FazBrowse GitHub Viewer
|
Trending
|
URL:
|
Home
Tools:
[Download Repo ZIP]
[View Raw Code]
[Original HTTPS Page]
SFML/src/SFML/Graphics/Font.cpp at master · binary1248/SFML · GitHub
binary1248
/
SFML
Public
forked from
SFML/SFML
Notifications
You must be signed in to change notification settings
Fork
2
Star
17
Code
Pull requests
0
Actions
Projects
Wiki
Security and quality
0
Insights
Additional navigation options
Code
Pull requests
Actions
Projects
Wiki
Security and quality
Insights
Expand file tree
Breadcrumbs
SFML
/
src
/
SFML
/
Graphics
/
Font.cpp
Copy path
More file actions
More file actions
Latest commit
History
History
History
811 lines (672 loc) · 25.4 KB
Breadcrumbs
SFML
/
src
/
SFML
/
Graphics
/
Font.cpp
Copy path
File metadata and controls
811 lines (672 loc) · 25.4 KB
Raw
Copy raw file
Download raw file
Open symbols panel
Edit and raw actions
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
//
//////////////////////////////////////////////////////////
//
//
SFML - Simple and Fast Multimedia Library
//
Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
//
//
This software is provided 'as-is', without any express or implied warranty.
//
In no event will the authors be held liable for any damages arising from the use of this software.
//
//
Permission is granted to anyone to use this software for any purpose,
//
including commercial applications, and to alter it and redistribute it freely,
//
subject to the following restrictions:
//
//
1. The origin of this software must not be misrepresented;
//
you must not claim that you wrote the original software.
//
If you use this software in a product, an acknowledgment
//
in the product documentation would be appreciated but is not required.
//
//
2. Altered source versions must be plainly marked as such,
//
and must not be misrepresented as being the original software.
//
//
3. This notice may not be removed or altered from any source distribution.
//
//
//////////////////////////////////////////////////////////
//
//////////////////////////////////////////////////////////
//
Headers
//
//////////////////////////////////////////////////////////
#
include
<
SFML/Graphics/Font.hpp
>
#
include
<
SFML/Graphics/GLCheck.hpp
>
#
ifdef
SFML_SYSTEM_ANDROID
#
include
<
SFML/System/Android/ResourceStream.hpp
>
#
endif
#
include
<
SFML/System/InputStream.hpp
>
#
include
<
SFML/System/Err.hpp
>
#
include
<
ft2build.h
>
#
include
FT_FREETYPE_H
#
include
FT_GLYPH_H
#
include
FT_OUTLINE_H
#
include
FT_BITMAP_H
#
include
FT_STROKER_H
#
include
<
cstdlib
>
#
include
<
cstring
>
namespace
{
//
FreeType callbacks that operate on a sf::InputStream
unsigned
long
read
(FT_Stream rec,
unsigned
long
offset,
unsigned
char
* buffer,
unsigned
long
count)
{
sf::InputStream* stream =
static_cast
<sf::InputStream*>(rec->
descriptor
.
pointer
);
if
(
static_cast
<
unsigned
long
>(stream->
seek
(offset)) == offset)
{
if
(count >
0
)
return
static_cast
<
unsigned
long
>(stream->
read
(
reinterpret_cast
<
char
*>(buffer), count));
else
return
0
;
}
else
return
count >
0
?
