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//
Licensed to the Apache Software Foundation (ASF) under one
//
or more contributor license agreements. See the NOTICE file
//
distributed with this work for additional information
//
regarding copyright ownership. The ASF licenses this file
//
to you under the Apache License, Version 2.0 (the
//
"License"); you may not use this file except in compliance
//
with the License. You may obtain a copy of the License at
//
//
http://www.apache.org/licenses/LICENSE-2.0
//
//
Unless required by applicable law or agreed to in writing,
//
software distributed under the License is distributed on an
//
"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
//
KIND, either express or implied. See the License for the
//
specific language governing permissions and limitations
//
under the License.
//
bthread - An M:N threading library to make applications more concurrent.
//
Date: 2015/10/23 18:16:16
#
ifndef
BTHREAD_EXECUTION_QUEUE_H
#
define
BTHREAD_EXECUTION_QUEUE_H
#
include
"
bthread/bthread.h
"
#
include
"
butil/type_traits.h
"
namespace
bthread
{
//
ExecutionQueue is a special wait-free MPSC queue of which the consumer thread
//
is auto started by the execute operation and auto quits if there are no more
//
tasks, in another word there isn't a daemon bthread waiting to consume tasks.
template
<
typename
T>
struct
ExecutionQueueId
;
template
<
typename
T>
class
ExecutionQueue
;
struct
TaskNode
;
class
ExecutionQueueBase
;
class
TaskIteratorBase
{
DISALLOW_COPY_AND_ASSIGN
(TaskIteratorBase);
friend
class
ExecutionQueueBase
;
public:
//
Returns true when the ExecutionQueue is stopped and there will never be
//
more tasks and you can safely release all the related resources ever
//
after.
bool
is_queue_stopped
()
const
{
return
_is_stopped; }
explicit
operator
bool
()
const
;
protected:
TaskIteratorBase
(TaskNode* head, ExecutionQueueBase* queue,
bool
is_stopped,
bool
high_priority)
: _cur_node(head)
, _head(head)
, _q(queue)
, _is_stopped(is_stopped)
, _high_priority(high_priority)
, _should_break(
false
)
, _num_iterated(
0
)
{
operator
++(); }
~TaskIteratorBase
();
void
operator
++();
TaskNode*
cur_node
()
const
{
return
_cur_node; }
private:
int
num_iterated
()
const
{
return
_num_iterated; }
bool
should_break_for_high_priority_tasks
();
TaskNode* _cur_node;
TaskNode* _head;
ExecutionQueueBase* _q;
bool
_is_stopped;
bool
_high_priority;
bool
_should_break;
int
_num_iterated;
};
//
Iterate over the given tasks
//
//
Examples:
//
int demo_execute(void* meta, TaskIterator<T>& iter) {
//
if (iter.is_queue_stopped()) {
//
// destroy meta and related resources
//
return 0;
//
}
//
for (; iter; ++iter) {
//
// do_something(*iter)
//
// or do_something(iter->a_member_of_T)
//
}
//
return 0;
//
}
template
<
typename
T>
class
TaskIterator
:
public
TaskIteratorBase
{
public:
typedef
T* pointer;
typedef
T& reference;
TaskIterator
() =
delete
;
reference
operator
*()
const
;
pointer
operator
->()
const
{
return
&(
operator
*()); }
TaskIterator&
operator
++();
void
operator
++(
int
);
};
struct
TaskHandle
{
TaskHandle
();
TaskNode* node;
int64_t
version;
};
struct
TaskOptions
{
TaskOptions
();
TaskOptions
(
bool
high_priority,
bool
in_place_if_possible);
//
Executor would execute high-priority tasks in the FIFO order but before
//
all pending normal-priority tasks.
//
NOTE: We don't guarantee any kind of real-time as there might be tasks still
//
in process which are uninterruptible.
//
//
Default: false
bool
high_priority;
//
If |in_place_if_possible| is true, execution_queue_execute would call
//
execute immediately instead of starting a bthread if possible
//
//
Note: Running callbacks in place might cause the deadlock issue, you
//
should be very careful turning this flag on.
