FazBrowse GitHub Viewer
|
Trending
|
URL:
|
Home
Tools:
[Download Repo ZIP]
[View Raw Code]
[Original HTTPS Page]
ClassicComputerScienceProblemsInPython/Chapter8/connectfour.py at master · aita/ClassicComputerScienceProblemsInPython · GitHub
aita
/
ClassicComputerScienceProblemsInPython
Public
forked from
davecom/ClassicComputerScienceProblemsInPython
Notifications
You must be signed in to change notification settings
Fork
0
Star
0
Code
Pull requests
0
Actions
Projects
Security and quality
0
Insights
Additional navigation options
Code
Pull requests
Actions
Projects
Security and quality
Insights
Expand file tree
Breadcrumbs
ClassicComputerScienceProblemsInPython
/
Chapter8
/
connectfour.py
Copy path
More file actions
More file actions
Latest commit
History
History
History
182 lines (155 loc) · 6.13 KB
Breadcrumbs
ClassicComputerScienceProblemsInPython
/
Chapter8
/
connectfour.py
Copy path
File metadata and controls
182 lines (155 loc) · 6.13 KB
Raw
Copy raw file
Download raw file
Open symbols panel
Edit and raw actions
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
# connectfour.py
# From Classic Computer Science Problems in Python Chapter 8
# Copyright 2018 David Kopec
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
from
__future__
import
annotations
from
typing
import
List
,
Optional
,
Tuple
from
enum
import
Enum
from
board
import
Piece
,
Board
,
Move
class
C4Piece
(
Piece
,
Enum
):
B
=
"B"
R
=
"R"
E
=
" "
# stand-in for empty
@
property
def
opposite
(
self
)
->
C4Piece
:
if
self
==
C4Piece
.
B
:
return
C4Piece
.
R
elif
self
==
C4Piece
.
R
:
return
C4Piece
.
B
else
:
return
C4Piece
.
E
def
__str__
(
self
)
->
str
:
return
self
.
value
def
generate_segments
(
num_columns
:
int
,
num_rows
:
int
,
segment_length
:
int
)
->
List
[
List
[
Tuple
[
int
,
int
]]]:
segments
:
List
[
List
[
Tuple
[
int
,
int
]]]
=
[]
# generate the vertical segments
for
c
in
range
(
num_columns
):
for
r
in
range
(
num_rows
-
segment_length
+
1
):
segment
:
List
[
Tuple
[
int
,
int
]]
=
[]
for
t
in
range
(
segment_length
):
segment
.
append
((
c
,
r
+
t
))
segments
.
append
(
segment
)
# generate the horizontal segments
for
c
in
range
(
num_columns
-
segment_length
+
1
):
for
r
in
range
(
num_rows
):
segment
=
[]
for
t
in
range
(
segment_length
):
segment
.
append
((
c
+
t
,
r
))
segments
.
append
(
segment
)
# generate the bottom left to top right diagonal segments
for
c
in
range
(
num_columns
-
segment_length
+
1
):
for
r
in
range
(
num_rows
-
segment_length
+
1
):
segment
=
[]
for
t
in
range
(
segment_length
):
segment
.
append
((
c
+
t
,
r
+
t
))
segments
.
append
(
segment
)
# generate the top left to bottom right diagonal segments
for
c
in
range
(
num_columns
-
segment_length
+
1
):
for
r
in
range
(
segment_length
-
1
,
num_rows
):
segment
=
[]
for
t
in
range
(
segment_length
):
segment
.
append
((
c
+
t
,
r
-
t
))
segments
.
append
(
segment
)
return
segments
class
C4Board
(
Board
):
NUM_ROWS
:
int
=
6
NUM_COLUMNS
:
int
=
7
SEGMENT_LENGTH
:
int
=
4
SEGMENTS
:
List
[
List
[
Tuple
[
int
,
int
]]]
=
generate_segments
(
NUM_COLUMNS
,
NUM_ROWS
,
SEGMENT_LENGTH
)
class
Column
:
def
__init__
(
self
)
->
None
:
self
.
_container
:
List
[
C4Piece
]
=
[]
@
property
def
full
(
self
)
->
bool
:
return
len
(
self
.
_container
)
==
C4Board
.
