_ noLoop() isn't the same as "finished", though it's sometimes used that way
_ to finish, use exit() (though that will make the window close)
_ add this to ref once halt() is finished
_ errors in pdf/index.html examples
_ probably remove these, move the useful ones to the examples folder
_ that way people will read the reference
_ i can't fix these:
An unexpected error has been detected by HotSpot Virtual Machine:
# EXCEPTION_ACCESS_VIOLATION
all i can do is find things that might trigger them, but it's more likely
than not to be a java problem, and not something that can be fixed
_ explanation of how we see libraries in the PDE
_ We're making an assumption that the idea of a "library" refers to a block of Java-based code. The reasoning is that from within the PDE, we anticipate that it will be Java-compatible versions of other languages (such as Jython, JRuby, or Scala) as opposed to more generic languages. In the future we could open this up, but we'd rather not complicate things for the moment.
_ add to troubleshooting
_ problem with big floats: http://processing.org/discourse/yabb/YaBB.cgi?board=Syntax;action=display;num=1061302380
_ problem with small floats: http://processing.org/discourse/yabb_beta/YaBB.cgi?board=Programs;action=display;num=1115500448
_ console stored in prefs location
_ console may be useful for debugging
_ untitled folders are stored in temp folder
DOC / Text
_ how to use textMode(SHAPE) with opengl
_ things will be extremely slow (fix later)
_ things will also be very ugly on-screen
_ text being nicer in java2d
_ use createFont() to load the font or use a font from your machine
_ note that createFont() is no good for applets/export to web
_ textMode(SCREEN) for P2D and P3D for nice fast text in screen space
_ currently slow in JAVA2D and OPENGL, but this will improve
_ what is the vlw font file format?
_ shapes from 3D type
_ the way to do it (will improve later) is to use some undocumented features
_ 1) you have to use the OPENGL renderer
_ 2) use textMode(SHAPE);
_ 3) use createFont() (which you already are)
_ this will convert all the shape data from the fonts for writing.
_ it will be *extremely* slow, which is part of why it's not documented yet.