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#
ifndef
SRC_NODE_H_
#
define
SRC_NODE_H_
#
ifdef
_WIN32
#
ifndef
BUILDING_NODE_EXTENSION
#
define
NODE_EXTERN
__declspec
(dllexport)
#
else
#
define
NODE_EXTERN
__declspec
(dllimport)
# endif
#
else
#
define
NODE_EXTERN
/*
nothing
*/
#
endif
#
ifdef
BUILDING_NODE_EXTENSION
#
undef
BUILDING_V8_SHARED
#
undef
BUILDING_UV_SHARED
#
define
USING_V8_SHARED
1
#
define
USING_UV_SHARED
1
#
endif
//
This should be defined in make system.
//
See issue https://github.com/joyent/node/issues/1236
#
if
defined(__MINGW32__) || defined(_MSC_VER)
#
ifndef
_WIN32_WINNT
#
define
_WIN32_WINNT
0x0501
#
endif
#
ifndef
NOMINMAX
#
define
NOMINMAX
#
endif
#
endif
#
if
defined(_MSC_VER)
#
define
PATH_MAX
MAX_PATH
#
endif
#
ifdef
_WIN32
#
define
SIGKILL
9
#
endif
#
include
"
v8.h
"
//
NOLINT(build/include_order)
#
include
"
node_version.h
"
//
NODE_MODULE_VERSION
#
define
NODE_DEPRECATED
(
msg, fn
)
V8_DEPRECATED
(msg, fn)
//
Forward-declare libuv loop
struct
uv_loop_s
;
//
Forward-declare these functions now to stop MSVS from becoming
//
terminally confused when it's done in node_internals.h
namespace
node
{
NODE_EXTERN
v8::Local<v8::Value>
ErrnoException
(v8::Isolate* isolate,
int
errorno,
const
char
* syscall =
NULL
,
const
char
* message =
NULL
,
const
char
* path =
NULL
);
NODE_EXTERN
v8::Local<v8::Value>
UVException
(v8::Isolate* isolate,
int
errorno,
const
char
* syscall =
NULL
,
const
char
* message =
NULL
,
const
char
* path =
NULL
);
NODE_EXTERN
v8::Local<v8::Value>
UVException
(v8::Isolate* isolate,
int
errorno,
const
char
* syscall,
const
char
* message,
const
char
* path,
const
char
* dest);
NODE_DEPRECATED
(
"
Use UVException(isolate, ...)
"
,
inline
v8::Local<v8::Value>
ErrnoException
(
int
errorno,
const
char
* syscall =
NULL
,
const
char
* message =
NULL
,
const
char
* path =
NULL
) {
return
ErrnoException
(
v8::Isolate::GetCurrent
(),
errorno,
syscall,
message,
path);
})
inline
v8::Local<v8::Value>
UVException
(
int
errorno,
const
char
* syscall =
NULL
,
const
char
* message =
NULL
,
const
char
* path =
NULL
) {
return
UVException
(
v8::Isolate::GetCurrent
(),
errorno,
syscall,
message,
path);
}
/*
* MakeCallback doesn't have a HandleScope. That means the callers scope
* will retain ownership of created handles from MakeCallback and related.
* There is by default a wrapping HandleScope before uv_run, if the caller
* doesn't have a HandleScope on the stack the global will take ownership
* which won't be reaped until the uv loop exits.
*
* If a uv callback is fired, and there is no enclosing HandleScope in the
* cb, you will appear to leak 4-bytes for every invocation. Take heed.
