desc='Merged players recieve this much extra resource share per additional player.',
type='number',
section='a_important',
def=0.5,
min=0,
max=1,
step=0.05,
},
{
key='zombies',
name='Enable zombies',
desc="All features self-resurrect.",
type='bool',
section='silly',
def=false,
},
{
key='zombies_delay',
name='Zombie min spawn time',
desc="In seconds, unit will resurrection no faster than this.",
type='number',
section='silly',
def=10,
min=1,
max=600,
step=1,
},
{
key='zombies_rezspeed',
name='Zombie resurrection speed',
desc="In metal per second.",
type='number',
section='silly',
def=12,
min=1,
max=10000,
step=1,
},
{
key='zombies_permaslow',
name='Zombie permaslow modifier',
desc="If more than 0 zombies are permaslowed to half of that amount, so 1 means 50% slow.",
type='number',
section='silly',
def=1,
min=0,
max=1,
step=0.01,
},
{
key='zombies_partial_reclaim',
name='Zombies partially reclaimable',
desc="Partially reclaimed zombies are partially damaged.",
type='bool',
section='silly',
def=false,
},
{
key="max_com_level",
name="Commander level limit",
desc="Choose the commander level limit. 0 for unlimited.",
type="number",
section='startconds',
def=0,
min=0,
step=1,
max=20,
},
{
key="disabledunits",
name="Disable units",
desc="Prevents specified units from being built ingame. Specify multiple units by using + ",
section='startconds',
type="string",
def="",
},
{
key='globallos',
name='Full visibility',
desc='No fog of war, everyone can see the entire map.',
type='bool',
section='startconds',
def=false,
},
{
key="enablelagmonitor",
name="Inactive Player Unit Sharing",
desc="Whether to automatically share units of inactive players to another player within the team.",
type="list",
section='a_important',
def="auto",
items= {
{
key="on",
name="Enable",
desc="Share units of inactive players.",
},
{
key="auto",
name="PvP Only",
desc="Enable if there are at least two teams of non-AIs. Lagging or dropped players will still share units.",
},
{
key="off",
name="Disable",
desc="Do not share units of inactive players. Lagging or dropped players will still share units.",
},
},
},
{
key="allyreclaim",
name="Reclaimable allies",
desc="Allows reclaiming allied units and structures",
type="bool",
section="experimental",
def=false,
},
{
key="reveal_superweapons",
name="Reveal superweapons",
desc="Reveals superweapons as soon as they exceed 5% completion.",
type="bool",
section="experimental",
def=false,
},
{
key="artefact_control",
name="Artefact Control",
desc="Win the game by taking control of all the artefacts on the map.",
type="bool",
section="experimental",
def=false,
},
{
key="techk",
name="Tech-K",
desc="Adds a tech level system",
type="bool",
section="experimental",
def=false,
},
{
key="aiusetechk",
name="AIs Use Tech-K",
desc="Diverts some AI metal income for automatic upgrades of factories and mexes. This lets any AI approximate an understanding of Tech-K with minimal cheating.",
type="bool",
section="experimental",
def=true,
},
{
key="disableresurrect",
name="Disable resurrect",
desc="Removes resurrect abilities from the game",
type="bool",
section="experimental",
def=false,
},
{
key="equalcom",
name="Equalize team commanders",
desc="Give extra commanders to players on teams with fewer players, so that each team has the same number of commanders. Automatically enabled in 'Team' type rooms.",
type="list",
section='startconds',
def="auto",
items= {
{
key="off",
name="Disabled",
desc="No extra commanders are spawned for smaller teams.",
},
{
key="auto",
name="Autodetect",
desc="Spawn extra commanders for some players on the smaller team in the room type 'Team'.",
},
{
key="enable",
name="Enabled",
desc="Spawn extra commanders for some players on smaller teams to make up the difference in team size.",
},
},
},
{
key="shuffle",
name="Start Boxes",
desc="Start box settings.",
type="list",
section='startconds',
def="auto",
items= {
{
key="off",
name="Fixed",
desc="Startboxes have a fixed correspondence to teams.",
},
{
key="shuffle",
name="Shuffle",
desc="Shuffle among boxes that would be used.",
},
{
key="allshuffle",
name="All Shuffle",
desc="Shuffle all present boxes.",
},
{
key="auto",
name="Autodetect",
desc="Shuffle if FFA.",
},
{
key="disable",
