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#Our favourite Snake game with Basic Graphics. Made this using the turtle module.
#Random shaped food with colors pop up everytime.
#Also it keeps a look on your scores, play with friends and enjoy.
import
turtle
import
time
import
random
delay
=
0.1
score
=
0
high_score
=
0
#Window Screen
wn
=
turtle
.
Screen
()
wn
.
title
(
"SNAKE GAME"
)
wn
.
bgcolor
(
"black"
)
wn
.
setup
(
width
=
600
,
height
=
600
)
wn
.
tracer
(
0
)
#Head of Snake
head
=
turtle
.
Turtle
()
head
.
shape
(
"square"
)
head
.
color
(
"green"
)
head
.
penup
()
head
.
goto
(
0
,
0
)
head
.
direction
=
"stop"
#Food in the game
food
=
turtle
.
Turtle
()
food
.
speed
(
0
)
food
.
shape
(
"circle"
)
food
.
color
(
"red"
)
food
.
penup
()
food
.
goto
(
0
,
100
)
#Score
pen
=
turtle
.
Turtle
()
pen
.
speed
(
0
)
pen
.
shape
(
"turtle"
)
pen
.
color
(
"white"
)
pen
.
penup
()
pen
.
hideturtle
()
pen
.
goto
(
0
,
250
)
pen
.
write
(
"Score : 0 High Score : 0"
,
align
=
"center"
,
font
=
(
"Times New Roman"
,
24
,
"bold"
))
#Assigning key values
def
goup
():
if
head
.
direction
!=
"down"
:
head
.
direction
=
"up"
def
godown
():
if
head
.
direction
!=
"up"
:
head
.
direction
=
"down"
def
goright
():
if
head
.
direction
!=
"left"
:
head
.
direction
=
"right"
def
goleft
():
if
head
.
direction
!=
"right"
:
head
.
direction
=
"left"
def
move
():
if
head
.
direction
==
"up"
:
y
=
head
.
ycor
()
head
.
sety
(
y
+
20
)
if
head
.
direction
==
"down"
:
y
=
head
.
ycor
()
head
.
sety
(
y
-
20
)
if
head
.
direction
==
"right"
:
x
=
head
.
xcor
()
head
.
setx
(
x
+
20
)
if
head
.
direction
==
"left"
:
x
=
head
.
xcor
()
head
.
setx
(
x
-
20
)
wn
.
listen
()
wn
.
onkeypress
(
goup
,
"Up"
)
wn
.
onkeypress
(
godown
,
"Down"
)
wn
.
onkeypress
(
goleft
,
"Left"
)
wn
.
onkeypress
(
goright
,
"Right"
)
#Main Loop
segments
=
[]
while
True
:
wn
.
update
()
#for collisions with border
if
head
.
xcor
()
>
290
or
head
.
xcor
()
<
-
290
or
head
.
ycor
()
>
290
or
head
.
ycor
()
<
-
290
:
time
.
sleep
(
1
)
head
.
goto
(
0
,
0
)
head
.
direction
=
"stop"
#hiding segments of snake
for
segment
in
segments
:
segment
.
goto
(
1000
,
1000
)
#clearing the segments
segments
.
clear
()
#reset score
score
=
0
#reset delay
delay
=
0.1
pen
.
clear
()
pen
.
write
(
"Score : {} High Score : {} "
.
format
(
score
,
high_score
),
align
=
"center"
,
font
=
(
"Times New Roman"
,
24
,
"bold"
))
#checking collision with food
if
head
.
distance
(
food
)
<
20
:
x
=
random
.
randint
(
-
270
,
270
)
y
=
random
.
randint
(
-
270
,
270
)
food
.
goto
(
x
,
y
)
d
=
[
"red"
,
"yellow"
,
"blue"
]
colors
=
random
.
choice
(
d
)
food
.
color
(
colors
)
e
=
[
"circle"
,
"square"
,
"triangle"
]
shapes
=
random
.
choice
(
e
)
food
.
shape
(
shapes
)
#adding new segment
new_segment
=
turtle
.
Turtle
()
new_segment
.
speed
(
0
)
new_segment
.
color
(
"green"
)
new_segment
.
shape
(
"square"
)
new_segment
.
penup
()
segments
.
append
(
new_segment
)
delay
-=
0.001
score
+=
10
if
score
>
high_score
:
high_score
=
score
pen
.
clear
()
pen
.
write
(
"Score : {} High Score : {} "
.
format
(
score
,
high_score
),
align
=
"center"
,
font
=
(
"Times New Roman"
,
24
,
"bold"
))
#moving segments in reverse order
for
i
in
range
(
len
(
segments
)
-
1
,
0
,
-
1
):
x
=
segments
[
i
-
1
].
xcor
()
y
=
segments
[
i
-
1
].
ycor
()
segments
[
i
].
goto
(
x
,
y
)
if
len
(
segments
)
>
0
:
x
=
head
.
xcor
()
y
=
head
.
ycor
()
segments
[
0
].
goto
(
x
,
y
)
move
()
#Checking collisions with body
for
segment
in
segments
:
if
segment
.
distance
(
head
)
<
20
:
time
.
sleep
(
1
)
head
.
goto
(
0
,
0
)
head
.
direction
=
"stop"
#hide segments
for
segment
in
segments
:
segment
.
goto
(
1000
,
1000
)
segment
.
clear
()
score
=
0
delay
=
0.1
pen
.
clear
()
pen
.
write
(
"Score : {} High Score : {} "
.
format
(
score
,
high_score
),
align
=
"center"
,
font
=
(
"Times New Roman"
,
24
,
"bold"
))
time
.
sleep
(
delay
)
turtle
.
done
()
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