*/
NODE_EXTERN
v8::Handle<v8::Value>
MakeCallback
(
v8::Isolate* isolate,
v8::Handle<v8::Object> recv,
const
char
* method,
int
argc,
v8::Handle<v8::Value>* argv);
NODE_EXTERN
v8::Handle<v8::Value>
MakeCallback
(
v8::Isolate* isolate,
v8::Handle<v8::Object> recv,
v8::Handle<v8::String> symbol,
int
argc,
v8::Handle<v8::Value>* argv);
NODE_EXTERN
v8::Handle<v8::Value>
MakeCallback
(
v8::Isolate* isolate,
v8::Handle<v8::Object> recv,
v8::Handle<v8::Function> callback,
int
argc,
v8::Handle<v8::Value>* argv);
}
//
namespace node
#
if
defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
#
include
"
node_internals.h
"
#
endif
#
include
<
assert.h
>
#
include
<
stdint.h
>
#
ifndef
NODE_STRINGIFY
#
define
NODE_STRINGIFY
(
n
)
NODE_STRINGIFY_HELPER
(n)
#
define
NODE_STRINGIFY_HELPER
(
n
) #n
#
endif
#
ifdef
_WIN32
//
TODO(tjfontaine) consider changing the usage of ssize_t to ptrdiff_t
#
if
!defined(_SSIZE_T_) && !defined(_SSIZE_T_DEFINED)
typedef
intptr_t
ssize_t
;
#
define
_SSIZE_T_
#
define
_SSIZE_T_DEFINED
#
endif
#
else
//
!_WIN32
#
include
<
sys/types.h
>
//
size_t, ssize_t
#
endif
//
_WIN32
namespace
node
{
NODE_EXTERN
extern
bool
no_deprecation;
NODE_EXTERN
int
Start
(
int
argc,
char
*argv[]);
NODE_EXTERN
void
Init
(
int
* argc,
const
char
** argv,
int
* exec_argc,
const
char
*** exec_argv);
class
Environment
;
NODE_EXTERN
Environment*
CreateEnvironment
(v8::Isolate* isolate,
struct
uv_loop_s
* loop,
v8::Handle<v8::Context> context,
int
argc,
const
char
*
const
* argv,
int
exec_argc,
const
char
*
const
* exec_argv);
NODE_EXTERN
void
LoadEnvironment
(Environment* env);
//
NOTE: Calling this is the same as calling
//
CreateEnvironment() + LoadEnvironment() from above.
//
`uv_default_loop()` will be passed as `loop`.
NODE_EXTERN
Environment*
CreateEnvironment
(v8::Isolate* isolate,
v8::Handle<v8::Context> context,
int
argc,
const
char
*
const
* argv,
int
exec_argc,
const
char
*
const
* exec_argv);
NODE_EXTERN
void
EmitBeforeExit
(Environment* env);
NODE_EXTERN
int
EmitExit
(Environment* env);
NODE_EXTERN
void
RunAtExit
(Environment* env);
/*
Converts a unixtime to V8 Date
*/
#
define
NODE_UNIXTIME_V8
(
t
) v8::Date::New(v8::Isolate::GetCurrent(), \
1000
*
static_cast
<
double
>(t))
#
define
NODE_V8_UNIXTIME
(
v
) (
static_cast
<
double
>((v)->
NumberValue
())/1000.0);
//
Used to be a macro, hence the uppercase name.
#
define
NODE_DEFINE_CONSTANT
(
target, constant
) \
do
{ \
v8::Isolate* isolate = target->
GetIsolate
(); \
v8::Local<v8::String> constant_name = \
v8::String::NewFromUtf8
(isolate, #constant); \
v8::Local<v8::Number> constant_value = \
v8::Number::New
(isolate,
static_cast
<
double
>(constant)); \
v8::PropertyAttribute constant_attributes = \
static_cast
<v8::PropertyAttribute>(v8::ReadOnly | v8::DontDelete); \
(target)->
ForceSet
(constant_name, constant_value, constant_attributes); \
} \
while
(
0
)
//
Used to be a macro, hence the uppercase name.
template
<
typename
TypeName>
inline
void
NODE_SET_METHOD
(
const
TypeName& recv,
const
char
* name,
v8::FunctionCallback callback) {
v8::Isolate* isolate =
v8::Isolate::GetCurrent
();
v8::HandleScope
handle_scope
(isolate);
v8::Local<v8::FunctionTemplate> t =
v8::FunctionTemplate::New
(isolate,
callback);
v8::Local<v8::Function> fn = t->
GetFunction
();
v8::Local<v8::String> fn_name =
v8::String::NewFromUtf8
(isolate, name);
fn->
SetName
(fn_name);
recv->
Set
(fn_name, fn);
}
#
define
NODE_SET_METHOD
node::
NODE_SET_METHOD
//
Used to be a macro, hence the uppercase name.
