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/*
*****************************************************************************
* This file is part of the Behavior Tree Starter Kit.
*
* Copyright (c) 2012, AiGameDev.com
*
* Credits: Alex J. Champandard
****************************************************************************
*/
#
include
<
vector
>
#
include
"
Shared.h
"
#
include
"
Test.h
"
namespace
bt2
{
// ============================================================================
class
Node
;
class
Task
;
enum
Status
{
BH_INVALID
,
BH_SUCCESS
,
BH_FAILURE
,
BH_RUNNING
,
};
class
Node
{
public:
virtual
Task*
create
() = 0;
virtual
void
destroy
(Task*) = 0;
virtual
~Node
() {}
};
class
Task
{
public:
Task
(Node& node)
: m_pNode(&node)
{
}
virtual
~Task
() {}
virtual
Status
update
() = 0;
virtual
void
onInitialize
() {}
virtual
void
onTerminate
(Status) {}
protected:
Node* m_pNode;
};
class
Behavior
{
protected:
Task* m_pTask;
Node* m_pNode;
Status m_eStatus;
public:
Behavior
()
: m_pTask(
NULL
)
, m_pNode(
NULL
)
, m_eStatus(
BH_INVALID
)
{
}
Behavior
(Node& node)
: m_pTask(
NULL
)
, m_pNode(
NULL
)
, m_eStatus(
BH_INVALID
)
{
setup
(node);
}
~Behavior
()
{
m_eStatus =
BH_INVALID
;
teardown
();
}
void
setup
(Node& node)
{
teardown
();
m_pNode = &node;
m_pTask = node.
create
();
}
void
teardown
()
{
if
(m_pTask ==
NULL
)
{
return
;
}
ASSERT
(m_eStatus !=
BH_RUNNING
);
m_pNode->
destroy
(m_pTask);
m_pTask =
NULL
;
}
Status
tick
()
{
if
(m_eStatus ==
BH_INVALID
)
{
m_pTask->
onInitialize
();
}
m_eStatus = m_pTask->
update
();
if
(m_eStatus !=
BH_RUNNING
)
{
m_pTask->
onTerminate
(m_eStatus);
}
return
m_eStatus;
}
template
<
class
TASK
>
TASK
*
get
()
const
{
//
NOTE: It's safe to static_cast, the caller almost
//
always knows what kind of task type it is.
return
dynamic_cast
<
TASK
*>(m_pTask);
}
};
//
----------------------------------------------------------------------------
struct
MockTask
:
public
Task
{
int
m_iInitializeCalled;
int
m_iTerminateCalled;
int
m_iUpdateCalled;
Status m_eReturnStatus;
Status m_eTerminateStatus;
MockTask
(Node& node)
: Task(node)
, m_iInitializeCalled(
0
)
, m_iTerminateCalled(
0
)
, m_iUpdateCalled(
0
)
, m_eReturnStatus(
BH_RUNNING
)
, m_eTerminateStatus(
BH_INVALID
)
{
}
virtual
void
onInitialize
()
{
++m_iInitializeCalled;
}
virtual
void
onTerminate
(Status s)
{
++m_iTerminateCalled;
m_eTerminateStatus = s;
}
virtual
Status
update
()
{
++m_iUpdateCalled;
return
m_eReturnStatus;
}
};
struct
MockNode
:
public
Node
{
virtual
void
destroy
(Task*) {}
virtual
Task*
create
()
{
m_pTask =
new
MockTask
(*
this
);
return
m_pTask;
}
virtual
~MockNode
()
{
delete
m_pTask;
}
MockNode
()
: m_pTask(
NULL
)
{
}
MockTask* m_pTask;
};
TEST
(StarterKit3, TaskInitialize)
{
MockNode n;
Behavior
b
(n);
MockTask* t = b.
get
<MockTask>();
CHECK_EQUAL
(
0
, t->
m_iInitializeCalled
);
b.
tick
();
CHECK_EQUAL
(
1
, t->
m_iInitializeCalled
);
};
TEST
(StarterKit3, TaskUpdate)
{
MockNode n;
Behavior
b
(n);
MockTask* t = b.
get
<MockTask>();
CHECK_EQUAL
(
0
, t->
m_iUpdateCalled
);
b.
tick
();
CHECK_EQUAL
(
1
, t->
m_iUpdateCalled
);
};
TEST
(StarterKit3, TaskTerminate)
{
MockNode n;
Behavior
b
(n);
b.
tick
();
MockTask* t = b.
get
<MockTask>();
CHECK_EQUAL
(
0
, t->
m_iTerminateCalled
);
t->
m_eReturnStatus
=
BH_SUCCESS
;
b.
tick
();
CHECK_EQUAL
(
1
, t->
m_iTerminateCalled
);
};
// ============================================================================
typedef
std::vector<Node*> Nodes;
class
Composite
:
public
Node
{
public:
Nodes m_Children;
};
class
Sequence
:
public
Task
{
public:
Sequence
(Composite& node)
: Task(node)
{
}
Composite&
getNode
()
{
return
*
static_cast
<Composite*>(m_pNode);
}
virtual
void
onInitialize
()
{
m_CurrentChild =
getNode
().
m_Children
.
begin
();
m_CurrentBehavior.
setup
(**m_CurrentChild);
}
virtual
Status
update
()
{
for
(;;)
{
Status s = m_CurrentBehavior.
tick
();
if
(s !=
BH_SUCCESS
)
{
return
s;
}
if
(++m_CurrentChild ==
getNode
().
m_Children
.
end
())
{
return
BH_SUCCESS
;
}
m_CurrentBehavior.
