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JavaExercises/Java 1/TicTacToeWithObj.java at master · biblelamp/JavaExercises · GitHub
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TicTacToeWithObj.java
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/**
* Java. Game TicTacToe with objects
*
* @author Sergey Iryupin
* @version May 29, 2017
*/
import
java
.
util
.*;
class
TicTacToeWithObj
{
final
String
DRAW_MSG
=
"Sorry, DRAW..."
;
Field
field
=
new
Field
(
3
);
Player
[]
players
= {
new
Human
(),
new
AI
()};
public
static
void
main
(
String
[]
args
) {
new
TicTacToeWithObj
();
}
TicTacToeWithObj
() {
field
.
print
();
while
(!
field
.
isOver
()) {
for
(
Player
player
:
players
) {
player
.
turn
(
field
);
field
.
print
();
if
(
field
.
isWin
(
player
.
getDot
())) {
System
.
out
.
println
(
player
.
getClass
().
getSimpleName
() +
" WON"
);
field
.
setOver
();
break
;
}
if
(
field
.
isFull
()) {
System
.
out
.
println
(
DRAW_MSG
);
field
.
setOver
();
}
}
}
}
}
class
Field
{
final
int
FIELD_SIZE
;
char
[][]
field
;
final
char
EMPTY_DOT
=
'.'
;
boolean
gameOver
=
false
;
Field
(
int
size
) {
FIELD_SIZE
=
size
;
field
=
new
char
[
FIELD_SIZE
][
FIELD_SIZE
];
for
(
int
i
=
0
;
i
<
FIELD_SIZE
;
i
++)
for
(
int
j
=
0
;
j
<
FIELD_SIZE
;
j
++)
field
[
i
][
j
] =
EMPTY_DOT
;
}
void
setOver
() {
gameOver
=
true
; }
boolean
isOver
() {
return
gameOver
; }
int
getSize
() {
return
FIELD_SIZE
; }
void
setDot
(
int
x
,
int
y
,
char
dot
) {
field
[
x
][
y
] =
dot
; }
boolean
isCellEmpty
(
int
x
,
int
y
) {
if
(
x
<
0
||
y
<
0
||
x
>
FIELD_SIZE
-
1
||
y
>
FIELD_SIZE
-
1
)
return
false
;
if
(
field
[
x
][
y
] ==
EMPTY_DOT
)
return
true
;
return
false
;
}
boolean
isFull
() {
for
(
int
i
=
0
;
i
<
FIELD_SIZE
;
i
++)
for
(
int
j
=
0
;
j
<
FIELD_SIZE
;
j
++)
if
(
field
[
i
][
j
] ==
EMPTY_DOT
)
return
false
;
return
true
;
}
boolean
isWin
(
char
ch
) {
// checking horizontals / verticals
for
(
int
i
=
0
;
i
<
FIELD_SIZE
;
i
++)
if
((
field
[
i
][
0
] ==
ch
&&
field
[
i
][
1
] ==
ch
&&
field
[
i
][
2
] ==
ch
) ||
(
field
[
0
][
i
] ==
ch
&&
field
[
1
][
i
] ==
ch
&&
field
[
2
][
i
] ==
ch
))
return
true
;
// checking diagonals
if
((
field
[
0
][
0
] ==
ch
&&
field
[
1
][
1
] ==
ch
&&
field
[
2
][
2
] ==
ch
) ||
(
field
[
2
][
0
] ==
ch
&&
field
[
1
][
1
] ==
ch
&&
field
[
0
][
2
] ==
ch
))
return
true
;
return
false
;
}
void
print
() {
for
(
int
y
=
0
;
y
<
FIELD_SIZE
;
y
++) {
for
(
int
x
=
0
;
x
<
FIELD_SIZE
;
x
++)
System
.
out
.
print
(
field
[
x
][
y
]);
System
.
out
.
println
();
}
}
}
abstract
class
Player
{
// abstract class for inheritance
char
DOT
;
char
getDot
() {
return
DOT
; }
abstract
void
turn
(
Field
field
);
}
class
Human
extends
Player
{
// class for human player
Scanner
sc
;
Human
() {
DOT
=
'x'
;
sc
=
new
Scanner
(
System
.
in
);
}
@
Override
void
turn
(
Field
field
) {
int
x
,
y
;
do
{
System
.
out
.
println
(
"Enter X Y (1-"
+
field
.
getSize
()+
"):"
);
x
=
sc
.
nextInt
() -
1
;
y
=
sc
.
nextInt
() -
1
;
}
while
(!
field
.
isCellEmpty
(
x
,
y
));
field
.
setDot
(
x
,
y
,
DOT
);
}
}
class
AI
extends
Player
{
// class for AI player
Random
random
;
AI
() {
DOT
=
'o'
;
random
=
new
Random
();
}
@
Override
void
turn
(
Field
field
) {
int
x
,
y
;
System
.
out
.
println
(
"AI made its turn"
);
do
{
x
=
random
.
nextInt
(
field
.
getSize
());
y
=
random
.
nextInt
(
field
.
getSize
());
}
while
(!
field
.
isCellEmpty
(
x
,
y
));
field
.
setDot
(
x
,
y
,
DOT
);
}
}
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