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/*
*****************************************************************************
* $id: mapoglrenderer.cpp 7725 2011-04-09 15:56:58Z toby $
*
* Project: MapServer
* Purpose: Various template processing functions.
* Author: Steve Lime and the MapServer team.
*
******************************************************************************
* Copyright (c) 1996-2008 Regents of the University of Minnesota.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies of this Software or works derived from this Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
***************************************************************************
*/
#
ifdef
USE_OGL
#
include
<
algorithm
>
#
include
<
fstream
>
#
include
"
mapserver.h
"
#
include
"
maperror.h
"
#
include
"
mapoglrenderer.h
"
using
namespace
std
;
double
OglRenderer::
SIZE_RES
=
100.0
/
72.0
;
ms_uint32 OglRenderer::
OUTLINE_WIDTH
=
2
;
ms_uint32 OglRenderer::
FONT_SIZE
=
20
;
ms_uint32 OglRenderer::
FONT_RES
=
200
;
double
OglRenderer::
OGL_PI
=
3.14159265
;
ms_uint32 OglRenderer::
SHAPE_CIRCLE_RES
=
10
;
double
OglRenderer::
SHAPE_CIRCLE_RADIUS
=
10.0
;
OglRenderer::fontCache_t OglRenderer::fontCache = OglRenderer::fontCache_t();
OglRenderer::dashCache_t OglRenderer::dashCache = OglRenderer::dashCache_t();
std::vector<GLuint> OglRenderer::shapes = std::vector<GLuint>();
GLvoid
CALLBACK
beginCallback
(GLenum which);
GLvoid
CALLBACK
errorCallback
(GLenum errorCode);
GLvoid
CALLBACK
endCallback
(
void
);
GLvoid
CALLBACK
combineDataCallback
(GLdouble coords[
3
],
GLdouble *vertex_data[
4
], GLfloat weight[
4
],
void
**dataOut,
void
*polygon_data);
GLvoid
CALLBACK
vertexCallback
(GLdouble *vertex);
OglRenderer::OglRenderer
(ms_uint32 width, ms_uint32 height, colorObj *color)
: width(width), height(height), texture(
NULL
), transparency(
1.0
),
valid(
false
) {
context =
new
OglContext
(width, height);
if
(!context->
isValid
())
return
;
if
(!context->
makeCurrent
())
return
;
int
viewPort[
4
];
glGetIntegerv
(
GL_VIEWPORT
, viewPort);
viewportX = viewPort[
0
];
viewportY = viewPort[
1
];
viewportWidth = viewPort[
2
];
viewportHeight = viewPort[
3
];
glPushMatrix
();
//
set read/write context to pbuffer
glEnable
(
GL_MULTISAMPLE_ARB
);
glHint
(
GL_MULTISAMPLE_FILTER_HINT_NV
,
GL_NICEST
);
glEnable
(
GL_TEXTURE_2D
);
glTexEnvi
(
GL_TEXTURE_ENV
,
GL_TEXTURE_ENV_MODE
,
GL_REPLACE
);
glEnable
(
GL_BLEND
);
glBlendFunc
(
GL_SRC_ALPHA
,
GL_ONE_MINUS_SRC_ALPHA
);
glDisable
(
GL_DEPTH_TEST
);
glDepthFunc
(
GL_LEQUAL
);
//
draw & read the front buffer of pbuffer
glDrawBuffer
(
GL_FRONT
);
glReadBuffer
(
GL_FRONT
);
if
(!(tess =
gluNewTess
())) {
msSetError
(
MS_OGLERR
,
"
P-buffer Error: Unable to create tessalotor
"
,
"