0
:
1
;
//
error code is 0 if we're reading, or nonzero if we're seeking
}
void
close
(FT_Stream)
{
}
//
Helper to intepret memory as a specific type
template
<
typename
T,
typename
U>
inline
T
reinterpret
(
const
U& input)
{
T output;
std::memcpy
(&output, &input,
sizeof
(U));
return
output;
}
//
Combine outline thickness, boldness and codepoint into a single 64-bit key
sf::Uint64
combine
(
float
outlineThickness,
bool
bold, sf::Uint32 codePoint)
{
return
(
static_cast
<sf::Uint64>(reinterpret<sf::Uint32>(outlineThickness)) <<
32
) | (
static_cast
<sf::Uint64>(bold) <<
31
) | codePoint;
}
}
namespace
sf
{
//
//////////////////////////////////////////////////////////
Font::Font
() :
m_library
(
NULL
),
m_face
(
NULL
),
m_streamRec
(
NULL
),
m_stroker
(
NULL
),
m_refCount
(
NULL
),
m_info
()
{
#
ifdef
SFML_SYSTEM_ANDROID
m_stream =
NULL
;
#
endif
}
//
//////////////////////////////////////////////////////////
Font::Font
(
const
Font& copy) :
m_library
(copy.m_library),
m_face
(copy.m_face),
m_streamRec
(copy.m_streamRec),
m_stroker
(copy.m_stroker),
m_refCount
(copy.m_refCount),
m_info
(copy.m_info),
m_pages
(copy.m_pages),
m_pixelBuffer
(copy.m_pixelBuffer)
{
#
ifdef
SFML_SYSTEM_ANDROID
m_stream =
NULL
;
#
endif
//
Note: as FreeType doesn't provide functions for copying/cloning,
//
we must share all the FreeType pointers
if
(m_refCount)
(*m_refCount)++;
}
//
//////////////////////////////////////////////////////////
Font::~Font
()
{
cleanup
();
#
ifdef
SFML_SYSTEM_ANDROID
if
(m_stream)
delete
(priv::ResourceStream*)m_stream;
#
endif
}
//
//////////////////////////////////////////////////////////
bool
Font::loadFromFile
(
const
std::string& filename)
{
#
ifndef
SFML_SYSTEM_ANDROID
//
Cleanup the previous resources
cleanup
();
m_refCount =
new
int
(
1
);
//
Initialize FreeType
//
Note: we initialize FreeType for every font instance in order to avoid having a single
//
global manager that would create a lot of issues regarding creation and destruction order.
FT_Library library;
if
(
FT_Init_FreeType
(&library) !=
0
)
{
err
() <<
"
Failed to load font
\"
"
<< filename <<
"
\"
(failed to initialize FreeType)
"
<< std::endl;
return
false
;
}
m_library = library;
//
Load the new font face from the specified file
FT_Face face;
if
(
FT_New_Face
(
static_cast
<FT_Library>(m_library), filename.
c_str
(),
0
, &face) !=
0
)
{
err
() <<
"
Failed to load font
\"
"
<< filename <<
"
\"
(failed to create the font face)
"
<< std::endl;
return
false
;
}
//
Load the stroker that will be used to outline the font
FT_Stroker stroker;
if
(
FT_Stroker_New
(
static_cast
<FT_Library>(m_library), &stroker) !=
0
)
{
err
() <<
"
Failed to load font
\"
"
<< filename <<
"
\"
(failed to create the stroker)
"
<< std::endl;
FT_Done_Face
(face);
return
false
;
}
//
Select the unicode character map
if
(
FT_Select_Charmap
(face,
FT_ENCODING_UNICODE
) !=
0
)
{
err
() <<
"
Failed to load font
\"
"
<< filename <<
"
\"
(failed to set the Unicode character set)
"
<< std::endl;
FT_Stroker_Done
(stroker);
FT_Done_Face
(face);
return
false
;
}
//
Store the loaded font in our ugly void* :)
m_stroker = stroker;
m_face = face;
//
Store the font information
m_info.
family
= face->
family_name
? face->
family_name
:
std::string
();
return
true
;
#
else
if
(m_stream)
delete
(priv::ResourceStream*)m_stream;
m_stream =
new
priv::ResourceStream
(filename);
return
loadFromStream
(*(priv::ResourceStream*)m_stream);
#
endif
}
//
//////////////////////////////////////////////////////////
bool
Font::loadFromMemory
(
const
void
* data, std::
size_t
sizeInBytes)
{
//
Cleanup the previous resources
cleanup
();
m_refCount =
new
int
(
1
);
//
Initialize FreeType
//
Note: we initialize FreeType for every font instance in order to avoid having a single
//
global manager that would create a lot of issues regarding creation and destruction order.