name="Start Anywhere",
desc="Allow to place anywhere. Boxes are still drawn for reference but are not obligatory.",
},
},
},
{
key='setaispawns',
name='Set AI Spawns',
desc='Allow players to set the start positions of AIs.',
type='bool',
section='startconds',
def=false,
},
{
key='disable_ai_team_resign',
name='Disable AI Resignation',
desc='Prevents AIs from resigning when they run out of constructors and factories.',
type='bool',
section='a_important',
def=false,
},
{
key='disable_overwhelming_advantage',
name='Disable Overwhelming Advantage',
desc='Disable team reveal when the opposing team has 25x more assets.',
type='bool',
section='a_important',
def=false,
},
{
key='disable_local_widgets',
name='Disable Local Widgets',
desc='Disable loading of local widget.',
type='bool',
section='a_important',
def=false,
},
{
key="noelo",
name="No Elo",
desc="Prevent battle from affecting Elo rankings",
type="bool",
section='a_important',
def=false,
},
{
key='campaign_chassis',
name='Allow campaign commander chassis',
desc='Allows you to choose the campaign commander chassis.',
type='bool',
section='startconds',
def=false,
},
{
key='typemapsetting',
name='No roads',
desc='Some maps have roads that allow faster unit movement. When enabled, units will move at their regular unboosted speed on roads.',
type='bool',
section='mapsettings',
def=false,
},
{
key='sudden_death_minutes',
name='Sudden Death Minutes',
desc='How many minutes until sudden death begins. This mode quickly determines a winner via a contracting death circle. Set -1 to disable.',
type='number',
section='mapsettings',
def=-1,
min=-1,
max=2000,
step=1,
},
{
key='sudden_death_sweep_seconds',
name='Sudden Death Sweep Seconds',
desc='How many seconds it takes for the sudden death circle to contract to the centre of the map.',
type='number',
section='mapsettings',
def=60,
min=1,
max=9000,
step=1,
},
{ -- Might cause desync, check if they occur.
key='waterlevel',
name='Manual Water Level',
desc='How much to raise water level, in elmos.',
type='number',
section='mapsettings',
def=0,
min=-2000,
max=2000,
step=1,
},
{
key='waterpreset',
name='Water Level',
desc='Adjusts the water level of the map',
type="list",
section='mapsettings',
def='manual',
items= {
{
key="manual",
name="Manual",
desc="Input height manually",
},
{
key="dry",
name="Dry",
desc="Drain the map of water",
},
{
key="flooded",
name="Flooded",
desc="Cover half the map area with water",
},
},
},
{
key='metalmult',
name='Metal Extraction Multiplier',
desc='Multiplies metal extraction rate. For use in large team games when there are fewer mexes per player.',
type='number',
section='multipliers',
def=1,
min=0,
max=100,
step=0.05, -- quantization is aligned to the def value
-- (step <= 0) means that there is no quantization
},
{
key='energymult',
name='Energy Production Multiplier',
desc='Useful for speed games without relying on map units.',
type='number',
section='multipliers',
def=1,
min=0,
max=100,
step=0.05, -- quantization is aligned to the def value
-- (step <= 0) means that there is no quantization
},
{
key='experimental',
name='Experimental',
desc='Experimental.',
type='section',
},
{
key="overdrivesharingscheme",
name="Economy returns investment",
desc="Resource gathering buildings return their cost over time to the players who build them rather than equally to the whole team.",
type='bool',
section='experimental',
def=true,
},
{
key='explodeondefeat',
name='Enemies explode on victory',
desc='Causes units and structures of defeated teams to explode when the game ends.',
type='bool',
def=true,
section='experimental',
},
{
key='commends',
name='Team Commander Ends',
desc='Causes an allyteam to lose if they have no commanders left on their team',
type='bool',
def=false,
section='experimental',
},
{
key='terrarestoreonly',
name='Terraform Restore Only',
desc='Restore is the only terraform option available.',
type='bool',
section='experimental',
def=false,
},
{
key='enemyterra',
name='Allow Terraform Near Enemies',
desc='Without this option terraform progress is 20x slower if an enemy unit is visible nearby.',
type='bool',
section='experimental',
def=false,
},
{
key='mtpath',
name='Multithread Pathfinding',
desc='Use multiple cores for pathfinding calculations.',