OglRenderer
"
);
return
;
}
gluTessCallback
(tess,
GLU_TESS_VERTEX
,
(
void
(
CALLBACK
*)(
void
))vertexCallback);
gluTessCallback
(tess,
GLU_TESS_BEGIN
, (
void
(
CALLBACK
*)(
void
))beginCallback);
gluTessCallback
(tess,
GLU_TESS_END
, (
void
(
CALLBACK
*)(
void
))endCallback);
gluTessCallback
(tess,
GLU_TESS_ERROR
, (
void
(
CALLBACK
*)(
void
))errorCallback);
gluTessCallback
(tess,
GLU_TESS_COMBINE_DATA
,
(
void
(
CALLBACK
*)(
void
))combineDataCallback);
if
(color) {
glClearColor
((
double
)color->
red
/
255
, (
double
)color->
green
/
255
,
(
double
)color->
blue
/
255
, (
double
)color->
alpha
/
100
);
}
else
{
glClearColor
(
0.0
,
0.0
,
0.0
,
0.0
);
}
glClear
(
GL_COLOR_BUFFER_BIT
);
glViewport
(
0
,
0
, width, height);
glMatrixMode
(
GL_PROJECTION
);
glLoadIdentity
();
glOrtho
(
0.0
, width,
0.0
, height, -
3.0
,
3.0
);
createShapes
();
valid =
true
;
}
OglRenderer::~OglRenderer
() {
makeCurrent
();
glViewport
(viewportX, viewportY, viewportWidth, viewportHeight);
glPopMatrix
();
delete
context;
}
OglCachePtr
OglRenderer::getTexture
() {
if
(!texture) {
makeCurrent
();
texture =
new
OglCache
();
texture->
texture
=
createTexture
(
0
,
0
);
//
TEXTURE_BORDER/2, TEXTURE_BORDER/2);
texture->
width
=
this
->
width
;
texture->
height
=
this
->
height
;
}
return
texture;
}
GLuint
OglRenderer::createTexture
(ms_uint32 offsetX, ms_uint32 offsetY) {
GLuint texture =
0
;
glGenTextures
(
1
, &texture);
glBindTexture
(
GL_TEXTURE_2D
, texture);
glTexParameteri
(
GL_TEXTURE_2D
,
GL_TEXTURE_WRAP_S
,
GL_REPEAT
);
glTexParameteri
(
GL_TEXTURE_2D
,
GL_TEXTURE_WRAP_T
,
GL_REPEAT
);
glTexParameteri
(
GL_TEXTURE_2D
,
GL_GENERATE_MIPMAP
,
GL_TRUE
);
glTexParameteri
(
GL_TEXTURE_2D
,
GL_TEXTURE_MAG_FILTER
,
GL_NEAREST
);
glTexParameteri
(
GL_TEXTURE_2D
,
GL_TEXTURE_MIN_FILTER
,
GL_NEAREST
);
if
(OglContext::
MAX_ANISOTROPY
!=
0
) {
glTexParameterf
(
GL_TEXTURE_2D
,
GL_TEXTURE_MAX_ANISOTROPY_EXT
,
OglContext::
MAX_ANISOTROPY
);
}
glCopyTexImage2D
(
GL_TEXTURE_2D
,
0
,
GL_RGBA
, offsetX, offsetY,
context->
getWidth
(), context->
getHeight
(),
0
);
glBindTexture
(
GL_TEXTURE_2D
,
0
);
return
texture;
}
bool
OglRenderer::getStringBBox
(
char
*font,
double
size,
char
*string,
rectObj *rect,
double
**advances) {
FTFont *face =
getFTFont
(font, size);
if
(!face) {
msSetError
(
MS_OGLERR
,
"
Failed to load font (%s).
"
,
"
OglRenderer::getStringBBox()
"
, font);
return
false
;
}
float
llx =
0
.
0f
, lly =
0
.
0f
, llz =
0
.
0f
, urx =
0
.
0f
, ury =
0
.
0f
, urz =
0
.
0f
;
glPushAttrib
(
GL_ALL_ATTRIB_BITS
);
FTBBox boundingBox = face->
BBox
(string);
glPopAttrib
();
rect->
minx
= boundingBox.
Lower
().
X
();
rect->
maxx
= boundingBox.
Upper
().
X
();
rect->
miny
= -boundingBox.
Upper
().
Y
();
rect->
maxy
= -boundingBox.
Lower
().
