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SFML/src/SFML/Graphics/Image.cpp at master · anprogrammer/SFML · GitHub
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//
//////////////////////////////////////////////////////////
//
//
SFML - Simple and Fast Multimedia Library
//
Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
//
This software is provided 'as-is', without any express or implied warranty.
//
In no event will the authors be held liable for any damages arising from the use of this software.
//
//
Permission is granted to anyone to use this software for any purpose,
//
including commercial applications, and to alter it and redistribute it freely,
//
subject to the following restrictions:
//
//
1. The origin of this software must not be misrepresented;
//
you must not claim that you wrote the original software.
//
If you use this software in a product, an acknowledgment
//
in the product documentation would be appreciated but is not required.
//
//
2. Altered source versions must be plainly marked as such,
//
and must not be misrepresented as being the original software.
//
//
3. This notice may not be removed or altered from any source distribution.
//
//
//////////////////////////////////////////////////////////
//
//////////////////////////////////////////////////////////
//
Headers
//
//////////////////////////////////////////////////////////
#
include
<
SFML/Graphics/Image.hpp
>
#
include
<
SFML/Graphics/ImageLoader.hpp
>
#
include
<
SFML/System/Err.hpp
>
#
ifdef
SFML_SYSTEM_ANDROID
#
include
<
SFML/System/Android/ResourceStream.hpp
>
#
endif
#
include
<
algorithm
>
#
include
<
cstring
>
namespace
sf
{
//
//////////////////////////////////////////////////////////
Image::Image
() :
m_size
(
0
,
0
)
{
}
//
//////////////////////////////////////////////////////////
Image::~Image
()
{
}
//
//////////////////////////////////////////////////////////
void
Image::create
(
unsigned
int
width,
unsigned
int
height,
const
Color& color)
{
if
(width && height)
{
//
Create a new pixel buffer first for exception safety's sake
std::vector<Uint8>
newPixels
(width * height *
4
);
//
Fill it with the specified color
Uint8* ptr = &newPixels[
0
];
Uint8* end = ptr + newPixels.
size
();
while
(ptr < end)
{
*ptr++ = color.
r
;
*ptr++ = color.
g
;
*ptr++ = color.
b
;
*ptr++ = color.
a
;
}
//
Commit the new pixel buffer
m_pixels.
swap
(newPixels);
//
Assign the new size
m_size.
x
= width;
m_size.
y
= height;
}
else
{
//
Dump the pixel buffer
std::vector<Uint8>().
swap
(m_pixels);
//
Assign the new size
m_size.
x
=
0
;
m_size.
y
=
0
;
}
}
//
//////////////////////////////////////////////////////////
void
Image::create
(
unsigned
int
width,
unsigned
int
height,
const
Uint8* pixels)
{
if
(pixels && width && height)
{
//
Create a new pixel buffer first for exception safety's sake
std::vector<Uint8>
newPixels
(pixels, pixels + width * height *
4
);
//
Commit the new pixel buffer
m_pixels.
swap
(newPixels);
//
Assign the new size
m_size.
x
= width;
m_size.
y
= height;
}
else
{
//
Dump the pixel buffer
std::vector<Uint8>().
swap
(m_pixels);
//
Assign the new size
m_size.
x
=
0
;
m_size.
y
=
0
;
}
}
//
//////////////////////////////////////////////////////////
bool
Image::loadFromFile
(
const
std::string& filename)
{
#
ifndef
SFML_SYSTEM_ANDROID
return
priv::ImageLoader::getInstance
().
loadImageFromFile
(filename, m_pixels, m_size);
#
else
priv::ResourceStream
stream
(filename);
return
loadFromStream
(stream);
#
endif
}
//
//////////////////////////////////////////////////////////
bool
Image::loadFromMemory
(
const
void
* data, std::
size_t
size)
{
return
priv::ImageLoader::getInstance
().
loadImageFromMemory
(data, size, m_pixels, m_size);
}
//
//////////////////////////////////////////////////////////
bool
Image::loadFromStream
(InputStream& stream)
{
return
priv::ImageLoader::getInstance
().
loadImageFromStream
(stream, m_pixels, m_size);
}
//
//////////////////////////////////////////////////////////
bool
Image::saveToFile
(
const
std::string& filename)
const
{
return
priv::ImageLoader::getInstance
().
saveImageToFile
(filename, m_pixels, m_size);
}
//
//////////////////////////////////////////////////////////
Vector2u
Image::getSize
()
const
{
return
m_size;
}
//
//////////////////////////////////////////////////////////
void
Image::createMaskFromColor
(
const
Color& color, Uint8 alpha)
{
//
Make sure that the image is not empty
if
(!m_pixels.
empty
())
{
//
Replace the alpha of the pixels that match the transparent color
Uint8* ptr = &m_pixels[
0
];
Uint8* end = ptr + m_pixels.
size
();
while
(ptr < end)
{
if
((ptr[
0
] == color.
r
) && (ptr[
1
] == color.
g
) && (ptr[
2
] == color.
b
) && (ptr[
3
] == color.
a
))
ptr[
3
] = alpha;
ptr +=
4
;
}
}
}
//
//////////////////////////////////////////////////////////
void
Image::copy
(
const
Image& source,
unsigned
int
destX,
unsigned
int
destY,
const
IntRect& sourceRect,
bool
applyAlpha)
{
//
Make sure that both images are valid
if
((source.