type='bool',
section='experimental',
def=true,
},
{
key='terracostmult',
name='Terraform Cost Multiplier',
desc='Multiplies the cost of terraform.',
type='number',
section='multipliers',
def=1,
min=0.01,
max=100,
step=0.01,
},
{
key='shield_merge',
name='Shield type',
desc='Shield merge method.',
type='list',
section='experimental',
def='none',
items= {
{key='none', name="Default", desc='Shield link only'},
{key='share', name="Impact sharing", desc='On impact, neighbours contribute charge to make up the required charge.'},
{key='penetrate', name="Partial Penetrate", desc='Projectiles drain shields that they penetrate but lose effective damage for subsequent shield impacts.'},
},
},
{
key="tweakunits",
name="Tweak Units",
desc="A base64 encoded lua table of unit parameters to change.",
section='experimental',
type="string",
def="",
},
{
key="tweakdefs",
name="Tweak Defs",
desc="A base64 encoded snippet of code that modifies game definitions.",
section='experimental',
type="string",
def="",
},
{
key="extraunits",
name="Extra Units",
desc="A base64 encoded definition of extra units. Use customparams.base_def to use an existing unit as a base.",
section='experimental',
type="string",
def="",
},
{
key="option_notes",
name="Notes",
desc="A message that is displayed at the start of the game.",
section='experimental',
type="string",
def="",
},
--[[
{
key = 'damagemult',
name = 'Damage Multiplier',
desc = 'Multiplies the damage dealt by all weapons, except for D-guns; autoheal; repair; and capture.',
type = 'number',
section= 'experimental',
def = 1,
min = 0.01,
max = 10,
step = 0.01,
},
{
key = 'unitspeedmult',
name = 'Unit Speed Multiplier',
desc = 'Multiplies the speed, acceleration, and turn rate of all units.',
type = 'number',
section= 'experimental',
def = 1,
min = 0.01,
max = 10,
step = 0.01,
},
]]--
{
key="startmetal",
name="Starting metal",
desc="Set each player's starting metal. -1 for default.",
type="number",
section='startconds',
def=-1,
min=-1,
step=1,
max=500,
},
{
key="startenergy",
name="Starting energy",
desc="Set each player's starting energy. -1 for default.",
type="number",
section='startconds',
def=-1,
min=-1,
step=1,
max=500,
},
{
key="startresdelta",
name="Starting resources variation",
desc="Add a random number between 0 and this modoption to starting resources. Consistent for all players.",
type="number",
section='startconds',
def=0,
min=0,
step=1,
max=500,
},
{
key="innatemetal",
name="Innate metal income",
desc="Set each player's innate metal income, max 20, -1 for default",
type="number",
section='startconds',
def=-1,
min=-1,
step=0.1,
max=20,
},
{
key="innateenergy",
name="Innate energy income",
desc="Set each player's innate energy income, max 20, -1 for default",
type="number",
section='startconds',
def=-1,
min=-1,
step=0.1,
max=20,
},
{
key='cratermult',
name='Cratering Multiplier',
desc='Multiplies the depth of craters.',
type='number',
section='multipliers',
def=1,
min=0,
max=1000,
step=0.01,
},
{
key='hpmult',
name='Unit Health Multiplier',
desc='Multiplies all unit HPs.',
type='number',
section='multipliers',
def=1,
min=0.000001,
max=10000,
step=0.05,
},
{
key='xmas',
name='Enable festive units',
desc="Zero K units get into the spirit of the season with a festive new look.",
type='bool',
section='silly',
def=false,
},
{
key='allowfpsmode',
name='Enable first person control',
desc="Allow players to take direct control of units without cheats enabled. Select a unit and press Alt+P to toggle.",
type='bool',
section='silly',
def=false,
},
{
key='maxunits',
name='Max units',
desc='Determines how many units and buildings a player is allowed to own at a time',
type='number',
section='multipliers',
def=10000, -- don't change to anything reachable, won't take effect; engine default is ~10K
-- (actually 32K / #teams so 1v1+gaia allows ~10K each)
min=10,
max=10000,
step=10,
},
{
key='minspeed',
name='Minimum game speed',
desc='Sets the minimum speed that the players will be allowed to change to',
type='number',
section='multipliers',
def=0.3, -- don't change, won't take effect as this is engine value
min=0.1,
max=2.0,
step=0.1,
},
{
key='maxspeed',
name='Maximum game speed',
