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//
Copyright Joyent, Inc. and other Node contributors.
//
//
Permission is hereby granted, free of charge, to any person obtaining a
//
copy of this software and associated documentation files (the
//
"Software"), to deal in the Software without restriction, including
//
without limitation the rights to use, copy, modify, merge, publish,
//
distribute, sublicense, and/or sell copies of the Software, and to permit
//
persons to whom the Software is furnished to do so, subject to the
//
following conditions:
//
//
The above copyright notice and this permission notice shall be included
//
in all copies or substantial portions of the Software.
//
//
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
//
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
//
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
//
NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
//
DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
//
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
//
USE OR OTHER DEALINGS IN THE SOFTWARE.
#
ifndef
object_wrap_h
#
define
object_wrap_h
#
include
"
node.h
"
#
include
"
v8.h
"
#
include
<
assert.h
>
//
Explicitly instantiate some template classes, so we're sure they will be
//
present in the binary / shared object. There isn't much doubt that they will
//
be, but MSVC tends to complain about these things.
#
ifdef
_MSC_VER
template
class
NODE_EXTERN
v8::Persistent<v8::Object>;
template
class
NODE_EXTERN
v8::Persistent<v8::FunctionTemplate>;
#
endif
namespace
node
{
extern
v8::Isolate* node_isolate;
class
NODE_EXTERN
ObjectWrap {
public:
ObjectWrap
( ) {
refs_ =
0
;
}
virtual
~ObjectWrap
( ) {
if
(!handle_.
IsEmpty
()) {
assert
(handle_.
IsNearDeath
(node_isolate));
handle_.
ClearWeak
(node_isolate);
handle_->
SetInternalField
(
0
,
v8::Undefined
());
handle_.
Dispose
(node_isolate);
handle_.
Clear
();
}
}
template
<
class
T
>
static
inline
T*
Unwrap
(v8::Handle<v8::Object> handle) {
assert
(!handle.
IsEmpty
());
assert
(handle->
InternalFieldCount
() >
0
);
return
static_cast
<T*>(handle->
GetAlignedPointerFromInternalField
(
0
));
}
v8::Persistent<v8::Object> handle_;
//
ro
protected:
inline
void
Wrap
(v8::Handle<v8::Object> handle) {
assert
(handle_.
IsEmpty
());
assert
(handle->
InternalFieldCount
() >
0
);
handle_ = v8::Persistent<v8::Object>::
New
(node_isolate, handle);
handle_->
SetAlignedPointerInInternalField
(
0
,
this
);
MakeWeak
();
}
inline
void
MakeWeak
(
void
) {
handle_.
MakeWeak
(node_isolate,
this
, WeakCallback);
handle_.
MarkIndependent
(node_isolate);
}
/*
Ref() marks the object as being attached to an event loop.
* Refed objects will not be garbage collected, even if
* all references are lost.
*/
virtual
void
Ref
() {
assert
(!handle_.
IsEmpty
());
refs_++;
handle_.
ClearWeak
(node_isolate);
}
/*
Unref() marks an object as detached from the event loop. This is its
* default state. When an object with a "weak" reference changes from
* attached to detached state it will be freed. Be careful not to access
* the object after making this call as it might be gone!
* (A "weak reference" means an object that only has a
* persistant handle.)
*
* DO NOT CALL THIS FROM DESTRUCTOR
*/
virtual
void
Unref
() {
assert
(!handle_.
IsEmpty
());
assert
(!handle_.
IsWeak
(node_isolate));
assert
(refs_ >
0
);
if
(--refs_ ==
0
) {
MakeWeak
(); }
}
int
refs_;
//
ro
private:
static
void
WeakCallback
(v8::Isolate* env,
v8::Persistent<v8::Value> value,
void
* data) {
v8::HandleScope scope;
ObjectWrap *obj =
static_cast
<ObjectWrap*>(data);
assert
(value == obj->
handle_
);
assert
(!obj->
refs_
);
assert
(value.
IsNearDeath
(env));
delete
obj;
}
};
}
//
namespace node
#
endif
//
object_wrap_h
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