FT_Library library;
if
(
FT_Init_FreeType
(&library) !=
0
)
{
err
() <<
"
Failed to load font from memory (failed to initialize FreeType)
"
<< std::endl;
return
false
;
}
m_library = library;
//
Load the new font face from the specified file
FT_Face face;
if
(
FT_New_Memory_Face
(
static_cast
<FT_Library>(m_library),
reinterpret_cast
<
const
FT_Byte*>(data),
static_cast
<FT_Long>(sizeInBytes),
0
, &face) !=
0
)
{
err
() <<
"
Failed to load font from memory (failed to create the font face)
"
<< std::endl;
return
false
;
}
//
Load the stroker that will be used to outline the font
FT_Stroker stroker;
if
(
FT_Stroker_New
(
static_cast
<FT_Library>(m_library), &stroker) !=
0
)
{
err
() <<
"
Failed to load font from memory (failed to create the stroker)
"
<< std::endl;
FT_Done_Face
(face);
return
false
;
}
//
Select the Unicode character map
if
(
FT_Select_Charmap
(face,
FT_ENCODING_UNICODE
) !=
0
)
{
err
() <<
"
Failed to load font from memory (failed to set the Unicode character set)
"
<< std::endl;
FT_Stroker_Done
(stroker);
FT_Done_Face
(face);
return
false
;
}
//
Store the loaded font in our ugly void* :)
m_stroker = stroker;
m_face = face;
//
Store the font information
m_info.
family
= face->
family_name
? face->
family_name
:
std::string
();
return
true
;
}
//
//////////////////////////////////////////////////////////
bool
Font::loadFromStream
(InputStream& stream)
{
//
Cleanup the previous resources
cleanup
();
m_refCount =
new
int
(
1
);
//
Initialize FreeType
//
Note: we initialize FreeType for every font instance in order to avoid having a single
//
global manager that would create a lot of issues regarding creation and destruction order.
FT_Library library;
if
(
FT_Init_FreeType
(&library) !=
0
)
{
err
() <<
"
Failed to load font from stream (failed to initialize FreeType)
"
<< std::endl;
return
false
;
}
m_library = library;
//
Make sure that the stream's reading position is at the beginning
stream.
seek
(
0
);
//
Prepare a wrapper for our stream, that we'll pass to FreeType callbacks
FT_StreamRec* rec =
new
FT_StreamRec;
std::memset
(rec,
0
,
sizeof
(*rec));
rec->
base
=
NULL
;
rec->
size
=
static_cast
<
unsigned
long
>(stream.
getSize
());
rec->
pos
=
0
;
rec->
descriptor
.
pointer
= &stream;
rec->
read
= &read;
rec->
close
= &close;
//
Setup the FreeType callbacks that will read our stream
FT_Open_Args args;
args.
flags
=
FT_OPEN_STREAM
;
args.
stream
= rec;
args.
driver
=
0
;
//
Load the new font face from the specified stream
FT_Face face;
if
(
FT_Open_Face
(
static_cast
<FT_Library>(m_library), &args,
0
, &face) !=
0
)
{
err
() <<
"
Failed to load font from stream (failed to create the font face)
"
<< std::endl;
delete
rec;
return
false
;
}
//
Load the stroker that will be used to outline the font
FT_Stroker stroker;
if
(
FT_Stroker_New
(
static_cast
<FT_Library>(m_library), &stroker) !=
0
)
{
err
() <<
"
Failed to load font from stream (failed to create the stroker)
"
<< std::endl;
FT_Done_Face
(face);
delete
rec;
return
false
;
}
//
Select the Unicode character map
if
(
FT_Select_Charmap
(face,
FT_ENCODING_UNICODE
) !=
0
)
{
err
() <<
"
Failed to load font from stream (failed to set the Unicode character set)
"
<< std::endl;
FT_Done_Face
(face);
FT_Stroker_Done
(stroker);
delete
rec;
return
false
;
}
//
Store the loaded font in our ugly void* :)
m_stroker = stroker;
m_face = face;
m_streamRec = rec;
//
Store the font information
m_info.
family
= face->
family_name
? face->
family_name
:
std::string
();
return
true
;
}
//
//////////////////////////////////////////////////////////
const
Font::Info&
Font::getInfo
()
const
{
return
m_info;
}
//
//////////////////////////////////////////////////////////
const
Glyph&
Font::getGlyph
(Uint32 codePoint,
unsigned
int
characterSize,
bool
bold,
float
outlineThickness)
const
{
//
Get the page corresponding to the character size
GlyphTable& glyphs = m_pages[characterSize].