//
Not a template because it only makes sense for FunctionTemplates.
inline
void
NODE_SET_PROTOTYPE_METHOD
(v8::Handle<v8::FunctionTemplate> recv,
const
char
* name,
v8::FunctionCallback callback) {
v8::Isolate* isolate =
v8::Isolate::GetCurrent
();
v8::HandleScope
handle_scope
(isolate);
v8::Handle<v8::Signature> s =
v8::Signature::New
(isolate, recv);
v8::Local<v8::FunctionTemplate> t =
v8::FunctionTemplate::New
(isolate, callback, v8::Handle<v8::Value>(), s);
v8::Local<v8::Function> fn = t->
GetFunction
();
recv->
PrototypeTemplate
()->
Set
(
v8::String::NewFromUtf8
(isolate, name), fn);
v8::Local<v8::String> fn_name =
v8::String::NewFromUtf8
(isolate, name);
fn->
SetName
(fn_name);
}
#
define
NODE_SET_PROTOTYPE_METHOD
node::
NODE_SET_PROTOTYPE_METHOD
enum
encoding {
ASCII
,
UTF8
,
BASE64
,
UCS2
,
BINARY
,
HEX
,
BUFFER
};
enum
encoding
ParseEncoding
(v8::Isolate* isolate,
v8::Handle<v8::Value> encoding_v,
enum
encoding default_encoding =
BINARY
);
NODE_DEPRECATED
(
"
Use ParseEncoding(isolate, ...)
"
,
inline
enum
encoding
ParseEncoding
(
v8::Handle<v8::Value> encoding_v,
enum
encoding default_encoding =
BINARY
) {
return
ParseEncoding
(
v8::Isolate::GetCurrent
(), encoding_v, default_encoding);
})
NODE_EXTERN
void
FatalException
(v8::Isolate* isolate,
const
v8::TryCatch& try_catch);
NODE_DEPRECATED
(
"
Use FatalException(isolate, ...)
"
,
inline
void
FatalException
(
const
v8::TryCatch& try_catch) {
return
FatalException
(
v8::Isolate::GetCurrent
(), try_catch);
})
//
Don't call with encoding=UCS2.
NODE_EXTERN
v8::Local<v8::Value>
Encode
(v8::Isolate* isolate,
const
char
* buf,
size_t
len,
enum
encoding encoding =
BINARY
);
//
The input buffer should be in host endianness.
NODE_EXTERN
v8::Local<v8::Value>
Encode
(v8::Isolate* isolate,
const
uint16_t
* buf,
size_t
len);
NODE_DEPRECATED
(
"
Use Encode(isolate, ...)
"
,
inline
v8::Local<v8::Value>
Encode
(
const
void
* buf,
size_t
len,
enum
encoding encoding =
BINARY
) {
v8::Isolate* isolate =
v8::Isolate::GetCurrent
();
if
(encoding ==
UCS2
) {
assert
(
reinterpret_cast
<
uintptr_t
>(buf) %
sizeof
(
uint16_t
) ==
0
&&
"
UCS2 buffer must be aligned on two-byte boundary.
"
);
const
uint16_t
* that =
static_cast
<
const
uint16_t
*>(buf);
return
Encode
(isolate, that, len /
sizeof
(*that));
}
return
Encode
(isolate,
static_cast
<
const
char
*>(buf), len, encoding);
})
//
Returns -1 if the handle was not valid for decoding
NODE_EXTERN
ssize_t
DecodeBytes
(v8::Isolate* isolate,
v8::Handle<v8::Value>,
enum
encoding encoding =
BINARY
);
NODE_DEPRECATED
(
"
Use DecodeBytes(isolate, ...)
"
,
inline
ssize_t
DecodeBytes
(
v8::Handle<v8::Value> val,
enum
encoding encoding =
BINARY
) {
return
DecodeBytes
(
v8::Isolate::GetCurrent
(), val, encoding);
})
//
returns bytes written.
NODE_EXTERN
ssize_t
DecodeWrite
(v8::Isolate* isolate,
char
* buf,
size_t
buflen,
v8::Handle<v8::Value>,
enum
encoding encoding =
BINARY
);
NODE_DEPRECATED
(
"
Use DecodeWrite(isolate, ...)
"
,
inline
ssize_t
DecodeWrite
(
char
* buf,
size_t
buflen,
v8::Handle<v8::Value> val,
enum
encoding encoding =
BINARY
) {
return
DecodeWrite
(
v8::Isolate::GetCurrent
(), buf, buflen, val, encoding);
})
#
ifdef
_WIN32
NODE_EXTERN
v8::Local<v8::Value>
WinapiErrnoException
(
v8::Isolate* isolate,
int
errorno,
const
char
*syscall =
NULL
,
const
char
*msg =
"
"
,
const
char
*path =
NULL
);
NODE_DEPRECATED
(
"
Use WinapiErrnoException(isolate, ...)
