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//
Copyright Joyent, Inc. and other Node contributors.
//
//
Permission is hereby granted, free of charge, to any person obtaining a
//
copy of this software and associated documentation files (the
//
"Software"), to deal in the Software without restriction, including
//
without limitation the rights to use, copy, modify, merge, publish,
//
distribute, sublicense, and/or sell copies of the Software, and to permit
//
persons to whom the Software is furnished to do so, subject to the
//
following conditions:
//
//
The above copyright notice and this permission notice shall be included
//
in all copies or substantial portions of the Software.
//
//
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
//
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
//
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
//
NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
//
DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
//
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
//
USE OR OTHER DEALINGS IN THE SOFTWARE.
#
ifndef
SRC_NODE_H_
#
define
SRC_NODE_H_
#
ifdef
_WIN32
#
ifndef
BUILDING_NODE_EXTENSION
#
define
NODE_EXTERN
__declspec
(dllexport)
#
else
#
define
NODE_EXTERN
__declspec
(dllimport)
# endif
#
else
#
define
NODE_EXTERN
/*
nothing
*/
#
endif
#
ifdef
BUILDING_NODE_EXTENSION
#
undef
BUILDING_V8_SHARED
#
undef
BUILDING_UV_SHARED
#
define
USING_V8_SHARED
1
#
define
USING_UV_SHARED
1
#
endif
//
This should be defined in make system.
//
See issue https://github.com/joyent/node/issues/1236
#
if
defined(__MINGW32__) || defined(_MSC_VER)
#
ifndef
_WIN32_WINNT
#
define
_WIN32_WINNT
0x0501
#
endif
#
define
NOMINMAX
#
endif
#
if
defined(_MSC_VER)
#
define
PATH_MAX
MAX_PATH
#
endif
#
ifdef
_WIN32
#
define
SIGKILL
9
#
endif
#
include
"
uv.h
"
#
include
"
v8.h
"
#
include
<
sys/types.h
>
/*
struct stat
*/
#
include
<
sys/stat.h
>
#
include
<
assert.h
>
#
include
"
node_object_wrap.h
"
#
if
NODE_WANT_INTERNALS
#
include
"
node_internals.h
"
#
endif
#
ifndef
NODE_STRINGIFY
#
define
NODE_STRINGIFY
(
n
)
NODE_STRINGIFY_HELPER
(n)
#
define
NODE_STRINGIFY_HELPER
(
n
) #n
#
endif
#
ifndef
STATIC_ASSERT
#
if
defined(_MSC_VER)
#
define
STATIC_ASSERT
(
expr
)
static_assert
(expr,
"
"
)
#
else
#
define
STATIC_ASSERT
(
expr
)
static_cast
<
void
>((
sizeof
(
char
[-
1
+ !!(expr)])))
#
endif
#
endif
namespace
node
{
extern
v8::Isolate* node_isolate;
NODE_EXTERN
extern
bool
no_deprecation;
NODE_EXTERN
int
Start
(
int
argc,
char
*argv[]);
char
**
Init
(
int
argc,
char
*argv[]);
v8::Handle<v8::Object>
SetupProcessObject
(
int
argc,
char
*argv[]);
void
Load
(v8::Handle<v8::Object> process);
void
EmitExit
(v8::Handle<v8::Object> process);
#
define
NODE_PSYMBOL
(
s
) \
v8::Persistent<v8::String>::New(node_isolate, v8::String::NewSymbol(s))
/*
Converts a unixtime to V8 Date
*/
#
define
NODE_UNIXTIME_V8
(
t
) v8::Date::New(
1000
*
static_cast
<
double
>(t))
#
define
NODE_V8_UNIXTIME
(
v
) (
static_cast
<
double
>((v)->
NumberValue
())/1000.0);
#
define
NODE_DEFINE_CONSTANT
(
target, constant
) \
(target)->
Set
(v8::String::NewSymbol(#constant), \
v8::Number::New(constant), \
static_cast<v8::PropertyAttribute>( \
v8::ReadOnly|v8::DontDelete))
template <typename target_t>
void SetMethod(
target_t
obj,
const
char
* name,
v8::InvocationCallback callback)
{
obj->
Set
(
v8::String::NewSymbol
(name),
v8::FunctionTemplate::New
(callback)->
GetFunction
());
}
template
<
typename
target_t
>
void
SetPrototypeMethod
(
target_t
target,
const
char
* name, v8::InvocationCallback callback)
{
v8::Local<v8::FunctionTemplate> templ =
v8::FunctionTemplate::New
(callback);
target->
PrototypeTemplate
()->
Set
(
v8::String::NewSymbol
(name), templ);
}
//
for backwards compatibility
#
define
NODE_SET_METHOD
node::SetMethod
#
define
NODE_SET_PROTOTYPE_METHOD
node::SetPrototypeMethod
enum
encoding {
ASCII
,
UTF8
,
BASE64
,
UCS2
,
BINARY
,
HEX
,
BUFFER
};
enum
encoding
ParseEncoding
(v8::Handle<v8::Value> encoding_v,
enum
encoding _default =
BINARY
);
NODE_EXTERN
void
FatalException
(v8::TryCatch &try_catch);
void
DisplayExceptionLine
(v8::TryCatch &try_catch);
//
hack
NODE_EXTERN
v8::Local<v8::Value>
Encode
(
const
void
*buf,
size_t
len,
enum
encoding encoding =
BINARY
);
//
Returns -1 if the handle was not valid for decoding
NODE_EXTERN
ssize_t
DecodeBytes
(v8::Handle<v8::Value>,
enum
encoding encoding =
BINARY
);
//
returns bytes written.