Y
();
if
(advances) {
int
length =
strlen
(string);
*advances =
new
double
[length];
for
(
int
i =
0
; i < length; ++i) {
(*advances)[i] = face->
Advance
(&string[i],
1
);
}
}
return
true
;
}
void
OglRenderer::initializeRasterBuffer
(rasterBufferObj *rb,
int
width,
int
height,
bool
useAlpha) {
unsigned
char
*buffer =
new
unsigned
char
[
4
* width * height];
rb->
data
.
rgba
.
pixels
= buffer;
rb->
data
.
rgba
.
r
= &buffer[
2
];
rb->
data
.
rgba
.
g
= &buffer[
1
];
rb->
data
.
rgba
.
b
= &buffer[
0
];
if
(useAlpha)
rb->
data
.
rgba
.
a
= &buffer[
3
];
rb->
type
=
MS_BUFFER_BYTE_RGBA
;
rb->
data
.
rgba
.
row_step
=
4
* width;
rb->
data
.
rgba
.
pixel_step
=
4
;
rb->
width
= width;
rb->
height
= height;
}
void
OglRenderer::readRasterBuffer
(rasterBufferObj *rb) {
makeCurrent
();
unsigned
char
*buffer =
new
unsigned
char
[
4
* width * height];
glReadPixels
(
0
,
0
, width, height,
GL_BGRA
,
GL_UNSIGNED_BYTE
, buffer);
rb->
type
=
MS_BUFFER_BYTE_RGBA
;
rb->
data
.
rgba
.
pixels
= buffer;
rb->
data
.
rgba
.
row_step
=
4
* width;
rb->
data
.
rgba
.
pixel_step
=
4
;
rb->
width
= width;
rb->
height
= height;
rb->
data
.
rgba
.
r
= &buffer[
2
];
rb->
data
.
rgba
.
g
= &buffer[
1
];
rb->
data
.
rgba
.
b
= &buffer[
0
];
rb->
data
.
rgba
.
a
=
NULL
;
}
void
OglRenderer::drawRasterBuffer
(rasterBufferObj *overlay,
double
opacity,
int
srcX,
int
srcY,
int
dstX,
int
dstY,
int
width,
int
height) {
//
todo to support all alpha and srcx/y this needs to be done by creating a
//
texture
makeCurrent
();
glDrawPixels
(width, height,
GL_BGRA
,
GL_UNSIGNED_BYTE
,
overlay->
data
.
rgba
.
pixels
);
}
void
OglRenderer::setTransparency
(
double
transparency) {
this
->
transparency
= transparency;
}
void
OglRenderer::setColor
(colorObj *color) {
if
(color &&
MS_VALID_COLOR
(*color)) {
glColor4d
((
double
)color->
red
/
255
, (
double
)color->
green
/
255
,
(
double
)color->
blue
/
255
, transparency);
}
else
{
glColor4d
(
0.0
,
0.0
,
0.0
,
1.0
);
}
}
void
OglRenderer::drawVectorLineStrip
(symbolObj *symbol,
double
width) {
glPushMatrix
();
glLineWidth
(width);
glBegin
(
GL_LINE_STRIP
);
for
(
int
i =
0
; i < symbol->
numpoints
; i++) {
if
(symbol->
points
[i].
x
<
0
&& symbol->
points
[i].
y
<
0
) {
glEnd
();
glBegin
(
GL_LINE_STRIP
);
}
else
{
glVertex2d
(symbol->
points
[i].
x
, symbol->
points
[i].
y
);
}
}
glEnd
();
glPopMatrix
();
}
double
OglRenderer::drawTriangles
(pointObj *p1, pointObj *p2,
double
width,
double
tilelength,
double
textureStart) {
double
dx = p1->
x
- p2->
x
;
double
dy = p1->
y
- p2->
y
;
double
dist =
sqrt
(dx * dx + dy * dy);
double
theta;
if
(dx !=
0
)
theta =
atan
(dy / dx);
else
theta = (dy >
0
?