setup
(**m_CurrentChild);
}
}
protected:
Nodes::iterator m_CurrentChild;
Behavior m_CurrentBehavior;
};
//
----------------------------------------------------------------------------
template
<
class
TASK
>
class
MockComposite
:
public
Composite
{
public:
MockComposite
(
size_t
size)
{
for
(
size_t
i=
0
; i<size; ++i)
{
m_Children.
push_back
(
new
MockNode);
}
}
~MockComposite
()
{
for
(
size_t
i=
0
; i<m_Children.
size
(); ++i)
{
delete
m_Children[i];
}
}
MockTask&
operator
[](
size_t
index)
{
ASSERT
(index < m_Children.
size
());
MockTask* task =
static_cast
<MockNode*>(m_Children[index])->
m_pTask
;
ASSERT
(task !=
NULL
);
return
*task;
}
virtual
Task*
create
()
{
return
new
TASK
(*
this
);
}
virtual
void
destroy
(Task* task)
{
delete
task;
}
};
typedef
MockComposite<Sequence> MockSequence;
TEST
(StarterKit3, SequenceTwoFails)
{
MockSequence
seq
(
2
);
Behavior
bh
(seq);
CHECK_EQUAL
(bh.
tick
(),
BH_RUNNING
);
CHECK_EQUAL
(
0
, seq[
0
].
m_iTerminateCalled
);
seq[
0
].
m_eReturnStatus
=
BH_FAILURE
;
CHECK_EQUAL
(bh.
tick
(),
BH_FAILURE
);
CHECK_EQUAL
(
1
, seq[
0
].
m_iTerminateCalled
);
}
TEST
(StarterKit3, SequenceTwoContinues)
{
MockSequence
seq
(
2
);
Behavior
bh
(seq);
CHECK_EQUAL
(bh.
tick
(),
BH_RUNNING
);
CHECK_EQUAL
(
0
, seq[
0
].
m_iTerminateCalled
);
seq[
0
].
m_eReturnStatus
=
BH_SUCCESS
;
CHECK_EQUAL
(bh.
tick
(),
BH_RUNNING
);
CHECK_EQUAL
(
1
, seq[
0
].
m_iTerminateCalled
);
}
TEST
(StarterKit3, SequenceOnePassThrough)
{
Status status[
2
] = {
BH_SUCCESS
,
BH_FAILURE
};
for
(
int
i=
0
; i<
2
; ++i)
{
MockSequence
seq
(
1
);
Behavior
bh
(seq);
CHECK_EQUAL
(bh.
tick
(),
BH_RUNNING
);
CHECK_EQUAL
(
0
, seq[
0
].
m_iTerminateCalled
);
seq[
0
].
m_eReturnStatus
= status[i];
CHECK_EQUAL
(bh.
tick
(), status[i]);
CHECK_EQUAL
(
1
, seq[
0
].
m_iTerminateCalled
);
}
}
// ============================================================================
class
Selector
:
public
Task
{
public:
Selector
(Composite& node)
: Task(node)
{
}
Composite&
getNode
()
{
return
*
static_cast
<Composite*>(m_pNode);
}
virtual
void
onInitialize
()
{
m_CurrentChild =
getNode
().
m_Children
.
begin
();
m_Behavior.
setup
(**m_CurrentChild);
}
virtual
Status
update
()
{
for
(;;)
{
Status s = m_Behavior.
tick
();
if
(s !=
BH_FAILURE
)
{
return
s;
}
if
(++m_CurrentChild ==
getNode
().
m_Children
.
end
())
{
return
BH_FAILURE
;
}
m_Behavior.
setup
(**m_CurrentChild);
}
}
protected:
Nodes::iterator m_CurrentChild;
Behavior m_Behavior;
};
typedef
MockComposite<Selector> MockSelector;
TEST
(StarterKit3, SelectorOnePassThrough)
{
Status status[
2
] = {
BH_SUCCESS
,
BH_FAILURE
};
for
(
int
i=
0
; i<
2
; ++i)
{
MockSelector
sel
(
1
);
Behavior
bh
(sel);
CHECK_EQUAL
(bh.
tick
(),
BH_RUNNING
);
CHECK_EQUAL
(
0
, sel[
0
].
m_iTerminateCalled
);
sel[
0
].
m_eReturnStatus
= status[i];
CHECK_EQUAL
(bh.
tick
(), status[i]);
CHECK_EQUAL
(
1
, sel[
0
].
m_iTerminateCalled
);
}
}
TEST
(StarterKit3, SelectorTwoContinues)
{
MockSelector
sel
(
2
);
Behavior
bh
(sel);
CHECK_EQUAL
(bh.
tick
(),
BH_RUNNING
);
CHECK_EQUAL
(
0
, sel[
0
].
m_iTerminateCalled
);
sel[
0
].
m_eReturnStatus
=
BH_FAILURE
;
CHECK_EQUAL
(bh.
tick
(),
BH_RUNNING
);
CHECK_EQUAL
(
1
, sel[
0
].
m_iTerminateCalled
);
}
TEST
(StarterKit3, SelectorTwoSucceeds)
{
MockSelector
sel
(
2
);
Behavior
bh
(sel);
CHECK_EQUAL
(bh.
tick
(),
BH_RUNNING
);
CHECK_EQUAL
(
0
, sel[
0
].
m_iTerminateCalled
);
sel[
0
].
m_eReturnStatus
=
BH_SUCCESS
;
CHECK_EQUAL
(bh.
tick
(),
BH_SUCCESS
);
CHECK_EQUAL
(
1
, sel[
0
].
m_iTerminateCalled
);
}
}
//
namespace bt2
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