glyphs
;
//
Build the key by combining the code point, bold flag, and outline thickness
Uint64 key =
combine
(outlineThickness, bold, codePoint);
//
Search the glyph into the cache
GlyphTable::const_iterator it = glyphs.
find
(key);
if
(it != glyphs.
end
())
{
//
Found: just return it
return
it->
second
;
}
else
{
//
Not found: we have to load it
Glyph glyph =
loadGlyph
(codePoint, characterSize, bold, outlineThickness);
return
glyphs.
insert
(
std::make_pair
(key, glyph)).
first
->
second
;
}
}
//
//////////////////////////////////////////////////////////
float
Font::getKerning
(Uint32 first, Uint32 second,
unsigned
int
characterSize)
const
{
//
Special case where first or second is 0 (null character)
if
(first ==
0
|| second ==
0
)
return
0
.
f
;
FT_Face face =
static_cast
<FT_Face>(m_face);
if
(face &&
FT_HAS_KERNING
(face) &&
setCurrentSize
(characterSize))
{
//
Convert the characters to indices
FT_UInt index1 =
FT_Get_Char_Index
(face, first);
FT_UInt index2 =
FT_Get_Char_Index
(face, second);
//
Get the kerning vector
FT_Vector kerning;
FT_Get_Kerning
(face, index1, index2,
FT_KERNING_DEFAULT
, &kerning);
//
X advance is already in pixels for bitmap fonts
if
(!
FT_IS_SCALABLE
(face))
return
static_cast
<
float
>(kerning.
x
);
//
Return the X advance
return
static_cast
<
float
>(kerning.
x
) /
static_cast
<
float
>(
1
<<
6
);
}
else
{
//
Invalid font, or no kerning
return
0
.
f
;
}
}
//
//////////////////////////////////////////////////////////
float
Font::getLineSpacing
(
unsigned
int
characterSize)
const
{
FT_Face face =
static_cast
<FT_Face>(m_face);
if
(face &&
setCurrentSize
(characterSize))
{
return
static_cast
<
float
>(face->
size
->
metrics
.
height
) /
static_cast
<
float
>(
1
<<
6
);
}
else
{
return
0
.
f
;
}
}
//
//////////////////////////////////////////////////////////
float
Font::getUnderlinePosition
(
unsigned
int
characterSize)
const
{
FT_Face face =
static_cast
<FT_Face>(m_face);
if
(face &&
setCurrentSize
(characterSize))
{
//
Return a fixed position if font is a bitmap font
if
(!
FT_IS_SCALABLE
(face))
return
characterSize /
10
.
f
;
return
-
static_cast
<
float
>(
FT_MulFix
(face->
underline_position
, face->
size
->
metrics
.
y_scale
)) /
static_cast
<
float
>(
1
<<
6
);
}
else
{
return
0
.
f
;
}
}
//
//////////////////////////////////////////////////////////
float
Font::getUnderlineThickness
(
unsigned
int
characterSize)
const
{
FT_Face face =
static_cast
<FT_Face>(m_face);
if
(face &&
setCurrentSize
(characterSize))
{
//
Return a fixed thickness if font is a bitmap font
if
(!
FT_IS_SCALABLE
(face))
return
characterSize /
14
.
f
;
return
static_cast
<
float
>(
FT_MulFix
(face->
underline_thickness
, face->
size
->
metrics
.
y_scale
)) /
static_cast
<
float
>(
1
<<
6
);
}
else
{
return
0
.
f
;
}
}
//
//////////////////////////////////////////////////////////
const
Texture&
Font::getTexture
(
unsigned
int
characterSize)
const
{
return
m_pages[characterSize].
texture
;
}
//
//////////////////////////////////////////////////////////
Font& Font::
operator
=(
const
Font& right)
{
Font
temp
(right);
std::swap
(m_library, temp.
m_library
);
std::swap
(m_face, temp.
m_face
);
std::swap
(m_streamRec, temp.
m_streamRec
);
std::swap
(m_stroker, temp.
m_stroker
);
std::swap
(m_refCount, temp.
m_refCount
);
std::swap
(m_info, temp.
