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SFML-Animation-3.0/AnimationManager.cpp at main · allenmonkey970/SFML-Animation-3.0 · GitHub
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#
include
"
AnimationManager.h
"
#
include
<
iostream
>
//
This implementation file provides the definitions for the member functions declared
//
in the AnimationManager class. The key functionalities implemented include:
//
- update: Updates the animation frame for a specific sprite based on the animation's frequency.
//
- updateAll: Updates all animations in a given map of sprites.
//
- addAnimation: Adds a new animation with specified parameters (texture, sheet size, sprite size, etc.).
//
- deleteAnimation: Deletes an existing animation.
//
- Setters: Modify animation properties such as frequency, sprite size, sheet size, and indices.
//
The file initializes the static member variables and provides the logic for updating and managing
//
animations in a game. Error handling and frequency-based updates are also implemented to ensure
//
smooth animation transitions.
//
Initialize static member variables
std::map<std::string, sf::Texture> AnimationManager::m_textures;
std::map<std::string, sf::Vector2i> AnimationManager::m_indices;
std::map<std::string, sf::Vector2i> AnimationManager::m_startingIndices;
std::map<std::string, sf::Vector2i> AnimationManager::m_endingIndices;
std::map<std::string, sf::Vector2i> AnimationManager::m_sheetSizes;
std::map<std::string, sf::Vector2i> AnimationManager::m_spriteSizes;
std::map<std::string,
int
> AnimationManager::m_frequencies;
std::map<std::string,
int
> AnimationManager::m_timesUpdated;
void
AnimationManager::update
(
const
std::string &animation, sf::Sprite &sprite) {
//
Check if the animation sheet size is valid
if
(m_sheetSizes[animation] !=
sf::Vector2i
(
0
,
0
)) {
//
Increment the update counter and check if it meets the frequency condition
if
(++m_timesUpdated[animation] >= m_frequencies[animation]) {
m_timesUpdated[animation] =
0
;
//
Reset the update counter
//
Calculate the texture rectangle for the current frame
sf::IntRect
rect
({
m_indices[animation].
x
* m_spriteSizes[animation].
x
,
m_indices[animation].
y
* m_spriteSizes[animation].
y
},
{m_spriteSizes[animation].
x
, m_spriteSizes[animation].
y
});
//
Set the sprite texture and texture rectangle
sprite.
setTexture
(m_textures[animation]);
sprite.
setTextureRect
(rect);
//
Update the animation indices to the next frame
if
(m_indices[animation].
y
< m_sheetSizes[animation].
y
-
1
) {
++m_indices[animation].
y
;
}
else
if
(m_indices[animation].
x
< m_sheetSizes[animation].
x
-
1
) {
m_indices[animation].
y
=
0
;
++m_indices[animation].
x
;
}
else
{
m_indices[animation] = m_startingIndices[animation];
//
Reset to starting index for looping animation
}
}
}
else
{
//
Output an error message if no animation entry is found
std::cerr <<
"
No animation entry found for
\"
"
<< animation <<
"
\"
!
"
<< std::endl;
}
}
void
AnimationManager::updateAll
(std::map<std::string, sf::Sprite> &map) {
//
Iterate through the map and update each animation
for
(
auto
&element: map) {
update
(element.
first
, element.
second
);
}
}
void
AnimationManager::addAnimation
(
const
std::string &animation,
const
sf::Texture &texture,
sf::Vector2i sheetSize, sf::Vector2i spriteSize,
sf::Vector2i index,
int
frequency,
sf::Vector2i startingIndex) {
//
Add a new animation with the specified parameters
m_textures[animation] = texture;
m_sheetSizes[animation] = sheetSize;
m_spriteSizes[animation] = spriteSize;
m_indices[animation] = index;
m_startingIndices[animation] = startingIndex;
m_endingIndices[animation] = sheetSize;
m_frequencies[animation] = frequency;
m_timesUpdated[animation] =
0
;
//
Initialize the times updated counter
}
void
AnimationManager::deleteAnimation
(
const
std::string &animation) {
//
Remove the animation entry from all maps
m_textures.
erase
(animation);
m_indices.
erase
(animation);
m_startingIndices.
erase
(animation);
m_endingIndices.
erase
(animation);
m_sheetSizes.
erase
(animation);
m_spriteSizes.
erase
(animation);
m_frequencies.
erase
(animation);
m_timesUpdated.
erase
(animation);
}
void
AnimationManager::setAnimationFrequency
(
const
std::string &animation,
int
frequency) {
//
Set the update frequency for the specified animation
m_frequencies[animation] = frequency;
}
void
AnimationManager::setAnimationSpriteSize
(
const
std::string &animation, sf::Vector2i size) {
//
Set the sprite size for the specified animation
m_spriteSizes[animation] = size;
}
void
AnimationManager::setAnimationSheetSize
(
const
std::string &animation, sf::Vector2i size) {
//
Set the sheet size for the specified animation
m_sheetSizes[animation] = size;
}
void
AnimationManager::setAnimationIndex
(
const
std::string &animation, sf::Vector2i index) {
//
Set the current index for the specified animation
m_indices[animation] = index;
}
void
AnimationManager::setAnimationTexture
(
const
std::string &animation,
const
sf::Texture &texture) {
//
Set the texture for the specified animation
m_textures[animation] = texture;
}
void
AnimationManager::resetAnimationIndex
(
const
std::string &animation) {
//
Reset the current index to the starting index for the specified animation
m_indices[animation] = m_startingIndices[animation];
}
void
AnimationManager::setAnimationStartingIndex
(
const
std::string &animation, sf::Vector2i index) {
//
Set the starting index for the specified animation
m_startingIndices[animation] = index;
}
void
AnimationManager::setAnimationEndingIndex
(
const
std::string &animation, sf::Vector2i index) {
//
Set the ending index for the specified animation
m_endingIndices[animation] = index
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