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@@ -6,15 +6,15 @@ code in Unity. | |||
| 6 | 6 | Special thanks to the developers of IronPython who developed the open-source | |
| 7 | 7 | integration of Python and .NET, which this plugin uses. | |
| 8 | 8 | ||
| 9 | - Thanks to Steve Theodore of the [Tech Art Survival Guide](http://techartsurvival.blogspot.com/2013/12/embedding-ironpython-in-unity-tech-art.html) | ||
| 10 | - who provided many instructions and examples. | ||
| 9 | + Thanks to Steve Theodore of the [Tech Art Survival Guide][] who provided many | ||
| 10 | + instructions and examples. | ||
| 11 | 11 | ||
| 12 | 12 | ||
| 13 | 13 | Setup | |
| 14 | 14 | ===== | |
| 15 | 15 | Place the source of this project within a "Plugins" folder. For convenience, | |
| 16 | - you can use the latest `.unitypackage` release from the [releases] | ||
| 17 | - (https://github.com/exodrifter/unity-python/releases) page to do this. | ||
| 16 | + you can use the latest `.unitypackage` release from the [releases][] page to | ||
| 17 | + do this. | ||
| 18 | 18 | ||
| 19 | 19 | Then, go to `Edit > Project Settings > Player > Optimization` and select the | |
| 20 | 20 | `.NET 2.0` option for Api Compatability Level. If you do not take this step, | |
@@ -50,3 +50,6 @@ An example is provided below. More examples can be found in the | |||
| 50 | 50 | Debug.Log(scope.GetVariable<string>("str")); | |
| 51 | 51 | } | |
| 52 | 52 | } | |
| 53 | + | ||
| 54 | + [Tech Art Survival Guide]: http://techartsurvival.blogspot.com/2013/12/embedding-ironpython-in-unity-tech-art.html | ||
| 55 | + [releases]: https://github.com/exodrifter/unity-python/releases | ||
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