m_info
);
std::swap
(m_pages, temp.
m_pages
);
std::swap
(m_pixelBuffer, temp.
m_pixelBuffer
);
#
ifdef
SFML_SYSTEM_ANDROID
std::swap
(m_stream, temp.
m_stream
);
#
endif
return
*
this
;
}
//
//////////////////////////////////////////////////////////
void
Font::cleanup
()
{
//
Check if we must destroy the FreeType pointers
if
(m_refCount)
{
//
Decrease the reference counter
(*m_refCount)--;
//
Free the resources only if we are the last owner
if
(*m_refCount ==
0
)
{
//
Delete the reference counter
delete
m_refCount;
//
Destroy the stroker
if
(m_stroker)
FT_Stroker_Done
(
static_cast
<FT_Stroker>(m_stroker));
//
Destroy the font face
if
(m_face)
FT_Done_Face
(
static_cast
<FT_Face>(m_face));
//
Destroy the stream rec instance, if any (must be done after FT_Done_Face!)
if
(m_streamRec)
delete
static_cast
<FT_StreamRec*>(m_streamRec);
//
Close the library
if
(m_library)
FT_Done_FreeType
(
static_cast
<FT_Library>(m_library));
}
}
//
Reset members
m_library =
NULL
;
m_face =
NULL
;
m_stroker =
NULL
;
m_streamRec =
NULL
;
m_refCount =
NULL
;
m_pages.
clear
();
std::vector<Uint8>().
swap
(m_pixelBuffer);
}
//
//////////////////////////////////////////////////////////
Glyph
Font::loadGlyph
(Uint32 codePoint,
unsigned
int
characterSize,
bool
bold,
float
outlineThickness)
const
{
//
The glyph to return
Glyph glyph;
//
First, transform our ugly void* to a FT_Face
FT_Face face =
static_cast
<FT_Face>(m_face);
if
(!face)
return
glyph;
//
Set the character size
if
(!
setCurrentSize
(characterSize))
return
glyph;
//
Load the glyph corresponding to the code point
FT_Int32 flags =
FT_LOAD_TARGET_NORMAL
|
FT_LOAD_FORCE_AUTOHINT
;
if
(outlineThickness !=
0
)
flags |=
FT_LOAD_NO_BITMAP
;
if
(
FT_Load_Char
(face, codePoint, flags) !=
0
)
return
glyph;
//
Retrieve the glyph
FT_Glyph glyphDesc;
if
(
FT_Get_Glyph
(face->
glyph
, &glyphDesc) !=
0
)
return
glyph;
//
Apply bold and outline (there is no fallback for outline) if necessary -- first technique using outline (highest quality)
FT_Pos weight =
1
<<
6
;
bool
outline = (glyphDesc->
format
==
FT_GLYPH_FORMAT_OUTLINE
);
if
(outline)
{
if
(bold)
{
FT_OutlineGlyph outlineGlyph = (FT_OutlineGlyph)glyphDesc;
FT_Outline_Embolden
(&outlineGlyph->
outline
, weight);
}
if
(outlineThickness !=
0
)
{
FT_Stroker stroker =
static_cast
<FT_Stroker>(m_stroker);
FT_Stroker_Set
(stroker,
static_cast
<FT_Fixed>(outlineThickness *
static_cast
<
float
>(
1
<<
6
)),
FT_STROKER_LINECAP_ROUND
,
FT_STROKER_LINEJOIN_ROUND
,
0
);
FT_Glyph_Stroke
(&glyphDesc, stroker,
true
);
}
}
//
Convert the glyph to a bitmap (i.e. rasterize it)
FT_Glyph_To_Bitmap
(&glyphDesc,
FT_RENDER_MODE_NORMAL
,
0
,
1
);
FT_Bitmap& bitmap =
reinterpret_cast
<FT_BitmapGlyph>(glyphDesc)->
bitmap
;
//
Apply bold if necessary -- fallback technique using bitmap (lower quality)
if
(!outline)
{
if
(bold)
FT_Bitmap_Embolden
(
static_cast
<FT_Library>(m_library), &bitmap, weight, weight);
if
(outlineThickness !=
0
)
err
() <<
"
Failed to outline glyph (no fallback available)
"
<< std::endl;
}
//
Compute the glyph's advance offset
glyph.