m_size
.
x
==
0
) || (source.
m_size
.
y
==
0
) || (m_size.
x
==
0
) || (m_size.
y
==
0
))
return
;
//
Adjust the source rectangle
IntRect srcRect = sourceRect;
if
(srcRect.
width
==
0
|| (srcRect.
height
==
0
))
{
srcRect.
left
=
0
;
srcRect.
top
=
0
;
srcRect.
width
= source.
m_size
.
x
;
srcRect.
height
= source.
m_size
.
y
;
}
else
{
if
(srcRect.
left
<
0
) srcRect.
left
=
0
;
if
(srcRect.
top
<
0
) srcRect.
top
=
0
;
if
(srcRect.
width
>
static_cast
<
int
>(source.
m_size
.
x
)) srcRect.
width
= source.
m_size
.
x
;
if
(srcRect.
height
>
static_cast
<
int
>(source.
m_size
.
y
)) srcRect.
height
= source.
m_size
.
y
;
}
//
Then find the valid bounds of the destination rectangle
int
width = srcRect.
width
;
int
height = srcRect.
height
;
if
(destX + width > m_size.
x
) width = m_size.
x
- destX;
if
(destY + height > m_size.
y
) height = m_size.
y
- destY;
//
Make sure the destination area is valid
if
((width <=
0
) || (height <=
0
))
return
;
//
Precompute as much as possible
int
pitch = width *
4
;
int
rows = height;
int
srcStride = source.
m_size
.
x
*
4
;
int
dstStride = m_size.
x
*
4
;
const
Uint8* srcPixels = &source.
m_pixels
[
0
] + (srcRect.
left
+ srcRect.
top
* source.
m_size
.
x
) *
4
;
Uint8* dstPixels = &m_pixels[
0
] + (destX + destY * m_size.
x
) *
4
;
//
Copy the pixels
if
(applyAlpha)
{
//
Interpolation using alpha values, pixel by pixel (slower)
for
(
int
i =
0
; i < rows; ++i)
{
for
(
int
j =
0
; j < width; ++j)
{
//
Get a direct pointer to the components of the current pixel
const
Uint8* src = srcPixels + j *
4
;
Uint8* dst = dstPixels + j *
4
;
//
Interpolate RGBA components using the alpha value of the source pixel
Uint8 alpha = src[
3
];
dst[
0
] = (src[
0
] * alpha + dst[
0
] * (
255
- alpha)) /
255
;
dst[
1
] = (src[
1
] * alpha + dst[
1
] * (
255
- alpha)) /
255
;
dst[
2
] = (src[
2
] * alpha + dst[
2
] * (
255
- alpha)) /
255
;
dst[
3
] = alpha + dst[
3
] * (
255
- alpha) /
255
;
}
srcPixels += srcStride;
dstPixels += dstStride;
}
}
else
{
//
Optimized copy ignoring alpha values, row by row (faster)
for
(
int
i =
0
; i < rows; ++i)
{
std::memcpy
(dstPixels, srcPixels, pitch);
srcPixels += srcStride;
dstPixels += dstStride;
}
}
}
//
//////////////////////////////////////////////////////////
void
Image::setPixel
(
unsigned
int
x,
unsigned
int
y,
const
Color& color)
{
Uint8* pixel = &m_pixels[(x + y * m_size.
x
) *
4
];
*pixel++ = color.
r
;
*pixel++ = color.
g
;
*pixel++ = color.
b
;
*pixel++ = color.
a
;
}
//
//////////////////////////////////////////////////////////
Color
Image::getPixel
(
unsigned
int
x,
unsigned
int
y)
const
{
const
Uint8* pixel = &m_pixels[(x + y * m_size.
x
) *
4
];
return
Color
(pixel[
0
], pixel[
1
], pixel[
2
], pixel[
3
]);
}
//
//////////////////////////////////////////////////////////
const
Uint8*
Image::getPixelsPtr
()
const
{
if
(!m_pixels.
empty
())
{
return
&m_pixels[
0
];
}
else
{
err
() <<
"
Trying to access the pixels of an empty image
"
<< std::endl;
return
NULL
;
}
}
//
//////////////////////////////////////////////////////////
void
Image::flipHorizontally
()
{
if
(!m_pixels.
empty
())
{
std::
size_t
rowSize = m_size.
x
*
4
;
for
(std::
size_t
y =
0
; y < m_size.
y
; ++y)
{
std::vector<Uint8>::iterator left = m_pixels.
begin
() + y * rowSize;
std::vector<Uint8>::iterator right = m_pixels.
begin
() + (y +
1
) * rowSize -
4
;
for
(std::
size_t
x =
0
; x < m_size.
x
/
2
; ++x)
{
std::swap_ranges
(left, left +
4
, right);
left +=
4
;
right -=
4
;
}
}
}
}
//
//////////////////////////////////////////////////////////
void
Image::flipVertically
()
{
if
(!m_pixels.
empty
())
{
std::
size_t
rowSize = m_size.
x
*
4
;
std::vector<Uint8>::iterator top = m_pixels.
begin
();
std::vector<Uint8>::iterator bottom = m_pixels.
end
() - rowSize;
for
(std::
size_t
y =
0
; y < m_size.
y
/
2
; ++y)
{
std::swap_ranges
(top, top + rowSize, bottom);
top += rowSize;
bottom -= rowSize;
}
}
}
}
//
namespace sf
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