1
: -
1
) *
OGL_PI
/
2
;
double
xw =
sin
(theta) * width /
2
;
double
yw =
cos
(theta) * width /
2
;
double
textureEnd = dist / tilelength;
glTexCoord2d
(textureStart,
1
);
glVertex2d
(p1->
x
+ xw, p1->
y
- yw);
//
Bottom Left Of The Texture and Quad
glTexCoord2d
(textureStart,
0
);
glVertex2d
(p1->
x
- xw, p1->
y
+ yw);
//
Bottom Right Of The Texture and Quad
glTexCoord2d
(textureStart + textureEnd,
1
);
glVertex2d
(p2->
x
+ xw, p2->
y
- yw);
//
Top Right Of The Texture and Quad
glTexCoord2d
(textureStart + textureEnd,
0
);
glVertex2d
(p2->
x
- xw, p2->
y
+ yw);
//
Top Left Of The Texture and Quad
return
dist;
}
double
OglRenderer::drawQuad
(pointObj *p1, pointObj *p2,
double
width,
double
tilelength,
double
textureStart) {
double
dx = p1->
x
- p2->
x
;
double
dy = p1->
y
- p2->
y
;
double
dist =
sqrt
(dx * dx + dy * dy);
double
theta;
if
(dx)
theta =
atan
(dy / dx);
else
theta = (dy >
0
?
1
: -
1
) *
OGL_PI
/
2
;
glPushMatrix
();
glTranslated
(p1->
x
, p1->
y
,
0
);
glRotated
((p1->
x
< p2->
x
?
0
:
180
) + theta * (
180
/
OGL_PI
),
0
,
0
,
1
);
glTranslated
(-p1->
x
, -p1->
y
,
0
);
glBegin
(
GL_QUADS
);
glTexCoord2d
(textureStart,
1
);
glVertex2d
(p1->
x
, p1->
y
- width /
2
);
//
Bottom Left Of The Texture and Quad
glTexCoord2d
(textureStart + (dist / tilelength),
1
);
glVertex2d
(p1->
x
+ dist,
p1->
y
- width /
2
);
//
Bottom Right Of The Texture and Quad
glTexCoord2d
(textureStart + (dist / tilelength),
0
);
glVertex2d
(p1->
x
+ dist,
p1->
y
+ width /
2
);
//
Top Right Of The Texture and Quad
glTexCoord2d
(textureStart,
0
);
glVertex2d
(p1->
x
, p1->
y
+ width /
2
);
//
Top Left Of The Texture and Quad
glEnd
();
glPopMatrix
();
return
dist;
}
void
OglRenderer::renderTile
(
const
OglCachePtr &tile,
double
x,
double
y,
double
angle) {
makeCurrent
();
glEnable
(
GL_SAMPLE_ALPHA_TO_COVERAGE_ARB
);
glBindTexture
(
GL_TEXTURE_2D
, tile->
texture
);
glPushMatrix
();
glTranslated
(x, y,
0
);
if
(angle) {
glRotated
(angle,
0
,
0
,
1
);
}
glTranslated
(-x, -y,
0
);
glBegin
(
GL_QUADS
);
glTexCoord2d
(
0
,
1
);
glVertex2d
(x - (tile->
width
/
2
),
y + (tile->
height
/
2
));
//
Bottom Left Of The Texture and Quad
glTexCoord2d
(
1
,
1
);
glVertex2d
(x + (tile->
width
/
2
),
y + (tile->
height
/
2
));
//
Bottom Right Of The Texture and Quad
glTexCoord2d
(
1
,
0
);
glVertex2d
(x + (tile->
width
/
2
),
y - (tile->
height
/
2
));
//
Top Right Of The Texture and Quad
glTexCoord2d
(
0
,
0
);
glVertex2d
(x - (tile->
width
/
2
),
y - (tile->
height
/
2
));
//
Top Left Of The Texture and Quad
glEnd
();
glPopMatrix
();
glBindTexture
(
GL_TEXTURE_2D
,
0
);
glDisable
(
GL_SAMPLE_ALPHA_TO_COVERAGE_ARB
);
}
void
OglRenderer::renderPolylineTile
(shapeObj *shape,
const
OglCachePtr &tile) {
makeCurrent
();
glBindTexture
(
GL_TEXTURE_2D
, tile->
texture
);
//
Select Our Texture
glBegin
(
GL_TRIANGLE_STRIP
);
double
place =
0.0
;
for
(
int
i =
0
; i < shape->
numlines
; i++) {
for
(
int
j =
0
; j < shape->
line
[i].
