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Commits · broding/com.unity.netcode.gameobjects · GitHub
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Commits on Jan 7, 2022
Merge branch 'Unity-Technologies:develop' into develop
broding
authored
e27afef
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Commits on Jan 6, 2022
chore: increment package versions for NGO 1.0.0-pre.4 and update changelogs (#1562)
ashwinimurt
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6da5632
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chore: update sdk package dependencies (#1565)
0xFA11
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2445a61
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Commits on Jan 5, 2022
chore: minor changelog entry update (#1566)
0xFA11
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73b7035
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Commits on Dec 18, 2021
fix: Console CI all green (#1543)
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ShadauxCat
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0xFA11
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e36b759
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Commits on Dec 16, 2021
fix: revert #1505 (#1541)
0xFA11
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9258b5a
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Commits on Dec 15, 2021
feat: Adding "previousValue" in NetworkListEvent (#1528)
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SamuelBellomo
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2742346
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Commits on Dec 14, 2021
Merge branch 'Unity-Technologies:develop' into develop
broding
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d824fb8
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Commits on Dec 13, 2021
refactor: snapshot prep for RPCs and value update (#1520)
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jeffreyrainy
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LukeStampfli
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1c7b164
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Commits on Dec 11, 2021
fix: NetworkConfig checksum hash include TickRate (#1513)
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LukeStampfli
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0xFA11
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e0ed62e
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fix: better error message when calling RPCs on `NetworkObject`s that haven't been spawned (#1521)
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ShadauxCat
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0xFA11
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5a7ccbd
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Commits on Dec 9, 2021
fix: NetworkManager always sent to the DDOL and cannot be nested (#1484)
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NoelStephensUnity
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5daa776
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fix: (external PR#1419) Added clear to dictionary OverrideToNetworkPrefab in NetworkManager Initialize (#1519)
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0xFA11
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jordruss
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946c2a0
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feat: Enable fragmentation for unreliable delivery (UTP) (#1512)
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simon-lemay-unity
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netcode-ci-service
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2f82f9e
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feat: Queue extra packets in the adapter (#1491)
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simon-lemay-unity
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andrews-unity
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5272b29
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chore: Updating UTP to pre.10 (#1501)
andrews-unity
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c611a90
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fix: Don't throw when shutting down a config-less manager (#1479)
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simon-lemay-unity
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andrews-unity
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ad96174
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chore: copy `.editorconfig` under UTP adapter to apply C# coding standards rules (#1516)
0xFA11
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9ad9d3d
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fix: host NetworkManager.LocalClient not being set (#1511)
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NoelStephensUnity
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a5ad2af
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feat: Network Metrics Pipeline Stage exist when Multiplayer Tools is present (#1510)
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JS Fauteux
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3e36a47
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fix: disable respawned position test (#1518)
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NoelStephensUnity
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da6248c
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Commits on Dec 8, 2021
fix: #if-guard debug draw calls in `NetworkTransform` (#1496)
0xFA11
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a1f3cd7
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test: checking that NetworkVariable values update correctly (#1506)
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jeffreyrainy
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mattwalsh-unity
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825d8cb
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fix: network transform pooled objects reset (#1505)
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NoelStephensUnity
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10d2c9a
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fix: error when serializing ConnectionApprovalMessage with scene management disabled when one or more objects is hidden via the CheckObjectVisibility delegate (#1509)
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ShadauxCat
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mattwalsh-unity
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0b40c44
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feat: Added WaitForMessageOfType to MultiInstanceHelpers (#1470)
ShadauxCat
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cc8e6e7
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Commits on Dec 7, 2021
fix: Creating a zero-length FastBufferReader no longer reports its size as 1. (#1480)
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ShadauxCat
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fab576d
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fix: Disable using "Send" and "Receive" variants of RpcParams as RPC arguments. (#1483)
ShadauxCat
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1e57821
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fix: Fixed an exception when EnsureNetworkVariableLengthSafety is enabled (#1487)
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ShadauxCat
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59e8874
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test: added test to confirm client ID on disconnect is correct (#1482)
ShadauxCat
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f8977a3
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fix: remove ownership key not found exception (#1500)
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NoelStephensUnity
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7ff7cf1
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fix: moved node management from NetworkObject to InterestManager (#1507)
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mattwalsh-unity
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e23f5e2
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Commits on Dec 6, 2021
fix: avoid truncation errors when comparing string to fixed string (#1502)
becksebenius-unity
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8255f7e
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ci: dotnet-based `netcode.standards` to replace python-based `./standards.py` (#1497)
0xFA11
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01b5229
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fix: Allow NetworkVariables containing more than 1300 bytes of data. (#1481)
ShadauxCat
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7816a3a
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