValue && !
override
.
hasValue
)
return
true
;
if
(isNonZero && !
override
.
isNonZero
)
return
true
;
return
false
;
}
void
dump
(PrintStream& out)
const
{
out.
print
(
"
{block =
"
,
pointerDump
(block),
"
, value =
"
);
if
(hasValue)
out.
print
(value);
else
out.
print
(
"
<none>
"
);
out.
print
(
"
, isNonZero =
"
, isNonZero);
if
(valueNode)
out.
print
(
"
, valueNode =
"
, *valueNode);
out.
print
(
"
}
"
);
}
BasicBlock* block {
nullptr
};
bool
hasValue {
false
};
bool
isNonZero {
false
};
int64_t
value {
0
};
Value* valueNode {
nullptr
};
};
Procedure& m_proc;
InsertionSet m_insertionSet;
};
}
//
anonymous namespace
void
foldPathConstants
(Procedure& proc)
{
PhaseScope
phaseScope
(proc,
"
foldPathConstants
"
_s);
FoldPathConstants
foldPathConstants
(proc);
foldPathConstants.
run
();
}
} }
//
namespace JSC::B3
#
endif
//
ENABLE(B3_JIT)
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