numpoints
-
1
; j++) {
double
dist =
drawTriangles
(&shape->
line
[i].
point
[j], &shape->
line
[i].
point
[j +
1
],
tile->
height
, tile->
width
, place / tile->
width
);
place = (place + dist);
while
(place >= tile->
width
)
place -= tile->
width
;
}
}
glEnd
();
glBindTexture
(
GL_TEXTURE_2D
,
0
);
}
void
OglRenderer::renderVectorSymbol
(
double
x,
double
y, symbolObj *symbol,
double
scale,
double
angle, colorObj *c,
colorObj *oc,
double
ow) {
makeCurrent
();
glPushMatrix
();
glTranslated
(x, y,
0
);
glRotated
(angle,
0
,
0
,
1
);
glScaled
(scale, scale,
0
);
glTranslated
(-symbol->
sizex
/
2
, -symbol->
sizey
/
2
,
0.0
);
if
(oc !=
NULL
&&
MS_VALID_COLOR
(*oc) && ow >
0
) {
setColor
(oc);
drawVectorLineStrip
(symbol, ow);
}
if
(c !=
NULL
&&
MS_VALID_COLOR
(*c) && ow >
0
) {
setColor
(c);
drawVectorLineStrip
(symbol, ow);
}
glPopMatrix
();
}
void
OglRenderer::renderPolyline
(shapeObj *p, colorObj *c,
double
width,
int
patternlength,
double
*pattern,
int
lineCap,
int
joinStyle,
colorObj *outlinecolor,
double
outlinewidth) {
makeCurrent
();
if
(outlinecolor) {
glEnable
(
GL_DEPTH_TEST
);
glPushMatrix
();
glTranslated
(
0
,
0
,
1
);
}
setColor
(c);
if
(patternlength >
0
) {
if
(p->
renderer_cache
==
NULL
) {
loadLine
(p, width, patternlength, pattern);
}
/*
FIXME
*/
if
(p->
renderer_cache
==
NULL
)
return
;
OglCache *cache = (OglCache *)p->
renderer_cache
;
GLuint texture = cache->
texture
;
if
(cache->
patternDistance
>
0
) {
glBindTexture
(
GL_TEXTURE_2D
, texture);
double
place =
0
;
glBegin
(
GL_TRIANGLE_STRIP
);
for
(
int
j =
0
; j < p->
numlines
; j++) {
for
(
int
i =
0
; i < p->
line
[j].
numpoints
-
1
; i++) {
double
dist =
drawTriangles
(
&p->
line
[j].
point
[i], &p->
line
[j].
point
[i +
1
], width,
cache->
patternDistance
, place / cache->
patternDistance
);
place = (place + dist);
while
(place >= cache->
patternDistance
)
place -= cache->
patternDistance
;
//
better than mod, no rounding
}
}
glEnd
();
glBindTexture
(
GL_TEXTURE_2D
,
0
);
}
}
else
{
float
widthRange[
2
];
glGetFloatv
(
GL_LINE_WIDTH_RANGE
, widthRange);
bool
quads = !(width >= widthRange[
0
] && width <= widthRange[
1
]);
double
circleScale = width /
SHAPE_CIRCLE_RADIUS
/
2
;
glLineWidth
(width);
if
(quads || (width >
1.0
&&
(lineCap ==
MS_CJC_ROUND
|| joinStyle ==
MS_CJC_ROUND
))) {
for
(
int
j =
0
; j < p->
numlines
; j++) {
for
(
int
i =
0
; i < p->
line
[j].
numpoints
; i++) {
if
(i != p->
line
[j].
numpoints
-
1
) {
if
(quads) {
drawQuad
(&p->
line
[j].
point
[i], &p->
line
[j].
point
[i +
1
], width);
}
else
{
glBegin
(
GL_LINES
);
glVertex2f
(p->
line
[j].
point
[i].