advance
=
static_cast
<
float
>(face->
glyph
->
metrics
.
horiAdvance
) /
static_cast
<
float
>(
1
<<
6
);
if
(bold)
glyph.
advance
+=
static_cast
<
float
>(weight) /
static_cast
<
float
>(
1
<<
6
);
int
width = bitmap.
width
;
int
height = bitmap.
rows
;
if
((width >
0
) && (height >
0
))
{
//
Leave a small padding around characters, so that filtering doesn't
//
pollute them with pixels from neighbors
const
unsigned
int
padding =
1
;
width +=
2
* padding;
height +=
2
* padding;
//
Get the glyphs page corresponding to the character size
Page& page = m_pages[characterSize];
//
Find a good position for the new glyph into the texture
glyph.
textureRect
=
findGlyphRect
(page, width, height);
//
Make sure the texture data is positioned in the center
//
of the allocated texture rectangle
glyph.
textureRect
.
left
+= padding;
glyph.
textureRect
.
top
+= padding;
glyph.
textureRect
.
width
-=
2
* padding;
glyph.
textureRect
.
height
-=
2
* padding;
//
Compute the glyph's bounding box
glyph.
bounds
.
left
=
static_cast
<
float
>(face->
glyph
->
metrics
.
horiBearingX
) /
static_cast
<
float
>(
1
<<
6
);
glyph.
bounds
.
top
= -
static_cast
<
float
>(face->
glyph
->
metrics
.
horiBearingY
) /
static_cast
<
float
>(
1
<<
6
);
glyph.
bounds
.
width
=
static_cast
<
float
>(face->
glyph
->
metrics
.
width
) /
static_cast
<
float
>(
1
<<
6
) + outlineThickness *
2
;
glyph.
bounds
.
height
=
static_cast
<
float
>(face->
glyph
->
metrics
.
height
) /
static_cast
<
float
>(
1
<<
6
) + outlineThickness *
2
;
//
Resize the pixel buffer to the new size and fill it with transparent white pixels
m_pixelBuffer.
resize
(width * height *
4
);
Uint8* current = &m_pixelBuffer[
0
];
Uint8* end = current + width * height *
4
;
while
(current != end)
{
(*current++) =
255
;
(*current++) =
255
;
(*current++) =
255
;
(*current++) =
0
;
}
//
Extract the glyph's pixels from the bitmap
const
Uint8* pixels = bitmap.
buffer
;
if
(bitmap.
pixel_mode
==
FT_PIXEL_MODE_MONO
)
{
//
Pixels are 1 bit monochrome values
for
(
unsigned
int
y = padding; y < height - padding; ++y)
{
for
(
unsigned
int
x = padding; x < width - padding; ++x)
{
//
The color channels remain white, just fill the alpha channel
std::
size_t
index = x + y * width;
m_pixelBuffer[index *
4
+
3
] = ((pixels[(x - padding) /
8
]) & (
1
<< (
7
- ((x - padding) %
8
)))) ?
255
:
0
;
}
pixels += bitmap.
pitch
;
}
}
else
{
//
Pixels are 8 bits gray levels
for
(
unsigned
int
y = padding; y < height - padding; ++y)
{
for
(
unsigned
int
x = padding; x < width - padding; ++x)
{
//
The color channels remain white, just fill the alpha channel
std::
size_t
index = x + y * width;
m_pixelBuffer[index *
4
+
3
] = pixels[x - padding];
}
pixels += bitmap.
pitch
;
}
}
//
Write the pixels to the texture
unsigned
int
x = glyph.
textureRect
.
left
- padding;
unsigned
int
y = glyph.
textureRect
.
top
- padding;
unsigned
int
w = glyph.
textureRect
.
width
+
2
* padding;
unsigned
int
h = glyph.
textureRect
.
height
+
2
* padding;
page.
texture
.
update
(&m_pixelBuffer[
0
], w, h, x, y);
}
//
Delete the FT glyph
FT_Done_Glyph
(glyphDesc);
//
Done :)
return
glyph;
}
//
//////////////////////////////////////////////////////////
IntRect
Font::findGlyphRect
(Page& page,
unsigned
int
width,
unsigned
int
height)
const
{
//
Find the line that fits well the glyph
Row* row =
NULL
;
float
bestRatio =
0
;
for
(std::vector<Row>::iterator it = page.
rows
.
begin
(); it != page.
rows
.
end
() && !row; ++it)
{
float
ratio =
static_cast
<
float
>(height) / it->
height
;
//
Ignore rows that are either too small or too high
if
((ratio <
0
.
