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SFML/src/SFML/Graphics/RenderTextureImplDefault.cpp at master · anprogrammer/SFML · GitHub
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RenderTextureImplDefault.cpp
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RenderTextureImplDefault.cpp
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//
//////////////////////////////////////////////////////////
//
//
SFML - Simple and Fast Multimedia Library
//
Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
//
This software is provided 'as-is', without any express or implied warranty.
//
In no event will the authors be held liable for any damages arising from the use of this software.
//
//
Permission is granted to anyone to use this software for any purpose,
//
including commercial applications, and to alter it and redistribute it freely,
//
subject to the following restrictions:
//
//
1. The origin of this software must not be misrepresented;
//
you must not claim that you wrote the original software.
//
If you use this software in a product, an acknowledgment
//
in the product documentation would be appreciated but is not required.
//
//
2. Altered source versions must be plainly marked as such,
//
and must not be misrepresented as being the original software.
//
//
3. This notice may not be removed or altered from any source distribution.
//
//
//////////////////////////////////////////////////////////
//
//////////////////////////////////////////////////////////
//
Headers
//
//////////////////////////////////////////////////////////
#
include
<
SFML/Graphics/RenderTextureImplDefault.hpp
>
#
include
<
SFML/Graphics/GLCheck.hpp
>
#
include
<
SFML/Graphics/TextureSaver.hpp
>
#
include
<
SFML/Window/Context.hpp
>
#
include
<
SFML/System/Err.hpp
>
namespace
sf
{
namespace
priv
{
//
//////////////////////////////////////////////////////////
RenderTextureImplDefault::RenderTextureImplDefault
() :
m_context
(
0
),
m_width
(
0
),
m_height
(
0
)
{
}
//
//////////////////////////////////////////////////////////
RenderTextureImplDefault::~RenderTextureImplDefault
()
{
//
Destroy the context
delete
m_context;
}
//
//////////////////////////////////////////////////////////
unsigned
int
RenderTextureImplDefault::getMaximumAntialiasingLevel
()
{
//
If the system is so old that it doesn't support FBOs, chances are it is
//
also using either a software renderer or some CPU emulated support for AA
//
In order to not cripple performance in this rare case, we just return 0 here
return
0
;
}
//
//////////////////////////////////////////////////////////
bool
RenderTextureImplDefault::create
(
unsigned
int
width,
unsigned
int
height,
unsigned
int
,
const
ContextSettings& settings)
{
//
Store the dimensions
m_width = width;
m_height = height;
//
Create the in-memory OpenGL context
m_context =
new
Context
(settings, width, height);
return
true
;
}
//
//////////////////////////////////////////////////////////
bool
RenderTextureImplDefault::activate
(
bool
active)
{
return
m_context->
setActive
(active);
}
//
//////////////////////////////////////////////////////////
void
RenderTextureImplDefault::updateTexture
(
unsigned
int
textureId)
{
//
Make sure that the current texture binding will be preserved
priv::TextureSaver save;
//
Copy the rendered pixels to the texture
glCheck
(
glBindTexture
(
GL_TEXTURE_2D
, textureId));
glCheck
(
glCopyTexSubImage2D
(
GL_TEXTURE_2D
,
0
,
0
,
0
,
0
,
0
, m_width, m_height));
}
}
//
namespace priv
}
//
namespace sf
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