x
, p->
line
[j].
point
[i].
y
);
glVertex2f
(p->
line
[j].
point
[i +
1
].
x
, p->
line
[j].
point
[i +
1
].
y
);
glEnd
();
}
}
if
((lineCap ==
MS_CJC_ROUND
&&
(i ==
0
|| i == p->
line
[j].
numpoints
-
1
)) ||
(joinStyle ==
MS_CJC_ROUND
&&
(i >
0
&& i < p->
line
[j].
numpoints
-
1
))) {
glPushMatrix
();
glTranslated
(p->
line
[j].
point
[i].
x
, p->
line
[j].
point
[i].
y
,
0
);
glScaled
(circleScale, circleScale,
0
);
glCallList
(shapes[circle]);
glPopMatrix
();
}
}
}
}
else
{
for
(
int
j =
0
; j < p->
numlines
; j++) {
glBegin
(
GL_LINE_STRIP
);
for
(
int
i =
0
; i < p->
line
[j].
numpoints
; i++) {
glVertex2f
(p->
line
[j].
point
[i].
x
, p->
line
[j].
point
[i].
y
);
}
glEnd
();
}
}
}
if
(outlinecolor !=
NULL
&&
MS_VALID_COLOR
(*outlinecolor)) {
glPopMatrix
();
double
owidth =
MS_MAX
(width +
OUTLINE_WIDTH
, outlinewidth);
glPushMatrix
();
glTranslated
(
0
,
0
, -
1
);
renderPolyline
(p, outlinecolor, owidth, patternlength, pattern, lineCap,
joinStyle);
glPopMatrix
();
glDisable
(
GL_DEPTH_TEST
);
}
}
void
OglRenderer::renderPolygon
(shapeObj *p, colorObj *color,
colorObj *outlinecolor,
double
outlinewidth,
const
OglCachePtr &tile,
int
lineCap,
int
joinStyle) {
/*
OpenGL cannot draw complex polygons so we need to use a Tessallator to draw
the polygon using a GL_TRIANGLE_FAN
ISSUE: There's a problem here. It would seem that changing the dimensions or
bounding box area breaks the code. Reports need for a combine callback.
*/
makeCurrent
();
std::vector<GLdouble *> pointers;
double
texWidth =
0
;
double
texHeight =
0
;
if
(tile) {
glBindTexture
(
GL_TEXTURE_2D
, tile->
texture
);
//
Select Our Texture
texWidth = tile->
width
;
texHeight = tile->
height
;
}
setColor
(color);
gluTessBeginPolygon
(tess,
NULL
);
for
(
int
j =
0
; j < p->
numlines
; j++) {
gluTessBeginContour
(tess);
for
(
int
i =
0
; i < p->
line
[j].
numpoints
; i++) {
//
create temp array and place
GLdouble *dbls =
new
GLdouble[
5
];
pointers.
push_back
(dbls);
dbls[
0
] = p->
line
[j].
point
[i].
x
;
dbls[
1
] = p->
line
[j].
point
[i].
y
;
dbls[
2
] =
0.0
;
dbls[
3
] = texWidth;
dbls[
4
] = texHeight;
gluTessVertex
(tess, dbls, dbls);
}
gluTessEndContour
(tess);
}
gluTessEndPolygon
(tess);
//
destroy temp arrays
for
(std::vector<GLdouble *>::iterator iter = pointers.
begin
();
iter != pointers.
end
(); iter++) {
delete[]
* iter;
}
glBindTexture
(
GL_TEXTURE_2D
,
0
);
//
Select Our Texture
if
(outlinecolor !=
NULL
&&
MS_VALID_COLOR
(*outlinecolor) &&
outlinewidth >
0
) {
renderPolyline
(p, outlinecolor, outlinewidth,
0
,
NULL
, lineCap, joinStyle);
}
}
void
OglRenderer::renderGlyphs
(
double
x,
double
y, colorObj *color,
colorObj *outlinecolor,
double
size,
const
char
*font,
char
*thechars,
double
angle,
colorObj *shadowcolor,
double
shdx,
double
shdy) {
makeCurrent
();
FTFont *face =
getFTFont
(font, size);
if
(!face) {
msSetError
(
MS_OGLERR
,
"
Failed to load font (%s).