7f
) || (ratio >
1
.
f
))
continue
;
//
Check if there's enough horizontal space left in the row
if
(width > page.
texture
.
getSize
().
x
- it->
width
)
continue
;
//
Make sure that this new row is the best found so far
if
(ratio < bestRatio)
continue
;
//
The current row passed all the tests: we can select it
row = &*it;
bestRatio = ratio;
}
//
If we didn't find a matching row, create a new one (10% taller than the glyph)
if
(!row)
{
int
rowHeight = height + height /
10
;
while
((page.
nextRow
+ rowHeight >= page.
texture
.
getSize
().
y
) || (width >= page.
texture
.
getSize
().
x
))
{
//
Not enough space: resize the texture if possible
unsigned
int
textureWidth = page.
texture
.
getSize
().
x
;
unsigned
int
textureHeight = page.
texture
.
getSize
().
y
;
if
((textureWidth *
2
<=
Texture::getMaximumSize
()) && (textureHeight *
2
<=
Texture::getMaximumSize
()))
{
//
Make the texture 2 times bigger
Texture newTexture;
newTexture.
create
(textureWidth *
2
, textureHeight *
2
);
newTexture.
update
(page.
texture
);
page.
texture
.
swap
(newTexture);
}
else
{
//
Oops, we've reached the maximum texture size...
err
() <<
"
Failed to add a new character to the font: the maximum texture size has been reached
"
<< std::endl;
return
IntRect
(
0
,
0
,
2
,
2
);
}
}
//
We can now create the new row
page.
rows
.
push_back
(
Row
(page.
nextRow
, rowHeight));
page.
nextRow
+= rowHeight;
row = &page.
rows
.
back
();
}
//
Find the glyph's rectangle on the selected row
IntRect
rect
(row->
width
, row->
top
, width, height);
//
Update the row informations
row->
width
+= width;
return
rect;
}
//
//////////////////////////////////////////////////////////
bool
Font::setCurrentSize
(
unsigned
int
characterSize)
const
{
//
FT_Set_Pixel_Sizes is an expensive function, so we must call it
//
only when necessary to avoid killing performances
FT_Face face =
static_cast
<FT_Face>(m_face);
FT_UShort currentSize = face->
size
->
metrics
.
x_ppem
;
if
(currentSize != characterSize)
{
FT_Error result =
FT_Set_Pixel_Sizes
(face,
0
, characterSize);
if
(result == FT_Err_Invalid_Pixel_Size)
{
//
In the case of bitmap fonts, resizing can
//
fail if the requested size is not available
if
(!
FT_IS_SCALABLE
(face))
{
err
() <<
"
Failed to set bitmap font size to
"
<< characterSize << std::endl;
err
() <<
"
Available sizes are:
"
;
for
(
int
i =
0
; i < face->
num_fixed_sizes
; ++i)
err
() << face->
available_sizes
[i].
height
<<
"
"
;
err
() << std::endl;
}
}
return
result == FT_Err_Ok;
}
else
{
return
true
;
}
}
//
//////////////////////////////////////////////////////////
Font::Page::Page
() :
nextRow
(
3
)
{
//
Make sure that the texture is initialized by default
sf::Image image;
image.
create
(
128
,
128
,
Color
(
255
,
255
,
255
,
0
));
//
Reserve a 2x2 white square for texturing underlines
for
(
int
x =
0
; x <
2
; ++x)
for
(
int
y =
0
; y <
2
; ++y)
image.
setPixel
(x, y,
Color
(
255
,
255
,
255
,
255
));
//
Create the texture
texture.
loadFromImage
(image);
texture.
setSmooth
(
true
);
}
}
//
namespace sf
Back
|
FazBrowse Home
|
New Git URL