"
,
inline
v8::Local<v8::Value>
WinapiErrnoException
(
int
errorno,
const
char
*syscall =
NULL
,
const
char
*msg =
"
"
,
const
char
*path =
NULL
) {
return
WinapiErrnoException
(
v8::Isolate::GetCurrent
(),
errorno,
syscall,
msg,
path);
})
#
endif
const
char
*
signo_string
(
int
errorno);
typedef
void
(*addon_register_func)(
v8::Handle<v8::Object> exports,
v8::Handle<v8::Value>
module
,
void
* priv);
typedef
void
(*addon_context_register_func)(
v8::Handle<v8::Object> exports,
v8::Handle<v8::Value>
module
,
v8::Handle<v8::Context> context,
void
* priv);
#
define
NM_F_BUILTIN
0x01
#
define
NM_F_LINKED
0x02
struct
node_module
{
int
nm_version;
unsigned
int
nm_flags;
void
* nm_dso_handle;
const
char
* nm_filename;
node::addon_register_func nm_register_func;
node::addon_context_register_func nm_context_register_func;
const
char
* nm_modname;
void
* nm_priv;
struct
node_module
* nm_link;
};
node_module*
get_builtin_module
(
const
char
*name);
node_module*
get_linked_module
(
const
char
*name);
extern
"
C
"
NODE_EXTERN
void
node_module_register
(
void
* mod);
#
ifdef
_WIN32
#
define
NODE_MODULE_EXPORT
__declspec
(dllexport)
#
else
#
define
NODE_MODULE_EXPORT
__attribute__
((visibility(
"
default
"
)))
#endif
#
if
defined(_MSC_VER)
#
pragma
section(".CRT$XCU", read)
#
define
NODE_C_CTOR
(
fn
) \
static
void
__cdecl
fn
(
void
); \
__declspec
(dllexport, allocate(
"
.CRT$XCU
"
)) \
void (__cdecl*fn ## _)(
void
) = fn; \
static
void
__cdecl
fn
(
void
)
#
else
#
define
NODE_C_CTOR
(
fn
) \
static
void
fn
(
void
) __attribute__((constructor)); \
static
void
fn
(
void
)
#
endif
#
define
NODE_MODULE_X
(
modname, regfunc, priv, flags
) \
extern
"
C
"
{ \
static
node::node_module _module = \
{ \
NODE_MODULE_VERSION
, \
flags, \
NULL
, \
__FILE__, \
(node::addon_register_func) (regfunc), \
NULL
, \
NODE_STRINGIFY
(modname), \
priv, \
NULL
\
}; \
NODE_C_CTOR
(_register_ ## modname) { \
node_module_register
(&_module); \
} \
}
#
define
NODE_MODULE_CONTEXT_AWARE_X
(
modname, regfunc, priv, flags
) \
extern
"
C
"
{ \
static
node::node_module _module = \
{ \
NODE_MODULE_VERSION
, \
flags, \
NULL
, \
__FILE__, \
NULL
, \
(node::addon_context_register_func) (regfunc), \
NODE_STRINGIFY
(modname), \
priv, \
NULL
\
}; \
NODE_C_CTOR
(_register_ ## modname) { \
node_module_register
(&_module); \
} \
}
#
define
NODE_MODULE
(
modname, regfunc
) \
NODE_MODULE_X
(modname, regfunc,
NULL
,
0
)
#
define
NODE_MODULE_CONTEXT_AWARE
(
modname, regfunc
) \
NODE_MODULE_CONTEXT_AWARE_X
(modname, regfunc,
NULL
,
0
)
#
define
NODE_MODULE_CONTEXT_AWARE_BUILTIN
(
modname, regfunc
) \
NODE_MODULE_CONTEXT_AWARE_X
(modname, regfunc,
NULL
,
NM_F_BUILTIN
) \
/*
* For backward compatibility in add-on modules.
*/
#
define
NODE_MODULE_DECL
/*
nothing
*/
/*
Called after the event loop exits but before the VM is disposed.
* Callbacks are run in reverse order of registration, i.e. newest first.
*/
NODE_EXTERN
void
AtExit
(
void
(*cb)(
void
* arg), void* arg = 0);
}
//
namespace node
#
endif
//
SRC_NODE_H_
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