To my understanding, DCC is a per-device mute command.
Reading src/bacnet/dcc.c code, I see a static state for DCC, which is fine for a single Device server, but how does it cope with a server containing multiple virtual Devices (thinking about virtual devices created by Add_Routed_Device)?
Am I wrong or is there specific guidelines to follow? Would it be compatible with basic objects implementation or would it requires custom port?
(I am not sure yet if I should use basic objects implementation or create custom Device, AI, etc objects, maybe a game changer here - Linux based gateway in mind)
KR
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To my understanding, DCC is a per-device mute command.
Reading src/bacnet/dcc.c code, I see a static state for DCC, which is fine for a single Device server, but how does it cope with a server containing multiple virtual Devices (thinking about virtual devices created by Add_Routed_Device)?
Am I wrong or is there specific guidelines to follow? Would it be compatible with basic objects implementation or would it requires custom port?
(I am not sure yet if I should use basic objects implementation or create custom Device, AI, etc objects, maybe a game changer here - Linux based gateway in mind)
KR