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UnrealEnginePython/android/python27/include/pydebug.h at develop · breezonto/UnrealEnginePython · GitHub
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pydebug.h
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41 lines (36 loc) · 1.29 KB
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pydebug.h
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#ifndef
Py_PYDEBUG_H
#define
Py_PYDEBUG_H
#ifdef
__cplusplus
extern
"C"
{
#endif
PyAPI_DATA
(
int
)
Py_DebugFlag
;
PyAPI_DATA
(
int
)
Py_VerboseFlag
;
PyAPI_DATA
(
int
)
Py_InteractiveFlag
;
PyAPI_DATA
(
int
)
Py_InspectFlag
;
PyAPI_DATA
(
int
)
Py_OptimizeFlag
;
PyAPI_DATA
(
int
)
Py_NoSiteFlag
;
PyAPI_DATA
(
int
)
Py_BytesWarningFlag
;
PyAPI_DATA
(
int
)
Py_UseClassExceptionsFlag
;
PyAPI_DATA
(
int
)
Py_FrozenFlag
;
PyAPI_DATA
(
int
)
Py_TabcheckFlag
;
PyAPI_DATA
(
int
)
Py_UnicodeFlag
;
PyAPI_DATA
(
int
)
Py_IgnoreEnvironmentFlag
;
PyAPI_DATA
(
int
)
Py_DivisionWarningFlag
;
PyAPI_DATA
(
int
)
Py_DontWriteBytecodeFlag
;
PyAPI_DATA
(
int
)
Py_NoUserSiteDirectory
;
/* _XXX Py_QnewFlag should go away in 3.0. It's true iff -Qnew is passed,
on the command line, and is used in 2.2 by ceval.c to make all "/" divisions
true divisions (which they will be in 3.0). */
PyAPI_DATA
(
int
)
_Py_QnewFlag
;
/* Warn about 3.x issues */
PyAPI_DATA
(
int
)
Py_Py3kWarningFlag
;
PyAPI_DATA
(
int
)
Py_HashRandomizationFlag
;
/* this is a wrapper around getenv() that pays attention to
Py_IgnoreEnvironmentFlag. It should be used for getting variables like
PYTHONPATH and PYTHONHOME from the environment */
#define
Py_GETENV
(
s
) (Py_IgnoreEnvironmentFlag ? NULL : getenv(s))
PyAPI_FUNC
(
void
)
Py_FatalError
(
const
char
*
message
);
#ifdef
__cplusplus
}
#endif
#endif
/* !Py_PYDEBUG_H */
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