//
//
Default: false
bool
in_place_if_possible;
};
const
static
TaskOptions
TASK_OPTIONS_NORMAL
= TaskOptions(
false
,
false
);
const
static
TaskOptions
TASK_OPTIONS_URGENT
= TaskOptions(
true
,
false
);
const
static
TaskOptions
TASK_OPTIONS_INPLACE
= TaskOptions(
false
,
true
);
class
Executor
{
public:
virtual
~Executor
() =
default
;
//
Return 0 on success.
virtual
int
submit
(
void
* (*fn)(
void
*), void* args) = 0;
};
struct
ExecutionQueueOptions
{
ExecutionQueueOptions
();
//
Execute in resident pthread instead of bthread. default: false.
bool
use_pthread;
//
Attribute of the bthread which execute runs on. default: BTHREAD_ATTR_NORMAL
//
Bthread will be used when executor = nullptr and use_pthread == false.
bthread_attr_t
bthread_attr;
//
Executor that tasks run on. default: nullptr
//
Note that TaskOptions.in_place_if_possible = false will not work, if implementation of
//
Executor is in-place(synchronous).
Executor * executor;
};
//
Start an ExecutionQueue. If |options| is nullptr, the queue will be created with
//
the default options.
//
Returns 0 on success, errno otherwise
//
NOTE: type |T| can be non-POD but must be copy-constructive
template
<
typename
T>
int
execution_queue_start
(
ExecutionQueueId<T>* id,
const
ExecutionQueueOptions* options,
int
(*execute)(
void
* meta, TaskIterator<T>& iter),
void* meta);
//
Stop the ExecutionQueue.
//
After this function is called:
//
- All the following calls to execution_queue_execute would fail immediately.
//
- The executor will call |execute| with TaskIterator::is_queue_stopped() being
//
true exactly once when all the pending tasks have been executed, and after
//
this point it's ok to release the resource referenced by |meta|.
//
Returns 0 on success, errno otherwise.
template
<
typename
T>
int
execution_queue_stop
(ExecutionQueueId<T> id);
//
Wait until the stop task (Iterator::is_queue_stopped() returns true) has
//
been executed
template
<
typename
T>
int
execution_queue_join
(ExecutionQueueId<T> id);
//
Thread-safe and Wait-free.
//
Execute a task with default TaskOptions (normal task);
template
<
typename
T>
int
execution_queue_execute
(ExecutionQueueId<T> id,
typename
butil::add_const_reference<T>::type task);
//
Thread-safe and Wait-free.
//
Execute a task with options. e.g
//
bthread::execution_queue_execute(queue, task, &bthread::TASK_OPTIONS_URGENT)
//
If |options| is nullptr, we will use default options (normal task)
//
If |handle| is not nullptr, we will assign it with the handler of this task.
template
<
typename
T>
int
execution_queue_execute
(ExecutionQueueId<T> id,
typename
butil::add_const_reference<T>::type task,
const
TaskOptions* options);
template
<
typename
T>
int
execution_queue_execute
(ExecutionQueueId<T> id,
typename
butil::add_const_reference<T>::type task,
const
TaskOptions* options,
TaskHandle* handle);
template
<
typename
T>
int
execution_queue_execute
(ExecutionQueueId<T> id,
T&& task);
template
<
typename
T>
int
execution_queue_execute
(ExecutionQueueId<T> id,
T&& task,
const
TaskOptions* options);
template
<
typename
T>
int
execution_queue_execute
(ExecutionQueueId<T> id,
T&& task,
const
TaskOptions* options,
TaskHandle* handle);
//
[Thread safe and ABA free] Cancel the corresponding task.
//
Returns:
//
-1: The task was executed or h is an invalid handle
//
0: Success
//
1: The task is executing
int
execution_queue_cancel
(
const
TaskHandle& h);
//
Thread-safe and Wait-free
//
Address a reference of ExecutionQueue if |id| references to a valid
//
ExecutionQueue
//
//
|execution_queue_execute| internally fetches a reference of ExecutionQueue at
//
the beginning and releases it at the end, which makes 2 additional cache
//
updates. In some critical situation where the overhead of
//
execution_queue_execute matters, you can avoid this by addressing the
//
reference at the beginning of every producer, and execute tasks execatly
//
through the reference instead of id.
//
//
Note: It makes |execution_queue_stop| a little complicated in the user level,
//
as we don't pass the `stop task' to |execute| until no one holds any reference.
//
If you are not sure about the ownership of the return value (which releases
//
the reference of the very ExecutionQueue in the destructor) and don't that
//
care the overhead of ExecutionQueue, DON'T use this function
template
<
typename
T>
typename
ExecutionQueue<T>::
scoped_ptr_t
execution_queue_address
(ExecutionQueueId<T> id);
}
//
namespace bthread
#
include
"
bthread/execution_queue_inl.h
"
#endif
//
BTHREAD_EXECUTION_QUEUE_H
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