NODE_EXTERN
ssize_t
DecodeWrite
(
char
*buf,
size_t
buflen,
v8::Handle<v8::Value>,
enum
encoding encoding =
BINARY
);
v8::Local<v8::Object>
BuildStatsObject
(
const
uv_stat_t
* s);
static
inline
v8::Persistent<v8::Function>*
cb_persist
(
const
v8::Local<v8::Value> &v) {
v8::Persistent<v8::Function> *fn =
new
v8::Persistent<v8::Function>();
*fn = v8::Persistent<v8::Function>::
New
(node_isolate, v8::Local<v8::Function>::
Cast
(v));
return
fn;
}
static
inline
v8::Persistent<v8::Function>*
cb_unwrap
(
void
*data) {
v8::Persistent<v8::Function> *cb =
reinterpret_cast
<v8::Persistent<v8::Function>*>(data);
assert
((*cb)->
IsFunction
());
return
cb;
}
static
inline
void
cb_destroy
(v8::Persistent<v8::Function> * cb) {
cb->
Dispose
(node_isolate);
delete
cb;
}
NODE_EXTERN
v8::Local<v8::Value>
ErrnoException
(
int
errorno,
const
char
*syscall =
NULL
,
const
char
*msg =
"
"
,
const
char
*path =
NULL
);
NODE_EXTERN
v8::Local<v8::Value>
UVException
(
int
errorno,
const
char
*syscall =
NULL
,
const
char
*msg =
NULL
,
const
char
*path =
NULL
);
#
ifdef
_WIN32
NODE_EXTERN
v8::Local<v8::Value>
WinapiErrnoException
(
int
errorno,
const
char
*syscall =
NULL
,
const
char
*msg =
"
"
,
const
char
*path =
NULL
);
#
endif
const
char
*
signo_string
(
int
errorno);
NODE_EXTERN
typedef
void
(* addon_register_func)(
v8::Handle<v8::Object> exports, v8::Handle<v8::Value>
module
);
struct
node_module_struct
{
int
version;
void
*dso_handle;
const
char
*filename;
node::addon_register_func register_func;
const
char
*modname;
};
node_module_struct*
get_builtin_module
(
const
char
*name);
/*
*
* When this version number is changed, node.js will refuse
* to load older modules. This should be done whenever
* an API is broken in the C++ side, including in v8 or
* other dependencies.
*/
#
define
NODE_MODULE_VERSION
0x000C
/*
v0.12
*/
#
define
NODE_STANDARD_MODULE_STUFF
\
NODE_MODULE_VERSION
, \
NULL
, \
__FILE__
#
ifdef
_WIN32
#
define
NODE_MODULE_EXPORT
__declspec
(dllexport)
#
else
#
define
NODE_MODULE_EXPORT
/*
empty
*/
#
endif
#
define
NODE_MODULE
(
modname, regfunc
) \
extern
"
C
"
{ \
NODE_MODULE_EXPORT
node::node_module_struct modname ## _module = \
{ \
NODE_STANDARD_MODULE_STUFF
, \
(node::addon_register_func)regfunc, \
NODE_STRINGIFY
(modname) \
}; \
}
#
define
NODE_MODULE_DECL
(
modname
) \
extern
"
C
"
node::node_module_struct modname ## _module;
/*
Called after the event loop exits but before the VM is disposed.
* Callbacks are run in reverse order of registration, i.e. newest first.
*/
NODE_EXTERN
void
AtExit
(
void
(*cb)(
void
* arg), void* arg = 0);
NODE_EXTERN
void
SetErrno
(
uv_err_t
err);
NODE_EXTERN
v8::Handle<v8::Value>
MakeCallback
(
const
v8::Handle<v8::Object> object,
const
char
* method,
int
argc,
v8::Handle<v8::Value> argv[]);
NODE_EXTERN
v8::Handle<v8::Value>
MakeCallback
(
const
v8::Handle<v8::Object> object,
const
v8::Handle<v8::String> symbol,
int
argc,
v8::Handle<v8::Value> argv[]);
NODE_EXTERN
v8::Handle<v8::Value>
MakeCallback
(
const
v8::Handle<v8::Object> object,
const
v8::Handle<v8::Function> callback,
int
argc,
v8::Handle<v8::Value> argv[]);
}
//
namespace node
#
endif
//
SRC_NODE_H_
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