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scriptdev2/scripts/examples/example_gossip_codebox.cpp at 335 · automation551/scriptdev2 · GitHub
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scripts
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examples
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example_gossip_codebox.cpp
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scripts
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examples
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example_gossip_codebox.cpp
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/*
Copyright (C) 2006 - 2010 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/*
ScriptData
SDName: Example_Gossip_Codebox
SD%Complete: 100
SDComment: Show a codebox in gossip option
SDCategory: Script Examples
EndScriptData
*/
#
include
"
precompiled.h
"
#
include
<
cstring
>
enum
{
SPELL_POLYMORPH
=
12826
,
SPELL_MARK_OF_THE_WILD
=
26990
,
SAY_NOT_INTERESTED
= -
1999922
,
SAY_WRONG
= -
1999923
,
SAY_CORRECT
= -
1999924
};
#
define
GOSSIP_ITEM_1
"
A quiz: what's your name?
"
#
define
GOSSIP_ITEM_2
"
I'm not interested
"
//
This function is called when the player opens the gossip menubool
bool
GossipHello_example_gossip_codebox
(Player* pPlayer, Creature* pCreature)
{
pPlayer->
ADD_GOSSIP_ITEM_EXTENDED
(
0
,
GOSSIP_ITEM_1
,
GOSSIP_SENDER_MAIN
,
GOSSIP_ACTION_INFO_DEF
+
1
,
"
"
,
0
,
true
);
pPlayer->
ADD_GOSSIP_ITEM
(
GOSSIP_ICON_CHAT
,
GOSSIP_ITEM_2
,
GOSSIP_SENDER_MAIN
,
GOSSIP_ACTION_INFO_DEF
+
2
);
pPlayer->
PlayerTalkClass
->
SendGossipMenu
(
907
, pCreature->
GetGUID
());
return
true
;
}
//
This function is called when the player clicks an option on the gossip menubool
bool
GossipSelect_example_gossip_codebox
(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
if
(uiAction ==
GOSSIP_ACTION_INFO_DEF
+
2
)
{
DoScriptText
(
SAY_NOT_INTERESTED
, pCreature);
pPlayer->
CLOSE_GOSSIP_MENU
();
}
return
true
;
}
bool
GossipSelectWithCode_example_gossip_codebox
(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction,
const
char
*
sCode
)
{
if
(uiSender ==
GOSSIP_SENDER_MAIN
)
{
switch
(uiAction)
{
case
GOSSIP_ACTION_INFO_DEF
+
1
:
if
(
std::strcmp
(
sCode
, pPlayer->
GetName
())!=
0
)
{
DoScriptText
(
SAY_WRONG
, pCreature);
pCreature->
CastSpell
(pPlayer,
SPELL_POLYMORPH
,
true
);
}
else
{
DoScriptText
(
SAY_CORRECT
, pCreature);
pCreature->
CastSpell
(pPlayer,
SPELL_MARK_OF_THE_WILD
,
true
);
}
pPlayer->
CLOSE_GOSSIP_MENU
();
return
true
;
}
}
return
false
;
}
void
AddSC_example_gossip_codebox
()
{
Script* newscript;
newscript =
new
Script;
newscript->
Name
=
"
example_gossip_codebox
"
;
newscript->
pGossipHello
= &GossipHello_example_gossip_codebox;
newscript->
pGossipSelect
= &GossipSelect_example_gossip_codebox;
newscript->
pGossipSelectWithCode
= &GossipSelectWithCode_example_gossip_codebox;
newscript->
RegisterSelf
(
false
);
}
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