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blitz3d_soloud/debugger/debugtree.h at main · blitz-research/blitz3d_soloud · GitHub
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#
ifndef
DEBUGTREE_H
#
define
DEBUGTREE_H
#
include
"
../linker/linker.h
"
#
include
"
../compiler/environ.h
"
class
DebugTree
:
public
CTreeCtrl
{
int
st_nest;
protected:
HTREEITEM
insertVar
(
void
*var,Decl *d,
const
string &name,
HTREEITEM
it,
HTREEITEM
parent );
public:
DebugTree
();
~DebugTree
();
DECLARE_DYNAMIC
( DebugTree )
DECLARE_MESSAGE_MAP
()
afx_msg
int
OnCreate
(
LPCREATESTRUCT
lpCreateStruct );
};
class
ConstsTree
:
public
DebugTree
{
public:
ConstsTree
();
void
reset
( Environ *env );
};
class
GlobalsTree
:
public
DebugTree
{
Module *
module
;
Environ *envron;
public:
GlobalsTree
();
void
reset
( Module *mod,Environ *env );
void
refresh
();
};
class
LocalsTree
:
public
DebugTree
{
Module *
module
;
Environ *envron;
struct
Frame
{
void
*frame;
Environ *env;
const
char
*func;
HTREEITEM
item;
Frame
(
void
*f,Environ *e,
const
char
*fn ):frame(f),env(e),func(fn),item(
0
){}
};
vector<Frame> frames;
void
refreshFrame
(
const
Frame &f );
public:
LocalsTree
();
void
reset
( Environ *env );
void
refresh
();
void
pushFrame
(
void
*frame,
void
*env,
const
char
*func );
void
popFrame
();
int
size
()
const
{
return
frames.
size
(); }
};
#
endif
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