NUM_ROWS
def
push
(
self
,
item
:
C4Piece
)
->
None
:
if
self
.
full
:
raise
OverflowError
(
"Trying to push piece to full column"
)
self
.
_container
.
append
(
item
)
def
__getitem__
(
self
,
index
:
int
)
->
C4Piece
:
if
index
>
len
(
self
.
_container
)
-
1
:
return
C4Piece
.
E
return
self
.
_container
[
index
]
def
__repr__
(
self
)
->
str
:
return
repr
(
self
.
_container
)
def
copy
(
self
)
->
C4Board
.
Column
:
temp
:
C4Board
.
Column
=
C4Board
.
Column
()
temp
.
_container
=
self
.
_container
.
copy
()
return
temp
def
__init__
(
self
,
position
:
Optional
[
List
[
C4Board
.
Column
]]
=
None
,
turn
:
C4Piece
=
C4Piece
.
B
)
->
None
:
if
position
is
None
:
self
.
position
:
List
[
C4Board
.
Column
]
=
[
C4Board
.
Column
()
for
_
in
range
(
C4Board
.
NUM_COLUMNS
)]
else
:
self
.
position
=
position
self
.
_turn
:
C4Piece
=
turn
@
property
def
turn
(
self
)
->
Piece
:
return
self
.
_turn
def
move
(
self
,
location
:
Move
)
->
Board
:
temp_position
:
List
[
C4Board
.
Column
]
=
self
.
position
.
copy
()
for
c
in
range
(
C4Board
.
NUM_COLUMNS
):
temp_position
[
c
]
=
self
.
position
[
c
].
copy
()
temp_position
[
location
].
push
(
self
.
_turn
)
return
C4Board
(
temp_position
,
self
.
_turn
.
opposite
)
@
property
def
legal_moves
(
self
)
->
List
[
Move
]:
return
[
Move
(
c
)
for
c
in
range
(
C4Board
.
NUM_COLUMNS
)
if
not
self
.
position
[
c
].
full
]
# Returns the count of black & red pieces in a segment
def
_count_segment
(
self
,
segment
:
List
[
Tuple
[
int
,
int
]])
->
Tuple
[
int
,
int
]:
black_count
:
int
=
0
red_count
:
int
=
0
for
column
,
row
in
segment
:
if
self
.
position
[
column
][
row
]
==
C4Piece
.
B
:
black_count
+=
1
elif
self
.
position
[
column
][
row
]
==
C4Piece
.
R
:
red_count
+=
1
return
black_count
,
red_count
@
property
def
is_win
(
self
)
->
bool
:
for
segment
in
C4Board
.
SEGMENTS
:
black_count
,
red_count
=
self
.
_count_segment
(
segment
)
if
black_count
==
4
or
red_count
==
4
:
return
True
return
False
def
_evaluate_segment
(
self
,
segment
:
List
[
Tuple
[
int
,
int
]],
player
:
Piece
)
->
float
:
black_count
,
red_count
=
self
.
_count_segment
(
segment
)
if
red_count
>
0
and
black_count
>
0
:
return
0
# mixed segments are neutral
count
:
int
=
max
(
red_count
,
black_count
)
score
:
float
=
0
if
count
==
2
:
score
=
1
elif
count
==
3
:
score
=
100
elif
count
==
4
:
score
=
1000000
color
:
C4Piece
=
C4Piece
.
B
if
red_count
>
black_count
:
color
=
C4Piece
.
R
if
color
!=
player
:
return
-
score
return
score
def
evaluate
(
self
,
player
:
Piece
)
->
float
:
total
:
float
=
0
for
segment
in
C4Board
.
SEGMENTS
:
total
+=
self
.
_evaluate_segment
(
segment
,
player
)
return
total
def
__repr__
(
self
)
->
str
:
display
:
str
=
""
for
r
in
reversed
(
range
(
C4Board
.
NUM_ROWS
)):
display
+=
"|"
for
c
in
range
(
C4Board
.
NUM_COLUMNS
):
display
+=
f"
{
self
.
position
[
c
][
r
]
}
"
+
"|"
display
+=
"
\n
"
return
display
Back
|
FazBrowse Home
|
New Git URL