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ShellcodeCompiler/ShellcodeCompiler/DLLBaseAddress.cpp at master · askme765cs/ShellcodeCompiler · GitHub
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DLLBaseAddress.cpp
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DLLBaseAddress.cpp
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#
include
"
DLLBaseAddress.h
"
//
Global data
vector<DLLBaseAddress::DLLBase> DLLBaseAddress::DLLOffsets;
size_t
DLLBaseAddress::CurrentDLLOffset =
4
;
//
Create kernel32 DLL base index
void
DLLBaseAddress::InitDLLBaseAddress
()
{
DLLBase kernel;
kernel.
Name
=
"
kernel32.dll
"
;
kernel.
Offset
=
1
;
DLLOffsets.
push_back
(kernel);
}
//
Check if a DLL base index already exists
bool
DLLBaseAddress::DLLBaseExists
(string p_sDLLName)
{
for
(
size_t
i =
0
; i < DLLOffsets.
size
(); i++)
if
(DLLOffsets[i].
Name
.
compare
(p_sDLLName) ==
0
)
return
true
;
return
false
;
}
//
Add a DLL base index
void
DLLBaseAddress::AddDLLBase
(string p_sDLLName)
{
DLLBase dll;
//
Check if DLL already exists
if
(
DLLBaseExists
(p_sDLLName))
return
;
dll.
Name
= p_sDLLName;
dll.
Offset
= CurrentDLLOffset;
DLLOffsets.
push_back
(dll);
CurrentDLLOffset++;
}
//
Get DLL base index
size_t
DLLBaseAddress::GetDLLBase
(string p_sDLLName)
{
for
(
size_t
i =
0
; i < DLLOffsets.
size
(); i++)
if
(DLLOffsets[i].
Name
.
compare
(p_sDLLName) ==
0
)
{
//
For Windows x64, we do not have other things on the stack: kernel32 base, GetProcAddress and Loadlibrary so we substract 3
if
(
Platform::GetPlatform
() ==
PLATFORM_TYPE_WINDOWS_X64
)
return
DLLOffsets[i].
Offset
-
3
;
else
return
DLLOffsets[i].
Offset
;
}
cout <<
"
Error: Cannot find DLL base index for
"
<< p_sDLLName << endl;
return
0
;
}
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