desc='Sets the maximum speed that the players will be allowed to change to',
type='number',
section='multipliers',
def=20.0, -- don't change, won't take effect as this is engine value
min=0.5,
max=20.0,
step=0.1,
},
{
key='autohandicap',
name='Automatic Handicap',
desc='Add automatically calculated economy multipliers for team 1 or 2 depending on rating.',
type='bool',
section='multipliers',
def=false,
},
{
key='team_1_econ',
name='Team 1 Income Multiplier',
desc='Multiplies metal, energy and build speed. Set above 1 for an advantage and below 1 for a disadvantage.',
type='number',
section='multipliers',
def=1,
min=0.1,
max=20.0,
step=0.05,
},
{
key='team_2_econ',
name='Team 2 Income Multiplier',
desc='Multiplies metal, energy and build speed. Set above 1 for an advantage and below 1 for a disadvantage.',
type='number',
section='multipliers',
def=1,
min=0.1,
max=20.0,
step=0.05,
},
{
key='team_3_econ',
name='Team 3 Income Multiplier',
desc='Multiplies metal, energy and build speed. Set above 1 for an advantage and below 1 for a disadvantage.',
type='number',
section='multipliers',
def=1,
min=0.1,
max=20.0,
step=0.05,
},
{
key='team_4_econ',
name='Team 4 Income Multiplier',
desc='Multiplies metal, energy and build speed. Set above 1 for an advantage and below 1 for a disadvantage.',
type='number',
section='multipliers',
def=1,
min=0.1,
max=20.0,
step=0.05,
},
{
key='team_5_econ',
name='Team 5 Income Multiplier',
desc='Multiplies metal, energy and build speed. Set above 1 for an advantage and below 1 for a disadvantage.',
type='number',
section='multipliers',
def=1,
min=0.1,
max=20.0,
step=0.05,
},
{
key='team_6_econ',
name='Team 6 Income Multiplier',
desc='Multiplies metal, energy and build speed. Set above 1 for an advantage and below 1 for a disadvantage.',
type='number',
section='multipliers',
def=1,
min=0.1,
max=20.0,
step=0.05,
},
{
key='team_7_econ',
name='Team 7 Income Multiplier',
desc='Multiplies metal, energy and build speed. Set above 1 for an advantage and below 1 for a disadvantage.',
type='number',
section='multipliers',
def=1,
min=0.1,
max=20.0,
step=0.05,
},
{
key='team_8_econ',
name='Team 8 Income Multiplier',
desc='Multiplies metal, energy and build speed. Set above 1 for an advantage and below 1 for a disadvantage.',
type='number',
section='multipliers',
def=1,
min=0.1,
max=20.0,
step=0.05,
},
{
key='disablemapdamage',
name='Disable map deformation',
desc='Prevents the map shape from being changed by weapons and terraforming',
type='bool',
section='mapsettings',
def=false, -- don't change, won't take effect as this is engine value
},
{
key='mapgen_seed',
name='Random Map Seed',
desc='Random seed for random map generation. A random map must be selected from the map list.',
type='number',
section='mapsettings',
def=0,
min=0,
max=10000000,
step=1,
},
{
key='wind_seed',
name='Wind Seed',
desc='Random seed for wind rate throughout the game.',
type='number',
section='mapsettings',
def=0,
min=0,
max=10000000,
step=1,
},
{
key="allyteam_long_name_1",
name="Team 1 Name Override",
desc="Overrides the name of team 1 in the player list.",
section='mapsettings',
type="string",
def="",
},
{
key="allyteam_short_name_1",
name="Team 1 Short Name Override",
desc="Overrides the short name of team 1 on the spectator panels.",
section='mapsettings',
type="string",
def="",
},
{
key="allyteam_long_name_2",
name="Team 2 Name Override",
desc="Overrides the name of team 2 in the player list.",
section='mapsettings',
type="string",
def="",
},
{
key="allyteam_short_name_2",
name="Team 2 Short Name Override",
desc="Overrides the short name of team 2 on the spectator panels.",
section='mapsettings',
type="string",
def="",
},
--[[ Engine option, would need proper UI before enabling
{
key = 'fixedallies',
name = 'Disallow ceasefire',
desc = 'Is ceasefire banned? For FFA.',
type = 'bool',
section = 'experimental',
def = true, -- don't change, won't take effect as this is engine value
},
]]
--{
-- key = "enableunlocks",
-- name = "Enable unlock system",
-- desc = "Enables the unlock system (disabling will enable all units by default)",
-- type = "bool",
-- def = true,
-- section = "experimental",
--},
{
key="pathfinder",
name="Pathfinder type",
desc="Sets the pathfinding system used by units.",