"
,
"
OglRenderer::renderGlyphs()
"
, font);
return
;
}
glPushAttrib
(
GL_ALL_ATTRIB_BITS
);
glPushMatrix
();
glTranslated
(
floor
(x),
floor
(y),
0
);
glScaled
(
1.0
, -
1.0
,
1
);
glRotated
(angle * (
180
/
OGL_PI
),
0
,
0
,
1
);
if
(outlinecolor &&
MS_VALID_COLOR
(*outlinecolor)) {
setColor
(outlinecolor);
for
(
int
i = -
1
; i <=
1
; i++) {
for
(
int
j = -
1
; j <=
1
; j++) {
if
(i || j) {
glPushMatrix
();
glTranslated
(i, j,
0
);
face->
Render
(thechars);
glPopMatrix
();
}
}
}
}
if
(color !=
NULL
&&
MS_VALID_COLOR
(*color)) {
setColor
(color);
face->
Render
(thechars);
}
glPopMatrix
();
glPopAttrib
();
}
void
OglRenderer::renderPixmap
(symbolObj *symbol,
double
x,
double
y,
double
angle,
double
scale) {
makeCurrent
();
float
zoomX, zoomY;
glGetFloatv
(
GL_ZOOM_X
, &zoomX);
glGetFloatv
(
GL_ZOOM_Y
, &zoomY);
GLubyte *imgdata = symbol->
pixmap_buffer
->
data
.
rgba
.
pixels
;
glPixelZoom
(zoomX * scale, zoomY * scale);
glRasterPos2d
(x - symbol->
pixmap_buffer
->
width
/
2
,
y - symbol->
pixmap_buffer
->
height
/
2
);
glDrawPixels
(symbol->
pixmap_buffer
->
width
, symbol->
pixmap_buffer
->
height
,
GL_BGRA
,
GL_UNSIGNED_BYTE
, imgdata);
glPixelZoom
(zoomX, zoomY);
}
void
OglRenderer::renderEllipse
(
double
x,
double
y,
double
angle,
double
width,
double
height, colorObj *color,
colorObj *outlinecolor,
double
outlinewidth =
1.0
) {
makeCurrent
();
if
(outlinecolor &&
MS_VALID_COLOR
(*outlinecolor)) {
glEnable
(
GL_DEPTH_TEST
);
glPushMatrix
();
glTranslated
(
0
,
0
,
1
);
}
setColor
(color);
glPushMatrix
();
if
(angle) {
glRotated
(angle,
0
,
0
,
1
);
}
glTranslated
(x, y,
0
);
glScaled
(width /
SHAPE_CIRCLE_RADIUS
/
2
, height /
SHAPE_CIRCLE_RADIUS
/
2
,
1
);
glCallList
(shapes[circle]);
glPopMatrix
();
if
(outlinecolor !=
NULL
&&
MS_VALID_COLOR
(*outlinecolor)) {
glPopMatrix
();
glPushMatrix
();
glTranslated
(
0
,
0
, -
1
);
renderEllipse
(x, y, angle, width + outlinewidth, height, outlinecolor,
NULL
,
0
);
glPopMatrix
();
glDisable
(
GL_DEPTH_TEST
);
}
}
bool
OglRenderer::loadLine
(shapeObj *shape,
double
width,
int
patternlength,
double
*pattern) {
/*
OglCache* cache = (OglCache*) shape->renderer_cache;
if (cache->patternDistance == 0)
{
for (int i = 0; i < patternlength; i++)
{
cache->patternDistance += pattern[i];
}
}
GLubyte imgdata[TEX_SIZE * TEX_SIZE * 4];
int pow2length = min(max(NextPowerOf2(cache->patternDistance),
MIN_TEX_SIZE), TEX_SIZE); int pow2width = min(max(NextPowerOf2(width),
MIN_TEX_SIZE), TEX_SIZE);
double lengthScale = (double) pow2length / cache->patternDistance;
glColor3d(0, 0, 0);
double place = 0;
double xRadii = width / 2 * lengthScale;
double yRadii = pow2width / 2;
for (int i = 0; i < patternlength; i++)
{
double next = pattern[i] * lengthScale;
if (i % 2 == 0)
{
glPushMatrix();
glTranslated(place + xRadii, yRadii, 0);
glScaled(xRadii / SHAPE_CIRCLE_RADIUS,
yRadii / SHAPE_CIRCLE_RADIUS, 0);
glCallList(shapes[circle]);
glPopMatrix();
glBegin(GL_QUADS);
glVertex2d(place + pow2width / 2, 0);
glVertex2d(place + next - pow2width / 2, 0);
glVertex2d(place + next - pow2width / 2, pow2width);
glVertex2d(place + pow2width / 2, pow2width);
glEnd();
glPushMatrix();
glTranslated(place + next - xRadii, yRadii, 0);
glScaled(xRadii / SHAPE_CIRCLE_RADIUS,
yRadii / SHAPE_CIRCLE_RADIUS, 0);
glCallList(shapes[circle]);
glPopMatrix();
}
place += next;
}
glReadPixels(0, 0, pow2length, pow2width, GL_RGBA, GL_UNSIGNED_BYTE,
imgdata);
//createTexture(pow2length, pow2width, GL_ALPHA, imgdata);
*/
return
true
;
}
FTFont *
OglRenderer::getFTFont
(
const
char
*font,
double
size) {
FTFont **face = &fontCache[font][size];
if
(*face ==
NULL
&&
ifstream
(font)) {
*face =
new
FTGLTextureFont
(font);
if
(*face) {
(*face)->
UseDisplayList
(
true
);
(*face)->
FaceSize
(size *
SIZE_RES
);
}
}
return
*face;
}
GLvoid
CALLBACK
beginCallback
(GLenum which) {
glBegin
(which); }
GLvoid
CALLBACK
errorCallback
(GLenum errorCode) {
const
GLubyte *estring;
estring =
gluErrorString
(errorCode);
fprintf
(stderr,
"
Tessellation Error: %d %s
\n
"
, errorCode, estring);
exit
(
0
);
}
GLvoid
CALLBACK
endCallback
(
void
) {
glEnd
(); }
GLvoid
CALLBACK
combineDataCallback
(GLdouble coords[
3
],
GLdouble *vertex_data[
4
], GLfloat weight[
4
],
void
**dataOut,
void
*polygon_data) {
GLdouble *vertex;
vertex = (GLdouble *)
malloc
(
5
*
sizeof
(GLdouble));
vertex[
0
] = coords[
0
];
vertex[
1
] = coords[
1
];
vertex[
2
] = coords[
2
];
vertex[
3
] = vertex_data[
0
][
3
];
vertex[
4
] = vertex_data[
0
][
4
];
*dataOut = vertex;
}
GLvoid
CALLBACK
vertexCallback
(GLdouble *vertex) {
if
(vertex[
3
] >
0
)
glTexCoord2d
(vertex[
0
] / vertex[
3
], vertex[
1
] / vertex[
4
]);
glVertex3dv
(vertex);
}
void
OglRenderer::createShapes
() {
double
da =
MS_MIN
(
OGL_PI
/
2
,
OGL_PI
/
SHAPE_CIRCLE_RES
);
GLuint circle =
glGenLists
(
1
);
glNewList
(circle,
GL_COMPILE
);
glBegin
(
GL_TRIANGLE_FAN
);
glVertex2d
(
0
,
0
);
for
(
double
a =
0.0
; a <=
2
*
OGL_PI
; a += da) {
glVertex2d
(
0
+
cos
(a) *
SHAPE_CIRCLE_RADIUS
,
0
+
sin
(a) *
SHAPE_CIRCLE_RADIUS
);
}
glVertex2d
(
0
+
SHAPE_CIRCLE_RADIUS
,
0
);
glEnd
();
glEndList
();
shapes.
push_back
(circle);
}
void
OglRenderer::makeCurrent
() { context->
makeCurrent
(); }
#
endif
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